Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shotty GoBang
Pro Hic Immortalis
1219
|
Posted - 2013.09.21 06:35:00 -
[31] - Quote
Bartimaeus of Achura wrote:...to come face to face with a fully equipped prototype heavy.
Pride cometh ...
- Scout |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
952
|
Posted - 2013.09.21 11:44:00 -
[32] - Quote
I tend to get the best and most accurate scan results if I don't move my right stick at all.
I tend to just move it back and forth in a sweeping motion....maybe that's my problem. |
Princeps Marcellus
Expert Intervention Caldari State
227
|
Posted - 2013.09.21 14:27:00 -
[33] - Quote
ALPHA DECRIPTER wrote:pegasis prime wrote:The way I see it is you have to give up an equipment slott for the acctive scanner and tgat puts you at a disadvantage. I personally dont mind everyone ballerinaing every where . If someone has the smarts to scan everywhare then let them . Eh, at this point it is more like common sense. One could simply give a sharp drop to tracking speed while scanning. This would make it impossible to do a full 360 and will force players to focus more on the exact area they wish to scan. Just a thought.
`Sigh. Just another fun game of DUST .
That's... that's actually brilliant! Okay. What kind of incense do we have to burn to draw in the CCP? Do we have to sacrifice an animal, a firstborn child, a newly wed couple? Build a statue in their honor, perhaps? |
Bojo The Mighty
Zanzibar Concept
1951
|
Posted - 2013.09.22 00:37:00 -
[34] - Quote
Happy Jack SD wrote:Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, but focusing on a smaller corridor will lock onto the dropsuits signals. I tend to like this, but take it further. Results are not given at all unless the enemies are in your "cone" for the entire duration of the scan. Twirling would give absolutely no results. It would force people to scan one area at a time, but not negate their ability to move (ie slowing tracking). Tracking is needed so people can rotate the scanner as they move past the area they are scanning. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
278
|
Posted - 2013.09.22 00:42:00 -
[35] - Quote
Bojo The Mighty wrote:Happy Jack SD wrote:Another idea is to have a 'lock time' where a red dot isn't scanned until - say - half a second of scanning aimed at them. Merely sweeping the scanner will not make them visible for the full time, but focusing on a smaller corridor will lock onto the dropsuits signals. I tend to like this, but take it further. Results are not given at all unless the enemies are in your "cone" for the entire duration of the scan. Twirling would give absolutely no results. It would force people to scan one area at a time, but not negate their ability to move (ie slowing tracking). Tracking is needed so people can rotate the scanner as they move past the area they are scanning.
If CCP went with that solution, it shouldn't require the entire duration. That's too much. How about 66%? As a red dot spends more time under your scan cone, they "fade" in on your radar. Once they hit 66% of scan time, the scanner has a strong enough reading on them and publishes it on the tacnet.
Edit: And I agree that reducing tracking speed is a terrible idea. If you start scanning and a red dot finds you, you are dead. Can't shoot back and can't turn around to run away. |
Bojo The Mighty
Zanzibar Concept
1952
|
Posted - 2013.09.22 00:44:00 -
[36] - Quote
Krom Ganesh wrote: If CCP went with that solution, it shouldn't require the entire duration. That's too much. How about 66%? As a red dot spends more time under your scan cone, they "fade" in on your radar. Once they hit 66% of scan time, the scanner has a strong enough reading on them and publishes it on the tacnet.
OK sure we could allow some margin of error considering **** happens. Make it 7/10 and you have a deal |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |