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Thang Bausch
Pierrot Le Fou Industries
28
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Posted - 2013.09.01 15:35:00 -
[61] - Quote
Cosgar wrote:You know, this is why I can't stand the majority of this community. So many people that like to label and degrade what they don't like or don't prefer adding more and more toxicity just for the sake of doing it. How about you use what the **** you want to use and let someone else use what the **** they want to use. If you don't like what they use, then shoot them in the face when you see their name on the killfeed. Last time I checked, this was a FPS and not a daytime talk show. There's no Oprah in New Eden and if there was, I'm pretty sure even she'd tell you to HTFU.
Thank you.
This needed to be said. I swear if I see another "every weapon but mine requires no skill to use" or "any weapon that is allowed to kill me is OP" thread, my mind will explode. We should be loving the fact that this game has pretty good weapon variation that supports different individual and coordinated squad play styles. Sure, some weapons can be OP (despite being a flaylock pistol user, I still maintain it was OP before the recent super-nerf) or have poor mechanics, but CCP seems to be trying to address that over time albeit with mistakes along the way. (Oh, and despite what the trolls think, that last comment doesn't make me a 'fanboy', but thanks for the toxicity nonetheless.) |
NOAMIzzzzz
BIG BAD W0LVES
18
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Posted - 2013.09.01 15:37:00 -
[62] - Quote
LOL AR takes skill??? |
Fire of Prometheus
DUST University Ivy League
266
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Posted - 2013.09.01 15:46:00 -
[63] - Quote
Having used both the assault rifle (at a proto level) and the mass driver (at a basic level) I can honestly say they both have their strengths and weaknesses. I will elaborate (NOTE: I am comparing the weapons in general not specific stats)
Assault rifle:
-full automatic (can be purchased as burst and semi auto) -does better at medium to close range (it's intended ranges) - suffers a little when in shotgun range (about 5 metres) -easiest weapon to get used to because it is used in almost every FPS -effective in most battlefield scenarios
Mass Driver:
-semi automatic -explosive weapon used for area denial or to take out numerous enemies in minimal shots -intended for medium range combat (it is effective at most ranges) -slightly more effective in CQC than at a longer range -suffers when it does not have a height advantage -comes in 3 variants, basic (medium damage, medium blast radius), breach(high damage, small blast radius), and assault(low damage, high blast radius)
So, people complain about the AR being used so much because it is easier to use. Wrong, it is used so much because everyone knows how to use one because almost every FPS starts you off with a basic AR.
People complain about mass drivers because they are also being used by many people. Granted their intended role is area denial and suppressive fire, players have found that it is also effective at being used like a shotgun.
Both weapons have their advantages and weaknesses, it's the players that know how to play to their weapons strengths that will dominate using said weapons. |
Greasepalms
Ahrendee Mercenaries EoN.
201
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Posted - 2013.09.01 15:50:00 -
[64] - Quote
I believe the flaylock does require some skill to be viable now.
The blast radius is quite small, and with 3 rockets per mag, you should only use it to finish someone off. |
Thang Bausch
Pierrot Le Fou Industries
28
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Posted - 2013.09.01 15:52:00 -
[65] - Quote
Fire of Prometheus wrote:
So, people complain about the AR being used so much because it is easier to use. Wrong, it is used so much because everyone knows how to use one because almost every FPS starts you off with a basic AR.
The other reason that people use AR's a lot is because it is probably the most diverse weapon. It can still be used to some effect at medium range, and sprays bullets from the hip while dancing with an enemy in CQC like a less effective SMG. With my logi fit, the AR means I don't miss a sidearm to augment the short comings of my primary weapon.
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Thang Bausch
Pierrot Le Fou Industries
28
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Posted - 2013.09.01 15:54:00 -
[66] - Quote
Greasepalms wrote:I believe the flaylock does require some skill to be viable now.
The blast radius is quite small, and with 3 rockets per mag, you should only use it to finish someone off.
coupled with a scrambler rifle, it Imagine it would be a great combo for CQC. Take down their shields quick with the SR and then take down their armor quick with the FlayPis. all while firing from the hip so you can dance better. haven't tried it myself, but imagine it would be really effective combo in the right hands.
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Fire of Prometheus
DUST University Ivy League
266
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Posted - 2013.09.01 15:55:00 -
[67] - Quote
Thang Bausch wrote:Fire of Prometheus wrote:
So, people complain about the AR being used so much because it is easier to use. Wrong, it is used so much because everyone knows how to use one because almost every FPS starts you off with a basic AR.
The other reason that people use AR's a lot is because it is probably the most diverse weapon. It can still be used to some effect at medium range, and sprays bullets from the hip while dancing with an enemy in CQC like a less effective SMG. With my logi fit, the AR means I don't miss a sidearm to augment the short comings of my primary weapon. I noted that it is "effective in most combat situations" but "suffers at shotgun range (about 5 metres)"
Meaning, it is very versatile but lacks a bit in CQC situations :)
I am also a logi (however I use amarr logi) and find the AR has saved me on more than one occasion when I ran into those pesky scouts that love to get in your face.....although an SMG is better for CQC situations. |
Lillica Deathdealer
Mango and Friends
305
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Posted - 2013.09.01 15:57:00 -
[68] - Quote
Get a flaylock right now then tell me that. |
Knight Soiaire
Better Hide R Die
2175
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Posted - 2013.09.01 15:58:00 -
[69] - Quote
In that case, the Plasma Cannon doesn't require skill.
Right? |
Thang Bausch
Pierrot Le Fou Industries
31
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Posted - 2013.09.01 16:00:00 -
[70] - Quote
Fire of Prometheus wrote:Thang Bausch wrote:Fire of Prometheus wrote:
So, people complain about the AR being used so much because it is easier to use. Wrong, it is used so much because everyone knows how to use one because almost every FPS starts you off with a basic AR.
The other reason that people use AR's a lot is because it is probably the most diverse weapon. It can still be used to some effect at medium range, and sprays bullets from the hip while dancing with an enemy in CQC like a less effective SMG. With my logi fit, the AR means I don't miss a sidearm to augment the short comings of my primary weapon. I noted that it is "effective in most combat situations" but "suffers at shotgun range (about 5 metres)" Meaning, it is very versatile but lacks a bit in CQC situations :)
True. Missed that when I read your thread too quick.
I love my AR. My advice to new players: putting some sp into the AR will not be wasted. You can get used to the game with a weapon that feels comfortable and then play with other weapons later to find your primary fit weapon. You'll probably still have a fit or two with a Toxin/Exile/Dren AR despite going with another primary weapon.
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Disturbingly Bored
The Strontium Asylum
525
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Posted - 2013.09.01 16:02:00 -
[71] - Quote
There are four weapons that require quite a bit of player skill to excel with in this game.
Laser Rifle (current, pre 1.4) Shotgun Plasma Cannon Nova Knives (competitively, not against noobs)
Everything else, you're playing DUST on easy mode. Going 30/0 means comparatively little with an AR or HMG. Going 30/0 with Nova Knives or Plasma Cannon means you're god skill.
We're all scrubs here trying to sound less scrubby than one other. |
Thang Bausch
Pierrot Le Fou Industries
31
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Posted - 2013.09.01 16:05:00 -
[72] - Quote
Disturbingly Bored wrote:There are four weapons that require quite a bit of player skill to excel with in this game.
Laser Rifle (current, pre 1.4) Shotgun Plasma Cannon Nova Knives (competitively, not against noobs)
Everything else, you're playing DUST on easy mode. Going 30/0 means comparatively little with an AR or HMG. Going 30/0 with Nova Knives or Plasma Cannon means you're god skill.
We're all scrubs here trying to sound less scrubby than one other.
has anyone managed to excel at the plasma cannon? I have never tried it. I occasionally see someone on my team using one, but have never been killed by one in the last 3 months of playing regularly
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Xender17
Ahrendee Mercenaries EoN.
520
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Posted - 2013.09.01 16:29:00 -
[73] - Quote
People still don't think about how unrealistic this game is when it comes to explosives. The blast radius of everything would be 3 times larger. Just nerf the damage. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
340
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Posted - 2013.09.01 16:31:00 -
[74] - Quote
DEFINITELY expend skills into weapons.
With the SCR at first it was underpowered... now with full skills I can one shot assaults |
Korvin Lomont
United Pwnage Service RISE of LEGION
114
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Posted - 2013.09.01 16:32:00 -
[75] - Quote
Thurak1 wrote:Honestly the AR is not a skilled weapon. Its not as easy as a mass driver but its still not a skilled weapon. Sniper guns sure are but i wish they had to account for wind and bullet drop.
The only weapon that requires some sort of skill are the scrambler pistol and the plasma cannon, every other weapon is easy to use they just differ in the way thei are easyode |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
213
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Posted - 2013.09.01 16:38:00 -
[76] - Quote
I use flaylocks and I say now after the nerf they are a skilful weapon. The travel time of the missile along with the smaller blast means you have to lead the target and predict their movement to land a hit. But I do agree the mass driver is a no skill weapon. It upsets me when users fire off in all directions at mid range cus they have no skill at aiming it out of close quarters, or worse still blow themselves up shooting when the enemy get into blast range |
Lightning Bolt2
Binary Mercs
140
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Posted - 2013.09.01 16:43:00 -
[77] - Quote
Burntface man112 wrote:AR, snipers, Scrambler, and anything which requires precision without splash damage is skillful.....
Massdrivers, and flaylocks are not skillful..... WTF is so difficult to understand about that? splash damage vs on the mark hitting your targets, but for some reason some people believe MD and Flaylocks are skill based even though it has a blast radius.... Its like if i was saying Rocket launchers in halo are skillful weapons.... holy smokes. weapons are pretty appropriate right now, maybe the mass driver could use a distance nerf and thats all. And the railgun turret (small one) could use some actually buffing.
But as of right now I feel the weapons are in their appropriate places...
I haven't read past the OP.
the AR requires no skill, but the others you said do. The MD is OP because it's impossibly not to hit hit you get a decent one because they now have a higher blast radius than A CORE LOCUS GRENADE AN SLEEK LOCUS GRENADE(!!!) thats OP right there and I can't believe people are defending the weapon anymore because of the constant buffs making it more FOTM.
and now, onto the AR. Just swipe you're Hit-scan weapon of doom and kill anything!
[EDIT] LOL the second post covers the AR comment! |
Orion Vahid
DUST University Ivy League
131
|
Posted - 2013.09.01 17:23:00 -
[78] - Quote
If someone thinks an AOE weapon is harder to use than a hitscan one they are an idiot. Oh and *GASP* I don't use Medium frames or Assault Rifles. Take your insults somewhere else. |
stlcarlos989
SVER True Blood Public Disorder.
491
|
Posted - 2013.09.01 17:37:00 -
[79] - Quote
A sixman squad from my corp decided to run with only mass drivers only 2 of them had advanced or proto the rest were the STD variant. They won over 25 consecutive matches doing so, I wish I could have seen a couple of those matches the amount of explosions would have been insane.
I will still stick to my AR and TAC, when you can successfully maintain aim on a strafing target while also strafing, there is no need to be rewarded for missing your target *cough* MD *cough*
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TunRa
Ill Omens
112
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Posted - 2013.09.01 17:39:00 -
[80] - Quote
Anything done in real life = Skilled Anything done in video games = Not skilled |
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JETSTORM1090
Against All Oddz
165
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Posted - 2013.09.01 17:49:00 -
[81] - Quote
Burntface man112 wrote:AR, snipers, Scrambler, and anything which requires precision without splash damage is skillful.....
Massdrivers, and flaylocks are not skillful..... WTF is so difficult to understand about that? splash damage vs on the mark hitting your targets, but for some reason some people believe MD and Flaylocks are skill based even though it has a blast radius.... Its like if i was saying Rocket launchers in halo are skillful weapons.... holy smokes. weapons are pretty appropriate right now, maybe the mass driver could use a distance nerf and thats all. And the railgun turret (small one) could use some actually buffing.
But as of right now I feel the weapons are in their appropriate places... Someone hasn't used a flaylock pistol after the nerf, because the FP has a blastradius so small you might as well be hitting them dead on, but I completely agree with the MD part, the only thing I die by now days is grenades, MD's, and the occational skilled player. |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:14:00 -
[82] - Quote
Tallen Ellecon wrote:I'd like to see you hit a moving target at a slightly higher elevation from 50 yards with an MD. easy as hell, I'd like to see you beat a MD at lower elavation with your assault rifle |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:22:00 -
[83] - Quote
Justin Tymes wrote:The Mass Driver is the epitome of the phrase " A minute to learn, a lifetime to master", because maining the MD requires you to always manage your optimal range. The MD is the most affected by elevation; your weapon gets a hell of alot better, or a hell of alot worse even with slight elevation differences. Knowing exactly where to shoot above 25 meters without wasting shots is important, especially as a Logi, since you die after 6-8. Then there are the blindshooting tactics to avoid snipers and in PC placing your shots where your allies aren't harmed by them(Assault MD especially)
The MD takes more skill to survive, especially the Assault and Breach. You may can get by with the standard alot of situations, but with the Assault and Breach you're in optimal, or you suck.
Honesty though, skill doesn't matter, weapon balance does. You can complain about getting killed by Ryu's Hadoken spam, good players beat them. there is no optimal range for the MD because its a explosive weapon.... its limited by the range of its explosion, and gaining higher elevation is a fair tactics, but trajectory drop in this game with the MD is not that skillful considering how games like Battlefield 3 has bullet drop for every weapon including Rifles. So again how is splash damage for skillful than on the mark hitting your target |
Burntface man112
Onikanabo Brigade Caldari State
31
|
Posted - 2013.09.01 18:23:00 -
[84] - Quote
R'adeh Hunt wrote:Panther Alpha wrote:Leovarian L Lavitz wrote:AR doesn't require skill. Just hold R1 and swipe your hit-scan death beam across the enemy a few times ??? Profit! With the MD you just have to hold R1... don't need to swipe across the enemy. Just shoot "anywhere" and something will die.... You need to lead shots way more with the MD and take the slow bullet travel time under consideration. Also, on a DPS basis the AR outclasses it hands down. DPS means little when the MD user is strafing in and out of cover and shooting his AR opponent. |
Burntface man112
Onikanabo Brigade Caldari State
31
|
Posted - 2013.09.01 18:26:00 -
[85] - Quote
R'adeh Hunt wrote:Panther Alpha wrote:R'adeh Hunt wrote:Panther Alpha wrote:Leovarian L Lavitz wrote:AR doesn't require skill. Just hold R1 and swipe your hit-scan death beam across the enemy a few times ??? Profit! With the MD you just have to hold R1... don't need to swipe across the enemy. Just shoot "anywhere" and something will die.... You need to lead shots way more with the MD and take the slow bullet travel time under consideration. Also, on a DPS basis the AR outclasses it hands down. I don't saying that the MD should be nerfed ...on the contrary... every game needs a "NooB Cannon", the MD fulfills that role very nicely. The AR doesn't require much more skill...it's not as if swiping over a red dot requires a lot of skill, not given the AR's ROF. The AR is just as much a noob tube as the MD. Real skill weapon? Scrambler pistol! agreed about the pistol but then again there is little to no recoil in every weapon in this game. As of right now the sniper and Forge has the most recoil. The HMG and SMG are mostly dispersion not recoil. So AR is in the same league as every other weapon in this game, so technically every automatic weapon in this game is similar to the AR |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:29:00 -
[86] - Quote
Thang Bausch wrote:Burntface man112 wrote:Leovarian L Lavitz wrote:AR doesn't require skill. Just hold R1 and swipe your hit-scan death beam across the enemy a few times ??? Profit! your an idiot, the bullets made contact with you body because i pointed it at your body.... while flaylock or MD i just gotta aim at your shoes and miss several times but you will still die.... Not true. With only three missiles in a clip and only 140-160 splash damage (depending on proficiency skill level), every missile has to hit. Unless you are a scout or have not tanked anything for shields or armor, I have to reload and hit 1-3 times more. With only 1.8ish splash damage radius on the *prototype* flaylock pistol, if you are dodging and/or are not at least slightly below me, I am not guaranteed to hit every time. In the former case, you need to dodge and strike me with skill. In the latter case, you have to be smart enough to run away to gain a superior field advantage before attacking me again. In either case, the issue isn't whether the post-nerf flaylock requires skill, the issue is whether you have the skill to counter my weapon of choice. it still has splash damage, how is splash damage more skillful than on the mark hitting your enemy?? guess what all those tactics you mention are used by AR users as well. so everything you just said is basic gameplay individual tactics. |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:33:00 -
[87] - Quote
Thang Bausch wrote:Burntface man112 wrote:AR, snipers, Scrambler, and anything which requires precision without splash damage is skillful.....
Massdrivers, and flaylocks are not skillful..... WTF is so difficult to understand about that? splash damage vs on the mark hitting your targets, but for some reason some people believe MD and Flaylocks are skill based even though it has a blast radius.... Its like if i was saying Rocket launchers in halo are skillful weapons.... holy smokes. weapons are pretty appropriate right now, maybe the mass driver could use a distance nerf and thats all. And the railgun turret (small one) could use some actually buffing.
But as of right now I feel the weapons are in their appropriate places... I think the problem is that so many people have narrowed the definition of skill to down to what their weapon of choice requires. In the end, the mass driver is an area of denial weapon. Using an area of denial weapon skillfully is not about precise head shots, its being able to understand where to find the best firing position, what area the enemy needs to be pushed from, and coordinating with your team so they can take advantage of the change in the field. Slow fire rate with wicked arch that requires a good eye to aim correctly at anything beyond short-medium range, means it still takes skill to fire, just not head shot precision skill. In close range, you can get hit by your own blast radius. And the blast radius only does 120ish HP of damage, so an opponent with any skill retreats effectively and changes their strategy to gain an upper hand. I tried using the mass driver for a while and found it too unweilding to get consistently good results (either as an area denial weapon or KDR padder) so I very rarely use it and only then because I'm bored with using my AR. A friend who is more proficient at online fps than me also found it too tricky/frustrating to use so refuses to use it. The thing is that the MD becomes more than a area of denial weapon when you learn how to use it. I run level 1 operation for MD and get ridiculous kills with it. It took me awhile to learn how to use it but once you learn which doesn't take long... than it becomes a breach and clear weapon. All of this is just fine to be honest but its the argument that skill is determined by your shooting abilities but intelligence in the tactics you use. Thats why i am saying MD are not skillful, its tactical but not skillful |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:36:00 -
[88] - Quote
TheD1CK wrote:since CCP fixed the flaylock it is most certainly a skill weapon so you dont seem to know what your talking about also someone may have mentioned but I didn't see the Laser Rifle up here which is most certainly a weapon requiring skill, yes you AR taks a degree of ability to use but has O downsides, as with every other weapon AR = EZ mode MD = Easy street.
you don't need to hit your target for at least 4 meters. I can miss you by an entire 4 meters. OH and if i skill into it the blast radius increase so it could be even 5 meters and more. |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:39:00 -
[89] - Quote
Chunky Munkey wrote:Burntface man112 wrote:AR, snipers, Scrambler, and anything which requires precision without splash damage is skillful.....
Massdrivers, and flaylocks are not skillful..... WTF is so difficult to understand about that? splash damage vs on the mark hitting your targets, but for some reason some people believe MD and Flaylocks are skill based even though it has a blast radius.... Its like if i was saying Rocket launchers in halo are skillful weapons.... holy smokes. weapons are pretty appropriate right now, maybe the mass driver could use a distance nerf and thats all. And the railgun turret (small one) could use some actually buffing.
But as of right now I feel the weapons are in their appropriate places... If aiming was the only skill to speak of in this game, you'd have a point. But it isn't, so you don't. Skill is determined by the ability of your shooting, intelligence it the tactics you apply to them. So if i can hit a enemy 300 meter away on the mark without the need for splash damage to compensate than that is a skillful shot. but if i apply a tactic to a scenario such as MD on higher elevation than its not skill but intelligence for using the right weapon in the right place. Skill is your ability to hit a target, intelligence is your ability to understand a situation and use the means to solve it. |
Burntface man112
Onikanabo Brigade Caldari State
31
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Posted - 2013.09.01 18:41:00 -
[90] - Quote
Jimbo1337 wrote:ADAM-OF-EVE wrote:people talk about it being a skill weapon when it is in fact it is the least skilled weapon in the game. you simply point in general direction and fire and it will hit. have 4 or 5 of your squad with these and you can kill most mercs with 1 volley and the rest with 2 volleys. if the enemy are grouped within a MD radius which is quite large then they can wipe out entire squads in that 1-2 volleys. now that is OP.
"you simply point in the general direction and fire and it will hit" So does that make every gun in this game "the least skilled weapon". Give me an example of a weapon in this game where you won't hit the person if you "simply point in the general direction and fire" scrambler pistol because you have to aim for their head otherwise you will either run out of ammo or have Rof problem depending if you're using breach or assault. |
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