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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.07 11:29:00 -
[31] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
anyway we can use the equipment wheel to manipulate the zoom? |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.07 11:53:00 -
[32] - Quote
Apocalyptic Destroyerr wrote:Increase Zoom across all snipers. Increase it a little more for the Officer Variants. Agreed. 15-20%?
Perhaps reduced kick or sway and/or an ever-so-slightly faster rate of fire as well? Not shooting for anything obscene. Just functional.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.07 11:57:00 -
[33] - Quote
The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though CQC?
Quick-scoping is so stupid. Please no.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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The KTM DuKe
0uter.Heaven
406
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Posted - 2015.07.07 12:19:00 -
[34] - Quote
Breakin Stuff wrote:The KTM DuKe wrote:CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. What about two sights? One for "CQC " sniping and one for long range, maybe snipers can start leave red line or have a role on the battlefield, dont know if this is possible though CQC? Quick-scoping is so stupid. Please no. It s not about quick scope, you can already do that also if the cool thing of it its 1 shot 1 kill while on dust is one reload one kill, now consider gta V sniper rifle and its progressive zoom, that thing is useful and probably would make red line sniping harder due to countersniping
The official commando points farmer of 0uter.Heaven . Dont mind me, i play solo but my squadmates carry me.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.07 12:25:00 -
[35] - Quote
saxonmish wrote:DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. wait wait wait i have a new video coming out which will make your argument obsolete.
Heavily cherrypicked 'data' is not data at all.
Snipers are largely ****ing useless, because they have a ton of hit detection issues against the constant wiggle wiggle, and they themselves must sit and be stationary.
If they could be fired while standing and moving, they'd probably be incredibly overpowered but at least they'd function.
Just hear me out on this - a 'tactical' sniper that has bolt pistol level damage, around a 150m range and it must spool down for .3 seconds between shots. It can be fired while moving and standing, but it isn't very accurate when not aimed down sights.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jack Boost
Zarena Family
896
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Posted - 2015.07.07 12:47:00 -
[36] - Quote
If you check statistic on field...
Half team use sniper rifle... yea... Strange why people use this bad and so 'broken' weapon. In most maps.. they even don't need leave red zone. Counter sniper at middle of field? Lol... you have 'deal' with reds snipers. I don't take you, you don't take me.. just shoot stiupidos running in the middle. And it is fine to use officer weapon you don't loos it.
Just yesterday got h.mail because I strugle in the middle of map running with forge and get field of view. But I still wonder why cus almost half red team got sniper rifles and taking 80% of clones with it.
GL
Not much time left...
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Magnus Belmont
Kameira Lodge Amarr Empire
124
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Posted - 2015.07.07 12:50:00 -
[37] - Quote
LMAO
okay dude, you just remind yourself that when I'm knocking your team down like flies with my fork <3
Also, if you have any sense about you, your running that sniper on a Cal commando so your secondary combats anyone starts getting closer then 100m
CCP does not care, for all future complaints, find the nearest brick wall and yell at it.
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Sned TheDead
Failures inc.
407
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Posted - 2015.07.07 13:04:00 -
[38] - Quote
There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete.
Cleaning up the mess everyone leaves behind :)
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YUUKI TERUMI
0uter.Heaven
41
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Posted - 2015.07.07 15:29:00 -
[39] - Quote
DeadlyAztec11 wrote:It's an extremely specialized weapon. This is because the Scrambler Rifle, Laser Rifle, Forge gun and even the Rail Rifle tend to displace it at most of its effective range. It is also very easy to die to either another Sniper Rifle or any of the weapons I mentioned because you have to be immobile to accurately fire the Sniper Rifle.
Now Sniper Rifles do a lot of damage when you get a head shot, but the problem is that most players fight in enclosed areas where it is difficult to Snipe because you either have to stay close the ground and get in range of everyone's weapons or get the highest point and make yourself a target that is easily spotted. In these areas, usually sockets, there is enough cover that most targets are usually seen for only a few seconds and even if they are shot they tend to have enough HP to run into safety.
Right now Sniping is obsolete.
I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching. About sniper rifle, we only need one word to describe it, useless. You snipe because you dont give a **** about winning and you just wanna kill people. Since sniper is useless and I see a lot of people sniping, we can say a lot of people didn't understand that the objective is winning the battle and not shooting from 27 light years from the obj/objs
Gallente logi, all assaults, Minja for life. Most of all, Mithril Forge hater.
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Badgerr Rager
Fatal Absolution
861
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Posted - 2015.07.07 15:50:00 -
[40] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Sniping currently is in a good area. Messing with increased zoom I think will give a bonus to the keyboard and mouse users.. To be useful now you can't just sit in the redline and should be kind of away from it.. If you add zoom it will encourage people to stay in the red line because of the extrazoom being able to see through the environment effects.. I rarely snipe but when I do I can easily get 5+ kills with next to no effort. Just positioning is all.. With passive scans and zoom scan it is really easy to see other snipers as they don't dampen as it is.. I believe sniping should be kept the same.. Anyone who wants it changed I don't think can hit a tank 100ft from them
One day, I would like to be good at this game
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Kierkegaard Soren
Eridani Light Horse Battalion
832
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Posted - 2015.07.07 16:02:00 -
[41] - Quote
I largely agree with OP's sentiment. When sniper rifles were last looked at, CCP wanted to create two very distinct types that each fulfilled a different role on the the battlefield; the classic high powered rifle that had a massive reach, serious stopping power but was cumbersome to use and useless at mid-range, and then the tactical version that was much more forgiving on the mobile soldier and designed to be taken into urban enviroments and still perform well.
The former exists in the game but is crippled by map design causing us all to fight in pretty tight spaces whilst being shielded by ample cover. The former never seemed to materialize at all. The TACs do exist in name, but in function they fail miserably. They just sway far too much unless you're perfectly still and constantly scoped, and in urban enviroments it's just a death sentance. Reduce sway at the cost of stopping power and we will be closer to a.solution.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.07 16:02:00 -
[42] - Quote
Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Kierkegaard Soren
Eridani Light Horse Battalion
832
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Posted - 2015.07.07 16:07:00 -
[43] - Quote
Ive seen exceptional snipers knock out dropship gunners on occassion ;)
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Baltazar Pontain
Blauhelme E.B.O.L.A.
181
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Posted - 2015.07.07 16:14:00 -
[44] - Quote
What do I expect from a sniper?
* Recon * Long range combat
At the moment the view distance is very limited and the zoom is to "plain" for my taste. And the recon abilities are not much considered.
Nice to have: * Zoom in/out with one stick (or other buttons; does not matter) * Better view distance while zoomed: ** Objects need to be drawn even if far away * Highlighting objects (clones, equip) while they are targeted and some secs after (like a small scanner). |
PROPHET HELLSCREAM
LUSITANOS WARRIORS
16
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Posted - 2015.07.07 16:21:00 -
[45] - Quote
Kierkegaard Soren wrote:Ive seen exceptional snipers knock out dropship gunners on occassion ;)
Whell... not exceptional and to do that you must say thx to the pilot!! And here you can include the drivers of those small light vehicles going on a straight line down the road... drivers or the gunner whatever goes easyer int the moment. About countersniping... the real problem arent`t the red snipers but the all the others running in the battlefield... Go Snipers!
Hobby: Headshot on cloaked units
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
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Posted - 2015.07.07 16:27:00 -
[46] - Quote
DeadlyAztec11 wrote: I think that one way to reduce the situational nature of the Sniper Rifle is to allow the scope to settle while standing up not just when crouching.
The same problem remains as long as sway exists and is as pronounced as it is now, you still have to be immobile and you still have to wait for it to settle to have any chance of hitting targets consistently (which is a joke even when you are immobile since the hit detection on the sniper rifle is horrible, even when immobile against an immobile target like another sniper you can line up a headshot, have the reticle going red, dot fully engulfed by the enemy suit's head, and shoot, and miss, and good luck on moving targets: made 3 shots against a moving min scout yesterday, all lit red, all on target, no hits, and on and on).
The close range performance issues of the sniper rifle are due to 1. targets will not stay in your LOS for very long so you cant hit them due to sway, 2. you have to sit still which is suicidal especially because most suits used for sniping will show up on scout passive scans, any suits that wouldnt show up will be very light on HP and are dependent on movement and evasion to stay alive (aka the things you cant do while trying to be effective with a sniper rifle).
The only way to fix this is to dramatically reduce or remove the sway so the sniper rifle can be used quickly to shoot & scoot so you arent so vulnerable. |
Vesta Opalus
Ostrakon Agency Gallente Federation
858
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Posted - 2015.07.07 16:35:00 -
[47] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback.
Variable zoom. However you can manage it. One of the main problems with sniping in this game is the one size fits all zoom, one size fits all sucks, because it doesnt work out in practice.
If you zoom in too much, then tac sniping at close range is horrible, since you cant move fast and your field of view is tiny. If the zoom is too far out, then long distance sniping suffers from lack of detail/precision.
I'd give up my grenade slot while sniping if it meant I could use that button to zoom in by increments and the normal ADS button to zoom out.
Another idea would be to implement a three position toggle with the current ADS button. Click once you get 2x zoom, twice 4x, third back to normal view, something like that.
Have I ever mentioned that console games cripple your interface options? Yeah... yeah I think I have. |
Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.07 16:35:00 -
[48] - Quote
I have had a few matches recently where a highly skilled Sniper with a Tactical Sniper Rifle has severely restricted my movements and even managed to kill me a few times. Considering I run Sentinel, if a Sniper is managing to tie me down, they must be having a substantial effect on the lighter suits.
A really good Sniper can still have a substantial effect on the match on several maps.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
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Posted - 2015.07.07 16:40:00 -
[49] - Quote
Jack Boost wrote:If you check statistic on field...
Half team use sniper rifle... yea... Strange why people use this bad and so 'broken' weapon. In most maps.. they even don't need leave red zone. Counter sniper at middle of field? Lol... you have 'deal' with reds snipers. I don't take you, you don't take me.. just shoot stiupidos running in the middle. And it is fine to use officer weapon you don't loos it.
Just yesterday got h.mail because I strugle in the middle of map running with forge and get field of view. But I still wonder why cus almost half red team got sniper rifles and taking 80% of clones with it.
GL
Half the team uses sniper rifles because alot of games turn into red lines where redline sniping is the only way to fight back without being murdered immediately.
The weapon is not very effective and literally any other weapon in the game will give you a better chance of actually affecting the battle in a positive way for your team. This holds true unless its a map where you can abuse a thales with line of sight onto an objective or something, which is highly situational. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.07 16:49:00 -
[50] - Quote
Opening up a thread on Sniper Rifle discussion is almost guaranteed to have every idiot who's never run sniper for any reason other than to redline snipe chiming in about how it isn't broken.
If you really want to make Sniper Rifles good, you first need to think-tank behind closed doors with people that have actually run Sniper Rifles for competitive, team-based goals and not just because it's harder to kill a redline sniper.
Otherwise you'll just get a bunch of really dumb posts like the ones that say "Sniper rifles aren't broken because of all the redline snipers" - which contribute absolutely nothing to the thread but rampant, misplaced sniper hate.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
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Posted - 2015.07.07 16:53:00 -
[51] - Quote
Fox Gaden wrote:I have had a few matches recently where a highly skilled Sniper with a Tactical Sniper Rifle has severely restricted my movements and even managed to kill me a few times. Considering I run Sentinel, if a Sniper is managing to tie me down, they must be having a substantial effect on the lighter suits.
A really good Sniper can still have a substantial effect on the match on several maps.
Meanwhile a really good slayer in a CQC suit will hunt you down and ravage your pooper regardless of where you run and hide or how you play. Unless you're sitting in the redline behind a wall, everyone knows what is scarier when choosing between some enemy sniper off in the distance or some guy in a min assault with kincats who will relentlessly chase you and wants you to die.
One of these you can avoid all game just by having some basic awareness of where he is, one of them you have to fight or he will kill you, not only that but after he kills you he will go hack the point you were defending to actually win the game. This isnt even going into how easy it would be just to pick up a sniper rifle and kill the sniper within half a minute since you know hes probably not going to move. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.07 16:57:00 -
[52] - Quote
DeadlyAztec11 wrote:KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion. If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI.
In this case, I'm doing a favor to the public. Some one else than me here is an expert on personal attacks.
KERO-TRADER is my official Eve character for Dust trading.
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Vesta Opalus
Ostrakon Agency Gallente Federation
858
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Posted - 2015.07.07 17:06:00 -
[53] - Quote
KEROSIINI-TERO wrote:DeadlyAztec11 wrote:KEROSIINI-TERO wrote:Aztec is only trolling here by making his typical over the board statements.
He is a person to be ignored. You should take your own advice if you are that interested in my opinion. If you are trying to attack my character don't complain to others talk to me about it, KEROSIINI. In this case, I'm doing a favor to the public. Some one else than me here is an expert on personal attacks.
Thanks, you've dumped on OP like a true internet citizen, now you can stop and go do something else while the adults talk about things. Nothing you've said is helping anyone anywhere. |
Generic Gristle
32
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Posted - 2015.07.07 17:21:00 -
[54] - Quote
snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
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Balamob
Amarr Templars Amarr Empire
65
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Posted - 2015.07.07 17:23:00 -
[55] - Quote
The Sniper should get the possibility to deal dmg to vehicles, the sniper arent just anti-personel these days i wonder why wouldnt they deal damage to vehicles. The use uranium bullets is intended to pass through lots of dense materials in order to deal with the target that is behind a structure but that would be OP on this game so dealing dmg to vehicles seems like a good option and make it more useful on open maps where tanks are the rulers..
Assault ak.0, Sentinel ak.0, Scout ak.0.
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Vesta Opalus
Ostrakon Agency Gallente Federation
860
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Posted - 2015.07.07 17:32:00 -
[56] - Quote
Generic Gristle wrote:snipers seem fine to me, a reasonable one will still go ~13-0 with little risk.
last thing we need is even more bad snipers, and buffing them to be ez mode will result in that
Buffing the sniper rifle to be usable in a cityscape or outside of the redline isnt going to buff the guys staying in the redline going 13-0 with little risk (little risk, I assume, since they arent in a team thats playing against me, since I regularly sodomize redline snipers whenever they make the mistake of plinking at me). |
abdullah muzaffar
Random Gunz Rise Of Legion.
634
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Posted - 2015.07.07 18:19:00 -
[57] - Quote
xavier zor II wrote:If i ever start sniping i use a mouse, it is so easy using KB/M. Nah I've tried both. KB/M can hittargets if pixels don't skip, HS on still targets quicker, while tracking enemies is a PITA. I use a controller, waaaay more chance of HS moving enemies. It just feels more stable and less jerky, even if I'm at 5%/35% zoom sens(really slow). And I never have to switch inputs to use my sidearm since I'm already using the ds3.
Personally, only weapons that are good with the mouse would be FG and MassDriver.
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Increased FOV, Zoom, equal(400/450m) range for all variants, entirely removing sway(makes countersniping A LOT easier, campers always have an advantage right now.) Changing the Symbs to 400 dmg, the Rodens to 400 with a clip of 2 would be awesome. I'd like adjustable zoom as much as anyone but I realized that coding would be difficult.
IJR took my soul. RIP 20/3/15 5:14
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IR Scifi
Ready to Play
181
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Posted - 2015.07.07 18:31:00 -
[58] - Quote
Wait, there isn't an adjustable zoom sniper rifle anymore? Been a LONG time since I sniped in anything but the starter suit but there used to be one that you could switch zoom (2, 4, and 8x) by clicking r3. Is that no longer a thing? |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
201
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Posted - 2015.07.07 19:07:00 -
[59] - Quote
DeadlyAztec11 wrote:Sned TheDead wrote:There is a very big difference between one who snipes, and a sniper.
I've met a few damn good snipers, and when a sniper is good enough to take a pilot out of a dropship, thats when you know you have found a good one.
not denying that it is highly specialized, but I will deny that it is obsolete. You can't snipe pilots out of Dropships. If you're going to exaggerate then at least keep your claims possible.
Actually, in old beta, like when the game required beta key's, I once dropped a pilot inside of his Dropship, headshotted him too, also I agree, the simple and easy answer though, is to remove the panels that protect home base and open field null cannon's, and make it so that both side's can get an angle and a shot on their intended target, though range need's to go back to 600 so that said sniper's can attack each other, and not just the objective.
For those of you who think sniping is E-Z mode, it's not... the moment you shoot a player, he get's butt hurt and start's coming after you like a yandere ex girlfriend.
Using Calmando is what scrub sniper's do as a tryhard fashion statement, if your smart, you'll damp your suit, which make's the Assault CK.0 FAR more useful, do be able to damp and use damage mod's to get close to the damage of a commando make's it far more better for sniping.
Fitting's aside, I can do average as a sniper but because of HTD missing the shot and giving me a false headshot %, and map design, I'm useless to the team.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Genral69 death
Random Gunz Rise Of Legion.
411
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Posted - 2015.07.07 19:35:00 -
[60] - Quote
CCP Rattati wrote:I have no objection to increasing Zoom. Give me feedback. Give us the option to zoom please
https://dust514.com/recruit/R6VwQe/
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