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221. The problems with faction warfare - in Feedback/Requests [original thread]
+1. FW needs an overhaul. Something else I would like to see is planet control separated from space control. Eve pilots have the ability to take control of space and the stations around a planet but cannot take control of the planet itself while...
- by Krom Ganesh - at 2013.09.13 14:35:00
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222. Discouraging dual tanking - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: All logis can do it, kinda of silly. The problem is without equipment, you have so much pg/CPU. I suggested Logi get a reduction in equipment cost, and then balance pg/CPU accordingly. Which I believe CCP said somewhere th...
- by Krom Ganesh - at 2013.09.10 21:14:00
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223. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
I suppose you could chalk the increased explosive damage to Minny homebrew... Does it really make sense that a Laser rifle held by an Amarr assault will have a higher heat capacity?
- by Krom Ganesh - at 2013.09.08 01:45:00
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224. [Request] EWAR Equipment: Tacnet Dissimulator - in Feedback/Requests [original thread]
The idea behind this equipment would be that it would temporarily change your Tacnet ID from your team to your enemies team. While your ID has been switched, you gain the ability to see all enemies within a certain distance of your location. This ...
- by Krom Ganesh - at 2013.09.07 17:51:00
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225. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: True but not every single Caldari is necessarily a range specialists, Caldari are also known as the ECM Specialists as well. Considering that scouts can't get the same alpha damage as the medium frames and go down with ...
- by Krom Ganesh - at 2013.09.07 16:54:00
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226. Long Term Scout Direction Discussion - in Feedback/Requests [original thread]
I like most of what you wrote. I have three problems with it. The Caldari are the range specialists, why is their scout being limited to short-range weaponry? Rather than replacing the light weapon slot, How about taking away the grenade slot (an...
- by Krom Ganesh - at 2013.09.07 16:23:00
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227. [request] remaining active cap - in Feedback/Requests [original thread]
That would be nice. At least we can check it using the last battle screen now.
- by Krom Ganesh - at 2013.09.07 02:43:00
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228. Scrambler SMG - in Feedback/Requests [original thread]
But that's not continuous fire like an SMG. Edit: Continuous as in full-auto. It is sensible for the pistol to not have a heat gauge since there is time between for the heat built up by producing the laser to dissipate. However, if you are put...
- by Krom Ganesh - at 2013.09.07 02:03:00
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229. Scrambler SMG - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Well what would your idea of a no - heat Amarr SMG be? That's difficult for me to say due to my unfamiliarity with Amarrian tech. The only Amarrian weapons I know of are laser based and any continuous fire laser weapon...
- by Krom Ganesh - at 2013.09.07 01:52:00
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230. Scrambler SMG - in Feedback/Requests [original thread]
I unfortunately have none. I only know of the Magsec SMG from people talking about it being a planned weapon along with the others (rail rifle, precision rifle, combat rifle) but if you apply the usual Caldari traits to an SMG, it would have incr...
- by Krom Ganesh - at 2013.09.07 01:37:00
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231. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
Something else that would probably indirectly be a big help for scouts (in skirmishes at least) is removal of objective spawning. If CCP, removed objective spawning, scouts would have a much easier time operating in enemy territory. It would mean...
- by Krom Ganesh - at 2013.09.07 01:34:00
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232. Scrambler SMG - in Feedback/Requests [original thread]
While not Amarrian, isn't that the general idea behind the Caldari Magsec SMG?
- by Krom Ganesh - at 2013.09.07 01:21:00
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233. New idea for aim assist! - in Feedback/Requests [original thread]
Eh... It's hard for me to explain why, but I feel that isn't going to be an effective solution. How about modifying the system such that it only magnetizes if the user actively moves the reticule in the direction of the target? This would cause...
- by Krom Ganesh - at 2013.09.07 01:18:00
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234. [Feedback] Balance from a Scout's Perspective - in Feedback/Requests [original thread]
DISGRUNTLEDev wrote: We think there is a ceiling on speed. Thus, for the scouts to seem faster, if there is a cap to speed, other suits need to slow down. That's all. Though I wonder if that is still true with the improved framerate and hit...
- by Krom Ganesh - at 2013.09.05 23:04:00
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235. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
This sounds like a fun toy for the hallway areas of the new outpost. Getting chased by more than you can handle? Dive into a hall and leave a long burning charge to allow you to escape.
- by Krom Ganesh - at 2013.09.02 01:42:00
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236. [Feedback] MD & other explosives should do 120% to armor, NOT 130+% - in Feedback/Requests [original thread]
Damage calculation is handled server side correct? Couldn't this be handled with a hotfix then?
- by Krom Ganesh - at 2013.09.01 22:52:00
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237. Insta-sploding dropships - in Feedback/Requests [original thread]
Hopefully 1.4 will fix this: Quote: * New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' If not, someone needs to poke CCP Wolfman to applying/modifying the vehicle/infantry collision system to w...
- by Krom Ganesh - at 2013.09.01 17:27:00
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238. [Request] Events that directly affect gameplay - in Feedback/Requests [original thread]
CLONE117 wrote: how tough would this drone be? super tough or so weak a single forge gun will do it tough?.... For it to be worthy of a special event, the drone would have to be tough enough that it would take a concentrated effort by a goo...
- by Krom Ganesh - at 2013.08.25 03:13:00
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239. [Request] Events that directly affect gameplay - in Feedback/Requests [original thread]
Meeko Fent wrote: On the unexpected encounter, let's not have be a giant drone, more like a swarm of drones. It used to be like the "hopeless assault" way back in beta, and the attackers damn near always won. I like your thought though. I...
- by Krom Ganesh - at 2013.08.25 02:16:00
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240. [Request] Events that directly affect gameplay - in Feedback/Requests [original thread]
Does anyone else find Dust's events boring? Is there really any point to having "Do normal battle activity X for Y amount of times to get reward Z"? At best, this only causes players to pay more attention for opportunities to do X and at worst com...
- by Krom Ganesh - at 2013.08.24 19:20:00
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