Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Yosef Autaal
SONS of LEGION RISE of LEGION
19
|
Posted - 2013.02.07 12:47:00 -
[31] - Quote
I have mainly armour tanked since early beta on my assualt suits and only switch to shield tanks for specific situations. With armour tanking I find Im able to stay on field longer.
example while armour tanked I find myself outnumbered I try to escape, my shields acting as a buffer to warn me how much damage and what direction Im taking fire from (in case of ambush) When i escape if I was taken into armour I can sit back at range and repair my self slowly then once done go back into the fray and repeat.
While shield tanked I found i could run away more often but once out of danger I would be stuck with damaged armour and in most cases be unable to do nothing about it and when getting back into fray I find i become a prime target (I know if given two targets one with full shields and armour and one with damaged armour and full shields im going to shoot the damaged duster first)
The times i do switch to shield tanking are those times where I dont intend to survive the match and just survive long enough in a charge to get a few kills and push the reddots back a little or capture the location to stop there respawns this is when i find a bit of shield tanking useful.
This is what I have found from my experience and playstyle you might of had different experiences |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.07 12:52:00 -
[32] - Quote
So the point of this thread is to say shield is OP? |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.07 13:14:00 -
[33] - Quote
I believe all these shield514 thing is simply because shield tanking is better for sparse and light skirmish solo run. And pub match is just like that. It fit shield tanking role perfectly. That's why shield tanking is so popular.
Armor tanking is a more team oriented thing. It tuned for more pack and intense fight. Yes, you have to rely on logi to repair you but you can stack more total HP than shield tanker. Yes, shield does have natural regen that is way faster than armor repairer. But shield also has regen delay. It can't regen any single point during gunfight.
What will save your from immediate encounter is large HP pool not fast HP regen. That is for AFTER you survive that particular encounter. And shield tankers need a SOLID break between each encounter for their shield regen to kick in.
Armor repairer great advantage over shield regeneration is that it can repair you ALL THE TIME. it will repair you when you are under fire. It will help you during gunfight. It will never stop repairing you. Now, a single militia armor repairer 2 HP/S may seem insignificant. But if you run double complex armor repairer that repair 5 HP/S each. It's 10 HP per second. that is something. Survive for 17 seconds and they give you more benefit than two Complex armor plate will ever give you WITHOUT slowing you down or any need to stop fighting.
Now, if you stand there and take all the bullets come at you. Then you complain that 10HP/S repair rate won't save you from those 100+ dmg/s guns. You are doing it WRONG in the first place. No amount of shield, armor or logies will save your life. Keep moving, pop in and out, dance around covers. Run if all else fail. That is what will save your life.
|
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2013.02.07 14:15:00 -
[34] - Quote
Takahiro Kashuken wrote:So the point of this thread is to say shield is OP?
More like shields are generic and everyone uses the same type of fit.
I alter between DPS/Hybrid fit and tank fit.
The OP has a point tho...
Shield Extenders = Armor Plates Shield Rechargers = Armor Repairers Shield Regulators = ?
Both shields and armor have a passive regen ability, but armor doesnt have anything like a Shield Regulator I can think of. I'm possibly missing something but I can't think of a match for the above.
As Buzz stated so well, armor plates have a movement penalty which most of us want to avoid. Shields don't have any movement penalties involved. So either remove the movement penalty for armor or give shields some sort of encumberance. Like say... shields make stamina disappear quicker, idk but something one way or another to level the playing field. |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.02.07 14:40:00 -
[35] - Quote
I would almost never armour tank a Caldari ship in EVE. Caldari tech is shield focussed. We donGÇÖt have Gellente or Amarr Assault suits yet, so I would really only expect to see armour tanking in the Amarr Heavy suits at this point. We have Gellente Scout suits, but scouts of any race will be speed tanked.
Edit: If the Amarr Heavy suit is performing better when setup for shields than when amour tanked then it is likely CCP will make changes. Amarr are supposed to favour amour tanking over shields. Maybe when the Caldari Heavy suit is released, providing choice, then the Amarr one will be tweaked more toward armour. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.07 17:09:00 -
[36] - Quote
Aside from more flux nade users, i've always said CCP should allow us to self repair if we're carrying a rep kit AND make armor twice as resistant to lasers as it is now. This would offset the heat build up lasers have without having to nerf lasers. This would give an additional reason to armor tank. |
High Commander' Rhnz
Royal Uhlans Amarr Empire
21
|
Posted - 2013.02.07 17:27:00 -
[37] - Quote
OP makes some great points
However what I think your missing is Armour tanking also allows you to DPS at the same time
Something shield tanking cannot do. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.02.07 17:32:00 -
[38] - Quote
BattleCry1791 wrote:I remember a time when I was pretty jazzed to play this game because it looked like it was going to present an FPS with more choices for character customization than ever before.
Currently, that impression, and any hope of seeing something like that, is beyond dead.
Every single guy I know that can pub stomp/kill well all have two things in common. Natural Skill and shields to 11. The Skill part is just them.
The Shield part however, is all CCP. In this game, if you want to run assault, the hot trick it to actually choose the Arbiter as your starting fit, than choosing the Enforcer, which is the actual Assault starter fit, just to get the headstart on the shields. Everyone I know that goes for a "tanked" AR build goes straight for Complex Shield extenders and then drop suits to hold more complex shield extenders.
There are players that spec for glass cannon, ie damage mods, but against 2 tanked ARs or a Heavy, they usually end up on the losing side. However, one tanked AR vs two lesser tanked ARs or a Heavy can absolutely win.
The suit that all my guys are wearing right now is the Type II Assault suit....why? ...MOAR Shields. Right now, I'm using the Type II Heavy suit for the exact same reason...over the Type III....it's Type III, why is it not better than the type II, even running twin Tier III reppers?
And it makes sense. Shields regen naturally, armor doesn't. Additional Shields don't slow you down, armor does. You get more Hi slots than low as you progress through the suits. Speaking of which, several players have remarked that the Level 5 Logi suit may be the best in the game....why?.....four complex shield extenders or combo'd with shield regen mods.
Now, granted, it costs more SP to get to those shield extenders, but it's not unattainable by any means and you can get to enhanced extenders just by specing right at the outset of your build.
My biggest gripe here is that I thought Dust was supposed to be different than CoD and BF3 in it's "meta" game. But in reality, it's very much the same. You have to go for shields. Shields trump everything. Armor tanking isn't even an option for ground troops.
I thought that in EvE there were advantages/disadvantages for shield tanking vs armor tanking (I never got too into EvE past PVE missions and mining)....there appears to be ZERO incentive in this game to armor tank, which means that it's just a much more complex CoD/BF3, but at the end of the day, it's the same game in the aspect that there are few options for players to choose if they really want to compete.
You really wasted your time writing this. Just use flux grenades
|
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.07 17:39:00 -
[39] - Quote
mikegunnz wrote:Aside from more flux nade users, i've always said CCP should allow us to self repair if we're carrying a rep kit AND make armor twice as resistant to lasers as it is now. This would offset the heat build up lasers have without having to nerf lasers. This would give an additional reason to armor tank.
love this idea, also I think they should make the armor have a slower turn rate but make it resistant to shotgun rounds. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2013.02.07 17:40:00 -
[40] - Quote
xprotoman23 wrote:BattleCry1791 wrote:I remember a time when I was pretty jazzed to play this game because it looked like it was going to present an FPS with more choices for character customization than ever before.
Currently, that impression, and any hope of seeing something like that, is beyond dead.
Every single guy I know that can pub stomp/kill well all have two things in common. Natural Skill and shields to 11. The Skill part is just them.
The Shield part however, is all CCP. In this game, if you want to run assault, the hot trick it to actually choose the Arbiter as your starting fit, than choosing the Enforcer, which is the actual Assault starter fit, just to get the headstart on the shields. Everyone I know that goes for a "tanked" AR build goes straight for Complex Shield extenders and then drop suits to hold more complex shield extenders.
There are players that spec for glass cannon, ie damage mods, but against 2 tanked ARs or a Heavy, they usually end up on the losing side. However, one tanked AR vs two lesser tanked ARs or a Heavy can absolutely win.
The suit that all my guys are wearing right now is the Type II Assault suit....why? ...MOAR Shields. Right now, I'm using the Type II Heavy suit for the exact same reason...over the Type III....it's Type III, why is it not better than the type II, even running twin Tier III reppers?
And it makes sense. Shields regen naturally, armor doesn't. Additional Shields don't slow you down, armor does. You get more Hi slots than low as you progress through the suits. Speaking of which, several players have remarked that the Level 5 Logi suit may be the best in the game....why?.....four complex shield extenders or combo'd with shield regen mods.
Now, granted, it costs more SP to get to those shield extenders, but it's not unattainable by any means and you can get to enhanced extenders just by specing right at the outset of your build.
My biggest gripe here is that I thought Dust was supposed to be different than CoD and BF3 in it's "meta" game. But in reality, it's very much the same. You have to go for shields. Shields trump everything. Armor tanking isn't even an option for ground troops.
I thought that in EvE there were advantages/disadvantages for shield tanking vs armor tanking (I never got too into EvE past PVE missions and mining)....there appears to be ZERO incentive in this game to armor tank, which means that it's just a much more complex CoD/BF3, but at the end of the day, it's the same game in the aspect that there are few options for players to choose if they really want to compete. You really wasted your time writing this. Just use flux grenades
and you wasted everyone's time by posting without reading.....
His issue isn't with shields being OP....he simply feels as if armor tanking isn't a valid option at present.
|
|
Dagon Cthulhu Clone
Fraternity of St. Venefice Amarr Empire
4
|
Posted - 2013.02.07 18:14:00 -
[41] - Quote
*slips on flame proof undies*
Shields are for Pussys who will want to run away at some point haha |
GeneralButtNaked
Burnwall Industries
54
|
Posted - 2013.02.07 18:14:00 -
[42] - Quote
Jaiden Longshot wrote:
and you wasted everyone's time by posting without reading.....
His issue isn't with shields being OP....he simply feels as if armor tanking isn't a valid option at present.
What the other guy was saying is that all this fancy talk about shields goes out the window when the guy in my squad throws a flux grenade.
Then I have my 900 HP of armor, and a shield heavy has half that. Plus I am running damage mods, so it is a pretty easy win.
If you have to spend your whole match running in fear of the flux grenades, than you are not really operating as a heavy. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.02.07 18:20:00 -
[43] - Quote
Flux grenade > Shields Laser rifle > Shields |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2013.02.07 18:27:00 -
[44] - Quote
Maximus Stryker wrote:Flux grenade > Shields Laser rifle > Shields
Laser Rifle > Armor
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.07 23:31:00 -
[45] - Quote
Cyn Bruin wrote:Maximus Stryker wrote:Flux grenade > Shields Laser rifle > Shields Laser Rifle > Armor
EXACTLY. By the time the laser has chewed thru your shield, it's "built-up heat" damage, easily melts your armor too. As I posted earler, armor needs to be MUCH more resistant to laser than it is now. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.02.08 02:24:00 -
[46] - Quote
I feel the issue with armor tanking, especially with complex mods, is that the speed penalty is REALLY high. I mean 10% per complex plate? Even if that has stacking penalties (which I dont think it would) that's still a massive speed reduction. I think lowering the speed reduction penalty as well as the addition of infantry armor hardeners (Explosive Hardener ftw) would help to make armor tanking a little more viable in the long run.
All in all you should be able to have a significant HP advantage by armor tanking over shield tanking, that's the tradeoff for no passive recharge. I think the HP on modules is fine, but the variance between base shield and armor on some of the suits needs some work. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
59
|
Posted - 2013.02.08 02:43:00 -
[47] - Quote
holy **** none of you ******* can math right
Seriously, guys, ******* seriously. Do you kids not understand how percentages friggin' work? And what was that **** with .3^5? Seriously? That's not multiplication, kid.
Goddamn 12 year olds can't do friggin' math properly. And if you're older than 12, that's even more shameful. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.08 03:44:00 -
[48] - Quote
Laser RIfles and mass driver. Complex shields won't mean a damn thing to a weapon designed to cut through them. |
IRuby Heart
DIOS EX.
329
|
Posted - 2013.02.08 04:09:00 -
[49] - Quote
Buzzwords wrote:shields are better, and always have been better.
i maintain that armor plates should not have movement penalties. it's the cherry on the "why bother armor tanking" sundae. they are the only module with their own built in NEGATIVE.
every module already has the downside of NOT being some other module. it ate up a slot and PG/CPU you could have spent somewhere else?
and don't anybody try to say "armor is heavy so you HAVE to move slower" we don't HAVE to do ****, this is a videogame. all CCP has to do is change the description to read "by swapping in improved materials, this module enhances dropsuit armor without increasing weight" or they use up powergrid and cpu right? how bout the module "adds an additional layer of armor while rerouting power to the suits joints, maintaining mobility"
if they didn't have mobility penalties, then you could make the "with support vs without support" argument, but even then it's a tough pill to swallow. i'd rather the logi guy just shoot the people shooting me since my shields can just take care of themselves.
/End thread
Finally someone who knows what their talking about.
Armor already has the negative edge that it cannot be repaired without modules or a Logi. Shields can be recharged but cost more CPU. Why the hell did they add another negative to armor that is reduced speed? I've refused to even upgrade my armor skill past the basic level because the reduction in speed is not worth it. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.08 04:57:00 -
[50] - Quote
I threw this idea out there a while back, and I think it would be key to making people play different fits in terms of shields vs armor.
The idea is the ability to change our bullet types. I realize the AR's shoot some kind of plasma bullet, but bear with me on the comparisons.
- Hollow point - These would be highly effective against shields, but less effective against armor (Type-II's arch enemy).
- Full metal jacket - These would be the balanced version, equally good against shields and armor.
- Solid steel - These would be highly effective against armor, but less effective against shields (Type-A's arch enemy).
And to balance this out, the solid steel bullets would have some ind of disadvantage of using them, because as the OP pointed out, running a armor fit is more inconvenient and not very practical ATM. So if the steel bullet type is more expensive, hard to spec into.. whatever, it would give incentive for players to use an armor fit because less people would be likely to have or use the solid steel bullet type.
And as a counter, the hollow point bullet type would be the easiest to spec into or cheapest to use, this way people may think twice about running a shield-heavy suit since it would be more likely players will have this bullet type.
Now obviously the bullet types wouldn't be by the current standards listed above, but some kind of futuristic equivalent. I think something like this would make the game significantly deeper, more versatile and unique in terms of what fits people use based on the situation.
|
|
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.08 05:53:00 -
[51] - Quote
Jaiden Longshot wrote:
and you wasted everyone's time by posting without reading.....
His issue isn't with shields being OP....he simply feels as if armor tanking isn't a valid option at present.
And that really was the point of the thread. That this game is rather generic, but complexly so. It's really not different from CoD or BF3 because everyone's running the same gear/spec/fit for the most part.
The only differences you may find are that some players are Shield Tanked and some are Armored Cannons (as opposed to Glass cannons).
But most are shield spec'd.
I know Babar offers a good argument about hitting people with Damage mods in supporting the case for Armor Cannoning, but it doesn't really apply to real life because of two things...hit detection and lag. Which will likely only get worse as this game progresses (It's happened in every other FPS game, and there's already evidence here to support my theory).
The true test of this theory would be to set up a low ISK corp battle with an agreement between both parties that one side would be Shield tanked and the other Armor Cannons. No Vehicles would be used and the match would be open to ARs, SMGs, pistols, and HMGs only, no mass drivers, lasers, etc.
I do not volunteer my clan for this as I am not in the leadership, I'm just saying, it should totally happen sometime soon to settle the debate.
Back to the point though...in a game with all these skills and specs and all this "meta' stuff....there really aren't that many options. It's just a very complex way of being another generic shooter. Don't believe me?
How many AR guys out there that have reached the Type A suit are using it over the Type II? Because that answer would be most telling. |
MrShooter01
Expert Intervention Caldari State
268
|
Posted - 2013.02.08 06:47:00 -
[52] - Quote
In EVE (oh boy here we go again) fitting shield extenders to your ship will increase the "signature radius" of the ship, basically making it easier for other ships to land a successful hit on it. It also makes the ship easier to detect with probes, and faster to lock onto.
Maybe shield extenders in Dust should increase your suit's signature profile so you appear on the map easily
and also inflate your hitboxes a little bit |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.08 06:50:00 -
[53] - Quote
MrShooter01 wrote:In EVE (oh boy here we go again) fitting shield extenders to your ship will increase the "signature radius" of the ship, basically making it easier for other ships to land a successful hit on it. It also makes it easier to target. Maybe shield extenders in Dust should increase your suit's signature profile so you appear on the map easily and also inflate your hitboxes a little bit
I like this idea, ALOT |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.08 06:51:00 -
[54] - Quote
BattleCry1791 wrote:
And that really was the point of the thread. That this game is rather generic, but complexly so. It's really not different from CoD or BF3 because everyone's running the same gear/spec/fit for the most part.
Ah I got your point now and it is a good one. I do admit now that there is currently not that many choice for us to spec into.
In defence of the game with same old excuse. Perhap it's because the game is still in beta ??
We haven't get all our toys yet. Frankly speaking, I would rather have CCP deal with all current issues at hand first. Before they open pandora box and mess with new stuffs.
Caldari is suppose to be good at shield tanking, wait until we got Galentte assault or Amarr assault. There are still more weapon to come that should be effective against. Gun specialize. Ammo type. We only have played one (ok two) type pub match so far as well. Wait until we have PvE, faction warfare, full scale teritorial corp war.
PS. oh yea and shield extender really should extend signature radius. |
lowratehitman
Subdreddit Test Alliance Please Ignore
284
|
Posted - 2013.02.08 06:55:00 -
[55] - Quote
I will stick with my so called weak shield tanking. If i wanted to walk as slow as a member of the walking dead, i will slap some armor on. Everything i am hearing is 1 vs 1. why not talk about the benifits of running self sufficent shield tank squads that need no logi member. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2013.02.08 06:59:00 -
[56] - Quote
2 basic armor plates offer like 33% more hp for pretty meaningless decrease in speed. Not to mention the skill that can be accessed fairly early that provides nice boost to dropsuit armor as well further increasing survival.
Besides you can go the tank route and get both. |
BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.02.08 07:24:00 -
[57] - Quote
lowratehitman wrote:I will stick with my so called weak shield tanking. If i wanted to walk as slow as a member of the walking dead, i will slap some armor on. Everything i am hearing is 1 vs 1. why not talk about the benifits of running self sufficent shield tank squads that need no logi member.
I think the majority of the Heavies that have weighed in on this thread are just plain wrong in their assessment of armor/shields/logi, etc.
You are not one of them. I find myself running with the Type II Heavy suit over the Type III in all instances now. It's faster, the shields regen way faster than my armor reps on the Type III....and that's even when I'm running dual type III reppers.
The armor tanked heavy....all it really does is guarantee a win in a one on one vs another heavy (or anyone else). But for taking on multiple guys in a short span of time....the Type II is just better suited, and that's with no extenders or anything...I still run damage modifiers and an armor repper with some points in passive shield regen. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.08 07:36:00 -
[58] - Quote
There is a reason why everyone and their mother runs a shield tank rather then an armor tank. Its because armor takes so long to regenerate, while my shields pop up right away. |
Bubba Brown
Militaires Sans Jeux
32
|
Posted - 2013.02.08 07:39:00 -
[59] - Quote
yeah, shield tanking is far superior to armor tanking at the moment we know expect changes soon |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.08 07:39:00 -
[60] - Quote
Lasers kill shields, explosives kill armor, hybrids, (like AR and Sniper), kill both, and Projectiles kill armor, as stated somewhere in game.
If you think about that, then consider that we are missing plenty of content like Projectile ARs and Sniper rifles, Laser ARs, etc.. and all of 12 Suit variations, then it might begin to make sense that the game seems a little limited in customization at the moment.
We're also missing plenty of modules I would think, with resistance modules being on the top of that list, but given the descriptions of the guns, we may not be getting them either.
4 Factions and 4 suits per faction, with another potential 8 to come if you count the Pilot and Command suits.
Weapon types per Faction:
Minmatar - Projectile Gallente and Caldari - Hybrid (Gallente - Drones Spec.; Caldari - Missiles Spec. in EVE, but Hybrids are common ground between both Factions) Amarr - Laser
I'm not sure what the Scrambler pistol is, but it is Amarr, so I assume it is intended to be some kind of laser based weapon. Forge Gun is a Hybrid; Heavy Machine gun a projectile weapon, as is the Mass Driver. ARs and Sniper Rifles are Gallente and Caldari Hybrids respectively.
Laser Rifle is quite obviously Amarr, and may be intended to be the Amarr variant of a Sniper Rifle. Shotgun is Gallente and one would assume some sort of Hybrid Blaster.
Maybe that's all we're getting; I don't even know anymore. Certainly, it is a fair assortment of weapons, but by no means representative of what you would find in a real situation involving Galactic Cluster spanning empires and thousands of worlds. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |