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261. Idea for incorporating Warbarges into EVE - in Feedback/Requests [original thread]
Valkreena Haederox wrote: I'm just gonna point this one out, fighting on a Titan would be beyond impractical for Dust's scale. Even fighting on a standard CapShip would be beyond impractical. The largest ship in EVE that you could expect a stan...
- by Krom Ganesh - at 2013.07.11 18:36:00
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262. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Bump. Krom Ganesh wrote: What all did they do in the Stamina nerf? I have only noticed the delay when you empty the stamina bar. (Is the delay still there when it isn't emptied?) It's hard for me to tell the extent of it since I switched to my...
- by Krom Ganesh - at 2013.07.08 23:58:00
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263. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
I have never played as a commando so take everything I say with a grain of salt. One of the problems with the Commando as far as I can tell is that it has no clearly defined purpose on the battlefield. Assaults are your basic infantry Logis are ...
- by Krom Ganesh - at 2013.07.08 07:02:00
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264. [Request] We need more graphs - in Feedback/Requests [original thread]
Plus something to show total loyalty points earned for each faction per player and for total player base (if we get loyalty points. If not, then some other means of tracking FW popularity).
- by Krom Ganesh - at 2013.07.08 05:53:00
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265. (request) give back the equipment slots/cup pg - in Feedback/Requests [original thread]
We do. Apparently we had also had a second one at some point.
- by Krom Ganesh - at 2013.07.08 04:22:00
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266. Certificates - in Feedback/Requests [original thread]
Sure, sounds helpful. Lets just hope they don't tie them into trophies though. Trophy hunters would go insane trying to platinum Dust. On a related note, I want a "Jack of all trades" certificate for having at least one level in assault, logi, ...
- by Krom Ganesh - at 2013.07.08 03:56:00
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267. Helping scout class - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Without friendly fire people will just shoot everyone on site. Thus wasting their ammo which is very dangerous to a sniper even when loaded with nanohives.
- by Krom Ganesh - at 2013.07.08 03:52:00
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268. Helping scout class - in Feedback/Requests [original thread]
For the red chevrons, may I direct you to LOS - making precision and profile matter . About the visual camo, perhaps tie it in with the above and make it so that it that if an enemy has a lower scan profile than your scan precision at the range ...
- by Krom Ganesh - at 2013.07.08 03:20:00
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269. Remove ability to see enemy uplinks on minimap - in Feedback/Requests [original thread]
I recommend: Make detecting them based on your scan precision vs their scan profile (after passive scan is fixed and modified to actually be useful ) Make equipment glow be dependent on your team (Enemy equipment has a red glow, ally equipment h...
- by Krom Ganesh - at 2013.07.07 18:04:00
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270. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: I think it be better if medium suits were slower cause scouts are like 5% faster while heavys are 30% slower and if there medium suits they should be in the medium in between the suits. The problem with just decr...
- by Krom Ganesh - at 2013.07.07 17:55:00
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271. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
What all did they do in the Stamina nerf? I have only noticed the delay when you empty the stamina bar. (Is the delay still there when it isn't emptied?) It's hard for me to tell the extent of it since I switched to my scout sniper fit which has t...
- by Krom Ganesh - at 2013.07.07 16:15:00
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272. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
For what I feel is the best method of buffing light suits (including scouts), please read this topic .
- by Krom Ganesh - at 2013.07.06 06:40:00
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273. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
The-Errorist wrote: I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants. Rather than just purple plants, I think various-colored coral plants wold look really nice.
- by Krom Ganesh - at 2013.07.06 00:29:00
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274. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
To the people suggesting CCP add bullet drop, it isn't worth the time and effort for our sniper rifles. Our projectile flies at least 2500m/s according to the sniper rifle description. If they added bullet drop with gravity being similar to that o...
- by Krom Ganesh - at 2013.07.05 19:28:00
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275. Head Shot Sound - in Feedback/Requests [original thread]
How about this for a headshot noise?
- by Krom Ganesh - at 2013.07.05 10:42:00
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276. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Matticus Monk wrote: - Increase base scan range to 15m Only beneficial to CQC scouts. Caldari and Amarr are theorized to have a more ranged focus - Add 15-20 CPU per suit tier (this assumes no extra modules) - Add .2 or .3 to base & spri...
- by Krom Ganesh - at 2013.07.05 09:51:00
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277. suggestion - in Feedback/Requests [original thread]
Been brought up before and has always had a mixed reaction. However, the devs have shown an interest in this guy's skillback booster idea.
- by Krom Ganesh - at 2013.07.05 09:23:00
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278. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
I actually really like the idea of having the basic frame being quite a bit of difference from the specialized versions. This means basic lights might actually fill some sort of niche instead of being a poor man's scout suit.
- by Krom Ganesh - at 2013.07.05 09:18:00
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279. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Stile451 wrote: gk.0 has 1 high, 4 low, 1 equip, 1 light weapon, 1 sidearm, 1 grenade for a total of 9 slots. The mk.0 similarly has 9 slots. 12.5% is a rounder number though. Whoops Must have missed one when I was counting the slots.
- by Krom Ganesh - at 2013.07.05 05:01:00
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280. Scouts: Upcoming Weapons Combos and Role Analysis - in Feedback/Requests [original thread]
Wojciak wrote: Scouts are scouts, get scanners and up-links. what we need ( for all frames) is more suit classes overall. For light i can see Classes like Saboteur (explosives and hacking), Assassin (Weapons [race related]), Field medic (healin...
- by Krom Ganesh - at 2013.07.05 03:08:00
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