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321. Flux's Should disable Cloaks.. - in General Discussions [original thread]
Benjamin Heisenberg wrote: If a flux is an electronic disruption grenade. Shouldn't it at least start cloak cool down on impact? Flux have no impact on modules just shields
- by Korvin Lomont - at 2014.03.25 15:22:00
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322. Amarr Scout broken question - in General Discussions [original thread]
Aszazel wrote: So, if I spec into Amarr Scout with its broken multiplier x4 instead of x8, when it's corrected, will they keep the points into it and take the level back down, refund the points, or allow me to get to proto at half price? Cause...
- by Korvin Lomont - at 2014.03.25 15:16:00
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323. shotguns not doing damage sometimes - in General Discussions [original thread]
Louis Domi wrote: was against a min heavy, one shot didnt register i died, against a scout, 1 shot didnt register i died :/ My guess is still that the SG suffers from the same problem like the HMG (before CCP fixed it) thanks tho the operati...
- by Korvin Lomont - at 2014.03.25 15:14:00
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324. Core Breach MD: Best Shotgun ever! - in General Discussions [original thread]
Appia Vibbia wrote: I am saddened that the Core Breach MD makes a better Shotgun than the Allotek Breach Shotgun. . . but I am not surprised. Yeah this is sad, but this a trend for all gellente weapons, the SG now just fit in fine...
- by Korvin Lomont - at 2014.03.25 13:35:00
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325. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Jack McReady wrote: the irony, they magically instantly see that heavy EHP is too high but for some reason the 20k+ ehp tanks costing as much as proto suits are ok despite getting warnings from several sides... Well the CPM was quite eager f...
- by Korvin Lomont - at 2014.03.25 12:02:00
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326. So dropsuits... - in General Discussions [original thread]
BL4CKST4R wrote: I got 8.4M SP back and I have NO IDEA WHAT TO SPEC INTO. I want to go Gallente but: ALL GALLENTE WEAPONS ARE GARBAGE Medium Gallente... actually all medium frames are Garbage Gallente heavy is ugly as hell not touching that...
- by Korvin Lomont - at 2014.03.25 11:57:00
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327. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Maybe the CPM likes tanks, maybe some drive tanks by them self...who knows .
- by Korvin Lomont - at 2014.03.25 11:55:00
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328. MAJOR BUG: Amarr/Caldari Light Frames - NO SKILL REQUIREMENTS! - in General Discussions [original thread]
Cat Merc wrote: So much for QA Why in hell I am not surprised at all...
- by Korvin Lomont - at 2014.03.25 11:37:00
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329. Final goodbye to the shotgun - in General Discussions [original thread]
Beld Errmon wrote: Dexter307 wrote: With the release of 1.8 the shotgun proficiency change will nerf the shotgun and buff the breach shotgun. Goodbye normal shotgun, i will remember you. Yep so long as you completely overlook the introd...
- by Korvin Lomont - at 2014.03.24 21:50:00
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330. Hope ScR will suffer after 1.8 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Korvin Lomont wrote: THUNDERGROOVE wrote: ScR is the most balanced weapon in the game. Most people have too much HP to kill before overheating unless you're using a Viziam. Don't be mad because you got alpha'd too...
- by Korvin Lomont - at 2014.03.24 19:24:00
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331. Hope ScR will suffer after 1.8 - in General Discussions [original thread]
THUNDERGROOVE wrote: ScR is the most balanced weapon in the game. Most people have too much HP to kill before overheating unless you're using a Viziam. Don't be mad because you got alpha'd too many times by someone who is much better than you. ...
- by Korvin Lomont - at 2014.03.24 19:09:00
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332. more TTK = more protostopping - in General Discussions [original thread]
Spectral Clone wrote: Dust was much more fun back in the day with high TTK. Learn 2 strafe. Ah the time with broken HD and higher strafe speed? Where scouts could dance through a stream of bullets without shots regisering on them? Just to...
- by Korvin Lomont - at 2014.03.24 18:58:00
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333. Okay I'm getting a bit scared... - in General Discussions [original thread]
M McManus wrote: Hopefully the new TTK will make it easier on you guys... Higher TTK will benefit chars with better gear and higher SP way more then fresh or middle aged chars, so if that brings changes it will be way harder for newer playe...
- by Korvin Lomont - at 2014.03.24 15:48:00
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334. Assault SMG > Magsec SMG - in General Discussions [original thread]
Bethhy wrote: Dexter307 wrote: Bethhy wrote: Dexter307 wrote: Assault SMG Pros: Higher DPS ignoring magsec's charge time Significantly higher DPS including magsec's charge time (especially if they don't shoot their whole clip). Higher ...
- by Korvin Lomont - at 2014.03.24 15:45:00
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335. Assault SMG > Magsec SMG - in General Discussions [original thread]
Ryme Intrinseca wrote: Dexter307 wrote: Ryme Intrinseca wrote: The little advantages here and there for the ASMG are totally obliterated by the MSMG range advantage. You could have made the same post before 1.7 saying AR>RR. And look ...
- by Korvin Lomont - at 2014.03.24 15:43:00
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336. Assault SMG > Magsec SMG - in General Discussions [original thread]
Dexter307 wrote: Korvin Lomont wrote: Dexter307 wrote: Assault SMG Pros: Higher DPS ignoring magsec's charge time Significantly higher DPS including magsec's charge time (especially if they don't shoot their whole clip). Higher ROF makes ...
- by Korvin Lomont - at 2014.03.24 15:38:00
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337. Assault SMG > Magsec SMG - in General Discussions [original thread]
Dexter307 wrote: Assault SMG Pros: Higher DPS ignoring magsec's charge time Significantly higher DPS including magsec's charge time (especially if they don't shoot their whole clip). Higher ROF makes it easier to hit targets Better shield penal...
- by Korvin Lomont - at 2014.03.24 15:27:00
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338. The real AV/Vehicle problem - in General Discussions [original thread]
Operative 1171 Aajli wrote: The real problem is people not understanding that we are in the first iteration of rebalance and CCP has stated clearly this is an ongoing thing. We are far from this being the final situation. This is not quite t...
- by Korvin Lomont - at 2014.03.24 14:36:00
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339. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
KatanaPT wrote: Noob question, will the revamped heavy sentinels be able to sport ligth weapons? In the stats i can clearly read 1 Heavy weapon slot and 0 Light weapon slot. Or am i just misinterpreting stuff? Because a sentinel with a Kal RR o...
- by Korvin Lomont - at 2014.03.24 14:18:00
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340. Goodbye, Minmatar... - in General Discussions [original thread]
BL4CKST4R wrote: Toby Flenderson wrote: Haha oh no, a logi being forced to be a medic. What is Dust coming too... Logistics means more than medic, this includes Intel gathering, resupplying, av via explosives etc. The bonus forces the min...
- by Korvin Lomont - at 2014.03.24 11:55:00
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