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Drapedup Drippedout
0uter.Heaven
150
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Posted - 2013.12.31 23:23:00 -
[1] - Quote
This suit has no niche, cannot support a full module loadout, and is worthless. You've gimped speed and shield, the suits only strengths...Has anyone at CCP ever actually played this suit? Please just try it out, you will quickly find out that you've made a worthless suit. ANY suit that relies on speed in this game is incredibly underpowered compared to those that are meant to have higher EHP because anything other than armor and damage mods is erroneous. Without overhauling the balance issue here's 2 suggestions, only 1 is needed to bring the suit up to a competitive level(not op).
1. A slight increase in cpu/pg about +2 to pg and 20 to cpu
Or
2. Increase walk/runspeed and stamina. Walk to 5.5, sprint to 7.5 and stamina to 20s.
3. Half baked plan- lower suits scan profile to 48. It allows us to get under adv scans with enh damps. Honestly all assault suits need this. |
Drapedup Drippedout
0uter.Heaven
150
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Posted - 2014.01.01 02:59:00 -
[2] - Quote
Bump |
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
95
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Posted - 2014.01.01 09:48:00 -
[3] - Quote
I agree. Minmatar suits don't have the shield regen of caldari and don't have the regen rate like other suits despite reliance on shield as primary tank. Shield penalty hurts this suit the most and only 2 lows makes a pretty underwhelming suit for tanking or even support modules for shields. Speed isn't really viable because aim assist locks on to you so speed is irrelevant. I think it still needs a bonus akin to racial rifle and a boost in cpu/pg as OP states. +1
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Korvin Lomont
United Pwnage Service RISE of LEGION
419
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Posted - 2014.01.01 13:07:00 -
[4] - Quote
Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit.
I only use the advanced basic min medium suit and I like it. The bonus on the assault is also more usefull than most of the other assault bonusses as long as you like sidearms...
I would rate it the second best overall assault suit after the Amarr one. |
Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
52
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Posted - 2014.01.01 13:37:00 -
[5] - Quote
i use the gallente suit and tbh though sometimes i wish it was a little better i wouldn't change it it have everything i need for a assault suit i suppose its what you put on it tbh
and the shield bonus for it is kinda crap i would have been happy with 25% more effective with repair mods
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Drapedup Drippedout
0uter.Heaven
151
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Posted - 2014.01.01 23:31:00 -
[6] - Quote
Korvin Lomont wrote:Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit.
I only use the advanced basic min medium suit and I like it. The bonus on the assault is also more usefull than most of the other assault bonusses as long as you like sidearms...
I would rate it the second best overall assault suit after the Amarr one.
At face value the suit may seem to have more pg/cpu but keep in mind the gk.0 bonus (5% reduction to hybrid weapon fitting is very beneficial) and the ck.0 bonus is huge to an already large base shield (+2% to efficacy of shield extenders). When the ck.o starts at 210 base, the mk.0 starts at 150 base, you basically get a free shield extender out the gate compared to mk.0, yes we have increased base cpu, but it doesn't matter when you are fitting shield extenders at 54cpu and 11pg for 66hp each. Compare that to complex armor and the fitting reqs aren't even close. So I completely disagree with you that the cpu/pg is 'beneficial' to begin with. The assault bonus is beneficial but the suit is cannot fit enough EHP for a sidearm to really make it viable in CQC. With 300-400 max ehp what good is a sidearm against an armor tanked gk.o with a RR? |
McFurious
TeamPlayers Negative-Feedback
396
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Posted - 2014.01.02 00:11:00 -
[7] - Quote
All my mk.0 fits need to have CPU and/or PG boosts in the lows just so I can have decent sidearms, nades and equipment and still tank shields. But like you said, it's all pretty irrelevant in game.
Not even sure why it even has the passive +1 armor regen. Seems more like something the Gallente should have.
Half Irish. Often angry.
Closed Beta Masshole
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Drapedup Drippedout
0uter.Heaven
154
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Posted - 2014.01.02 00:22:00 -
[8] - Quote
McFurious wrote:All my mk.0 fits need to have CPU and/or PG boosts in the lows just so I can have decent sidearms, nades and equipment and still tank shields. But like you said, it's all pretty irrelevant in game.
Not even sure why it even has the passive +1 armor regen. Seems more like something the Gallente should have.
Yeah the passive armor regen is a bit odd, but handy. I never armor tank this suit so at 189 (armor at lvl5) it is nice to have a passive regen. But I would GLADLY trade that out for an increase to CPU/PG so I can run a proto weapon AND proto sidearm....maybe even some form of equipment? It is truly sad how UP this suit is when you run the Amarr AK.0 and can run proto everything :( |
Bethhy
Ancient Exiles. Renegade Alliance
626
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Posted - 2014.01.02 00:56:00 -
[9] - Quote
confirming Mk.0 currently is out matched by every comparable Logi/Heavy/Assault in the game with two exceptions.
If they don't see me first, i have a slight chance, Very slight.
If i kill a majority of their health before they hit me. Or hit 90% headshots.
otherwise the suit get's its butt kicked by any other racial or Light, Medium, Heavy variant.
It does make us try extra hard having usually less then half the health as any other suit in the game.
If only people where aiming for themselfs and that Minmatar speed was worth all the SP investment one put in it again. Or screw making aiming personal ability based and and give cloaks for everyone! cloaks for all! |
Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
56
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Posted - 2014.01.02 04:09:00 -
[10] - Quote
scouts are meant to be soft
what u need is a shot gun a couple damage mods and a couple on dampener modules and a scanner
you wont be seen by dropsuit profiles and scanners plus do max damage you can see where enemies are coming from with your scanner if you can add a toxin sub machine gun to it and u will be laughing
scouts are designed to be under the radar and do surprise attacks and very fast
its bad enough logis are some what OP atm we don't need scouts turning out like a slightly weaker version of the assault suit |
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shaman oga
Nexus Balusa Horizon
1238
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Posted - 2014.01.02 11:19:00 -
[11] - Quote
I would like the same slot layout of a ck.0, i don't understand why 2 different suit can't have the same slot layout. 5 modules on a side are viable only for logis, they have cpu/pg to sustain them.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Emerald Bellerophon
Nenikekamen
58
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Posted - 2014.01.02 12:55:00 -
[12] - Quote
Better role bonuses can help. Logis with a sufficient bonus for fitting equipment can survive a pg/cpu/slot nerf that makes assault suits genuinely better for assault. |
Korvin Lomont
United Pwnage Service RISE of LEGION
424
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Posted - 2014.01.02 13:31:00 -
[13] - Quote
Drapedup Drippedout wrote:Korvin Lomont wrote:Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit.
I only use the advanced basic min medium suit and I like it. The bonus on the assault is also more usefull than most of the other assault bonusses as long as you like sidearms...
I would rate it the second best overall assault suit after the Amarr one. At face value the suit may seem to have more pg/cpu but keep in mind the gk.0 bonus (5% reduction to hybrid weapon fitting is very beneficial) and the ck.0 bonus is huge to an already large base shield (+2% to efficacy of shield extenders). When the ck.o starts at 210 base, the mk.0 starts at 150 base, you basically get a free shield extender out the gate compared to mk.0, yes we have increased base cpu, but it doesn't matter when you are fitting shield extenders at 54cpu and 11pg for 66hp each. Compare that to complex armor and the fitting reqs aren't even close. So I completely disagree with you that the cpu/pg is 'beneficial' to begin with. The assault bonus is beneficial but the suit is cannot fit enough EHP for a sidearm to really make it viable in CQC. With 300-400 max ehp what good is a sidearm against an armor tanked gk.o with a RR?
Honestly even my advanced min med suit has more ehp...the only thing with this suit is it plays different from the other assault suits. It plays more like a scout. Remember you have nearly the speed of a gal scout with more base ehp, more cpu/pg and more slots. Use this to your advantage you dont have to dual tank any suit in this game. The min assault is a classical skirmishing suit get in fast do a lot of damage and get out fast, or flank the enemy...
Regarding the gal assault bonus, yes it is nice but you are limited to hybrid weapons like assault rifle or Rail rifle, the caldari bonus is nice but not that great.
You have to consider that currently only two assault suits et a bonus that somehow can boost your dps that the mn assault (less reloading = slightly higher dps) and the amarr. |
Korvin Lomont
United Pwnage Service RISE of LEGION
424
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Posted - 2014.01.02 13:32:00 -
[14] - Quote
shaman oga wrote:I would like the same slot layout of a ck.0, i don't understand why 2 different suit can't have the same slot layout. 5 modules on a side are viable only for logis, they have cpu/pg to sustain them.
I think they should switch the slot layout it would make a lot more sense for the cal assault to have 5 H slots... |
Lazy Scumbag
Intara Direct Action Caldari State
89
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Posted - 2014.01.02 14:09:00 -
[15] - Quote
Forget tanking and use the slots for other things. No suit right now feels tough. Or even better, don't run proto. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3075
|
Posted - 2014.01.02 14:36:00 -
[16] - Quote
mk.0 is some crap. At last the Minmtar scout can hide from scanners.
Something like love, something like hope.Something like beautiful, something I wrote
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Drapedup Drippedout
0uter.Heaven
160
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Posted - 2014.01.02 14:37:00 -
[17] - Quote
Korvin Lomont wrote:Drapedup Drippedout wrote:Korvin Lomont wrote:Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit.
I only use the advanced basic min medium suit and I like it. The bonus on the assault is also more usefull than most of the other assault bonusses as long as you like sidearms...
I would rate it the second best overall assault suit after the Amarr one. At face value the suit may seem to have more pg/cpu but keep in mind the gk.0 bonus (5% reduction to hybrid weapon fitting is very beneficial) and the ck.0 bonus is huge to an already large base shield (+2% to efficacy of shield extenders). When the ck.o starts at 210 base, the mk.0 starts at 150 base, you basically get a free shield extender out the gate compared to mk.0, yes we have increased base cpu, but it doesn't matter when you are fitting shield extenders at 54cpu and 11pg for 66hp each. Compare that to complex armor and the fitting reqs aren't even close. So I completely disagree with you that the cpu/pg is 'beneficial' to begin with. The assault bonus is beneficial but the suit is cannot fit enough EHP for a sidearm to really make it viable in CQC. With 300-400 max ehp what good is a sidearm against an armor tanked gk.o with a RR? Honestly even my advanced min med suit has more ehp...the only thing with this suit is it plays different from the other assault suits. It plays more like a scout. Remember you have nearly the speed of a gal scout with more base ehp, more cpu/pg and more slots. Use this to your advantage you dont have to dual tank any suit in this game. The min assault is a classical skirmishing suit get in fast do a lot of damage and get out fast, or flank the enemy... Regarding the gal assault bonus, yes it is nice but you are limited to hybrid weapons like assault rifle or Rail rifle, the caldari bonus is nice but not that great. You have to consider that currently only two assault suits et a bonus that somehow can boost your dps that the mn assault (less reloading = slightly higher dps) and the amarr.
I guess I'm missing your point? You are talking about a novelty layout on the adv suit. Not even remotely close to a PC loadout. I'm not trying to be mean but this thread is more about making the proto suit viable for PC and not trying to promote a suit loadout that is 70%effective in pubs. The fallacy of your argument lies in trying to fit the proto suit, you will be forced to pick between proto weap or proto sidearm. And no it is not a dual tank suit I have 22 mil invested directly into this suit, Trust me the proto suit is gimped.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3076
|
Posted - 2014.01.02 14:39:00 -
[18] - Quote
Alam Storm wrote:scouts are meant to be soft
what u need is a shot gun a couple damage mods and a couple on dampener modules and a scanner
you wont be seen by dropsuit profiles and scanners plus do max damage you can see where enemies are coming from with your scanner if you can add a toxin sub machine gun to it and u will be laughing
scouts are designed to be under the radar and do surprise attacks and very fast
its bad enough logis are some what OP atm we don't need scouts turning out like a slightly weaker version of the assault suit Storm, SOB! We are talking about the Minmatar Assault suit!
Something like love, something like hope. Something like beautiful, something I wrote GùòGÇ+Gå+
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Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
56
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Posted - 2014.01.02 17:31:00 -
[19] - Quote
DeadlyAztec11 wrote:Alam Storm wrote:scouts are meant to be soft
what u need is a shot gun a couple damage mods and a couple on dampener modules and a scanner
you wont be seen by dropsuit profiles and scanners plus do max damage you can see where enemies are coming from with your scanner if you can add a toxin sub machine gun to it and u will be laughing
scouts are designed to be under the radar and do surprise attacks and very fast
its bad enough logis are some what OP atm we don't need scouts turning out like a slightly weaker version of the assault suit Storm, SOB! We are talking about the Minmatar Assault suit!
woops my bad carry on |
Cosgar
ParagonX
9050
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Posted - 2014.01.02 18:05:00 -
[20] - Quote
It's not the suit that's the problem. Just about everything useful is a low slot item leaving you with nothng but extenders, rechargers, and damage mods to choose from. Short TTK and the shield nerf doesn't help either, but nobody started complaining about the suit until 1.4 came around.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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deepfried salad gilliam
Sanguine Knights
369
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Posted - 2014.01.02 18:20:00 -
[21] - Quote
McFurious wrote:All my mk.0 fits need to have CPU and/or PG boosts in the lows just so I can have decent sidearms, nades and equipment and still tank shields. But like you said, it's all pretty irrelevant in game.
Not even sure why it even has the passive +1 armor regen. Seems more like something the Gallente should have. the mimnatar are hybrid tankers with focus on speed the +1hp/s is just to account for lack of low slots
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Bethhy
Ancient Exiles. Renegade Alliance
643
|
Posted - 2014.01.02 18:34:00 -
[22] - Quote
deepfried salad gilliam wrote:McFurious wrote:All my mk.0 fits need to have CPU and/or PG boosts in the lows just so I can have decent sidearms, nades and equipment and still tank shields. But like you said, it's all pretty irrelevant in game.
Not even sure why it even has the passive +1 armor regen. Seems more like something the Gallente should have. the mimnatar are hybrid tankers with focus on speed the +1hp/s is just to account for lack of low slots
Electronics 5, Engineering 5, Core Upgrades 5, Light Weaponry 5, Side arm 5, Combat Rifle spec 4 Submachine gun spec 4
The only time i have been able to take off the CPU module from low slot is this patch with the Republic Combat Rifle being 43? CPU minus skills. I needed a Main weapon with HALF the fitting cost to even make the suit fit without a CPU module taking take up 1 of 2 low slots. and what i can fit in the slot with the cpu module off is a basic module... maybe an adv. And a toxin sub..
So 20 base more CPU and the suit is fine IMO. its really good actually.. maybe a number better thought out with math but as it is right now... its doesnt scale for any person playing for less then 8 months-1 year. |
Drapedup Drippedout
0uter.Heaven
162
|
Posted - 2014.01.03 17:15:00 -
[23] - Quote
Bump |
ninjamonster
PSU GHOST SYNDICATE DARKSTAR ARMY
3
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Posted - 2014.01.04 04:22:00 -
[24] - Quote
Bump A buff to shield regen would be nice, along with CPU/PG upgrade. Increasing speed/stamina might overlap scouts. |
Fire of Prometheus
DUST University Ivy League
2588
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Posted - 2014.01.04 04:42:00 -
[25] - Quote
Go see Regnyum, he/she (I honestly don't know cause I've never heard the persons voice but guessing by behaviour I'd say Regnyum is a dude) runs assault mk0 and kicks some serious booty......although I think he only plays FPS so he's just a ninja at FPS games no matter his gear....
Proud member of the Commndo 6
<3 Commando AK.0
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Drapedup Drippedout
0uter.Heaven
165
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Posted - 2014.01.04 15:58:00 -
[26] - Quote
Fire of Prometheus wrote:Go see Regnyum, he/she (I honestly don't know cause I've never heard the persons voice but guessing by behaviour I'd say Regnyum is a dude) runs assault mk0 and kicks some serious booty......although I think he only plays FPS so he's just a ninja at FPS games no matter his gear....
One of the best in the game is hardly a fair standard to judge the efficacy of this suit :) |
Drapedup Drippedout
0uter.Heaven
168
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Posted - 2014.01.07 14:39:00 -
[27] - Quote
bump...CCP Ninja BUFF IT ALREADY! LOL |
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