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121. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Cosgar wrote: This is one of the reasons why swarm range is getting nerfed in the first place. (All credit goes to Judge Rhadamanthus) While I have no opinion either way on the swarm changes, one thing I would like to note is that the imag...
- by Krom Ganesh - at 2013.11.03 19:37:00
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122. New models for weapon variants - in Feedback/Requests [original thread]
Godin Thekiller wrote: All it is is different internals, so it would be pointless to change the entire design of said weapon. Not necessarily true. Take the AR variants for example. The TAC AR could have a longer barrel for increased sta...
- by Krom Ganesh - at 2013.11.02 06:43:00
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123. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
SirManBoy wrote: Krom Ganesh wrote: Skihids wrote: I have also placed numerous uplinks on and around an objective and had the enemy roll my team and destroy every last one of them both with and without an OB. Uplinks won't save an out pl...
- by Krom Ganesh - at 2013.11.02 03:50:00
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124. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: Wait, you JUST said it won't alter the spawn rate! If there is no waiting on an uplink, then the respawn rate of ten uplinks is the same as one. So this proposal won't do what you want. ??? The whole point of the idea was t...
- by Krom Ganesh - at 2013.11.02 02:46:00
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125. Annoying Playstation Move Warnings - in Feedback/Requests [original thread]
I believe CCP is required to show that warning so I don't think they is really anything they can do about it.
- by Krom Ganesh - at 2013.11.01 21:14:00
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126. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: Unintended consequences/workarounds: placement of only one or two well placed uplinks still allows full speed respawning and still protects the resupply line. As it should. There is nothing wrong with using uplinks to effectiv...
- by Krom Ganesh - at 2013.11.01 20:36:00
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127. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
virgindestroyer7 wrote: If we had the ability to destroy blue uplinks i would agree with this. People who are unawares of the changes, trolling or just being jerks would totally take advantage of this.. unless you always lock your squad and d...
- by Krom Ganesh - at 2013.11.01 19:52:00
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128. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: This isn't really required, but it's the least onerous way to discourage very close placement of uplinks. It's basically a stacking penalty like the others we are familiar with. Two uplinks close together increases the spawn tim...
- by Krom Ganesh - at 2013.11.01 15:44:00
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129. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Make it so Uplinks within a certain distance of each other causes an increased spawn time. This would mean you could spam uplinks in an area but it would take your team longer to spawn in that area. Of course, the increased spawn time will be ...
- by Krom Ganesh - at 2013.11.01 15:13:00
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130. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
How about instead of limiting their placement, uplinks within some distance of each other will cause an increase in spawn time? That way you could spam uplinks but it will take forever for your team to actually spawn. Of course, the increased ti...
- by Krom Ganesh - at 2013.11.01 15:02:00
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131. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
CCP seriously just needs to do this. New players wouldn't have as much of gap between vets but vets still would have enough of an advantage to make them feel like their time spent playing was worthwhile. It would make balancing scouts easier fo...
- by Krom Ganesh - at 2013.11.01 02:53:00
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132. Springing Resists: How to fairly buff scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: The thing is that because they only work during sprinting, then they can't be used during combat. That is very wrong. CQC scouts use sprinting to close in on other suits. Neat idea, but would end up being either OP (scout...
- by Krom Ganesh - at 2013.10.31 17:39:00
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133. Request game mode - in Feedback/Requests [original thread]
Draco Cerberus wrote: Whats a LogiBro to do? This seems more focused on a killer's type of gameplay than a healer. OFC logis can kill people but this is not always their strong suit. Edit: Sounds like a good game mode just curious if there wou...
- by Krom Ganesh - at 2013.10.31 13:54:00
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134. Request game mode - in Feedback/Requests [original thread]
Alam Storm wrote: Krom Ganesh wrote: Bounty Hunter: 16-24 mercs Map is limited to a large outpost + some area around it 25 points to win Each kill earns 1 point Each player is given a target Taking out their target earns 3 points After taki...
- by Krom Ganesh - at 2013.10.31 13:24:00
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135. Request game mode - in Feedback/Requests [original thread]
Bounty Hunter: 16-24 mercs Map is limited to a large outpost + some area around it 25 points to win Each kill earns 1 point Each player is given a target Taking out their target earns 3 points After taking out their target, the player receives a ...
- by Krom Ganesh - at 2013.10.31 12:29:00
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136. Clone termination. - in Feedback/Requests [original thread]
They should implement a timer so that if you die within a certain amount of time since your last revive, you can't be revived again. It can't be good for your heart to repeatedly go through the shock of dying and I imagine it would just give up, n...
- by Krom Ganesh - at 2013.10.30 18:34:00
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137. ADV Gallente Scout BS - in Feedback/Requests [original thread]
Quil Evrything wrote: Snip On account of the focused being a worthless scanner, I don't consider an adv suit avoiding the focused to be a problem. They could give it a scan precision of 0 db and I still don't think it would get much use. If ...
- by Krom Ganesh - at 2013.10.29 00:56:00
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138. [Request] Ways To Promote Your Corp - in Feedback/Requests [original thread]
CCP needs to implement a job board for Corp searching. Let mercs looking for a corporation search through corps accepting applications using various filters (timezones, tax rate, etc.).
- by Krom Ganesh - at 2013.10.29 00:46:00
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139. Sisters of EVE dropsuit - in Feedback/Requests [original thread]
Hmm.. A special logi suit prefitted with a SOE injector and a SOE repair tool? Perhaps expanded upon later to be like the proposed pirate suits?
- by Krom Ganesh - at 2013.10.28 19:50:00
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140. RDV Vehicle Drop - in Feedback/Requests [original thread]
Tallen Ellecon wrote: It's just faulty Caldari A.I., until we get Gallente RDVs these problems will persist. But then the Gallente RDVs will go rogue and intentionally drop the vehicles on players. We need Amarr RDVs so that they can blind...
- by Krom Ganesh - at 2013.10.28 14:23:00
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