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141. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
Dominus Fatali wrote: A final thing I would like to see changed is the Breach Variant . In my opinion, it is a poor weapon. However, this feedback is from my personal inability to get kills with it. In the right hands, I feel that it is probab...
- by Krom Ganesh - at 2013.10.25 22:09:00
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142. New Suit Ideas Thread - in Feedback/Requests [original thread]
Eagle Eye Light suit that excels in sniping from great distances Ex. GEE GK.0 Light Weapons - 1 High Mods - 2 Low Mods - 3 Equipment - 2 Reduced HP compared to the scout Per Level increases Sniper Rifle(s) max range and damage Unlocks extra leve...
- by Krom Ganesh - at 2013.10.25 19:30:00
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143. Make the report button more noticeable - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: CCP raRaRa wrote: Aeon Amadi wrote: CCP raRaRa wrote: Better now? Four months later xD I was about to give kudos for a quick response lol Ah, I was busy with other stuff, which is coming on Monday ;) 1.6...
- by Krom Ganesh - at 2013.10.25 14:01:00
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144. [Idea] Cloaking Devices - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: Krom Ganesh wrote: The shield drain would make the cloak only really viable for armor tankers. That's the reason I thought a percentage of shields was better than a set amount.. scout suits regen their shields ver...
- by Krom Ganesh - at 2013.10.25 13:24:00
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145. [Idea] Cloaking Devices - in Feedback/Requests [original thread]
The shield drain would make the cloak only really viable for armor tankers.
- by Krom Ganesh - at 2013.10.25 13:14:00
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146. radical idea - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Snip I'd be okay with this. Assaults should get a racial bonus to their race's weaponry because they're assaults but aside from that, no damage bonuses would probably be a good thing.
- by Krom Ganesh - at 2013.10.25 13:10:00
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147. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
NextDark Knight wrote: Honestly, I think scanning is working as intended. Yes, your upset that you are painted. Just remember this is so much better then the team view we had before which you seen everything. It's not so much that we are bei...
- by Krom Ganesh - at 2013.10.24 16:59:00
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148. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Actually, on my tests of Spin ScanningGäó (muhahaha! Trademarking! >:D), I noticed that while people do light up, they fade away and don't "blink" unless they were in my scan angle the moment my scan ended. In that case, yo...
- by Krom Ganesh - at 2013.10.24 14:53:00
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149. [Request] April Fools pranks ...or Eat Healthy Week - in Feedback/Requests [original thread]
I think someone is hungry.... For april fools: LR - Laser does no damage. Damage is done my cats attacking whatever the laser is pointed at.
- by Krom Ganesh - at 2013.10.24 14:44:00
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150. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Make Active Scanners provide information to your Radar only and not directly on-screen. This would still allow players to know that there are people in the vicinity without it becoming a blatant wallhack. Seriously, I sc...
- by Krom Ganesh - at 2013.10.24 14:35:00
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151. Please allow the person bringing the vehicle to be the only pilot - in Feedback/Requests [original thread]
Seeth Mensch wrote: Look, it's hard to build all- new mechanics in, but most folks don't bring in a vehicle for their buddies. Some, yes. If you aren't looking at Judge Radamanthus' videos and ideas (which are better than this), just stop letti...
- by Krom Ganesh - at 2013.10.23 19:14:00
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152. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Two questions The min logi bonus "30% increase in maximum equipment units carried + 30 maximum equipment units deployable per level." Does this mean a min logi equipped with a nanohive would have more clusters than other suits or that they would ...
- by Krom Ganesh - at 2013.10.23 17:48:00
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153. Anti equipment flux grenade - in Feedback/Requests [original thread]
Happy Jack SD wrote: The only issue I see is that equipment, especially at proto tiers, has upwards of 400 HP. If your suggested varient was implemented it would still be very effective against infantry, especially with an increased range. I li...
- by Krom Ganesh - at 2013.10.23 17:04:00
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154. Add a new weight class to weapons. - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Scouts will be really pissed without a shotty lol. I assume he would make it so that light weapons could go into a medium slot similar to how light weapons can go into a heavy slot now. Otherwise, what would a mediu...
- by Krom Ganesh - at 2013.10.22 16:23:00
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155. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Range is fine. Instead: *Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range. - Significantly reduces the effectiveness of ...
- by Krom Ganesh - at 2013.10.22 12:02:00
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156. [Request] Amarr Scout to have Hood - in Feedback/Requests [original thread]
Fine. The Amarr's can have the hood, but I want my Caldari scout to have a Solid Snake bandana!
- by Krom Ganesh - at 2013.10.22 02:40:00
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157. Civilian Weapons - New weapon class - in Feedback/Requests [original thread]
So the LR would be a short range plasma cutter-like tool?
- by Krom Ganesh - at 2013.10.22 00:16:00
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158. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
What's to prevent entire squads (or teams when team deploy arrives) from awoxing matches? They could avoid any TK or damage monitoring systems by just loitering in the middle of nowhere and still cause their faction to lose (and still get standing...
- by Krom Ganesh - at 2013.10.20 17:35:00
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159. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I don't think it's entirely realistic to have recycled cloned refuned in real time. Instead, I think it would work better if clones are sent to the MCC as the are much closer to the battlefield for short range uplink teth...
- by Krom Ganesh - at 2013.10.18 17:57:00
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160. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Snip. As cool as this sounds, I don't think it makes sense. Why does this machine arbitrarily decide to payout after one team has retreated/been killed off? Wouldn't the surviving team "rehack" it after the enemies have ...
- by Krom Ganesh - at 2013.10.18 17:04:00
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