Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 17:46:00 -
[61] - Quote
Homework for those who like to argue.
Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly.
http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
The game is not broken your just not playing it right.
Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things.
P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing.
Commenter out. |
Cat Merc
Ahrendee Mercenaries EoN.
5353
|
Posted - 2014.01.05 18:07:00 -
[62] - Quote
XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 18:29:00 -
[63] - Quote
Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion.
Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button.
I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us.
Happy hunting.
|
Cat Merc
Ahrendee Mercenaries EoN.
5354
|
Posted - 2014.01.05 18:35:00 -
[64] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want?
All the other rifles do the AR's job SAME OR BETTER.
What's the point of running it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 18:47:00 -
[65] - Quote
Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it?
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
|
Cat Merc
Ahrendee Mercenaries EoN.
5355
|
Posted - 2014.01.05 18:49:00 -
[66] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it? you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down. I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success. Happy hunting. You do understand I keep my battles to 5-20 meters right?
If it's past 60, I don't engage usually and try to get cloesr. 48 is the AR's optimal.
The battle I described there happened at 7-10 meters.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
231
|
Posted - 2014.01.05 18:55:00 -
[67] - Quote
no rifle should outdamage the ar, or even compete in damage, within the optimal of the AR. Full stop. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 19:09:00 -
[68] - Quote
Crimson Cerberes wrote:no rifle should outdamage the ar, or even compete in damage, within the optimal of the AR. Full stop.
and a shotty should one shot a heavy right?
have fun with this thread its just another sp sink.
Happy hunting. |
Korvin Lomont
United Pwnage Service RISE of LEGION
428
|
Posted - 2014.01.05 19:29:00 -
[69] - Quote
Sgt Buttscratch wrote:I've beaten X RR and X CR users with my Duvolle, do it quite often actually, don't actually know why I also specced into CR, I don't even use them.
Funny I have beaten numerous proto suits with duvolles with my std CR and this with an advanced minni med suit or scout suit.
|
DildoMcnutz
Science For Death
394
|
Posted - 2014.01.05 19:30:00 -
[70] - Quote
XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range.
If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one?
|
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 20:10:00 -
[71] - Quote
DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one?
He just wants to one on one engage against a weapon that is ment to be stronger then his AR.
Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank.
Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended.
Use tactics. Get good. If you win. WPed. |
Cat Merc
Ahrendee Mercenaries EoN.
5357
|
Posted - 2014.01.05 20:12:00 -
[72] - Quote
XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage.
He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle.
I had the drop on him.
And even with perfect aim his weapon just tore me to shreds instantly.
+10% to armor would not do that, considering I already did 200 damage +.
You're also mixing in repair tools for absolutely no reason. You have no argument here.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Divu Aakmin
Crimson Saints
41
|
Posted - 2014.01.05 20:42:00 -
[73] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it? you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down. I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success. Happy hunting.
I do not apreciate one sided cherry picked comparisons to EVE... if you run long range alpha damage weapons you know range and alpha projectiles cost loads of grid while CR is dirt cheap for pg/cpu. Not to mention Ranged weaponsoptions are terrible/impossible accuracy in cqc. Artillery vs. Cannon... Rail vs. Blaster.... rocket vs. Light missile... and so on...
On the sly the RR proto was lowered 87 to 64 dmg per shot. Obviously someone from CCP disagrees with you in regards to working as intended at 1.7 release... Rr is at a horrible defecit in cqc with spool time and costs way more resource to use. You will sacrifice something to carry one for 10m range optimal vs. Cr. Not to mention the massive coil after several shots... honestly, the CR is nipping at the heels of RR for range, can be superior dps in cqc vs. AR in the right hands as well as one of the most effecient weapons for pg/cpu and just to top it off it is more effective at shield/armor penetration by 5% net...
What you are selling i am not buying... |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 20:58:00 -
[74] - Quote
Cat Merc wrote:XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage. He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle. I had the drop on him. And even with perfect aim his weapon just tore me to shreds instantly. +10% to armor would not do that, considering I already did 200 damage +. You're also mixing in repair tools for absolutely no reason. You have no argument here.
http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.png
find me where CCP says that a projectile weapon is ONLY MED range?
so you know that you are at a disadvantage but your leaving out a lot of information that makes your argument anywhere close to valid. you left out that suit type you were trying to kill.
eg. omni tanks will decrease the ARs stopping power due to its arch type.
Your arguing against the game... not me. Ive only stated to you statistics and probable solutions to you afflicted frustration towards the game. If that doesn't give you any resolve then take up a support ticket with CCP.
Threads like this can be misleading and misguiding to new players that seek knowledge in the forums. |
Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:25:00 -
[75] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage. He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle. I had the drop on him. And even with perfect aim his weapon just tore me to shreds instantly. +10% to armor would not do that, considering I already did 200 damage +. You're also mixing in repair tools for absolutely no reason. You have no argument here. http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.pngfind me where CCP says that a projectile weapon is ONLY MED range? so you know that you are at a disadvantage but your leaving out a lot of information that makes your argument anywhere close to valid. you left out that suit type you were trying to kill. eg. omni tanks will decrease the ARs stopping power due to its arch type. Your arguing against the game... not me. Ive only stated to you statistics and probable solutions to you afflicted frustration towards the game. If that doesn't give you any resolve then take up a support ticket with CCP. Threads like this can be misleading and misguiding to new players that seek knowledge in the forums. IF COMBAT RIFLE IS AS EFFECTIVE AT CLOSE RANGE AS AR, THEN WHY USE AR?
Simple, answer this question.
When I can use the combat rifle to get extra range, much more DPS, lower CPU/PG requirements?
Now, as for other stuff: A. Combat Rifle has middle ground range, more than AR, less than SCR/RR B. We had same suit type, difference being proto vs adv (I was proto) It wasn't an omni tank
You're bringing meaningless statistics.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 21:40:00 -
[76] - Quote
so you lost due to being killed by your weakness?
and used a weapon that is less effective against armor against your enemy who was armor based as well...
we solved the issue. everyone can move on. |
Terram Nenokal
Molon Labe. Public Disorder.
293
|
Posted - 2014.01.05 21:53:00 -
[77] - Quote
Cat Merc wrote:You're bringing meaningless statistics.
Loving to hate and hating to love Dust 514 since May 2012
|
Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:56:00 -
[78] - Quote
XxVEXESxX wrote:so you lost due to being killed by your weakness?
and used a weapon that is less effective against armor against your enemy who was armor based as well...
we solved the issue. everyone can move on. 200 damage head start. Flanked. Proto suit advantage.
And you figure that 10% damage against armor will negate all of that?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Timtron Victory
Tech Guard RISE of LEGION
30
|
Posted - 2014.01.05 21:57:00 -
[79] - Quote
I used a standard Rail Rifle ( I have not skilled past level 1) and I took out a Heavy Suit so fast it astounded me AT CLOSE RANGE. Given that the Heavy wasnt using a HMG or Forge Gun, it looked like a scrambler pistol lol I am no expert at FPS this game is pretty much my first. I have over 10 Million SP and I dont play non stop and never reach my cap so I have had this game for a very long time regardless of my low SP.
All that aside, I have not be able to take out a heavy with an Assault rifle AT CLOSE RANGE. I am skilled to Level 5 and couldnt take out an Heavy even with the Breach Variant.
When you see a majority of players using the Rail Rifle its obvious that something gives it an added advantage That was the case with the Laser Rifle when I started playing dust last summer( Skilled into it and wasted my SP as I dont like the weapon)
If something is used too much in a game its because it is an exploit not because its good or balance. Tanks and Rail Rifles fit that description. About combat rifles, they are pretty much Burst Assault Rifles with an additional bullet per shot Which pretty much makes them a Breach Burst Assault Rifle
Someone mentioned the -5% and +10% on Combat Rifles to be just wrong and they could be right. I have used Combat Rifles(Skilled only at 1) and taken out players with better suits using militia with no damage mods. The few times I have lost is because the player had a better Combat Rifle. Let me explain it >> I fire 4 shots and start hopping like a rabbit << My opponent keeps firing >>> I fire 4 again and hop again <<< He fires more shots But because my single trigger pull is equivalent to 4 shots I use less bullets and he runs out and I finish him .
I think Combat Rifles are just better shotguns, you can hop like crazy and be accurate
For all I know it could be because of Aim Assist
Proud Christian
Jesus Loves You
|
Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:57:00 -
[80] - Quote
Terram Nenokal wrote:Cat Merc wrote:You're bringing meaningless statistics. Because it's truly is meaningless. I know about the fricking resists, and I accounted for it in my mind, it doesn't add up.
The advantages I had should have stripped that 10% advantage
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
Timtron Victory
Tech Guard RISE of LEGION
31
|
Posted - 2014.01.05 23:13:00 -
[81] - Quote
If you are replying to a post can you at least come in with the faintest possibility that you could be wrong? This is a game, if something is too common place its not because its good its because it is an exploit. Stats don't always work as intended in game.
The CR is pretty much double the ROF of AR that negates the -5% to shields And when it has a 10% bonus against armor at double the rate of fire(approximately) Its pretty much clear that the CR outclasses the AR.
Proud Christian
Jesus Loves You
|
NAV HIV
The Generals General Tso's Alliance
692
|
Posted - 2014.01.06 14:27:00 -
[82] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
They need to Bring AR damage to What it used to be and also fix that SharpShooter Skill. Between the 3 new monsters only CR has the Sharpshooter skills. SCR and RR doesn't... |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |