Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
101
|
Posted - 2014.01.06 09:50:00 -
[61] - Quote
rules of how not to be killed by a tank useing a blaster cannon.
1. dont get in its face. 2. dont shoot it with you weapon 3. the further you are the less damage you take. 4.use height and elevation and cover. the blaster must be directily hitting you to deal damage as it has no splash. 5.anooyit with av grenades froma building or roof top while not pokeing down to take avlook at it. 6. dont stand still while swarming it. 7. charge the forge gun up befor pokeing out of cover. 8. dont stand still after you hit the tank and its turret turns towards you. |
Rei Shepard
The Rainbow Effect
1352
|
Posted - 2014.01.06 10:15:00 -
[62] - Quote
Monkey MAC wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless?
Now that tanks costs 70k and 90k with some equipment on it, witch is half the cost of my suit, they should be soloble by anyone that has AV equipment with him, be it grenades or otherwise.
Even their Militia Blaster turrets cream me a new one if they slightly graze me 3 times and at their rate of fire 3 rounds not too long.
But i havent really gotten the idea where 1 Tank is cheaper then a Proto Weapon...i really do not want to see Proto tanks running around pretending to be nascar racing vehicles that can repair in under 20s with a pitstop, without the pitstop, while we are having these issues with Militia Versions.
Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:30:00 -
[63] - Quote
Monkey MAC wrote:So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm.
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank? So you're complaining because you were caught off guard?
Please, go to Call of Duty, and stop ruining the game for people that want a different role.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:33:00 -
[64] - Quote
Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. He doesn't have a point, because he was basically caught with his pants down.
It's unfair that a tank can roll at him before he has a proper fit to "deal" with it. That's his entire argument. That he was caught off-guard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:34:00 -
[65] - Quote
Monkey MAC wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless? Do you have any idea how effective a tank with a railgun and just one damage amp is? Oh, you don't? Well that explains things. Of course you don't understand vehicle dynamics.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:36:00 -
[66] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I? Its amazing, you seem to think we have the brain capacity of yourself. Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is 'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be. See my aforementioned posts. You were caught off-guard, and you feel that's not fair.
Squad with someone that has access to a MLT tank with a MLT rail.
Oh wait....................................................... you don't need SP for MLT gear. So if you do nothing to try to fix a situation, who's to blame?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Snagman 313
Carbon 7 CRONOS.
237
|
Posted - 2014.01.06 10:40:00 -
[67] - Quote
Hmm seems a somewhat common occurrence these days MAC but I would suggest a slight modification to your tactics.
It might sound daft but the best way to counter a tank is overwhelming force IMHO.
So get whoever in your squad who has drop uplinks to try and get one in an elevated or covered position that has at least 2 exits and then get whoever has FG fittings to suicide and spawn in with them but be sure to keep you best assault players in their gear to keep infantry off the Heavy AV. Just hammer the tank, Assault forges and double complex damage mods is the fit I use as Swarms even proto are really only effective against LAVs and Dropships they just don't have the damage or fire rate anymore. You will likely lose a lot of ISK but if you're stuck in an objective it's the best way to deal with them just get stuck in, the Suicide LAV tactic only works if you have time to call in and prep it and the same goes for Proxy mines as they need to be dropped as entering an objective.
Your Commando fighter does have his head screwed on by taking Proto swarms but remember it's only for suppression and he'll need Nano hives to keep up his ammo so that stops him from taking RE/Proxy mines. Since he is already used to being flexible and skilled in the heavy suit he may a good candidate for being a Forge gunner but remember to keep Uplinks nearby as FG users are very exposed to small arms fire due to low speed, big hitbox, big scan profile and no primary infantry weapon.
Also don't listen to Takahiro, he's one of the biggest tanker Trolls I know of and I have it on good authority that he used to play as EnglishSnake the Butthurt vet who quit after the New Eden Missile tank crisis (Oh noes I can't go 50-0 anymore wahh wahh CCP broke my toy!)and only came back now that Tanks are flexing a bit too much muscle again.
Chin up MAC the Tank nerf is coming in 1.8!!!
Closed Beta AV veteran
I drink because I play Dust
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:41:00 -
[68] - Quote
Quil Evrything wrote:Monkey MAC wrote: We switched over half the squad to AV grenades, we have been fortunate enough not to encounter a situation similar to that which I described here as I doubt it would have faired much better. But I would like to ask, should 1 man (the tanker) be so powerful as to be capable of overwhelming a superior force?
you are using improperly loaded language. Besides which... if the tanker wins, then clearly by empirical evidence, HE is the "superior force" :D To answer your implicit question of, "should a single tanker be able to basically run over 6 infantry that are non-AV, or inadequately AV equippped?" my opinion is "yes". The argument them becomes a matter of "how much is 'adequately' equipped?" which is not an easy thing to answer. Edit: there is then a side question of, "is there adequate capability for infantry to re-equip?", my opinion of which is, #@$%! NO!! Particularly when you get .... tankers blowing up the only supply depot on the map. When there is one at all. Ugh. We're protecting our investment by rendering enemy infantry unable to quickly switch to a suit that could counter us.
I see it as an intelligent decision. Infantry sees it as a stupid decision. When 9/10 you're on a bad team, you learn to shoot first.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:43:00 -
[69] - Quote
Korvin Lomont wrote:
In the current state its either tank or loose, the side with more HAVs normally wins. This seems a bit strange for a first person shooter.
First Person Shooter does not mean 100% infantry 100% of the time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:45:00 -
[70] - Quote
Jason Pearson wrote:Arkena Wyrnspire wrote:Jason Pearson wrote:Arkena Wyrnspire wrote:The correct solution is not to go into the point as infantry in the first place. What you should have done is called in 6 tanks at the start of the match. Then you would win.
Very, very easily. No you really wouldn't. We've had many laughs about this in squad, you do not win through sheer tanks alone. I mean they help and yeah sure they win ambush, but any compounds and the Tank becomes useless, he cannot get past the walls in his way and he can't hit the points tucked away behind something. Otherwise my WLR would be through the roof. Oh and to the guy that says AV grenades are useless, they still work very well, and considering in the situation the tank was pushing, all they had to do was get behind cover, pop the logis and toss grenades as the tanker tried to continue pushing, hardener or not it'd make him think again. Yes, you really would. All you need is someone to hack the point. You can have someone get out of one of your many tanks and hack the point, then sit on it blasting anyone who dares attempt to try and win against tank spam. As it is, my WLR IS through the roof from using this tactic. And the other team doesn't bother with a double damage sica rail? incredible, I must be playing against players who can actually think for themselves. And I always play against a team of PRO stompers.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
CommanderBolt
ACME SPECIAL FORCES
542
|
Posted - 2014.01.06 10:46:00 -
[71] - Quote
Now I have used tanks a lot on other characters and I will say that the lower end AV especially lower meta level swarm launchers are pathetic.
However I have lost many tanks to just a couple of guys with decent swarm launchers and AV nades. If you only had one lol commando as your AV then what do you expect? He doesn't even have enough high slots to stack in a few damage mods.
Bare in mind you may well be going up against proto plates, proto reps and maybe even proto hardeners on that tank. You cannot expect a commando to deal with that by himself.
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:49:00 -
[72] - Quote
Ghost Kaisar wrote:Reav Hannari wrote:Monkey MAC wrote:Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack. So hide? If you are infantry and equipped to fight infantry do you have a better idea? You can go places that the tank can't go and can't shoot at. Force the tanker to dismount to accomplish anything. I highly doubt they will and you have just neutralized his capability to capture the objective. Mission accomplished. Rookies try to engage what they have no hope of killing. Veterans know when to fall back and hold a position. The problem comes when a tank blocks a route you must take, or a strategic position. This is when you need an infantry solution to tanks, as calling in a tank in that scenario is almost impossible. The game is rapidly becoming a game of tank superiority. Vehicle dominance is unbalancing the game. A group of three tanks (A rail and two blasters) can easily prevent you from calling in your own tanks and to shut down infantry on the ground. Since calling in support on the front lines will be dang near impossible, you have to rely on calling them in from redline, which takes time you don't have. Infantry need a solution to force tanks to back off if they need too, and they are sorely lacking that. A tank should be the logical counter to another tank, but infantry need their own ways of fending off tanks. Not killing them, but forcing them to leave OR be killed. Current AV isn't up to the task, which is why Dust has rapidly become a game of which side can maintain Vehicle Dominance. Just my 0.02 ISK on the matter. Feel free to troll, lol, hate or debate as you see fit. So tanks are destroying balance, when so soon people out of the academy have to deal with Johnny Reddot who has AR proficiency 3 with a dual damage mod Duvolle on a Gk.0. Got it.
Double standards
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:50:00 -
[73] - Quote
CommanderBolt wrote:Now I have used tanks a lot on other characters and I will say that the lower end AV especially lower meta level swarm launchers are pathetic.
However I have lost many tanks to just a couple of guys with decent swarm launchers and AV nades. If you only had one lol commando as your AV then what do you expect? He doesn't even have enough high slots to stack in a few damage mods.
Bare in mind you may well be going up against proto plates, proto reps and maybe even proto hardeners on that tank. You cannot expect a commando to deal with that by himself.
We don't exactly have PRO hardeners anymore, per se. All they did was make the cool down time lower as meta level goes up. They used to last the same amount of time, but what was different was the percentage they reduced incoming damage.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1639
|
Posted - 2014.01.06 10:51:00 -
[74] - Quote
Rei Shepard wrote:Monkey MAC wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless? Now that tanks costs 70k and 90k with some equipment on it, witch is half the cost of my suit, they should be soloble by anyone that has AV equipment with him, be it grenades or otherwise. Even their Militia Blaster turrets cream me a new one if they slightly graze me 3 times and at their rate of fire 3 rounds not too long. But i havent really gotten the idea where 1 Tank is cheaper then a Proto Weapon...i really do not want to see Proto tanks running around pretending to be nascar racing vehicles that can repair in under 20s with a pitstop, without the pitstop, while we are having these issues with Militia Versions. Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes... So you're complaining that MLT gear is cheaper than PRO gear?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Korvin Lomont
United Pwnage Service RISE of LEGION
432
|
Posted - 2014.01.06 11:40:00 -
[75] - Quote
Spkr4theDead wrote:Korvin Lomont wrote:
In the current state its either tank or loose, the side with more HAVs normally wins. This seems a bit strange for a first person shooter.
First Person Shooter does not mean 100% infantry 100% of the time.
Thats correct but it does not mean tank or loose either |
Rei Shepard
The Rainbow Effect
1357
|
Posted - 2014.01.06 11:46:00 -
[76] - Quote
Spkr4theDead wrote:Rei Shepard wrote:Monkey MAC wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless? Now that tanks costs 70k and 90k with some equipment on it, witch is half the cost of my suit, they should be soloble by anyone that has AV equipment with him, be it grenades or otherwise. Even their Militia Blaster turrets cream me a new one if they slightly graze me 3 times and at their rate of fire 3 rounds not too long. But i havent really gotten the idea where 1 Tank is cheaper then a Proto Weapon...i really do not want to see Proto tanks running around pretending to be nascar racing vehicles that can repair in under 20s with a pitstop, without the pitstop, while we are having these issues with Militia Versions. Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes... So you're complaining that MLT gear is cheaper than PRO gear?
Its a Tank .... if you don't get this, youll not get anything ...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Monkey MAC
Lost Millennium
1465
|
Posted - 2014.01.06 12:00:00 -
[77] - Quote
Spkr4theDead wrote:Rei Shepard wrote:Monkey MAC wrote:Reav Hannari wrote:
Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own.
If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point.
I guess I'm now confused at what your point is.
My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless? Now that tanks costs 70k and 90k with some equipment on it, witch is half the cost of my suit, they should be soloble by anyone that has AV equipment with him, be it grenades or otherwise. Even their Militia Blaster turrets cream me a new one if they slightly graze me 3 times and at their rate of fire 3 rounds not too long. But i havent really gotten the idea where 1 Tank is cheaper then a Proto Weapon...i really do not want to see Proto tanks running around pretending to be nascar racing vehicles that can repair in under 20s with a pitstop, without the pitstop, while we are having these issues with Militia Versions. Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes... So you're complaining that MLT gear is cheaper than PRO gear?
Hello, Spkr
Spkr4rhedead wrote:Infantry are just too dumb to realise tanks should be the best counter to tanks.
Your argument is invalid, thanks for the bump, don't let the door hit you on the way, mind the lav bombs all parked around your tank.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Spkr4theDead
Red Star. EoN.
1652
|
Posted - 2014.01.06 12:02:00 -
[78] - Quote
Rei Shepard wrote:
Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes...
So you're complaining that MLT gear is cheaper than PRO gear?[/quote]
Its a Tank .... if you don't get this, youll not get anything ... [/quote] But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
1652
|
Posted - 2014.01.06 12:03:00 -
[79] - Quote
Monkey MAC wrote:[
Your argument is invalid, thanks for the bump, don't let the door hit you on the way, mind the lav bombs all parked around your tank. My argument is invalid? You made a thread complaining that a tank caught you unaware. If ever there was a nonstarter, that's it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Monkey MAC
Lost Millennium
1465
|
Posted - 2014.01.06 12:04:00 -
[80] - Quote
Snagman 313 wrote:Hmm seems a somewhat common occurrence these days MAC but I would suggest a slight modification to your tactics.
It might sound daft but the best way to counter a tank is overwhelming force IMHO.
So get whoever in your squad who has drop uplinks to try and get one in an elevated or covered position that has at least 2 exits and then get whoever has FG fittings to suicide and spawn in with them but be sure to keep you best assault players in their gear to keep infantry off the Heavy AV. Just hammer the tank, Assault forges and double complex damage mods is the fit I use as Swarms even proto are really only effective against LAVs and Dropships they just don't have the damage or fire rate anymore. You will likely lose a lot of ISK but if you're stuck in an objective it's the best way to deal with them just get stuck in, the Suicide LAV tactic only works if you have time to call in and prep it and the same goes for Proxy mines as they need to be dropped as entering an objective.
Your Commando fighter does have his head screwed on by taking Proto swarms but remember it's only for suppression and he'll need Nano hives to keep up his ammo so that stops him from taking RE/Proxy mines. Since he is already used to being flexible and skilled in the heavy suit he may a good candidate for being a Forge gunner but remember to keep Uplinks nearby as FG users are very exposed to small arms fire due to low speed, big hitbox, big scan profile and no primary infantry weapon.
Also don't listen to Takahiro, he's one of the biggest tanker Trolls I know of and I have it on good authority that he used to play as EnglishSnake the Butthurt vet who quit after the New Eden Missile tank crisis (Oh noes I can't go 50-0 anymore wahh wahh CCP broke my toy!)and only came back now that Tanks are flexing a bit too much muscle again.
Chin up MAC the Tank nerf is coming in 1.8!!!
We had orginally only taken the swarms for suppression, we had a rail tanker elsewhere on the map that was seeing of a 4-tank assault by the enemy.
Even if we could have just got the tanker assaulting our position to bug out eary, before his hardners turned off, we could have successfully have held our position. But as soon as those hardners turn not even proto AV is gonna work with out dedicating more than a reasonable amount of force strength towards it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
Monkey MAC
Lost Millennium
1465
|
Posted - 2014.01.06 12:11:00 -
[81] - Quote
Spkr4theDead wrote:Monkey MAC wrote:[
Your argument is invalid, thanks for the bump, don't let the door hit you on the way, mind the lav bombs all parked around your tank. My argument is invalid? You made a thread complaining that a tank caught you unaware. If ever there was a nonstarter, that's it.
Sorry that was rather hard to hear thdough the door, but are you now telling me having AV and various equipment to help deal with tanks isn't prepared? That because I didn't have 5 mins to prepare all these traps you lot keep suggesting, it's my fault?
So your saying it's my problem that I didn't get 5 mins before that tanked showed up? That I am deserved of my death because the tank turned before the 'prep' time. Or are you trying to say we didn't have any AV when I said multiple times we did.
*Place Sign outside front door. Not Accepting Calls from Johavas Witnesses or Spkr4thedead*
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Korvin Lomont
United Pwnage Service RISE of LEGION
433
|
Posted - 2014.01.06 12:24:00 -
[82] - Quote
Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset)
Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time....
You get quite a lot for the ISK you pay for a HAV... |
Monkey MAC
Lost Millennium
1465
|
Posted - 2014.01.06 12:39:00 -
[83] - Quote
Korvin Lomont wrote:Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset) Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time.... You get quite a lot for the ISK you pay for a HAV...
I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other.
The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Takahiro Kashuken
Red Star. EoN.
2151
|
Posted - 2014.01.06 13:07:00 -
[84] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset) Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time.... You get quite a lot for the ISK you pay for a HAV... I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other. The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them.
So give me a 5mil tank then
According to you cheap = useless and throwaway and can be easil;y replaced
So expenisve = usefull and durable and will kick everyones teeth in because its expensive
Intelligence is OP
|
sanxit interfectorem MORTIMOR
Shining Flame Amarr Empire
3
|
Posted - 2014.01.06 13:18:00 -
[85] - Quote
Monkey MAC wrote:So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm.
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank? have all of your squad have some form of av fit even if its mlt forge fit..call methana if tank is blaster support..hardener booster saga if its rail or missile.
hit the tank together in lavs from multiple angles ..it works better when you do this when the tank is engaging a friendly vehicle but not impossible to solo allot of the tankers now let alone tri av stomp them with tank support |
Korvin Lomont
United Pwnage Service RISE of LEGION
433
|
Posted - 2014.01.06 13:22:00 -
[86] - Quote
Monkey MAC wrote:Korvin Lomont wrote:Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset) Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time.... You get quite a lot for the ISK you pay for a HAV... I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other. The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them.
Oh don't get me wrong here I am all for cheaper tanks the price prior to 1.7 was ridiculous. But still I believe a HAV should be (slightly) more expensive than a simple dropsuit (so a little tweak would be nice).
A HAV is a powerful toy and that should somehow be reflected by the price, but only to a degree where HAV pilots can still make profit. This is a tricky task for CCP.
|
Monkey MAC
Lost Millennium
1466
|
Posted - 2014.01.06 13:45:00 -
[87] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Korvin Lomont wrote:Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset) Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time.... You get quite a lot for the ISK you pay for a HAV... I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other. The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them. So give me a 5mil tank then According to you cheap = useless and throwaway and can be easil;y replaced So expenisve = usefull and durable and will kick everyones teeth in because its expensive
Which is exactly why expensive tanks are unbalanced, if you make them expensive and powerful it becomes a game of who has the best.
As it stands the Isk level allows for someone to die in a tank approximately twice a pub match for a miltia fit. Now if three people a side get through 2 tanks and 1 survives that will meam tanks become a constant threat. This is more fun than 2min scrap at the beginning followed by either ultimate pwnege from a single tank player, or no more tanks for the rest of the match.
Ultra Strong tanks like you want are only fun for the driver.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Psychotic Shooter
Ancient Exiles. Renegade Alliance
139
|
Posted - 2014.01.06 13:53:00 -
[88] - Quote
Monkey MAC wrote:Valmorgan Aubaris wrote:lol you got pwnd Indeed we did, but considering we had an AV player on the squad, a commando with Proto Swarms, should we have done?
You need more than one proto swarm to deal with a tank you noob if you had six guy 3 deal with the tank while the other 3 fight the infantry or think outside the ******* box call a tank of your own since MLT tanks can stand up to the best |
Monkey MAC
Lost Millennium
1466
|
Posted - 2014.01.06 13:53:00 -
[89] - Quote
Korvin Lomont wrote:Monkey MAC wrote:Korvin Lomont wrote:Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset) Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time.... You get quite a lot for the ISK you pay for a HAV... I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other. The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them. Oh don't get me wrong here I am all for cheaper tanks the price prior to 1.7 was ridiculous. But still I believe a HAV should be (slightly) more expensive than a simple dropsuit (so a little tweak would be nice). A HAV is a powerful toy and that should somehow be reflected by the price, but only to a degree where HAV pilots can still make profit. This is a tricky task for CCP. The same is true for survivability a HAV should be able to take quite some damage, but at the same time Infantry needs a way to deal with them. I have basicly no problem with infantry that can only force HAVs to retreat if the effect is lasting for a reasonable time and if the AV player gets rewarded for his effort.
My God man, you actually understand. They should indeed take some damage, but an Infantry AV unit should be able to deal enough damage that he can be forced to leave before his hardners run out. Its only if he sticks around after that will he die.
While I see what you're saying with pricd, having a tank cost less than proto may seem odd, but they are miltia tanks. They need to be sustainable in pubs. I would expect a proto modded tank to be unprofitable, much like the suits.
I think the prices as theynare fine, but the strength is the determining factor, is the one tht is out of kilter. The survivability and strength of the tanks, is too much for it to be fair for a single person to have access to.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
NAV HIV
The Generals General Tso's Alliance
692
|
Posted - 2014.01.06 13:55:00 -
[90] - Quote
Monkey MAC wrote:So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm.
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank?
4-5 tanks pushing an objective usually. Must be fun... CCP please allow turrets to hack the objectives already. They are still UP |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |