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161. [Forum Suggestion] Collapsing and Expanding quotes - in Feedback/Requests [original thread]
CCP raRaRa wrote: Hey, I will discuss this feature with my team. Thanks for the idea :) Thank you
- by Krom Ganesh - at 2013.10.18 14:08:00
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162. [Forum Suggestion] Collapsing and Expanding quotes - in Feedback/Requests [original thread]
CCP Rarara, could you make it so that quotes can be collapsed and expanded while also making it so they are collapsed by default? Browsing the forum would be easier if I'm not having to scroll past huge quote chain or people who have quoted entire...
- by Krom Ganesh - at 2013.10.16 18:36:00
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163. Dust 514 needs a sandbox - in Feedback/Requests [original thread]
Borne Velvalor wrote: I vote we change this into a Worms game. Calling it now. Holy Hand Grenade of Antioch is OP.
- by Krom Ganesh - at 2013.10.14 19:02:00
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164. would appreciate a little headsup on plans for ps4 crossover.. - in Feedback/Requests [original thread]
Considering the current trends of MMOs and the over saturation of FPS games on the market, I doubt Dust is planning on switching to a monthly fee. As for the PS4 port, I don't think CCP is going to consider moving it over until Unreal 4 is availa...
- by Krom Ganesh - at 2013.10.09 20:57:00
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165. Let's think up some game modes!! - in Feedback/Requests [original thread]
While not a truly new game mode, Base Ambush Variation of Ambush where defenders spawn inside main socket and attackers can spawn at the other sockets. As for the CTF, Make it a 3 round single "flag" CTF mode. The "flag" would be data on a co...
- by Krom Ganesh - at 2013.10.09 16:15:00
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166. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
Definitely prefer Racial > Frame > Specialization. While Frame > Specialization > Racial might allow new players to play around with the race of their chosen specialization, it also means a bigger grind to branch out into different ro...
- by Krom Ganesh - at 2013.10.09 02:06:00
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167. [Suggestion] Prevent spawning on objectives whilst being hacked - in Feedback/Requests [original thread]
Stefan Stahl wrote: Personally, I think objective spawning should be disabled altogether. This works in domination and it will work just as well in skirmish. While Arkena's suggestion would help alleviate the problem, I think this (^) is a b...
- by Krom Ganesh - at 2013.10.03 14:08:00
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168. Active scanner feedback/request - in Feedback/Requests [original thread]
Sana Rayya wrote: Spinning doesn't work 100%. If you're scanning and the scanning "pulse" doesn't reach the red dots, they will fade from your scan very quickly instead of lighting up on the radar. Increasing cool down times just means that sq...
- by Krom Ganesh - at 2013.10.02 14:58:00
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169. Active scanner feedback/request - in Feedback/Requests [original thread]
While I don't mind this change, that would only help scouts against scanner spam. What the scanner needs is An end to the spinning tactic - The point of a scanner is to be an intensive and directed search whereas right now it is an intensive and ...
- by Krom Ganesh - at 2013.10.02 14:05:00
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170. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
CCP Wolfman wrote: The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have ...
- by Krom Ganesh - at 2013.10.02 12:13:00
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171. Who would be a reasonable community voice? - in Feedback/Requests [original thread]
Kagehoshi
- by Krom Ganesh - at 2013.10.01 03:30:00
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172. Increase the damage gap between shield/armor for laser/explosive weaponry - in Feedback/Requests [original thread]
Hmmm... It sounds neat but I'm afraid it might force everyone to adopt an opening anti-shield weapon and a closing anti-armor weapon just be remotely competitive. (it would put an end to assault logis though )
- by Krom Ganesh - at 2013.09.30 22:49:00
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173. Allow me to assign items that I have multiple of to different characters - in Feedback/Requests [original thread]
Canaan Knute wrote: I think what vd meant to say is that she has three characters on one account and wanted to give each of them a Toxin Assault Rifle, but the game forced her to assign all of them to one character. In other words, she bough...
- by Krom Ganesh - at 2013.09.30 20:22:00
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174. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: vehicles should be visible from the moment the rdv spawns in but the rdv should be protecting it with a shield until it releases it. this way your vehicle has a fighting chance and the enemy has time to mount a defence or get...
- by Krom Ganesh - at 2013.09.30 17:53:00
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175. [Request/Clarification/Idea] >> Clones << - in Feedback/Requests [original thread]
Beforcial wrote: Another would be to only finish matches when the last clone got terminated not when it reaches zero or 2 mints after. Zero means your clone reserves are empty no more spawning is possible but the match is not over till you find...
- by Krom Ganesh - at 2013.09.30 16:53:00
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176. [Request]A way to power down a dropsuit... - in Feedback/Requests [original thread]
I'm not quite sure what benefit this would serve. If you've been scanned, it doesn't matter if you drop off their radar, they will most likely quickly search the area you were last seen on the radar. Also, if your suit powered down, you would lo...
- by Krom Ganesh - at 2013.09.30 14:16:00
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177. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
When you spawn you are having to wait for the display to load up during which you are completely defenseless. As you are already spawned when calling in a vehicle, you are theoretically able to defend yourself and your vehicle. It sounds as if you...
- by Krom Ganesh - at 2013.09.30 12:14:00
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178. How about passive Camouflage? - in Feedback/Requests [original thread]
+1. I proposed something similar a while back for scout suits but to make it easier to implement I suggested just having the color changing to match the type of environment. E.G. Desert map gets you a brown/tan coloration, but suit changes to dark...
- by Krom Ganesh - at 2013.09.29 13:30:00
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179. [REQUEST] Stop Turrets Firing When Unmanned, Remove Redline Turrets - in Feedback/Requests [original thread]
They could use a tracking debuff tbh. I've had one that constantly tried to shoot me through a mountain. Otherwise, I have no problem. But they also need to make it so turrets don't automatically attack non-turret installations. It's annoying whe...
- by Krom Ganesh - at 2013.09.29 13:23:00
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180. [Suggestion] Racial AR release event - in Feedback/Requests [original thread]
After the racial ARs (combat rifle and rail rifle) are released, CCP should hold an event to allow people to easily get a bunch of the ARs for the purpose of showing off the new weapons and allowing people to fairly easily test them out. I sugges...
- by Krom Ganesh - at 2013.09.27 23:09:00
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