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21. [Request] "Assassin" light specialization: 3 sidearms + bonuses to sid... - in Feedback/Requests [original thread]
Honestly, this is something CCP could add pretty easily. Uniquely colored textures can wait (though I recommend their class color is grey since a grey and black proto assassin seems fitting).
- by Krom Ganesh - at 2014.01.14 13:03:00
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22. [Request] "Assassin" light specialization: 3 sidearms + bonuses to sid... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: How would T3 stuff work? would you need level 3 or higher scout skill to unlock it? Would scout bonus stack with new assassin bonuses bonuses? (I hope yes, cloaked assassin would be sooo Predator) (If I was deci...
- by Krom Ganesh - at 2014.01.13 22:34:00
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23. [Request] "Assassin" light specialization: 3 sidearms + bonuses to sid... - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: That's perfect but to be balanced : Only 2 sidearms slot. (One knife and one weapon.) No grenade slots. 1 equipements. That was for the drawbacks. Now the best is yet to come ^^ Same Slots and PG/CPU than assault : But...
- by Krom Ganesh - at 2014.01.13 17:57:00
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24. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd rather have a new light specialization for knives and melee weapons, I want scouts to have more generally useful bonuses instead of all getting bonuses that encourage them all into one narrow path. New light sp...
- by Krom Ganesh - at 2014.01.12 16:58:00
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25. Melee Weapon Suggestions - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1665511#post1665511 Krom Ganesh wrote: CCP should change how they plan to implement melee weapons. If they do intend to release racial knives, the only way for them to be really effective ...
- by Krom Ganesh - at 2014.01.12 01:49:00
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26. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I find a bonus to biotics much more versatile though, since it could also be used for more than just speed mods (maybe in the future myofibrals won't suck). What if the efficacy was 50% per level when maxed out? ...
- by Krom Ganesh - at 2014.01.12 00:51:00
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27. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: What do you (if you are a Minmatar scout) or others use those 2 low slots on? I'd figure you could just one for a dampener, and a kinkat in the other. I'd be totally fine with a speed bonus though. True. I believ...
- by Krom Ganesh - at 2014.01.11 23:48:00
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28. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Krom Ganesh wrote: Min scout needs more than just the hacking bonus. Give it the 5% hacking bonus and a 3% sprint speed bonus (slightly more than a cmp kincat). What If the hacking bonus was the role bonus, an...
- by Krom Ganesh - at 2014.01.11 21:47:00
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29. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
Min scout needs more than just the hacking bonus. Give it the 5% hacking bonus and a 3% sprint speed bonus (slightly more than a cmp kincat).
- by Krom Ganesh - at 2014.01.11 20:28:00
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30. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
IgniteableAura wrote: The only problem I have with scout suits having an innate low profile is that then anyone in a mlt frame can stay off scans. An advantage I think you should have to skill into scout roles to utilize. The light frame ...
- by Krom Ganesh - at 2014.01.10 17:11:00
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31. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Changes to scout stats I'd like to see: Increase in cpu/pg OR Change 10% cloak fitting reduction per level to 15% reduction per level - If the bonuses are changed to the SiSi ones with no change to scout cpu/pg, then our bonus is devalued since lo...
- by Krom Ganesh - at 2014.01.09 15:22:00
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32. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Scout Registry wrote: ^ Yes, indeed. Did we just wait 8 months for a kick in the pants? They call it Love Well, we need to inform CCP we are not into S&M then.
- by Krom Ganesh - at 2014.01.09 14:59:00
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33. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
Sana Rayya wrote: I'd be curious to know how many scouts actually used range amplifiers. I did on an alt and wanted to skill this up on my main, but the direction CCP seems to be leaning makes me hesitant to try anything stealth related until 1...
- by Krom Ganesh - at 2014.01.09 14:58:00
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34. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: My solution to this problem, as was stated in the beginning of this post is to increase the base scan radius of all scouts from 16m to 20m I suspect this will be what CCP is going to do. They seem to be balancing max pass...
- by Krom Ganesh - at 2014.01.09 14:48:00
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35. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Yea no, the minmatar shall not have a staff for a cqc weapon. How about we just give them a war axe. And I also really want brass knuckles for the amarr. Just imagine glowing fist of light heading right for your skull. It ...
- by Krom Ganesh - at 2013.12.30 11:00:00
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36. Armoured Personnel Carrier When? - in Feedback/Requests [original thread]
Necandi Brasil wrote: MAV's SOON ... TM ... That is gorgeous. Is there one of those images for the Caldari MAV?
- by Krom Ganesh - at 2013.12.30 04:16:00
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37. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
CCP should change how they plan to implement melee weapons. If they do intend to release racial knives, the only way for them to be really effective due to the constraints of being a knife (low reach) is to make them have high alphas... but this m...
- by Krom Ganesh - at 2013.12.30 02:17:00
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38. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Cat Merc wrote: Changed it to 65 per L3 press rather than % Thank you. A high static cost can be just as balancing as a percentage cost but would allow for more diversity of fittings. Such as stacking kincats so you cover more ground per ju...
- by Krom Ganesh - at 2013.12.25 18:58:00
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39. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
How about changing the lore explanation from something biotic related (as kinetic would imply due to kincats) to something of a partial warp drive (as a full warp drive would be too large for a dropsuit)? The loss of stamina could be explained by ...
- by Krom Ganesh - at 2013.12.25 18:26:00
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40. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
ratamaq doc wrote: Edit: oh by highest tier mod you mean that it would go 100% of the .2 and 86.9% of the .25? That sucks, so that is the same for stacking DMG mods? Meaning if you combine a complex and basic you are actually getting 100% of .0...
- by Krom Ganesh - at 2013.12.24 17:29:00
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