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61. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Severus Smith wrote: Or remote explosives shouldn't detonate when shot. Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn...
- by Krom Ganesh - at 2013.12.11 17:26:00
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62. Specialty Swarm Launchers - in Feedback/Requests [original thread]
Explosive damage deals -20%/+20% to shields/armor Plasma deals +10%/-10% to shields/armor Dev blog link Rather than adding swarms that deal different damage, there should be other viable options for AV that cover different damage profiles. Ins...
- by Krom Ganesh - at 2013.12.11 16:30:00
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63. [Feedback] New rifles (and old rifles) sound underwhelming - in Feedback/Requests [original thread]
I like the RRs sound...
- by Krom Ganesh - at 2013.12.11 05:55:00
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64. CPM posts needs to have tag as well - in Feedback/Requests [original thread]
Link
- by Krom Ganesh - at 2013.12.04 16:26:00
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65. [Reuest] Minmatar Shotgun - in Feedback/Requests [original thread]
If CCP went ahead with racial shotguns, I imagine it would be like this Min shotgun Automatic, lower damage per shot, lower spread, more range than Gal Amarr Shotgun Laser buckshot, high damage per shot, low RoF, very precise, more range than mi...
- by Krom Ganesh - at 2013.12.03 18:25:00
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66. Will I lose standings with Gallente if I fight for minmatar or vice versa? - in Feedback/Requests [original thread]
You only lose points for the faction you fight against. Since the Gallente do not fight the Minmatar, you will never lose Minmatar standing by fighting for the Gallente.
- by Krom Ganesh - at 2013.12.03 17:46:00
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67. [Idea] Mobile Supply Depot (MSD) - in Feedback/Requests [original thread]
I feel like I've seen this before... Either way, +1. Though I would recommend that the Logi vehicle's capacity boost be a sizable one.
- by Krom Ganesh - at 2013.12.02 18:01:00
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68. PC, a chess game where any pease can move to any square - in Feedback/Requests [original thread]
Fox Gaden wrote: You just need to designate starting locations where you are allowed to launch Clone Packs from. I would suggest that these starting points should either be your own district, or if you donGÇÖt own a district, then they should s...
- by Krom Ganesh - at 2013.11.26 17:32:00
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69. [REQUEST] Scout only module - in Feedback/Requests [original thread]
Cosgar wrote: Give scout suits a passive cloaking ability when standing still. If that is the only cloaking scouts get, then I wouldn't like it. The scout is meant to be mobile. Making one of its major abilities only activate when not moving...
- by Krom Ganesh - at 2013.11.26 14:02:00
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70. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Absoliav wrote: I believe CCP has said they won't make anything that makes dropsuits any faster cause of the speeds we can already reach, I like the idea of the Disruptor, but I think it should only affect enemies within a fixed range of the us...
- by Krom Ganesh - at 2013.11.25 19:32:00
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71. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
How about making them more noticeable? Give grenades a colored glow that increases in intensity as the fuse time counts down with them initially not having any glow. Doesn't need to be too bright, just enough so observant players can notice them ...
- by Krom Ganesh - at 2013.11.25 17:14:00
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72. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Moon Skybox: For fights on moons No atmosphere so lots of stars and nebulas No atmosphere also means the systems star will appear much brighter Also need to have the planet the moon orbits in the sky
- by Krom Ganesh - at 2013.11.25 17:03:00
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73. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Aside from the obvious ones (increase gun damage, decrease damage taken, etc) Kinetic Overclock: Greatly increases movement speed, sprint speed, and a stamina for a set duration. If a setback is needed, the user could have reduced max stamina and...
- by Krom Ganesh - at 2013.11.25 16:52:00
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74. [Important Request] to stop respec spam. - in Feedback/Requests [original thread]
Note: The CPM is an advisory board whose members are players (i.e. they aren't paid for being CPM). There is no reason they should have to go through the mind-numbing task of reviewing respec petitions.
- by Krom Ganesh - at 2013.11.22 19:00:00
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75. [REQUEST] Motorcycles - in Feedback/Requests [original thread]
Sky Kage wrote: Nocturnal Soul wrote: already thought of they're called speeders I haven't seen any "speeders" in game, so it hasn't been implemented. But it is on CCP's planned features list. There are images of what the Caldari and G...
- by Krom Ganesh - at 2013.11.22 15:46:00
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76. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
Cat Merc wrote: I meow at these claims. What does that mean exactly? Is that a meow of support? A meow of annoyance? Or did someone forget to refill the food bowl?
- by Krom Ganesh - at 2013.11.22 14:56:00
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77. [Idea] Active modules activation solution - in Feedback/Requests [original thread]
Neat. Would still like to be able to assign hot keys to the d-pad to replace the ones that bring up menus since not all modules would have a condition that fits as well as active repairers.
- by Krom Ganesh - at 2013.11.20 20:56:00
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78. maps seem dull and recycled into each other. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: There are unique terrains, unique buildings, unique ground textures, and unique skyboxes. Mixing and matching these elements to create maps leads to more combinations than just having 1 building only on just one par...
- by Krom Ganesh - at 2013.11.20 20:15:00
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79. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Scouts were meant to be the standard specialized sniping suit. Remember the Arbitrator class? What I'm after is a scout that is an equivalent, if not superior, sniper platform-- not because I'd use it much (I <3 nova kni...
- by Krom Ganesh - at 2013.11.20 18:36:00
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80. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
hgghyujh wrote: increase base HP, and fitting requirements for extenders and plates, lower fitting requirements of all other modules. This would probably achieve the same result, but would require more time to implement as CCP would need to ...
- by Krom Ganesh - at 2013.11.19 12:53:00
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