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361. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Mike Poole wrote: You need to somehow scale payouts to reflect the "quality" of each soldier to some degree. Think of it this way. If you have a mercenary with a BB gun and a burlap sack for armor and another with state of the art equipment w...
- by Krom Ganesh - at 2013.06.01 19:18:00
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362. [Request] A Charged Jump - in Feedback/Requests [original thread]
We have boosters to increase sprint speed and melee damage which would likely be done by enhancing muscle strength, this same tech could be applied to jumping capability. Also, there is really very little we can't access currently with the defau...
- by Krom Ganesh - at 2013.06.01 19:07:00
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363. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Again go back and look at the OP. And consider that I could go 35-2 and lose money. Are you people really this stupid, honestly or do you just like to argue. Consider it from a true merc perspective. You are being hi...
- by Krom Ganesh - at 2013.06.01 18:52:00
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364. [Request] A Charged Jump - in Feedback/Requests [original thread]
+1 but the super jump would need something to counter fall damage (up to a point), like a watered down inertial dampener.
- by Krom Ganesh - at 2013.06.01 18:48:00
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365. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
Mike Poole wrote: If the point of the game is to grind until you can use the best equipment and then never use it because it's too expensive... there's been a failure in the fundamental mechanics of the game. From what I've understood, th...
- by Krom Ganesh - at 2013.06.01 18:36:00
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366. [Request] LAV COLLISION DAMAGE - in Feedback/Requests [original thread]
The LAV taking damage from bodies would do little to stop the body ramming as the drivers would just need to not hit people for a few seconds to recover the lost shield. I find this to be a better solution to LAV ramming: Super Jump
- by Krom Ganesh - at 2013.06.01 18:30:00
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367. [Suggestion] Allow players to very very slowly accumulate Aurum - in Feedback/Requests [original thread]
General Erick wrote: Kitten Empress wrote: General Erick wrote: You do know that Aurum os the Latin word for gold. It isn't destroyed, it is a currency and is spent. I know what Aurum means however I don't understand what you mean by th...
- by Krom Ganesh - at 2013.06.01 07:20:00
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368. [Feedback] CPU/PG Upgrades - in Feedback/Requests [original thread]
Why does it take cpu to essentially put in a bigger battery? And why does it take no extra power to run a more powerful processor? Isn't this reveresed?
- by Krom Ganesh - at 2013.06.01 04:53:00
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369. [Request] Scout suit color - in Feedback/Requests [original thread]
But if the passive cloak is made into an actual module, the role of the scout suit is diminished. Why settle for a low shield and armor scout suit when you can get an assault or logi suit with the same (or more) visual stealth capabilities? Edit:...
- by Krom Ganesh - at 2013.06.01 02:57:00
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370. [Request] Scout suit color - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Cloaks. Problem solved. Krom Ganesh wrote: And I'm assuming cloak is not going to be a passive ability (otherwise it would be too OP), so it would be only useful if you KNOW there are enemies about. The passive cham...
- by Krom Ganesh - at 2013.06.01 01:30:00
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371. [Request] Scout suit color - in Feedback/Requests [original thread]
Because a desert camo might not be ideal in all maps once the game has developed further. They could add maps with different environments like ice maps, full city maps, etc.. And I'm assuming cloak is not going to be a passive ability (otherwise...
- by Krom Ganesh - at 2013.06.01 00:53:00
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372. uplinks - in Feedback/Requests [original thread]
I don't think they are squad specific. I've had plenty of people not in my squad spawn on my uplinks.
- by Krom Ganesh - at 2013.06.01 00:07:00
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373. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Why not just lift or reduce the skill point cap for people below a certain amount of sp? New players could more easily get to a competitive level of sp and the vets are still held back from gaining too much sp.
- by Krom Ganesh - at 2013.05.31 17:50:00
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374. [Request] Scout suit color - in Feedback/Requests [original thread]
Scout suits are meant for sneaking and generally not being spotted. But does it really matter if the enemy's scan can't pick me up if the enemies can easily see me? My std. G scout suit is white and blue. Considering that the main colors of the ma...
- by Krom Ganesh - at 2013.05.31 17:20:00
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