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921. Come on Tankers, Give me a Straight Answer - in General Discussions [original thread]
Spkr4theDead wrote: Korvin Lomont wrote: In the current state its either tank or loose, the side with more HAVs normally wins. This seems a bit strange for a first person shooter. First Person Shooter does not mean 100% infantry 100%...
- by Korvin Lomont - at 2014.01.06 11:40:00
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922. Heavy dropshut are BROKEN - in General Discussions [original thread]
thomas mak wrote: Today I throw some F/45 all around hope to kill somebody, then I saw a heavy walk on my F/45 and I active it BUT he didn't die. F/45 deal 1500 damage witch can blow up an armor LAV but it only broke that heavy's sheild and hal...
- by Korvin Lomont - at 2014.01.06 11:22:00
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923. Will the shotgun ever get a range buff? - in General Discussions [original thread]
Joel II X wrote: No! Just give it better got detection and proofread the proficiency skill description. The shotgun is awesome if you skill into it (like everything else in the game (except maybe the Flaylock and the PLC (those are OK)) The ...
- by Korvin Lomont - at 2014.01.06 11:05:00
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924. Simple (assumed) updates for infantry prior to 1.8? - in Feedback/Requests [original thread]
castba wrote: So I was thinking of a couple of tweaks that could possibly increase the variety on the battlefield, that would not be overly difficult for CCP to change (simple item values in a "hotfix") and wouldn't (shouldn't?) break the game....
- by Korvin Lomont - at 2014.01.06 11:01:00
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925. Sniping through hills - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, renderin...
- by Korvin Lomont - at 2014.01.06 10:55:00
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926. Will the shotgun ever get a range buff? - in General Discussions [original thread]
T'orq wrote: Charlotte O'Dell wrote: You're not QQing hard enough. I QQd for a damn year before I got my OP tanks I asked Santa for. Don't relent. Gather the community. Be the best forum warrior you can be and don't be afraid of the ban hamm...
- by Korvin Lomont - at 2014.01.06 10:50:00
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927. Will the shotgun ever get a range buff? - in General Discussions [original thread]
Shutter Fly wrote: I don't really think the shotgun needs more range, it is just fine in its optimal. The Chrome SG was a bit ridiculous, I had SG Prof. 5 and Sharpshooter Prof. 3 back then, throw on an Allotek Breach SG and you were blasting p...
- by Korvin Lomont - at 2014.01.06 10:46:00
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928. CoD 514: Tank Expansion Pack - in General Discussions [original thread]
Jason Pearson wrote: Charlotte O'Dell wrote: Jason Pearson wrote: Eh, I disagree about the whole "skill-less" thing, if anything it was simply rock up shoot til the other is dead, atleast now we've got a chance to pull back or time your m...
- by Korvin Lomont - at 2014.01.06 09:46:00
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929. Sniping through hills - in Feedback/Requests [original thread]
Kharga Lum wrote: This is still a problem. Hit a sniper once and he retreats behind a hill just enough that I can no longer see or engage them. My bullets hit the hill. They can shoot through it and engage me. Not only hills this can happen ...
- by Korvin Lomont - at 2014.01.06 09:05:00
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930. Lightframe headcount. - in General Discussions [original thread]
By now fulltime Gal Scout
- by Korvin Lomont - at 2014.01.06 08:53:00
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931. Come on Tankers, Give me a Straight Answer - in General Discussions [original thread]
Ghosts Chance wrote: Korvin Lomont wrote: AV nades only work on stupid tankers very well and not so much on shield tanked HAVs. You need to get close and by that you either get shreddered by the HAV (assuming it was a blaster HAV) or the sur...
- by Korvin Lomont - at 2014.01.06 08:44:00
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932. AR is the most useless Assault Rifle - in General Discussions [original thread]
Sgt Buttscratch wrote: I've beaten X RR and X CR users with my Duvolle, do it quite often actually, don't actually know why I also specced into CR, I don't even use them. Funny I have beaten numerous proto suits with duvolles with my std CR ...
- by Korvin Lomont - at 2014.01.05 19:29:00
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933. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
Soldiersaint wrote: Crimson Cerberes wrote: Yes, all the weapons are wonky. With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All ca...
- by Korvin Lomont - at 2014.01.05 19:26:00
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934. AR is the most useless Assault Rifle - in General Discussions [original thread]
Jacques Cayton II wrote: Cat Merc wrote: Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals ...
- by Korvin Lomont - at 2014.01.05 14:51:00
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935. so i actually used swarms for the first time in 1.7... - in General Discussions [original thread]
Leonid Tybalt wrote: Jason Pearson wrote: Justicar Karnellia wrote: knight guard fury wrote: why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS i...
- by Korvin Lomont - at 2014.01.03 09:59:00
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936. So, can we have enter/exit animations for vehicles now? - in Feedback/Requests [original thread]
Apart from the obvious reason I am all for new and more animations
- by Korvin Lomont - at 2014.01.02 22:30:00
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937. Come on Tankers, Give me a Straight Answer - in General Discussions [original thread]
AV nades only work on stupid tankers very well and not so much on shield tanked HAVs. You need to get close and by that you either get shreddered by the HAV (assuming it was a blaster HAV) or the surrounding infantry you cant shoot and throw at th...
- by Korvin Lomont - at 2014.01.02 22:23:00
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938. Why do the null cannons still have shields? Null cannon shields block RE damage - in General Discussions [original thread]
stlcarlos989 wrote: I just hacked a letter and placed an RE 1/3 of the way up on the wall that is directly behind the hacking console. I saw a red dot go to the letter start hacking it, I triggered the RE which is literally a foot behind him di...
- by Korvin Lomont - at 2014.01.02 16:18:00
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939. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
shaman oga wrote: I would like the same slot layout of a ck.0, i don't understand why 2 different suit can't have the same slot layout. 5 modules on a side are viable only for logis, they have cpu/pg to sustain them. I think they should swit...
- by Korvin Lomont - at 2014.01.02 13:32:00
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940. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
Drapedup Drippedout wrote: Korvin Lomont wrote: Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit. I o...
- by Korvin Lomont - at 2014.01.02 13:31:00
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