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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:30:00 -
[31] - Quote
Monkey MAC wrote: Read the forums they sure as hell complain about the forge!!
Your an idiot. Of course they complain. But when they don't complain about them, they complain about the Mass Drivers. Elaborated enough? |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:32:00 -
[32] - Quote
It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. |
Mossellia Delt
Militaires Sans Jeux
102
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Posted - 2013.09.02 23:34:00 -
[33] - Quote
Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that.
You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. |
Monkey MAC
killer taxi company General Tso's Alliance
63
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Posted - 2013.09.02 23:36:00 -
[34] - Quote
Tectonic Fusion wrote:Monkey MAC wrote: Read the forums they sure as hell complain about the forge!!
Your an idiot. Of course they complain. But when they don't complain about them, they complain about the Mass Drivers. Elaborated enough?
While I dont appreciate the knock at my own intellegence, I refuse to let you turn this into a slanging match!! Precisely there never gonna be happy any changes will make it worse for everyone, so don't try it!! Its an excercise in futility!!
MORON |
Needless Sacermendor
Red Fox Brigade
402
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Posted - 2013.09.02 23:38:00 -
[35] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. Cos armour suits have such high hps ... either that or they move that slow they'll still be in your 18 meter splash radius by the time you've reloaded AND dropped a hive to resupply !!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
210
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Posted - 2013.09.02 23:39:00 -
[36] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. ...............*FACEPALM* Your logic only works for duel-tankers and heavies. Even then they are so slow they are pretty much dead. |
Monkey MAC
killer taxi company General Tso's Alliance
63
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Posted - 2013.09.02 23:39:00 -
[37] - Quote
Mossellia Delt wrote:Needless Sacermendor wrote:It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour being gimped compared to shields for so long anyway.
On top of all that ... some "scrub" that can't aim properly can spend point in a weapon that will 2-3 shot (with damage mods probably) anything armour tanked in what ? about a second provided he can land those shots within 9 meters !!! of his target.
There's undeniably something 'easy-mode' about that. You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill.
I dunno where you got your figures amd jhits for 75 splash, md hits 127, bmd hits out at 80!! |
Needless Sacermendor
Red Fox Brigade
403
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Posted - 2013.09.03 00:02:00 -
[38] - Quote
Fact of the matter is ... MD is an anti-armour weapon and armour is being adjusted in what 12 hours.
Chances are most of the complaints are from the undeniable fact that MD destroys anyone who armour tanks without even having to aim close to them.
Lets see how things change tomorrow and then revisit this with up to date opinions. |
Garrett Blacknova
Codex Troopers
3496
|
Posted - 2013.09.03 00:07:00 -
[39] - Quote
Abby Invo wrote:Tectonic Fusion wrote:To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not. Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. If you have 5 ARs, you can focus fire a couple of targets at a time and shred them quickly. If you have 5 MDs, you can saturation-bomb and area and kill 5+ enemies in the time the ARs took to kill 2.
Mossellia Delt wrote:You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. I don't know... I'm pretty sure it only takes 2 MD splash hits to kill my Scout. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
210
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Posted - 2013.09.03 00:11:00 -
[40] - Quote
Garrett Blacknova wrote:Abby Invo wrote:Tectonic Fusion wrote:To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not. Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. If you have 5 ARs, you can focus fire a couple of targets at a time and shred them quickly. If you have 5 MDs, you can saturation-bomb and area and kill 5+ enemies in the time the ARs took to kill 2. Mossellia Delt wrote:You are so god dam stupid it hurts. AMDs do like 150 damage on splash, even with mods that like 160 damage. 2 or 3 shotting? LOL, more like 12 shots to kill. I don't know... I'm pretty sure it only takes 2 MD splash hits to kill my Scout. +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto. |
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Gods Architect
SVER True Blood Public Disorder.
348
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Posted - 2013.09.03 00:26:00 -
[41] - Quote
its a spam weapon, all spam weapons in a serious game should be banned |
DJINN leukoplast
Hellstorm Inc League of Infamy
1175
|
Posted - 2013.09.03 00:41:00 -
[42] - Quote
It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close.
(not considering any skills that may increase damage etc)
Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266.2 DPS for direct hits.
An AR can wipe somebody out about 1.8 times faster than if the MD was scoring 100% direct hits. And if we consider splash only damage from the MD, the proto AR can take somebody out roughly 3.7 times faster.
I think once we get aim assist back in 1.4, the MD won't be able to do as well in CQC vs any fully auto weapons (or even the shotgun). |
Operative 1171 Aajli
Bragian Order Amarr Empire
210
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Posted - 2013.09.03 00:50:00 -
[43] - Quote
A grenade in RL has a kill radius of five feet and injury radius of fifteen. That doesn't mean that you wouldn't get injured beyond fifteen feet though.
Therefore, if you were in dropsuit you generally would have reduced damage. However, would you want to bet on you are your team not taking damage enough so that the enemy would kill you easier due to loss of shield/armor?
Hence, as with other posts I'll stick with the mechanic of not allowing close range fire of the MD to mimic a person not wanting to cause casualty of self or team GÇö or a single shot weapon as in RL.
Therefore, the mass driver becomes the type of weapon it is referencing. |
Dimmu Borgir II
Consolidated Dust
59
|
Posted - 2013.09.03 01:06:00 -
[44] - Quote
That would make for really complex and heavy (fps-wise!) calculations especially if there are several people in the splash damage area... do you want this game to be smoother ordo you want more lag?? |
Mossellia Delt
Militaires Sans Jeux
103
|
Posted - 2013.09.03 03:11:00 -
[45] - Quote
Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon.
MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
214
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Posted - 2013.09.03 03:17:00 -
[46] - Quote
Mossellia Delt wrote:Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon. MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. Scouts need a buff. And my idea will make it balanced against scouts because scouts run fast and if the splash damage just splashes them by the edge of the radius or a little less, no worries. Direct damage and near direct is what you should be worried about. |
Mossellia Delt
Militaires Sans Jeux
103
|
Posted - 2013.09.03 03:21:00 -
[47] - Quote
Tectonic Fusion wrote:Mossellia Delt wrote:Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto.
I run a scout and it takes one seconds of AR fire to kill me, how about we nerf ARs since they are the OP weapon. MD finally works in 1.3 and AR users ***** and complain constantly when they are the ones using the OP weapon. Scouts need a buff. And my idea will make it balanced against scouts because scouts run fast and if the splash damage just splashes them by the edge of the radius or a little less, no worries. Direct damage and near direct is what you should be worried about.
maybe you should play a scout, scouts run as fast as assaults with very little invested into kincats at the cost of lots of EHP.
MDs are fine, they are perfect they way they are, other things need fixed like AR range and scout speed and collision boxes and vehicles vs AV. |
KA24DERT
Pure Innocence. EoN.
82
|
Posted - 2013.09.03 04:07:00 -
[48] - Quote
Mass driver is one of the lowest DPS weapons in the game.
We can be out DPSd by an AR user that misses 50% of their shots.
Get over it. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.09.03 04:39:00 -
[49] - Quote
Mossellia Delt wrote:Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles.
Are you ********? GO look at the stats again, splash radius is 6.6m. Do your research before you whine. |
Charlotte O'Dell
0uter.Heaven
1309
|
Posted - 2013.09.03 05:01:00 -
[50] - Quote
lol. no. htfu |
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Lightning Bolt2
Binary Mercs Abandon PlayGrounds
142
|
Posted - 2013.09.03 06:23:00 -
[51] - Quote
Jenza's Pants wrote:Mossellia Delt wrote:Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles. Are you ********? GO look at the stats again, splash radius is 6.6m. Do your research before you whine.
theres a skill bonus at +5% splash radius per level, so you do you're research. |
Korvin Lomont
United Pwnage Service RISE of LEGION
118
|
Posted - 2013.09.03 08:14:00 -
[52] - Quote
Mossellia Delt wrote:Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles.
The splashradius on the assault really gets absurd through skills, honestly 9m thats nealy the scanrange of our dropsuits.
Regarding the GAR yes it needs its range reduced and DPS buffed so it can perform its deigned role. Right now its just an AsCR that benefits more from skills with an ironsight instead of the red dot.
Regarding the SR you are wrong both SR types already have more range (although the difference isn't big enough) and similar if not more dps (the normal SR). |
Korvin Lomont
United Pwnage Service RISE of LEGION
118
|
Posted - 2013.09.03 08:21:00 -
[53] - Quote
DJINN leukoplast wrote:It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close.
(not considering any skills that may increase damage etc)
Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266.2 DPS for direct hits.
An AR can wipe somebody out about 1.8 times faster than if the MD was scoring 100% direct hits. And if we consider splash only damage from the MD, the proto AR can take somebody out roughly 3.7 times faster.
I think once we get aim assist back in 1.4, the MD won't be able to do as well in CQC vs any fully auto weapons (or even the shotgun).
DPS coparision between a direct hit and a spash weapon is strange as the DPS of a MD can surpass the DPS of an AR easily if you hit multiple targets and with 6 to 9 m splash radius its more likely to hit multiple targets.
Imho DPS is more important for automatic weapons, for singleshot weapons the Alpha damage is more important and 266 isn't all that bad (although alpha could be a bit higher for less spash damage [b]or[/b ]radius) |
Fizzer94
L.O.T.I.S.
53
|
Posted - 2013.09.03 08:23:00 -
[54] - Quote
15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? |
Monkey MAC
killer taxi company General Tso's Alliance
67
|
Posted - 2013.09.03 08:32:00 -
[55] - Quote
Korvin Lomont wrote:DJINN leukoplast wrote:It's interesting, but when you compare the DPS of the MD to say, an AR, it is nowhere close.
(not considering any skills that may increase damage etc)
Duvolle AR - 467.5 DPS Freedom MD - 127.6 DPS for splash, and 266.2 DPS for direct hits.
An AR can wipe somebody out about 1.8 times faster than if the MD was scoring 100% direct hits. And if we consider splash only damage from the MD, the proto AR can take somebody out roughly 3.7 times faster.
I think once we get aim assist back in 1.4, the MD won't be able to do as well in CQC vs any fully auto weapons (or even the shotgun). DPS coparision between a direct hit and a spash weapon is strange as the DPS of a MD can surpass the DPS of an AR easily if you hit multiple targets and with 6 to 9 m splash radius its more likely to hit multiple targets. Imho DPS is more important for automatic weapons, for singleshot weapons the Alpha damage is more important and 266 isn't all that bad (although alpha could be a bit higher for less spash damage [b]or[/b ]radius)
True but the alpha is for direct hit only, and direct hits are almost impossible outside of cqc, dps is based upon damage to one target, the potential yeild is higher, as for the splash on the assault yes its big, but it sacrifices so much damage to reach this, you cant use the same way you would a standard!,
As for the standard, its actually only a little more than a baloch, you can test it by standing 10m away from a cru. Then fit a baloch between you!! |
Monkey MAC
killer taxi company General Tso's Alliance
67
|
Posted - 2013.09.03 08:36:00 -
[56] - Quote
Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
92
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Posted - 2013.09.03 08:45:00 -
[57] - Quote
Implying dps means anything with half the guns in Dust. Remember people though the flaylock and tac ars were fine as they were. The only people defending the mds are people afraid of losing their crutches just like the tac ar users. |
Monkey MAC
killer taxi company General Tso's Alliance
68
|
Posted - 2013.09.03 08:50:00 -
[58] - Quote
Commander Tuna wrote:Implying dps means anything with half the guns in Dust. Remember people though the flaylock and tac ars were fine as they were. The only people defending the mds are people afraid of losing their crutches just like the tac ar users.
The flaylock wasnt fine, you could see from the maths you could get half a dozen missles with splash higher than the md in about-á-á2 seconds reching well over 400dps more powerful than the ar, now look at the maths for the md 127 dps I shot a second and radius smaller than a standard grenade by 2 meters where is the problem other than the fact you cant strafe side to side and win against it?? |
Fizzer94
L.O.T.I.S.
53
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Posted - 2013.09.03 09:41:00 -
[59] - Quote
Monkey MAC wrote:Fizzer94 wrote:15 m arming timer for the projectiles would probably fix it. But it would need something to compensate for that. Maybe a small reduction in drop and increase in projectile speed would do? No the md is also a short range breaching weapon, your just killing it!! An arming distance will cause more problems then it solves, people will use it like a shotgun cqc. 15m is too much and anything lower is not enough, this is a primary weapon you cant just impose a dead zone!! Who ever said it was a close range weapon? People already use it like a shotgun in CQC. The Laser Rifle is a primary weapon and has a deadzone... Of like 30 meters. You're argument is invalid. |
Booker DaFooker
Seraphim Auxiliaries
91
|
Posted - 2013.09.03 09:45:00 -
[60] - Quote
slow down the rate of fire and you balance this weapon. a nice slow reload animation between each shot should do the trick! |
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