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RuckingFetard
Better Hide R Die
706
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Posted - 2014.02.08 14:14:00 -
[31] - Quote
Lea Silencio wrote:[quote=RuckingFetard][quote=Lea Silencio] I don't agree with the second one. That would put it dangerously close to being on par with the sniper rifle as far as range goes.
I would prefer that all bonuses go the way of the Amarr assault and give bonuses to each racial weapon's weaknessess.
For example, Minmatar get a 5% increase to ammo capacity, since they run out the fastest. Caldari would get a 5% reduction to recoil. Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is.
Edit: The percentages I gave are disputable. I merely used it to make a point. Bonuses should cater to the weapon's weakness, thus giving you a reason to improve upon it. Ummm, the SR would benefit from the bonus too. If you mean the RR having comparable range to an unmodded SR, then again, adjustments to the weapon as required
Running pure shield tanked Caldari 'cuz me a hippy
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:16:00 -
[32] - Quote
Happy Jack SD wrote:Lea Silencio wrote:Galente would get either a 5% ROF bonus or 5% sharpshooter (distance) bonus. Amarr stays as is. Wat Did you just suggest the Gal AR get a 25% ROF increase?
It doesn't need a fire rate increase ... you just need to be able to use the gun at longer range firing .. that all you NEED .. if that still doesn't help you then ... (All you plasma enthusiasts) it's not the rifle that's the problem ...
Reloading, the silent killer.
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:18:00 -
[33] - Quote
Right now the RR works great. Why don't we just see how the nerf actually effects the weapon. Then we can get a fix for it? But then again .. the Amarrs didn't have to wait for their racial fix ... well then decide what you guys want now before we have to lobby for a fix!
Reloading, the silent killer.
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straya fox
Sad Panda Solutions
192
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Posted - 2014.02.08 14:20:00 -
[34] - Quote
Thanks for the discussion guys i gotta hit up Dust now, just wanted to bring this to light a bit. Our Amarrian brothers are good campaigners when it comes to getting the bonuses they want, mabe they could lend a hand to their Caldari allies about this issue.
Peace all. |
Neo Rinzler
Commando Perkone Caldari State
8
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Posted - 2014.02.08 14:21:00 -
[35] - Quote
Lea Silencio wrote:Neo Rinzler wrote:straya fox wrote:5% reload speed per lvl.
I know pretty lame right? Good enough for Caldari though. Supposedly reload speed improves DPS just as much as Heat Build up reduction lol So let's see how the Amarrians would prefer reload speed instead of Heat Build Up reduction xD Doesn't matter. It's not happening. Fail question. Ona side note, let's see the RR overheat. Right...it doesn't.
I don't think you understand sarcasm .. did you not notice the 'supposedly' or the 'lol' ?? |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
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Posted - 2014.02.08 14:21:00 -
[36] - Quote
How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m.
We want cake and tea.
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:29:00 -
[37] - Quote
Melchiah ARANeAE wrote:How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m.
I like where you're going with this. I however do not wan't this. Max ammo wouldn't be too bad. Honestly the only thing I wan't out of Rosie is damage. I think that the weapon works great and the two variants make it a good option between CQ and long range
Reloading, the silent killer.
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RuckingFetard
Better Hide R Die
706
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Posted - 2014.02.08 14:30:00 -
[38] - Quote
Melchiah ARANeAE wrote:How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m. The LR needs a better optimal, not more range
Running pure shield tanked Caldari 'cuz me a hippy
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Squagga
The State Protectorate
174
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Posted - 2014.02.08 14:30:00 -
[39] - Quote
straya fox wrote:Thanks for the discussion guys i gotta hit up Dust now, just wanted to bring this to light a bit. Our Amarrian brothers are good campaigners when it comes to getting the bonuses they want, mabe they could lend a hand to their Caldari allies about this issue.
Peace all.
They got what they wanted. Let's hope that they're interested helping us in our plight
Reloading, the silent killer.
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Ryder Azorria
Amarr Templars Amarr Empire
848
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Posted - 2014.02.08 14:49:00 -
[40] - Quote
straya fox wrote:Fizzer94 wrote:straya fox wrote:RuckingFetard wrote:straya fox wrote: 10% reduction to heat build-up per lvl.
I know pretty cool right? fixed. That's the point man, the bonus for Amarr makes sense, wtf do we need a reload bonus for on a long range weapon. What I'd the Rail Rifle nerf ends up being a magazine size nerf? You'd feel mighty foolish for complaining then wouldn't you? CCP logibro posted yesterday the nerf is a straight damage nerf. so yeah. CCP Logibro posted yesterday that one of many changes to the entire assault rifle family was a RR damage nerf - in no way shape or form does that suggest that a straight damage nerf is the only change the RR will see. So, yeah. |
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straya fox
Sad Panda Solutions
193
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Posted - 2014.02.08 15:34:00 -
[41] - Quote
CCP logibro posted yesterday the nerf is a straight damage nerf. so yeah.[/quote] CCP Logibro posted yesterday that one of many changes to the entire assault rifle family was a RR damage nerf - in no way shape or form does that suggest that a straight damage nerf is the only change the RR will see. So, yeah.[/quote]
Yet a straight damage nerf is all and exactly what he said. so, yeah. |
Squagga
The State Protectorate
178
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Posted - 2014.02.08 15:35:00 -
[42] - Quote
And nobody knows how much of a nerf that will be? Like at all?
Reloading, the silent killer.
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Kierkegaard Soren
Forsaken Immortals Top Men.
200
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Posted - 2014.02.08 16:01:00 -
[43] - Quote
Caldari assault suit bonus: 5% increase to hybrid rail optimal range and zoom range.
Come on CCP, is it that hard to do bonuses for the squids? Just go look at EvE. Easy win.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
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Posted - 2014.02.08 17:51:00 -
[44] - Quote
RuckingFetard wrote:Melchiah ARANeAE wrote:How would you like a 5% bonus to Rail weapon range? That'll change the range of the Kaalakiota Rail Rifle from 78m to 97.5m. That'll make the weapon really excel at what it's supposed to; attacking from long range.
Oh, and buff the range of the LR to make it not completely over-shadowed by this. I'd increase the range on the LR to about 160m. The LR needs a better optimal, not more range
By range, I mean optimal range. I think it should do 100% damage between 100m and 160m.
We want cake and tea.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2021
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Posted - 2014.02.08 17:56:00 -
[45] - Quote
straya fox wrote:
Yet a straight damage nerf is all and exactly what he said. so, yeah.
He specifically said that a damage reduction wasn't the only change. So, yeah.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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