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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Jathniel
 G I A N T
 EoN.
 
 526
 
 
      | Posted - 2013.06.29 04:29:00 -
          [1] - Quote 
 Why?
 
 Just fkin becuz...
 
 I would bet all my isk it would be a best seller.
 
 Make an aurum variant? You're welcome, CCP.
 
 Savor the tears.
 
 Flux/Mass Driver
 Flux/Flaylock
 Flux/SMG
 Flux/HMG
 
 Some people say the Flux Nades are supposed to be AV.
 If so, why aren't they contact detonated like AV nades then?
 
 Make a "Fused Flux Grenade", and all will be well with the world once again.
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        |  Doshneil Antaro
 SVER True Blood
 Public Disorder.
 
 70
 
 
      | Posted - 2013.06.29 05:43:00 -
          [2] - Quote 
 Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post.
 
 There is some merit to Flux needing an av variant. There should be separate and work how the regular av's do now. As is, shield lavs and tanks are almost impossible to counter short of the driver being a complete tard with the current fluxes. As it is now, you first have to cook the Flux, aim, then throw. If you manage to hit the targeted vehicle, you have to repeat the same process, by which time the vehicle will catch on and more than likely already be out of range as your second grenade simply falls on the empty road.
 
 
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        |  shaman oga
 Nexus Balusa Horizon
 DARKSTAR ARMY
 
 230
 
 
      | Posted - 2013.06.29 06:03:00 -
          [3] - Quote 
 Fused flux, interesting, at least they don't instakill.
 I would also like a flux proximity mine.
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        |  stlcarlos989
 SVER True Blood
 Public Disorder.
 
 185
 
 
      | Posted - 2013.06.29 06:46:00 -
          [4] - Quote 
 
 Doshneil Antaro wrote:Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post. 
 There is some merit to Flux needing an av variant. There should be separate and work how the regular av's do now. As is, shield lavs and tanks are almost impossible to counter short of the driver being a complete tard with the current fluxes. As it is now, you first have to cook the Flux, aim, then throw. If you manage to hit the targeted vehicle, you have to repeat the same process, by which time the vehicle will catch on and more than likely already be out of range as your second grenade simply falls on the empty road.
 
 
 
 Exactly if they introduced a flux contact grenade I would stop playing it would make shield tanking completely pointless, all any would have to do is get up high with flux contact nades, flaylocks, and nanohives and they could just rain down terror and they would kill anything below almost instantly.
 
 There should be no contact grenades of any kind in the game.
 It completely eliminates the skill of being able to properly cook a grenade.
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        |  Talos Alomar
 Subdreddit
 Test Alliance Please Ignore
 
 1011
 
 
      | Posted - 2013.06.29 07:16:00 -
          [5] - Quote 
 
 stlcarlos989 wrote:
 There should be no contact grenades of any kind in the game.
 It completely eliminates the skill of being able to properly cook a grenade.
 
 
 Agreed. contact grenades aren't fun to fight against.
 
 CCP watch this video
 
 https://www.youtube.com/watch?v=BRBcjsOt0_g
 
 A damage over time flux grenade would be cool though. something to block off an area for 5-10 seconds would be sweet.
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        |  Doshneil Antaro
 SVER True Blood
 Public Disorder.
 
 73
 
 
      | Posted - 2013.06.30 16:35:00 -
          [6] - Quote 
 
 stlcarlos989 wrote:Doshneil Antaro wrote:Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post. 
 There is some merit to Flux needing an av variant. There should be separate and work how the regular av's do now. As is, shield lavs and tanks are almost impossible to counter short of the driver being a complete tard with the current fluxes. As it is now, you first have to cook the Flux, aim, then throw. If you manage to hit the targeted vehicle, you have to repeat the same process, by which time the vehicle will catch on and more than likely already be out of range as your second grenade simply falls on the empty road.
 
 
 Exactly if they introduced a flux contact grenade I would stop playing it would make shield tanking completely pointless, all any would have to do is get up high with flux contact nades, flaylocks, and nanohives and they could just rain down terror and they would kill anything below almost instantly.There should be no contact grenades of any kind in the game. It completely eliminates the skill of being able to properly cook a grenade. I completely agree. contact grenades are easy mode, and thus need to go. It is bad enough that everything but the Fluxs and later rifle are good to great at killing armor as is. I don't understand ccps line of reasoning behind so many uber armor killing weapons. The flaylock can be equipped with little to no pg, and moderate cpu. If I stack armor, I am so slow that they get direct damage and 2shot you, if I don't stack armor, they just hit near my feet and 2shot me. Contact grenades instability almost always.
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        |  Doshneil Antaro
 SVER True Blood
 Public Disorder.
 
 73
 
 
      | Posted - 2013.06.30 16:43:00 -
          [7] - Quote 
 
 Talos Alomar wrote:stlcarlos989 wrote:
 There should be no contact grenades of any kind in the game.
 It completely eliminates the skill of being able to properly cook a grenade.
 Agreed. contact grenades aren't fun to fight against. CCP watch this videohttps://www.youtube.com/watch?v=BRBcjsOt0_g A damage over time flux grenade would be cool though. something to block off an area for 5-10 seconds would be sweet. Thanks for that video. If only we could get the devs to watch it.
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        |  Cross Atu
 Conspiratus Immortalis
 Covert Intervention
 
 1231
 
 
      | Posted - 2013.06.30 16:46:00 -
          [8] - Quote 
 Contact Flux seem at least as reasonable as the current contact nades, maybe even a bit more reasonable since no flux nade of any level can OHK a suit or vehicle unlike the current contacts which most certainly can.
 
 0.02 ISK
 Cross
 
 ps ~ whether or not contact nades are a good mechanic at all is a whole debate on it's own but as long as they're in game I see no reason why flux shouldn't have a version of them
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        |  Doshneil Antaro
 SVER True Blood
 Public Disorder.
 
 74
 
 
      | Posted - 2013.06.30 17:19:00 -
          [9] - Quote 
 
 Cross Atu wrote:Contact Flux seem at least as reasonable as the current contact nades, maybe even a bit more reasonable since no flux nade of any level can OHK a suit or vehicle unlike the current contacts which most certainly can.
 0.02 ISK
 Cross
 
 ps ~ whether or not contact nades are a good mechanic at all is a whole debate on it's own but as long as they're in game I see no reason why flux shouldn't have a version of them
 It is unfair that flux don't have a contact variant, but combined as my first posts says just shows how broken this would be. Did I mention everyone would jump on this band wagon Thus breaking the game yet again.
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 45
 
 
      | Posted - 2013.06.30 18:00:00 -
          [10] - Quote 
 I think contact grenades can serve a useful role. They could be opening moves (esp. a flux version) for some quick damage or they could be finishing moves for when you run out of ammo, don't have time to reload, and the enemy is to far to melee. The flux version could even be used to deny opponents a chance to recharge their shields. However, they are currently too powerful. Reduce the damage and they will stop being used as a main method of attack.
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        |  Doshneil Antaro
 SVER True Blood
 Public Disorder.
 
 77
 
 
      | Posted - 2013.06.30 18:09:00 -
          [11] - Quote 
 
 Krom Ganesh wrote:I think contact grenades can serve a useful role. They could be opening moves (esp. a flux version) for some quick damage or they could be finishing moves for when you run out of ammo, don't have time to reload, and the enemy is to far to melee. The flux version could even be used to deny opponents a chance to recharge their shields. However, they are currently too powerful. Reduce the damage and they will stop being used as a main method of attack. Although your post is well thought out and is constructive, you fail to address how this makes everything easy mode as op openly admits. This means that a) your ignorant of the fact of how this will be exploited horribly or b) you yourself would like to abuse such a feature. Consider this whole post Saged, as there is no way to argue that they can't /won't be abused.
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        |  Jathniel
 G I A N T
 EoN.
 
 544
 
 
      | Posted - 2013.06.30 18:12:00 -
          [12] - Quote 
 Well, FYI.
 The post was a troll post.
 
 It was meant to raise discussion about contact grenades overall.
 
 Nothing is wrong with contact detonation in general as a delivery medium, but we need to review it's application.
 I've been using the Thukker nade on my sniper fit, and I have to say, that thing is a ***** to use. It's actually harder to use than the aurum Fused Locus Grenade. It's very difficult to hit moving targets at a distance with. Someone literally has to be right ON you, for it to really shine.
 
 That said, I think the Thukker is a good example of a balanced contact grenade. The reduced blast radius is the huge arguing point for it's balance. HOWEVER, the Fused Locus Grenade would need a reduced blast radius as well. The Thukker has a downside to its use. The Aurum fused nade, does not. It either needs to go, or it's blast radius needs to be cut.
 
 Anything done with a contact grenade delivery medium should follow a rule of "low radius, high yield". The Thukker grenade is useless unless you are PRECISELY up-close, and on-point. The Fused Locus Grenade does not follow this rule, so it needs to go.
 Same could be applied to a hypothetical contact flux nade; low radius, high yield. If you are not on-point with it, too bad, you miss.
 So a contact nade can reasonably be used for:
 - low radius, high yield warheads
 - "flashbangs"
 - smoke screens
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 45
 
 
      | Posted - 2013.06.30 18:15:00 -
          [13] - Quote 
 As I noted, they are too powerful. Reduce the damage of the fused locus so they can't even OHK a scout and then they should be very hard to exploit.
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 315
 
 
      | Posted - 2013.06.30 19:07:00 -
          [14] - Quote 
 Good to know this is a troll thread because as a scout I shudder at the thought
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