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81. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Templar 10 wrote: lol Serious??? why not penilise scouts for using more than 1 kenitic biotic under the ussumption that putting to much more on them would physically make there legs fall off. dont bring phisical into a game my friend theres 2 s...
- by Krom Ganesh - at 2013.11.19 03:28:00
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82. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: -Snip- I'm not even hiding that this would be a buff to scouts. And there is no sensible buff the scout could receive that would allow it to actually consistently kill (using surprise tactics) withou...
- by Krom Ganesh - at 2013.11.19 00:09:00
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83. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Azri Sarum wrote: Reducing people's hitpoints will not increase the diversity in fittings. The brick tank is king right now because of the low TTK. If you add in stacking penalties that fact does not change. All it will do is decrease the TTK. ...
- by Krom Ganesh - at 2013.11.18 23:36:00
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84. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Game balance reasons: * Less focus on tanking and encourages diversity in fittings * Reduces gap between Assault/Logi health and scout --- Currently, Assaults and Logis focus on stacking as much eHP as they can. The scout tends to use biotics and...
- by Krom Ganesh - at 2013.11.18 23:04:00
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85. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
So scan profile would give an explosive resistance? Seems odd. How about scan precision instead? Can be explained by the suit detecting the explosive and redirecting suit defenses to face the explosion. Though even then, still seems kinda stra...
- by Krom Ganesh - at 2013.11.18 20:36:00
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86. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Lets get CCPs word on whether or not scouts can get a base speed buff first. The out-running hit detection was said back when hit detection was crap so we need a DEVs input on whether or not scouts we can get a speed boost. Laurent Cazaderon has...
- by Krom Ganesh - at 2013.11.18 20:14:00
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87. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Instead of Capture the Flag what about Titan Mode from BF2142 , what you do is that their are 2 MCCs in the Air, 1 you defend & 1 you attack. Now unlike Skirmish mode, instead of capturing Null Cannons to Destroy...
- by Krom Ganesh - at 2013.11.18 18:58:00
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88. Minnies need more projectile based weapons - in Feedback/Requests [original thread]
Precision rifle I expect to be like a lower range, higher RoF sniper rifle. High caliber pistol will be the Caldari Bolt Pistol Mortar = Plasma Cannon Also, Javelin Guns are cooler.
- by Krom Ganesh - at 2013.11.18 18:22:00
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89. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
lithkul devant wrote: The only way I would supprt having a virus broadcast the position of where the "carrier" is, is if no orbitals were allowed to be thrown at the one carrying it, or if it could be spread across the team to say two other peo...
- by Krom Ganesh - at 2013.11.18 18:11:00
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90. (REQUEST/FEEDBACK)How to fix Skirmish. - in Feedback/Requests [original thread]
The problem with moving MCCs is that they will often be moving over terrain that can be a hindrance to getting back into the fight. Say the enemy team took all the other spawn points and I want to use a tank to spearhead an attack on an outpost ...
- by Krom Ganesh - at 2013.11.18 16:28:00
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91. (REQUEST/FEEDBACK)How to fix Skirmish. - in Feedback/Requests [original thread]
+1 for no objective spawning. As for removing the redline.... It probably should still stay. Just push it back so that the mountains that surround the valleys we play in are not in the redline areas. Then campers keep their spots, people can go...
- by Krom Ganesh - at 2013.11.18 16:16:00
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92. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Kagehoshi, for the Caldari Assault bonus, instead of actually increasing the range of rail weaponry, how about they get a bonus that reduces damage fall off? Increasing actual range carries the risk of pushing weapons out of their intended zone (i...
- by Krom Ganesh - at 2013.11.15 17:48:00
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93. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: -Snip- I like this. There should probably still be some SP from WP cap just to account for any WP farming issues that may crop up. Just make it something that most people won't be likely to reach.
- by Krom Ganesh - at 2013.11.15 14:10:00
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94. [request] give installations scan persicion! - in Feedback/Requests [original thread]
There is hope yet! Link CCP LogicLoop wrote: I will bring this up with the Game Designers and other Level Designers in our meeting this morning so as to at least begin a discussion on the topic or get an answer for you all on if this is inte...
- by Krom Ganesh - at 2013.11.15 03:46:00
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95. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
John Demonsbane wrote: 1) The problem I have with the GÇ£reduce spawn time for stacked uplinksGÇ¥ solution is that people like the one described above donGÇÖt give a sh!t. They are not doing that for strategic reasons, they are farming WP. They...
- by Krom Ganesh - at 2013.11.14 20:28:00
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96. [request] Suit and/or role specific sub-forums - in Feedback/Requests [original thread]
As in a place to give specific feedback like with the Maps and Outpost sections? Or do you mean as a place for users of those suits to go and talk about different strategies on how to use them like the Scout Registry?
- by Krom Ganesh - at 2013.11.13 20:45:00
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97. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
SooTM
- by Krom Ganesh - at 2013.11.13 18:56:00
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98. [REQUEST] Reworking Weapon Type Damage Percentages - in Feedback/Requests [original thread]
Hmmm.... I could see it working for the Hybrids, but I'm not sure about laser and projectiles. The penalty seems incredibly steep. Be interesting if CCP had a single day where they operated with these damage types to see how they are first. Since...
- by Krom Ganesh - at 2013.11.13 18:11:00
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99. [Suggestion] Death and reanimation animations - in Feedback/Requests [original thread]
Change the death animation so you stay in first person. When you die, you either fall on your back or front with your head looking to one side. While you're bleeding out, all sounds around you are quieter including a new warning beep and there is ...
- by Krom Ganesh - at 2013.11.13 14:24:00
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100. Returned breathing - in Feedback/Requests [original thread]
+1. On a side note, is the AR shooting noise different? Sounds more sci-fi-y in the video than I remember it being in the game.
- by Krom Ganesh - at 2013.11.13 03:30:00
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