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701. Why cant we paint targets with L2 yet? - in General Discussions [original thread]
Would like to see it as a sidearm, tbh. Target painting is a thing in EvE, a type of aggressive EWAR, so equipping modules/equip,met or guns that can paint targets for dropships to zero down on etc would be pretty neat. not sure about it being an ...
- by Kierkegaard Soren - at 2014.02.09 14:03:00
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702. So a respec is pretty much a given now right? - in General Discussions [original thread]
Egonz4 wrote: Especially now with the Mass Driver changes right. I must say 1.8 is looking out to be the best patch ever, as long as there's no major bugs along with it. Nope. There is clearly an internal discussion within CCP about the me...
- by Kierkegaard Soren - at 2014.02.09 13:58:00
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703. I got the six-kin combat rifle... - in General Discussions [original thread]
BL4CKST4R wrote: D legendary hero wrote: galente AR will be OP again. because now in 1.7 it has the lowest DPS of the ARs but has 0 draw backs other than range (but it has the best damage fall off) in 1.8 the galente AR un nerfed will have ...
- by Kierkegaard Soren - at 2014.02.09 13:51:00
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704. Repair tool is absolutely UP (math) - in General Discussions [original thread]
It's not about keeping the heavy functionally immune to weapons fire, because that'd be unbalanced, right? If I shoot at the heavy, who already has double my ehp if I'm not sitting in a fat suit too, and he takes zero hp loss because you're sittin...
- by Kierkegaard Soren - at 2014.02.08 16:56:00
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705. Let's change Amarr assault bonus to.. - in General Discussions [original thread]
Caldari assault suit bonus: 5% increase to hybrid rail optimal range and zoom range. Come on CCP, is it that hard to do bonuses for the squids? Just go look at EvE. Easy win.
- by Kierkegaard Soren - at 2014.02.08 16:01:00
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706. Amarr scout action pic - in General Discussions [original thread]
I....hate you so much for this.
- by Kierkegaard Soren - at 2014.02.04 13:31:00
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707. Any February events? - in General Discussions [original thread]
CCP Logibro wrote: Something something... commando. MY TIME HAS COME.
- by Kierkegaard Soren - at 2014.02.04 13:29:00
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708. A shift in player mentality is needed IMO. - in General Discussions [original thread]
King, I think what you're getting at here -and correct me if I'm wrong, but I did read all of that wal of text ;) - is "why don't scrubs use tactics and slowly scrub up to something better?" And the answer, roughly speaking, is gear, skill points...
- by Kierkegaard Soren - at 2014.02.01 12:50:00
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709. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
KGB Sleep wrote: Kierkegaard Soren wrote: Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infa...
- by Kierkegaard Soren - at 2014.02.01 12:30:00
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710. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Most of our maps are weird. Objectives are centered around multiple. Complexes that are separated by vast tracks of open terrain. The RR, once you get into advanced level and above, can dominate infantry at over 100m out, and herein lies the issue...
- by Kierkegaard Soren - at 2014.02.01 04:12:00
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711. The MD should be the Minmatar Shotgun - in General Discussions [original thread]
Sabot rounds, capable of light armour penetration. Zero spread, 25m effective range. Please.
- by Kierkegaard Soren - at 2014.02.01 04:03:00
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712. Im going commando! - in General Discussions [original thread]
Combat a Rifle and rail rifle will let you handle all infantry at pretty much any range. If you want to go AV make a separate suit that runs two AV lights and a hive, at least until AV gets a buff. Keep in mind that we're getting racial commandos...
- by Kierkegaard Soren - at 2014.01.31 17:44:00
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713. Don't be a Madrugar Blaster Pilot - in General Discussions [original thread]
Charlotte O'Dell wrote: There is literally no lower level of noobery. You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point. It takes no skill to chill...
- by Kierkegaard Soren - at 2014.01.31 15:01:00
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714. Did something happen to remotes/jihad jeeps? - in General Discussions [original thread]
Word on the street is that the stickiness of remotes introduced in 1.7 was an unintentional error, which is why it was never included in the patch notes, and CCP may well be "fixing" them. I honestly hope they don't. Bomb buggies are most definite...
- by Kierkegaard Soren - at 2014.01.31 14:49:00
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715. Well this is sad.. - in General Discussions [original thread]
Iron Wolf Saber wrote: I have seen far more complaints and threats in other games though. Perhaps, but the player base of those games is no doubt much larger than our own. I'd wager that the proportion of disgruntled players within Dust rel...
- by Kierkegaard Soren - at 2014.01.30 22:00:00
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716. The future of Dust 1.8 and cloaking - in General Discussions [original thread]
If it bleeds etc etc.
- by Kierkegaard Soren - at 2014.01.30 21:51:00
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717. New Sniper Channel - in General Discussions [original thread]
"Assassins Redoubt"
- by Kierkegaard Soren - at 2014.01.30 18:45:00
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718. [REQUEST] TAC RR Fix - in Feedback/Requests [original thread]
Let's put it this way; I cannot for the life of me use the scram, because it's semi auto single-round means that I have to land every shot with individual applications of skill in order to make the kill. Aim, fire, readjust, fire, adjust again etc...
- by Kierkegaard Soren - at 2014.01.30 18:10:00
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719. Passive armour rep skill - in Feedback/Requests [original thread]
Rather than a flat regen rate, build a *5 skill as mentioned above that branches off from armour repair skill that gives you a 1% per rank regen of your suits base HP. Shield systems could have a similar skill that increaes base regen amount by 3%...
- by Kierkegaard Soren - at 2014.01.30 18:00:00
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720. Logic Loop - in General Discussions [original thread]
Yeah, hacking is a two man job, unless your a Minnie scout with full hack bonuses I guess. I prefere it that way, tbh; it encourages team play and a good sense of timing. Try this, anyway: kill them at the spawn point, wait, kill them again. As a ...
- by Kierkegaard Soren - at 2014.01.30 17:30:00
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