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Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 12:11:00 -
[61] - Quote
Fizzer94 wrote:Blaster Madrugars are the sole reason I tolerate the OPness of Rail Turrets. The people that run Blaster HAVs and whine about Railguns destroying them are the lowest of the low IMHO, even lower than Gallogi+KaalRR. The only casualties I even feel slightly bad about are the drop ship pilots, but I fear they might have to take yet another one for the team, we can't have Blaster HAVs run around unopposed. Nothing can effectively counter them but Jihad Jeeps and Rail Turrets, and they have the audacity to ask for a Rail Turret nerf? Get real... the railgun is only op because so many are using dmg mods with them and the fact that blasters (unless CCP mean't for them to be this way) was not balanced right |
Spectral Clone
Dust2Dust. Top Men.
1135
|
Posted - 2014.01.31 12:12:00 -
[62] - Quote
Tailss Prower wrote:Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your end up shooting behind them
But a Madrugar can NEVER win against a rail/missile tank, if skill level is equal. Its a choice of prefered role: Either you kill infantry in your tank, or you kill tanks in your tank. As intended with the design.
This "real tanker" BS is getting on my nerves. Get the f*ck off your high horse Charlotte.
Think about this Charlotte: WTF is the role of the madrugar with a blaster turret? It has 50% damage reduction to vehicles right? If there is no tank to kill infantry, there is no tank/vehicle food chain, and you might as well separate tank and infantry battles.
Go play WoT if you want tank only battles.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
140
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Posted - 2014.01.31 12:14:00 -
[63] - Quote
wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
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Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 12:17:00 -
[64] - Quote
Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your end up shooting behind them But a Madrugar can NEVER win against a rail/missile tank, if skill level is equal. Its a choice of prefered role: Either you kill infantry in your tank, or you kill tanks in your tank. As intended with the design. This "real tanker" BS is getting on my nerves. Get the f*ck off your high horse Charlotte. thats actually wrong I have on many occasions taken out missle tanks and I beat rail tanks everyday hell every match just about and I never claimed this whole true tanker that you keep blabbing on about a tanker is a tanker good or bad and this whole high horse thing is quite sad when I am simply telling you that it does take skill to aim at infantry because you are using a gun that was mean't for ANTI-Vehicles to kill infantry and how you have to aim to achive this |
Spectral Clone
Dust2Dust. Top Men.
1135
|
Posted - 2014.01.31 12:20:00 -
[65] - Quote
Tailss Prower wrote:Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your end up shooting behind them But a Madrugar can NEVER win against a rail/missile tank, if skill level is equal. Its a choice of prefered role: Either you kill infantry in your tank, or you kill tanks in your tank. As intended with the design. This "real tanker" BS is getting on my nerves. Get the f*ck off your high horse Charlotte. thats actually wrong I have on many occasions taken out missle tanks and I beat rail tanks everyday hell every match just about and I never claimed this whole true tanker that you keep blabbing on about a tanker is a tanker good or bad and this whole high horse thing is quite sad when I am simply telling you that it does take skill to aim at infantry because you are using a gun that was mean't for ANTI-Vehicles to kill infantry and how you have to aim to achive this
Those were probably bad tankers then. A damage modded rail tank can 2-3 shot you through hardeners in CQC. It is NOT HARD MODE.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 12:21:00 -
[66] - Quote
Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess |
Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:22:00 -
[67] - Quote
It's obvious how much of a liar you are, shooting farther isn't a role, I guesd neither is sniping. And it doesn't take much aiming, since both blasters and railguns have pinpoint accuracy. I'm pretty sure you're not understanding me, but I believe that thr blaster shouldn't be killing infamtry as easily as it does, which involves decreasing rof for damage per round and reducing range in exchange for the railgun losing it's rapid fire. If that happens, things suddenly become balanced for rail to blaster tanks, besides shield to armor tank balance of course.
Let's look at the facts:
Railguns put out more damage than blasters quicker
Railguns have more range than blasters
Their accuracy is identical
The blaster's rof makes it better suited for anti infantry work
Blasters step on the roles of small weapons.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 12:27:00 -
[68] - Quote
Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Tailss Prower wrote:Spectral Clone wrote:Ah yea, because rail turrets take skill..
Wtf is up with you "true tankers", you should be called "true tards". when it comes to targeting infantry it does it isn't like the blaster where you can just keep rapid firing til you hit them you have to actually aim it even have to guide the shot because unlike a sniper the bullet still travels at a certain speed so if you don't guide it your end up shooting behind them But a Madrugar can NEVER win against a rail/missile tank, if skill level is equal. Its a choice of prefered role: Either you kill infantry in your tank, or you kill tanks in your tank. As intended with the design. This "real tanker" BS is getting on my nerves. Get the f*ck off your high horse Charlotte. thats actually wrong I have on many occasions taken out missle tanks and I beat rail tanks everyday hell every match just about and I never claimed this whole true tanker that you keep blabbing on about a tanker is a tanker good or bad and this whole high horse thing is quite sad when I am simply telling you that it does take skill to aim at infantry because you are using a gun that was mean't for ANTI-Vehicles to kill infantry and how you have to aim to achive this Those were probably bad tankers then. A damage modded rail tank can 2-3 shot you through hardeners in CQC. It is NOT HARD MODE. your not grasping I was talking about hitting infantry and no tank no tank even with dmg mods has 2-3 shotted me with a railgun and any tanker who needs to kill me in only 2-3 shots lacks the ability to actually have a 1 on 1 head on fight for 1 and 2 those tankers you are claiming to be bad were far from it they have killed me once or twice I simply used my head and took them on from my own terms (normally a good few shots in the back) you seem to lack the ability to think outside the box yes my railgun is a AV weapon but that shouldn't stop me from trying to kill infantry and yes missles are strong vs armor tanks that doesn't mean I can't beat them and just because I beat them doesn't mean they suck |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
140
|
Posted - 2014.01.31 12:28:00 -
[69] - Quote
Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess
tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. |
Spectral Clone
Dust2Dust. Top Men.
1135
|
Posted - 2014.01.31 12:29:00 -
[70] - Quote
It-¦s funny that people have their ideals and e-honor in this game. When at the same time they lock their districts in PC.
You have no rights telling others how to play this game.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 12:30:00 -
[71] - Quote
Vermaak Doe wrote:It's obvious how much of a liar you are, shooting farther isn't a role, I guesd neither is sniping. And it doesn't take much aiming, since both blasters and railguns have pinpoint accuracy. I'm pretty sure you're not understanding me, but I believe that thr blaster shouldn't be killing infamtry as easily as it does, which involves decreasing rof for damage per round and reducing range in exchange for the railgun losing it's rapid fire. If that happens, things suddenly become balanced for rail to blaster tanks, besides shield to armor tank balance of course.
Let's look at the facts:
Railguns put out more damage than blasters quicker
Railguns have more range than blasters
Their accuracy is identical
The blaster's rof makes it better suited for anti infantry work
Blasters step on the roles of small weapons. ok if it's accuracy is so pinpoint when targeting infantry I want to watch you try and hit a moving infantry target now when targeting tanks it is pin point accuacy but aiming at a far off moving target you won't hit that target so easy if it is infantry or say a lav or dropship moving at high speeds but it's fine you guys can live in the delusion that it's so easy as you claim |
Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:31:00 -
[72] - Quote
Scout Registry wrote:buzzzzzzz killllllllll wrote:hes bitching about blasters and saying rails are the close range brawlers... Nah. O'Dell's saying you're garbage if you big into farming infantry. O'Dell is the rare breed of Tanker who sees imbalance as a problem. The only thing blasters do better than rails is kill infantr, yet it's somehow op?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Tailss Prower
501ST JFW StrikerZ Unit
164
|
Posted - 2014.01.31 12:32:00 -
[73] - Quote
Racro 01 Arifistan wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says |
Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:33:00 -
[74] - Quote
Tailss Prower wrote:Vermaak Doe wrote:It's obvious how much of a liar you are, shooting farther isn't a role, I guesd neither is sniping. And it doesn't take much aiming, since both blasters and railguns have pinpoint accuracy. I'm pretty sure you're not understanding me, but I believe that thr blaster shouldn't be killing infamtry as easily as it does, which involves decreasing rof for damage per round and reducing range in exchange for the railgun losing it's rapid fire. If that happens, things suddenly become balanced for rail to blaster tanks, besides shield to armor tank balance of course.
Let's look at the facts:
Railguns put out more damage than blasters quicker
Railguns have more range than blasters
Their accuracy is identical
The blaster's rof makes it better suited for anti infantry work
Blasters step on the roles of small weapons. ok if it's accuracy is so pinpoint when targeting infantry I want to watch you try and hit a moving infantry target now when targeting tanks it is pin point accuacy but aiming at a far off moving target you won't hit that target so easy if it is infantry or say a lav or dropship moving at high speeds but it's fine you guys can live in the delusion that it's so easy as you claim The redline railgunners prove the point of how easy it is, and it's easy to hit infantry unlesd you're close, which is why railguns have over 200m range.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1277
|
Posted - 2014.01.31 12:35:00 -
[75] - Quote
Tailss Prower wrote:Racro 01 Arifistan wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says
No, the rapid fire would ensure thst they stay op, that's whst needs to be removed.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Atiim
Living Like Larry Schwag
4259
|
Posted - 2014.01.31 13:06:00 -
[76] - Quote
Roger Cordill wrote:message from Godin: Go home, you're drunk Message To Godin: Go home, your banned.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Tailss Prower
501ST JFW StrikerZ Unit
164
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Posted - 2014.01.31 13:34:00 -
[77] - Quote
Vermaak Doe wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:Tailss Prower wrote:Racro 01 Arifistan wrote:wait? railguns? makeing kills? not in the redline.
i will belive this when i see it.
1. yes its difficult and rewarding to kill infantry with missiles and rapes anything that is not a sica or gunnlogi or uses sheilds for that fact).
2. railgun is the noob turret. being able to 2-3 shot any vehicle when blasters and missiles require almost thier entire clip/heat to kill target vehicles and railguns cna pump out 6 shots befor over heat and each shot does 1000+ damage.
3. blasters do need a reduction in thier effective range vs infantry. however. as it is a turret it does not abide by the inafntrys gun range laws. comeing from a vehicle stand point the blaster has the worst range of the turrets. blasters put out most of thier damage from 200m and below. the closer the target is the more damage is applied. since infantry lacks resistence to vehicle turrets. they take considerble damge but not the turrets full damage.
4. vehicle large turret ranges are as follows
THE ENTIRE FREAKIN MAP as far as the railgun i concerened roughly 500-400m for the missiles although they have that anoying dispersion beyond the 350m mark. blasters are 200 and below. 5. like infantry wepaons turrets get range increases as thier tier goes up. so if your being killed at roughly 200m by a blaster thank the ion cannon: murdering infantry since day of the enitrtey of dust 514 and my best friend.
5. chell got hurt badly by the blaster and procded tor age about it. must have been a cqc incident where the blaster murede his railgun in yoru face attempt.
the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says No, the rapid fire would ensure thst they stay op, that's whst needs to be removed. I hope they do it then so i can laugh when it destroys them |
sixteensixty4
CAUSE 4 C0NCERN
146
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Posted - 2014.01.31 14:04:00 -
[78] - Quote
oh look another self righteous dumb thread from odel
a blaster tank \ infantry slaying tank makes sense to have in skirmish, to hold objectives and push on red objectives, sure you can use rails and missiles for the same thing, but they are no where near as effective
without blaster tanks in skirmish the game turns into wot's with both sides tanks just hunting each other down without giving any fucks for the objectives, its like were playing our own mini game, tanks need more of a role and reason to ptfo as it is without making them any more redundent
and lol at making out that rails are some hard to use elite turret, im not even going to explain why they arnt, but any honest tanker knows there cheap and easy mode
/proto missile, and yes rails user
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Spectral Clone
Dust2Dust. Top Men.
1136
|
Posted - 2014.01.31 14:07:00 -
[79] - Quote
sixteensixty4 wrote: without blaster tanks in skirmish the game turns into wot's with both sides tanks just hunting each other down without giving any fucks for the objectives
This.
I mean, I have been tanking for a short time, and even a noob tanker like me can realize this. Why cant the true tankers understand this large scale perspective?
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Thumb Green
Titans of Phoenix Legacy Rising
712
|
Posted - 2014.01.31 14:51:00 -
[80] - Quote
Tailss Prower wrote:Racro 01 Arifistan wrote:Tailss Prower wrote: the only way you can 2-3 shot a tank with a rail gun would be if it had no hardners and you have a dmg mods otherwise it would take alot more without dmg mods a proto railgun would take 3-4 shots to kill a tank that doesn't have a hardner if it has a hardner and turned it on before taking any hits it would take around 6-8 shots to kill the tank if they had 2 hardners in the case of shield tankes it would take even mroe than 7 shots to kill now with dmg mods it lowers the shots needed but does weaken your own tank in the proccess
tank plus 2 rail damage mods and any railgun = death to target tnak in 2-3 shots. and this is why everyone is saying railguns are op when they ain't if CCP removed the railguns daamge mods it wouldn't be so OP as everyone says
But like you said earlier the only way a tank is getting popped in 2-3 shots is if it doesn't have hardeners running. That was the point of CCP setting up tanks how they are now. With hardeners on they're hard to destroy even with multiple AV (hell, I seen a gunlogi take on two rail sicas (at least one was a 2x damage mods, which was me, without taking any damage with it's shield hardeners on); but when the hardeners are down they are supposed to be easy to kill.
Support Orbital Spawns
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Kierkegaard Soren
Forsaken Immortals Top Men.
172
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Posted - 2014.01.31 15:01:00 -
[81] - Quote
Charlotte O'Dell wrote:There is literally no lower level of noobery.
You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point.
It takes no skill to chill there with an armor tank that has more ehp than a squad of AV can dish out in DPS in one second.
It takes no skill to use a weapon that slaughters infantry even at 100m, is perfectly accurate, and has the hit detection of 1.4 assault rifles.
If you KDR means that much to you, then you are playing the wrong game.
The real tankers brawl with railguns and missiles (hard mode). Every kill is earned. Every kill is done outside of the redline.
For those of you who are aspiring tankers, do not spec blasters- it is the fastest way to get yourself nerfed. This is obvious because Pyrex is running blasters- let's make a list of things he liked and things that got nerfed- same things in each category.
STOP BEING A PUBSTOMPING BLASTER TURRET TOTING NOOB...also don't redline railsnipe. That is just as bad.
EDIT: Also, don't jump out of your tank right before you die to preserve your KDR- another KDR ***** noob move. Real cavalrymen stay with their horses- There's a reason that the Old Breed called them White Stallions and Grey Mares.
Look, whilst I ABSOLUTELY AGREE with all of this in principle, Dust is not the game to call upon your fellow players to give up a play style/FOTM/easy mode in the name of "raising the standards". What we have with MLT tank spam is the result of two distinct and deliberate causes introduced by CCP: that every loss matters to you on personal and financial level, and that everything and everyone is therefore fair game. Blasters tanks work. Do they do so too well? **** yes, and don't I know it, thank you Duna. But I don't blame them. They're min/maxing there play style to win the meta game, and when you introduce Rpg elements to any competitive game that will always happen.
If this problem is going to be fixed we're going to have to do it through market forces, so to speak, and make MLT tanks a potentially poor return on your investment if you plan to just spam them ceaselessly.
Also buff swarms. For the love of Helm, BUFF SWARMS.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Takahiro Kashuken
Red Star. EoN.
2343
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Posted - 2014.01.31 15:14:00 -
[82] - Quote
If no tanks are on the field i run blaster
Sometimes il run missile/rail to get rid of tanks but if im already blaster il brawl
But your sounding like infantry telling me what i can and cant run and frankly at this point i dont give a ****
Intelligence is OP
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NAV HIV
The Generals General Tso's Alliance
1006
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Posted - 2014.01.31 15:19:00 -
[83] - Quote
Charlotte O'Dell wrote:There is literally no lower level of noobery.
You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point.
It takes no skill to chill there with an armor tank that has more ehp than a squad of AV can dish out in DPS in one second.
It takes no skill to use a weapon that slaughters infantry even at 100m, is perfectly accurate, and has the hit detection of 1.4 assault rifles.
If you KDR means that much to you, then you are playing the wrong game.
The real tankers brawl with railguns and missiles (hard mode). Every kill is earned. Every kill is done outside of the redline.
For those of you who are aspiring tankers, do not spec blasters- it is the fastest way to get yourself nerfed. This is obvious because Pyrex is running blasters- let's make a list of things he liked and things that got nerfed- same things in each category.
STOP BEING A PUBSTOMPING BLASTER TURRET TOTING NOOB...also don't redline railsnipe. That is just as bad.
EDIT: Also, don't jump out of your tank right before you die to preserve your KDR- another KDR ***** noob move. Real cavalrymen stay with their horses- There's a reason that the Old Breed called them White Stallions and Grey Mares.
So i'm a Madrugar Proto Blaster Turret user... Have always been that way...
So you are saying that, staying in the Middle of the Field, Fighting off whatever that's there (FG, JIHAD, lolAV) is an Easy Mode, iWin button Noob Button compared to Hiding on the Redline with Rails and Missiles with Damage mods ?! LOL
Did someone with a Maddy Blaster touched your Gunlogi in the wrong places ?! |
Obodiah Garro
Tech Guard RISE of LEGION
631
|
Posted - 2014.01.31 15:46:00 -
[84] - Quote
Meh am abusing blaster maddys up the ass atm, by that I mean am using them to troll the general player base in a futile effort to generate as much tears as possible so ccp fix the damn problem.
Guess what, its hard work but its freaking hilarious stuff. I think everybody should drive blaster maddys |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
631
|
Posted - 2014.01.31 16:27:00 -
[85] - Quote
well it looks like because of some of the changes that have been made in game. some top players no longer seem to be the all time top players now... stop bitching about it....
full proto gear user still basically remain on top over everything else. they r just dieing a little more now which i find to be a very good thing.
just grab one and try driving into a structure attempting to cover a blue hacking an objective or suppress an area to keep the enemy tea away from an objective. it gets pretty difficult. and it is a scary sight to see a few red dots get wise and all spawn in with some av fits then pummel the tank from all sides.
it has happened. its a rare but wonderful sight to see.. tanker would most likely crap his pants though. but be amazed.
murder taxis never really existed. just super tough logi lavs that would most often times run ppl over which were standing and playing in the middile of the road. |
Alpha 443-6732
338
|
Posted - 2014.01.31 16:53:00 -
[86] - Quote
Charlotte O'Dell wrote:There is literally no lower level of noobery.
You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point.
It takes no skill to chill there with an armor tank that has more ehp than a squad of AV can dish out in DPS in one second.
It takes no skill to use a weapon that slaughters infantry even at 100m, is perfectly accurate, and has the hit detection of 1.4 assault rifles.
If you KDR means that much to you, then you are playing the wrong game.
The real tankers brawl with railguns and missiles (hard mode). Every kill is earned. Every kill is done outside of the redline.
For those of you who are aspiring tankers, do not spec blasters- it is the fastest way to get yourself nerfed. This is obvious because Pyrex is running blasters- let's make a list of things he liked and things that got nerfed- same things in each category.
STOP BEING A PUBSTOMPING BLASTER TURRET TOTING NOOB...also don't redline railsnipe. That is just as bad.
EDIT: Also, don't jump out of your tank right before you die to preserve your KDR- another KDR ***** noob move. Real cavalrymen stay with their horses- There's a reason that the Old Breed called them White Stallions and Grey Mares.
This definitely applies to both railguns and blasters, which are ez mode in their respective roles. Stop pandering to the masses, please.
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
186
|
Posted - 2014.01.31 16:55:00 -
[87] - Quote
FYI: FA abuses jumping out of tanks more so than any other corp.
Also: They will overwatch your redzone and two shot anything you try to call in. This is on the same level as camping infantry with a maddy with a blaster.
Before making a post about tank etiquette, make sure your corp doesn't blatantly abuse them. |
Alpha 443-6732
338
|
Posted - 2014.01.31 16:57:00 -
[88] - Quote
Atiim wrote:Vulpes Dolosus wrote:<---- Missile Gunnlogi for hire.
Also, implying rails aren't more easy mode than blasters. I believe that Railgun Turrets are just like Rail Rifles. A long range automatic sniper rifle with spool up time, but can also be used as a Shotgun if needed.
This is true, anything less than a railgun in PC and you get steamrolled by railguns! |
Flix Keptick
Red Star. EoN.
3371
|
Posted - 2014.01.31 17:17:00 -
[89] - Quote
mollerz wrote:Last night I was in a match. It was a squad of four (us) vs 8. They had two tanks rolling around, and I sent them a msg asking them to put the tank away since it was 2-1 odds.
NOPE!
He was from outer.heaven too. I mean.. there is being a loser, and there is being a loser. Dude mailed me back saying he was pure tanker so sorry but that is it. What a pu s S Y.
Given I hang with Musturd from time to time, I thought O.H must be a cool corp. Oh well.
You are asking him to jump into full militia suit? That's cute.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3371
|
Posted - 2014.01.31 17:20:00 -
[90] - Quote
Operative 1171 Aajli wrote:No, no, no. I have a second tank character for blaster maddy. I created him back in may when I started the game to enjoy that mechanic. The correct thing should be to not just grab a maddy blaster fit as your default fit when you know that is such an FOTM. Rail is now also FOTM. EVen more so with the new mechanics. considering there is only 3 turrets I wouldn't call something a fotm just because more people use it.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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