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201. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
+1 to bringing back the war barge time. Trading is supposed to be in the works. +1 to capture the flag but it will need a dust twist for it to actually make sense (because a group of money-grubbing mercenaries are not going to gather around for ...
- by Krom Ganesh - at 2013.09.24 12:28:00
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202. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
The-Errorist wrote: Krom Ganesh wrote: This combined with this would go a long way to improving the game. However, tiercide would probably kill Aur purchases (even with your suggested modification) . To counter this, CCP needs to int...
- by Krom Ganesh - at 2013.09.23 16:35:00
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203. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
This combined with this would go a long way to improving the game. However, tiercide would probably kill Aur purchases (even with your suggested modification). To counter this, CCP needs to introduce more kinds of aur items, like more types of ...
- by Krom Ganesh - at 2013.09.23 16:03:00
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204. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Bojo The Mighty wrote: voidfaction wrote: 1 proto scanner at 15 a proto logi ck.0 with 5 complex precision 13.27 g/1 series scout with 3 complex dampeners 12.81 add in cloak or adaptive camouflage and an advanced scout with 3 lows could b...
- by Krom Ganesh - at 2013.09.23 15:44:00
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205. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Happy Jack SD wrote: Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, ...
- by Krom Ganesh - at 2013.09.22 00:42:00
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206. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
CommanderBolt wrote: So what about the scanners with the longer scan duration? They must obviously be made to do swirls with? Why else you they give you a higher amount of scan time to look about? (I mean the amount of time the scanner is acti...
- by Krom Ganesh - at 2013.09.21 02:27:00
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207. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Yet another topic where CCP and the Community see eye to eye... I like these. Now if we could just get a blue tag giving us cookies and telling us they are implementing a fix for 1.6
- by Krom Ganesh - at 2013.09.20 18:35:00
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208. [Suggestion] New equipement: camcorder - in Feedback/Requests [original thread]
Better yet, port Dust to PS4 and CCP can use the share function to do everything for them.
- by Krom Ganesh - at 2013.09.20 17:45:00
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209. [Request] Squad color = Green - in Feedback/Requests [original thread]
I think he means on the overview map in the pause menu/during spawning. Do squad members not have squad colors on that map?
- by Krom Ganesh - at 2013.09.20 16:54:00
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210. [request] Helicopters or equivalent, please! - in Feedback/Requests [original thread]
p q wrote: I don't think the dropship controls like a helicopter. If you like those sorts of sims you know what I'm talking about. Of course the dropship won't handle like a helicopter. Helicopters have a rotor on top of the craft. The drops...
- by Krom Ganesh - at 2013.09.20 15:26:00
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211. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
I like the idea of the Minmatar melee weapon being a Rusty Pipe (war club). Imagine a squad of them running around as pack bashing everything in their way. Would be hilariously awesome. As for stats, Same as Nova Knives No charge attack Higher sw...
- by Krom Ganesh - at 2013.09.20 15:14:00
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212. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
One of the CCP mentioned that they were displeased with the spinning tactic. My guess is that they went with the easiest implementation and didn't realize the consequences. IMO, the best possible solution is to tie the range scanned to the durati...
- by Krom Ganesh - at 2013.09.20 12:42:00
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213. A,C,P with heavy weapon slot - in Feedback/Requests [original thread]
You mean an Armored Personnel Carrier, correct? If so, one is already planned (the MAV). Will most likely have a medium turret instead of a large turret though.
- by Krom Ganesh - at 2013.09.20 12:32:00
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214. An Idea for Starter Fits - in Feedback/Requests [original thread]
+1. The starter fits really need more diversity.
- by Krom Ganesh - at 2013.09.19 13:57:00
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215. If you're going to give us 2x SP for our first daily match . . . - in Feedback/Requests [original thread]
I get the feeling this event is more of a test/demonstration of how flexible their SP events can be.
- by Krom Ganesh - at 2013.09.19 13:42:00
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216. (Request)For a Mav - in Feedback/Requests [original thread]
The only concern I have is the room for 6 occupants. If it can hold an entire squad, then there is really no reason to ever use a LAV. Protected soldiers + bigger and multiple guns >> Slightly faster vehicle I think rather than a troop tra...
- by Krom Ganesh - at 2013.09.19 11:58:00
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217. dropsute textures - in Feedback/Requests [original thread]
I like it but it probably would negatively affect gameplay because you couldn't differentiate between different tech II suits. i.e. Is that heavy with an SMG a Heavy with a HMG or a Camando with a laser rifle? While totally awesome, custom drops...
- by Krom Ganesh - at 2013.09.19 02:38:00
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218. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: lrian Locust wrote: The current factor I've heard is 1.75, but that wasn't confirmed by a Dev. I'll get back to you on the math - already trashed my notes. And I didn't factor in damage modifiers for armor vs shield ei...
- by Krom Ganesh - at 2013.09.14 03:27:00
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219. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: Krom Ganesh wrote: Edit: And honestly, it's difficult to evaluate snipers atm due to Terrible rendering distance Terrain "inflating" at distance causing enemies to "sink" into buildings, ground, etc Poor hit detection ...
- by Krom Ganesh - at 2013.09.13 19:21:00
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220. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
Quil Evrything wrote: Light could then have two varients: scout and sniper FYI, the pilot suit is going to be a light suit so lights will have two specializations as well. Edit: And honestly, it's difficult to evaluate snipers atm due to...
- by Krom Ganesh - at 2013.09.13 17:15:00
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