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101. [request] give installations scan persicion! - in Feedback/Requests [original thread]
failed merc wrote: stealth's arguable in this game! That will hopefully be fixed with the introduction of stealth, more outposts like the science labs, and this.
- by Krom Ganesh - at 2013.11.13 03:07:00
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102. [Request] Binocular Eyes For Scouts - in Feedback/Requests [original thread]
It would need to be optional then. Higher FOVs can be disorienting to some people.
- by Krom Ganesh - at 2013.11.12 18:32:00
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103. [Request] Binocular Eyes For Scouts - in Feedback/Requests [original thread]
Do you mean increasing Field of View while in a scout suit like this ?
- by Krom Ganesh - at 2013.11.12 18:28:00
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104. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
+1 Didn't you also have some ideas on creating variations of shield extenders that have different side effects?
- by Krom Ganesh - at 2013.11.12 17:36:00
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105. [Request] Improving the Scout's Scan radius - in Feedback/Requests [original thread]
It is 360 degrees. The cone in front is the line-of-sight spotting which every suit gets.
- by Krom Ganesh - at 2013.11.09 03:01:00
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106. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
So it increases ammo capacity?
- by Krom Ganesh - at 2013.11.08 19:16:00
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107. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
+1. Been toying with the same idea except with scouts getting more (since E-War stuff fits best in the active mod slots). Krom Ganesh wrote: Kagehoshi, could I get your opinion on an idea I had? New Dropsuit slot type Active Module Slot -...
- by Krom Ganesh - at 2013.11.08 18:33:00
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108. [request] engineering tank - in Feedback/Requests [original thread]
Seems more fitting as a MAV than a HAV.
- by Krom Ganesh - at 2013.11.08 17:22:00
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109. [request] give installations scan persicion! - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: this has been killing me (and foes ) for awhile and so far I haven't seen anyone avoid the Null cannons or installation - even the proto scouts! so, just a small change with a major effect is to give Null cannons & ...
- by Krom Ganesh - at 2013.11.08 14:46:00
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110. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Had some more thoughts on what I said. Sentinels should get one active mod slot. There are some active mods that could be good for them. Another adjustment is that rather than suits getting bonuses to active mod performance, the active mods thems...
- by Krom Ganesh - at 2013.11.07 19:22:00
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111. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
After looking at Minmatar history on Evelopedia, I think instead of the war club I suggested, it should be a Khumaak .
- by Krom Ganesh - at 2013.11.07 17:40:00
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112. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Kagehoshi, could I get your opinion on an idea I had?
- by Krom Ganesh - at 2013.11.07 16:33:00
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113. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Explain why its a good idea. Just because something is in EVE is not justification of its merits. Well, I can't access the fitting tool to see how feasible it is at the moment, but people could fit some comple...
- by Krom Ganesh - at 2013.11.06 17:59:00
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114. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Krom Ganesh wrote: I like the idea of the Minmatar melee weapon being a Rusty Pipe (war club). Imagine a squad of them running around as pack bashing everything in their way. Would be hilariously awesome. As for stats, Same as Nova Knives No c...
- by Krom Ganesh - at 2013.11.05 15:54:00
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115. Different color between weapon variants - in Feedback/Requests [original thread]
shaman oga wrote: I have an alt who use 2 scrambler pistols, a real gunslinger . I would like to have different colors if i use 2 variants of the same weapon, to quickly recognize what weapon i'm using. How about making their colors match w...
- by Krom Ganesh - at 2013.11.04 16:45:00
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116. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Isn't CCP planning on adding a Gallente Ion Pistol that has a charge functionality?
- by Krom Ganesh - at 2013.11.04 13:26:00
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117. New Suit Ideas Thread - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Name: Assassin Frame: light No light weapon slot 3 sidearm slots Less base scan profile then basic lights. Specialization bonus: 1% sidearm damage per level Racial bonuses: Amarr: 5% reduction reduction in PG/C...
- by Krom Ganesh - at 2013.11.04 03:47:00
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118. Raising Reload awareness. - in Feedback/Requests [original thread]
Do we have to lose the bullets? I pulled that new magazine out from somewhere, so why can't I put the used one in its place? Then perhaps I can select an option on the weapon wheel to redistribute them to a single magazine.
- by Krom Ganesh - at 2013.11.04 01:04:00
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119. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Krom Ganesh wrote: Spkr4theDead wrote: Krom Ganesh wrote: Cosgar wrote: This is one of the reasons why swarm range is getting nerfed in the first place. (All credit goes to Judge Rhadamanthus) While I have n...
- by Krom Ganesh - at 2013.11.03 20:07:00
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120. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Krom Ganesh wrote: Cosgar wrote: This is one of the reasons why swarm range is getting nerfed in the first place. (All credit goes to Judge Rhadamanthus) While I have no opinion either way on the swarm changes, on...
- by Krom Ganesh - at 2013.11.03 19:50:00
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