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281. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Lunamaria Hawkeye wrote: Laurent Cazaderon wrote: I also like the limited to logi thing. It's not rare in EVE to have specific equipment limited to specific ships. Like cover ops modules or extra drone slot modules for super carriers. 2. ...
- by Krom Ganesh - at 2013.07.04 16:37:00
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282. (request) give back the equipment slots/cup pg - in Feedback/Requests [original thread]
I think the equipment slot is one of the things scouts need. Howevver, I'm not convinced that an equipment slot is what Assaults need. We already have the problem of Logis being Assaults. Do we really need to allow Assaults to be Logis? I think we...
- by Krom Ganesh - at 2013.07.04 08:14:00
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283. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Stile451 wrote: Ah, so you're basically asking for an 11%(1/9*100) increase in pg and cpu for each new slot given if any are given. I could see one low module with an 11% increase in CPU and PG. That is my angle at least. Just as minor note,...
- by Krom Ganesh - at 2013.07.04 07:47:00
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284. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
DoomLead wrote: most scouts also carry remote explosives as well they hack an objective and drop these nasty little treats and run off to another objective thats why and being able to carry those with lets say av grenades in case he runs into ...
- by Krom Ganesh - at 2013.07.04 07:17:00
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285. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
DoomLead wrote: it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more grenades than the sin...
- by Krom Ganesh - at 2013.07.04 06:56:00
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286. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
DoomLead wrote: Also if possible a completely urban map PLZ even an underground bunker would be nice just something that all engagements happen inside of 30m 30m is probably too short. That puts a lot of infantry fighting styles at a heavy d...
- by Krom Ganesh - at 2013.07.04 06:35:00
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287. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Kador Ouryon wrote: Amarr Scout is likely to be forced into something ridiculously out of character like shield tanking..... But that's still somewhat useful. More likely has subpar stats all around but features an extra equipment slot to "...
- by Krom Ganesh - at 2013.07.04 05:23:00
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288. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Stile451 wrote: You aren't supposed to be able to fit all of your slots with prototype gear. I certainly can't on my prototype Minmatar logistics suit(even if I had all passive skills at level 5). I could maybe fit 9 prototype items with 1 dea...
- by Krom Ganesh - at 2013.07.04 05:14:00
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289. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Solid analysis. I have the same feeling about the Caldari Scout and likewise have absolutely no clue what the Amarr Scout will specialize in. I also think it is worthy to note that Flux Grenades also make a great lead weapon for cqc (and range i...
- by Krom Ganesh - at 2013.07.04 05:08:00
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290. bounty system - in Feedback/Requests [original thread]
+1. I pretty much said the same thing here .
- by Krom Ganesh - at 2013.07.04 04:58:00
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291. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
In addition to what I said above, I'm slightly against adding more highs and lows to scouts (I'd take it just because CCP needs to throw scouts a bone though). The reason is because at the moment there are no useful modules for scouting. What abo...
- by Krom Ganesh - at 2013.07.04 03:02:00
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292. Re-spec after August Update - in Feedback/Requests [original thread]
The difference between racial dropsuits/vehicles and pilot dropsuits/jets/MTACs/etc is that the pilot dropsuits/MTACs/etc haven't been implemented where as scouts, heavies, Havs, Lavs, and dropships have been incompletely added. Jets are new con...
- by Krom Ganesh - at 2013.07.04 00:47:00
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293. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
I would say another equipment slot + a cpu/pg boost + a buff to move/sprint speed is what scouts need. Why? An extra equipment slot would allow me to do more scout-y things at once, like uplink + scanner or uplink + stealth (once it gets here) ...
- by Krom Ganesh - at 2013.07.03 21:32:00
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294. Advanced suit skill bonuses are confusing. - in Feedback/Requests [original thread]
The top bonus is a bonus to all assaults/logis/etc. The bottom bonus is a bonus to the racial variant of that suit (gal assault/cal logi). They are there to help push suits to different specializations. For example Gal Scout has the bonuses Sco...
- by Krom Ganesh - at 2013.07.03 21:20:00
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295. simple matchmaking fix i think everyone could live with (fair for all) - in Feedback/Requests [original thread]
I don't think matchmaking should directly consider gear level. If it did, then it would reduce fitting meta. If I decide to run a std fit with nothing but high level shield extenders and a militia weapon, then I should be able to without fighting ...
- by Krom Ganesh - at 2013.07.03 19:22:00
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296. Logistics Sidearm Equipment Slot. - in Feedback/Requests [original thread]
Driftward wrote: Clearly has never used the push-to-talk feature....but that aside. I would like a D-pad based equipment slot switch. Really we only need three anyways. up down and right cover that. The only problem comes from not being able ...
- by Krom Ganesh - at 2013.07.02 04:30:00
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297. Heavy Gallente Suit - in Feedback/Requests [original thread]
Nocturnal Soul wrote: gallente heavy suit looks like a bad ass rhino and the minmatar looks like a ape just one more reason for me regretting being an amarrian At least the Amarr Heavy looks better than the Caldori Heavy. Cal heavy just lo...
- by Krom Ganesh - at 2013.07.01 19:19:00
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298. (Request) new drop suit role - in Feedback/Requests [original thread]
I say no for two reasons. 1) That's one of the intended roles of dropships 2) Anyone who uses them would end up being a bug on the windshield of a jet pilot (once we get those). Think aerial LLAV.
- by Krom Ganesh - at 2013.07.01 18:53:00
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299. Enable logis to switch to repair tool or injector as side arm - in Feedback/Requests [original thread]
Topic requesting the same thing: https://forums.dust514.com/default.aspx?g=posts&m=992917#post992917 As noted in that topic, this only gives logis quick access to 1 equipment, which is helpful but not ideal. Instead I suggest asking for th...
- by Krom Ganesh - at 2013.07.01 00:01:00
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300. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
As I noted, they are too powerful. Reduce the damage of the fused locus so they can't even OHK a scout and then they should be very hard to exploit.
- by Krom Ganesh - at 2013.06.30 18:15:00
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