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81. Squad Leader commands - in General Discussions [original thread]
Due to recent increase in new players entering the game I think this information is worth a bump. There are still far to few players using the squad orders and orbital strikes.
- by Kyy Seiska - at 2012.09.09 09:28:00
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82. First Impressions from a long time EVE player - in General Discussions [original thread]
snapi hansen wrote: W0olley wrote: Never pull out the plug. Just hold the button for ~30 sec. and it should shut down. its impossible, the ps3 is completly frozen, i get this error alot, and nothing works. it wont shud down itselfs, even ...
- by Kyy Seiska - at 2012.09.09 09:22:00
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83. Other Snipers Make me LOL - in General Discussions [original thread]
Yo Snipers, get a ****** grip. Just yesterday I went to check my friendly neighborhood hill to see if there where any hostile snipers there as I could swear that I had seen a red dot in my radar in that direction. Well what I saw was 3 snipers 2 ...
- by Kyy Seiska - at 2012.09.09 09:11:00
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84. Am I the only one who plays logistics? - in General Discussions [original thread]
I have my "skinweave logistic fit" which I use to do the things other logistics fail to do. By this I mean dropping those drop-uplinks in ambush matches, somewhere safe providing my team with fairly safe spawn point. You can often save more live...
- by Kyy Seiska - at 2012.09.09 09:06:00
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85. Gunners on vehicles - in General Discussions [original thread]
The more you move with your drop-ship the harder it's to fire with your turrets. The Drop-ship can move pretty fast in all directions (x,y,z). Then there's the messed up hit detection that pretty much puts a hefty delay between button press and wh...
- by Kyy Seiska - at 2012.09.09 08:13:00
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86. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Whispercrow wrote: it would be mandatory that the vehicle have a second person. Otherwise it would be useless. One person calling one in would basically have a large, slow, armored crate. That's the whole point of this suggestion. If tanks...
- by Kyy Seiska - at 2012.09.08 16:05:00
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87. Stolen vehicles = wasted isk - in Feedback/Requests [original thread]
Yeah Squad only lock would be good, many of the vehicles cost a fair bit. Khun-Al wrote: I would introduce these features: 1. Seperate the driver from the main turret. related suggestion
- by Kyy Seiska - at 2012.09.08 16:00:00
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88. Spawn Camping (and fixing it) - in Feedback/Requests [original thread]
Spawning to objective should always be risky or better yet not even possible when hostiles are in the area. "Spawning to defend" isn't good game-play and you should not be rewarded for doing so. There should just be a single spawn point there so p...
- by Kyy Seiska - at 2012.09.08 15:50:00
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89. Passive sp gain decay over time - in Feedback/Requests [original thread]
Agree with the OP, it would encourage people to play at least few times in certain time frame like week/day/month. The more the people play the more likely they are to spend money on AUR as well. Something on the lines of maximum amount of passi...
- by Kyy Seiska - at 2012.09.07 10:25:00
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90. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Someone mentioned the limited View for the driver as well earlier in the thread, what do you people think of that one? It would give LAV drivers advantage of knowing their surroundings better, but it might make harder to drive a tank since they a...
- by Kyy Seiska - at 2012.09.07 09:55:00
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91. How can I be a successful AV? - in General Discussions [original thread]
EnglishSnake wrote: Use a tank This man speaks the truth. [Edit] Militia rail-gun tank is excelent fairly inexpensive addition for every AV arsenal
- by Kyy Seiska - at 2012.09.06 21:44:00
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92. Will dust mercs be able to warp to other galaxies - in General Discussions [original thread]
Ten-Sidhe wrote: So, far. They seem to plan to have other types of movement. Stargates in EvE can be camped for hours, being defensless cargo on 40 min trip only to die by sniper spaceship(not kidding, caldari use sniper battleships to ohk ene...
- by Kyy Seiska - at 2012.09.06 21:09:00
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93. Challenge to Tank Whiners - in General Discussions [original thread]
My militia tank is fitted as a inexpensive tool to bully higher tier tank drivers. that being said my inexpensive AV-tank can kill military just as well, only difference being to high tier tanks that its actually *spoiler* not invulnerable *spoi...
- by Kyy Seiska - at 2012.09.06 20:45:00
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94. AV guy's experience with HAV - in Feedback/Requests [original thread]
OP if you have like playing AV you should know that AV with a tank is more powerful than AV without one. You could just soften them up from afar by using a militia rail-gun tank and possibly lure them somewhere on the open where they are highly ...
- by Kyy Seiska - at 2012.09.06 20:25:00
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95. KD does mean quite a bit. - in General Discussions [original thread]
kalahari ilkeston wrote: My kd ratio is about 0.2 yet I still earn about 20- 30 thousand sp per game I mean below 1.0 I can understand especially for newer players but 0.2 seems like you are doing something horribly wrong even as a medic. A...
- by Kyy Seiska - at 2012.09.06 19:57:00
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96. What happens to Beta Testers when the game releases? - in General Discussions [original thread]
Well my guess is the usual "Beta tester medal" to the Character sheet: decorations Probably used in many games already tough.
- by Kyy Seiska - at 2012.09.06 17:42:00
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97. BUT MY TANK COST 750k++ - in General Discussions [original thread]
There are few things more satisfying than successfully trolling/bullying a tank with a fast long-range militia tank. 1200 damage per shot every few seconds or so from across the map is often more than enough to get their attention. If the tank ...
- by Kyy Seiska - at 2012.09.06 16:56:00
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98. KD does mean quite a bit. - in General Discussions [original thread]
KingBabar wrote: Who do you really think will win the battle? The clan with the good killers or the clan with supposedly " best teamwork"? I'll put my bet on the best killers any day, all my considerable MAG and other FPS experience says so. ...
- by Kyy Seiska - at 2012.09.06 15:11:00
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99. KD does mean quite a bit. - in General Discussions [original thread]
How does this single stat hep with anything? you can't win your opponent by showing him your K/D ratio. What actually matters is your gear and your skills to use that gear. Kills / Deaths ratio in Dust is a poor way to measure players skill, there...
- by Kyy Seiska - at 2012.09.06 12:18:00
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100. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
I have to admit, the lower ISK rewards had their charm tough. Having to work more to get few fittings worth of higher-tier gear and having to use lower end gear to do so, somewhat improved the balance between newer and older players. But when mos...
- by Kyy Seiska - at 2012.09.06 09:24:00
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