Pages: 1 2 3 4 5 6 7 8 9 10 |
301. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
I think contact grenades can serve a useful role. They could be opening moves (esp. a flux version) for some quick damage or they could be finishing moves for when you run out of ammo, don't have time to reload, and the enemy is to far to melee. T...
- by Krom Ganesh - at 2013.06.30 18:00:00
|
302. SP - in Feedback/Requests [original thread]
BOUNTYHUNTER187 wrote: **** u and the dust community Welcome to New Eden.
- by Krom Ganesh - at 2013.06.30 04:44:00
|
303. Logistics Sidearm Equipment Slot. - in Feedback/Requests [original thread]
How about changing up, down, lefft on the D-pad to customizable quickslots? The player list and map can be accessed from the start button. (and if a player really wants the player list or map on those buttons, the can set it so). Alternatively, I...
- by Krom Ganesh - at 2013.06.30 04:40:00
|
304. [Request] Characther Select Screen - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=71944&find=unread 4th post
- by Krom Ganesh - at 2013.06.30 04:08:00
|
305. [Request] a question and answer section involving devs. - in Feedback/Requests [original thread]
Are there enough questions that could be asked (aside from repeated "When is so-and-so coming out?") to warrant an entire forum section? Why not just occasionally have a thread similar to the bullets thread we have here. Someone gathers a bunch o...
- by Krom Ganesh - at 2013.06.30 02:26:00
|
306. [Request] a question and answer section involving devs. - in Feedback/Requests [original thread]
Isn't that one of the purposes of the rookie training grounds?
- by Krom Ganesh - at 2013.06.30 02:15:00
|
307. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Django Quik wrote: Totally understand that but it just makes more sense to me to have weapon types and suit types first. The reasoning is that being able to use a particular frame suit would likely mean you're able to use other similar weapons...
- by Krom Ganesh - at 2013.06.29 23:39:00
|
308. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Can I get this for Systems Hacking as well?
- by Krom Ganesh - at 2013.06.29 21:09:00
|
309. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Django Quik wrote: I like this whole thread quite a lot and it's quite similar to my recent thread on generalising the skill tree. However I think that your orders should be done a little differently: For the dropsuits have the frame size, ...
- by Krom Ganesh - at 2013.06.29 18:52:00
|
310. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
For the overall racial bonus, the bonuses you listed in the cultural tree would work if the cultural tree is not implemented or at least not implemented at the same time as a skill tree reorganization. The numbers do need some modification though....
- by Krom Ganesh - at 2013.06.29 17:16:00
|
311. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Master Jaraiya wrote: Just a thought here...what we are doing now could spark a revolution in Amarr/Minmatar relations in New Eden EDIT: OR get us both executed for treason and conspiring with enemy forces Lol <---- This guy is actua...
- by Krom Ganesh - at 2013.06.29 03:14:00
|
312. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Gal, Cal, and Min look like they would work but I think the Amarr one needs to be changed (Even though it is the same type as the Amarr assault currently has). The heat build up reduction is only useful if the Amarr Assault also decided to use Ama...
- by Krom Ganesh - at 2013.06.29 02:26:00
|
313. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
In the game currently? Only when you wear the suit AFAIK.
- by Krom Ganesh - at 2013.06.29 01:16:00
|
314. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
I like that each suit gets a bonus that pushes it toward a certain playstyle. It provides variety. If all suits received the exact same suit type bonus, then it would become a question of which has the best ehp/slots. Also, as I said above, I thin...
- by Krom Ganesh - at 2013.06.29 00:42:00
|
315. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
The bonuses and the merc cultural tree. I would probably prefer that new players just get a few free points in their respective race & bloodline (say one point in each?) rather than the race giving them a built-in bonus. Also, the dropsuit bon...
- by Krom Ganesh - at 2013.06.28 21:36:00
|
316. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Master Jaraiya wrote: You do realize I proposed nearly the exact same thing in my thread . Mine doesn't look quite as nice, but does go into much more depth. Check ot the spreadsheets and tell me what you think. Maybe we can combine our ideas ...
- by Krom Ganesh - at 2013.06.28 18:43:00
|
317. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
You're right, our ideas are similar but I'm afraid that by allowing so many bonuses that apply at all times might give rise to a race of super-supersoldiers that no new player would have a chance to fight against. I also still prefer grouping s...
- by Krom Ganesh - at 2013.06.28 18:40:00
|
318. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Oso Peresoso wrote: The SP-sink skills being sinks is offset by the fact that they provide useful bonuses. Weaponry should get 1% weapon damage per level or something, but i don't see it as a big deal. Also, the dropsuit tree as you've reorgan...
- by Krom Ganesh - at 2013.06.28 18:06:00
|
319. [Suggestion] Reorganization of skill tree - in Feedback/Requests [original thread]
Updated OP with reasons why I think we need a reorganization. EXASTRA INVICTAS wrote: Absolutely not. CCP did away with race mattering a long time ago. Progress doesn't move backwards, you know. Progress would only move backwards if this p...
- by Krom Ganesh - at 2013.06.28 17:46:00
|
320. [request] Nova Bow - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: and yet Nova knives have a dmg bonus on mimitar scouts sounds like the mimitar stole all the caldari's Nova knives! Because the Minmatar scout is supposed to excel at melee attacks and the nova knives are the only m...
- by Krom Ganesh - at 2013.06.28 08:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |