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Reiki Jubo
Amarr Templars Amarr Empire
370
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Posted - 2014.02.09 11:07:00 -
[1] - Quote
its a staple in hardcore, tactical shooters, and when the battlefields get bigger we'll need it for snipers, to show bombers/fighters which targets to hit and grenades having to be equipped would lower spam.
let all mercs paint the enemy. why is this taking so long? |
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Spaceman-Rob
340
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Posted - 2014.02.09 11:09:00 -
[2] - Quote
+1 I would much prefer this than the use of scanners. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
348
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Posted - 2014.02.09 11:11:00 -
[3] - Quote
def want. how many points for calling out snipers? same as intel assist? |
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Prius Vecht
Red and Silver Hand Amarr Empire
306
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Posted - 2014.02.09 11:16:00 -
[4] - Quote
Spaceman-Rob wrote:+1 I would much prefer this than the use of scanners.
Hey don't hate on scanners! After they are fixed it'll be better, no more 360 bullcrap
But target painting is a solid feature that we need in Dust. Would grenades be with R1 then? |
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DustMercsBlog
Galactic News Network
123
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Posted - 2014.02.09 11:18:00 -
[5] - Quote
We suggested this some time ago.
@Prius Yes, you could use the wheel to quick-equip or two clicks of R2 would get you to grenades. |
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Spaceman-Rob
340
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Posted - 2014.02.09 11:19:00 -
[6] - Quote
Prius Vecht wrote:Spaceman-Rob wrote:+1 I would much prefer this than the use of scanners. Hey don't hate on scanners! After they are fixed it'll be better, no more 360 bullcrap But target painting is a solid feature that we need in Dust. Would grenades be with R1 then?
Didnt know they were getting fixed, would still like to see them removed from the game, was much better before their arrival. |
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Kushmir Nadian
Valor Coalition
398
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Posted - 2014.02.09 11:24:00 -
[7] - Quote
Spaceman-Rob wrote:Prius Vecht wrote:Spaceman-Rob wrote:+1 I would much prefer this than the use of scanners. Hey don't hate on scanners! After they are fixed it'll be better, no more 360 bullcrap But target painting is a solid feature that we need in Dust. Would grenades be with R1 then? Didnt know they were getting fixed, would still like to see them removed from the game, was much better before their arrival.
They fill a role but IMO you have to be super careful or what happened, HAPPENS (basically wall-hacks) as long as they have a fixed degree radius and long cool-down they'll be better.
Hopefully uplinks are next. They impact gameplay just as much if not more.
Replication Veteran. I support Tech De Ra for CPM.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
285
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Posted - 2014.02.09 11:29:00 -
[8] - Quote
This could be the nich the plasma canons need
Make it powerful as f**k, but make it a 2 crew gun to operate
One to paint the target and one to "pull the trigger"
Regards
War never changes
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Reiki Jubo
Amarr Templars Amarr Empire
372
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Posted - 2014.02.09 11:32:00 -
[9] - Quote
Piraten Hovnoret wrote:This could be the nich the plasma canons need
Make it powerful as f**k, but make it a 2 crew gun to operate
One to paint the target and one to "pull the trigger"
Regards
waitaminute..............u mean its dumbfire unless the target is painted and then it homes in? thats brilliant! make it so, CCP. |
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CrotchGrab 360
The Men In The Mirror
1415
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Posted - 2014.02.09 11:33:00 -
[10] - Quote
but then invincible, invisible, un-renderable scrubs hiding miles behind the redline sniping would be able to justify their existence!
DUST VIDEOS
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Tolen Rosas
Kang Lo Directorate Gallente Federation
348
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Posted - 2014.02.09 11:43:00 -
[11] - Quote
not really, if they r using teamwork i dont have any problem with them getting 15 pts |
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Prius Vecht
Red and Silver Hand Amarr Empire
307
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Posted - 2014.02.09 11:47:00 -
[12] - Quote
Reiki Jubo wrote:Piraten Hovnoret wrote:This could be the nich the plasma canons need
Make it powerful as f**k, but make it a 2 crew gun to operate
One to paint the target and one to "pull the trigger"
Regards waitaminute..............u mean its dumbfire unless the target is painted and then it homes in? thats brilliant! make it so, CCP.
That is really good. Requires teamwork to be used to max effectiveness. everyone profits...now we just need crippled vehicles, webifiers and WP for damaging vehicles. |
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Threvis Valan
0hh Really
12
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Posted - 2014.02.09 11:50:00 -
[13] - Quote
Prius Vecht wrote:Reiki Jubo wrote:Piraten Hovnoret wrote:This could be the nich the plasma canons need
Make it powerful as f**k, but make it a 2 crew gun to operate
One to paint the target and one to "pull the trigger"
Regards waitaminute..............u mean its dumbfire unless the target is painted and then it homes in? thats brilliant! make it so, CCP. That is really good. Requires teamwork to be used to max effectiveness. everyone profits...now we just need crippled vehicles, webifiers and WP for damaging vehicles.
this. |
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
285
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Posted - 2014.02.09 12:01:00 -
[14] - Quote
CrotchGrab 360 wrote:but then invincible, invisible, un-renderable scrubs hiding miles behind the redline sniping would be able to justify their existence!
My friend it's just a base suggestion. What range to operate and other game mechanics must be tested, however I c potential in somthing like this coming into the game not only the problems.
Best regards to you sir
War never changes
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Kushmir Nadian
Valor Coalition
398
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Posted - 2014.02.09 12:12:00 -
[15] - Quote
Like the OP said above, this is a tried/true mechanic that succeeds in FPS.
Games haven't failed because they added target painting. It's enhanced the experience if anything.
Replication Veteran. I support Tech De Ra for CPM.
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RuckingFetard
Better Hide R Die
725
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Posted - 2014.02.09 12:44:00 -
[16] - Quote
If it is anything like BF then **** no, not at all
Running pure shield tanked Caldari 'cuz me a hippy
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Cat Merc
Ahrendee Mercenaries EoN.
6293
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Posted - 2014.02.09 12:51:00 -
[17] - Quote
Oh god no.
After playing BF4 I kept tapping R2 in every game I played whenever I saw an enemy for about three days.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Rynoceros
Rise Of Old Dudes
2339
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Posted - 2014.02.09 13:19:00 -
[18] - Quote
Sounds great, now translate that to Mandarin and the guys that spent 18 months on dispersion and hit detection should have that out in a hurry.
Dust514 has a place in this world - buried next to 23,000 copies of E.T. in some remote desert location.
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Kierkegaard Soren
Forsaken Immortals Top Men.
212
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Posted - 2014.02.09 14:03:00 -
[19] - Quote
Would like to see it as a sidearm, tbh. Target painting is a thing in EvE, a type of aggressive EWAR, so equipping modules/equip,met or guns that can paint targets for dropships to zero down on etc would be pretty neat. not sure about it being an innate ability like in Battlefield, though. Would it tread on scanners toes?
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Prius Vecht
Red and Silver Hand Amarr Empire
307
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Posted - 2014.02.09 14:15:00 -
[20] - Quote
Scanners will be less dominant after 1.8 and soldiers need to be able to paint snipers and other guys outside their range to say "thats where the threat is."
I'm thinking for the future tho, when we need fighters/bombers to take out an MTAC, turret or rail tank sitting 100m from our position. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
348
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Posted - 2014.02.09 14:20:00 -
[21] - Quote
target painting huge in EVE. needs 2 be here |
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Cpl Foster USMC
Alpha Response Command
622
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Posted - 2014.02.09 14:23:00 -
[22] - Quote
oh my god please....yes...please....if not god, then for satan's sake....please......
I'm getting tired...
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Reiki Jubo
Amarr Templars Amarr Empire
376
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Posted - 2014.02.09 14:34:00 -
[23] - Quote
Cpl Foster USMC wrote:oh my god please....yes...please....if not god, then for satan's sake....please......
ROFL. its why I phrased it like that! seems so basic, why isnt it already in? 
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Cat Merc
Ahrendee Mercenaries EoN.
6312
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Posted - 2014.02.09 14:40:00 -
[24] - Quote
I don't think it should work like in Battlefield. Would make scanners rather pointless.
Instead you should be able to mark the ground or walls and say "Enemy in this area".
It won't leave a mark on the enemy itself like in BF.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Prius Vecht
Red and Silver Hand Amarr Empire
307
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Posted - 2014.02.09 16:14:00 -
[25] - Quote
Cat Merc wrote:I don't think it should work like in Battlefield. Would make scanners rather pointless.
Instead you should be able to mark the ground or walls and say "Enemy in this area".
It won't leave a mark on the enemy itself like in BF.
Make it so you can only paint one target and the scanner still reigns supreme. The mechanics dissimilar tho, one lets you scan through walls and highlight people over a certain scan profile and the other paints a target so your team can see them.
And it kind of defeats the purpose if you can't actually paint the target don't u think? |
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DustMercsBlog
Galactic News Network
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Posted - 2014.02.09 18:12:00 -
[26] - Quote
Prius Vecht wrote:Scanners will be less dominant after 1.8 and soldiers need to be able to paint snipers and other guys outside their range to say "thats where the threat is."
I'm thinking for the future tho, when we need fighters/bombers to take out an MTAC, turret or rail tank sitting 100m from our position.
Agree with your point, this function will have a role regardless of the scanner. |
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DJINN Jecture
BurgezzE.T.F General Tso's Alliance
111
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Posted - 2014.02.10 23:01:00 -
[27] - Quote
Good suggestion, but this is something that I think will need some work in terms of range and what exactly a TP will do in Dust. In Eve it increases the signature radius but here you are wanting to mark a target which a squad leader can already do with squad commands. The limited range on weapons should IMO be the range on any player painting a target but this means that the sniper will be the main man on the painter, this sets them apart as uniquely suited to the role and ultimately I believe it would give them a good purpose on the battle field.
Agent For Hire
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Monkey MAC
Rough Riders..
1915
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Posted - 2014.02.10 23:12:00 -
[28] - Quote
Eeh no, not quite as you desribed it thank you, I would prefer a specalised equipment. The module a "Support Designator" will be attached to your weapon either as over or under barrel attachmemt, it allows enemies to designated, strikes to be coordinated a so forth.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
259
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Posted - 2014.02.10 23:21:00 -
[29] - Quote
Reiki Jubo wrote:its a staple in hardcore, tactical shooters, and when the battlefields get bigger we'll need it for snipers, to show bombers/fighters which targets to hit and grenades having to be equipped would lower spam.
let all mercs paint the enemy. why is this taking so long?
With SELECT.
MAG [ + ] AIMBOT AceOfJokers666
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