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Thread Statistics | Show CCP posts - 7 post(s) |
Genral69 death
Random Gunz Rise Of Legion.
421
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Posted - 2015.07.10 09:12:00 -
[91] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating
https://dust514.com/recruit/R6VwQe/
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hails8n
DEATH BY DESTRUCTION
330
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Posted - 2015.07.10 09:30:00 -
[92] - Quote
Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating I'm also not a fan of the rof mods or the slot switches. This update turned my suits on their heads enough already. All I need is a little cpu/pg on my commandos to use this extra mod slot.
Get some life in your hands.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 09:38:00 -
[93] - Quote
Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating 3 damage mods nets you 18.4% damage.
5 gets you 21%.
So you're gonna waste 2 slots for 3% DPS increase?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Incorruptibles
844
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Posted - 2015.07.10 10:07:00 -
[94] - Quote
Breakin Stuff wrote:Georgia Xavier wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high If so then I will fill all my slots with rof and dmg mods then go around with a Carthum..... And I will one shot you with an unmodded BB gun. If this is about those donuts from long time ago then I'm sorry! Stop hunting me!
CLICK ME!!
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.10 10:13:00 -
[95] - Quote
The replies about ROF mods were mostly "I don't like change"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.10 10:15:00 -
[96] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits".
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 10:23:00 -
[97] - Quote
hails8n wrote:Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating I'm also not a fan of the rof mods or the slot switches. This update turned my suits on their heads enough already. All I need is a little cpu/pg on my commandos to use this extra mod slot.
use specialist weapons from the LP store to free up fitting space |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 10:23:00 -
[98] - Quote
Bright Cloud wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits". This would be accurate.
Any time you suggest a buff to shields In ANY way people come out of the wings desperately trying to point out that it will make shields OP.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
730
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Posted - 2015.07.10 10:45:00 -
[99] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
This would be a fairly big nerf to the SCR and Calmando sniper, any reason for changing it this way and not the other way around?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.10 11:41:00 -
[100] - Quote
Rattati, my Plasma Cannon, why must you hurt it so?
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.10 12:14:00 -
[101] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Neither for or against this one just yet, but ...
1. Seems when a gaggle of HMGs are going off nearby, framerate is at increased odds of taking a hit. Especially when in extreme close quarters (i.e. under 10m). Do you think the engine can process/compute faster HMG (or CR) fire without impacting performance?
2. TTK at the shallow end of the HP Pool presently leaves little room for error. Are you concerned about the possibility of creating new viability issues for units operating in the 215-400HP range?
3. Would love to see more module diversity in play and better armor v shield interplay, but couldn't these goals also be accomplished more directly (and at lesser risk) by simply making plates less attractive?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
108
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Posted - 2015.07.10 12:25:00 -
[102] - Quote
Are weapon loadouts not possible? That's where damage and RoF mods should go.
hails8n wrote:Maybe there should be a new minmatar av weapon made, like a mass driver that shoots av nades. Right, then min/cal/gal all have their own light av weapons. Just trash the Breach mass driver and make room for the Av mass driver and possibly a flux MD. Just picture a min commando with 3 myofibs infiltrating a room shooting off flux rounds then switching over to a Freedom mass driver clearing crowds. The Minmatar AV weapon should be an RPG in the form of a Tactical Mass Driver. |
Bremen van Equis
Incorruptibles
556
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Posted - 2015.07.10 12:31:00 -
[103] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
Have almost 4mil unallocated SP squirreled away for things like thisGǪ
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
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Posted - 2015.07.10 12:38:00 -
[104] - Quote
Mordecai Snake wrote:Are weapon loadouts not possible? That's where damage and RoF mods should go.
In late 2012 there was a dev post saying 'A design is ready for weapon customisation and it will be deployed at a later date'.
While this has most probably been lost and was never actually coded, I considered it an idea with some excellent possibilities.
Again, while this is likely hopelessly optimistic at present there was talk then of having damage mods removed from suit fittings and being able to use mods to tune the damage/RoF of your weapon to your liking. For instance, tuning a breach rifle so that it has a higher RoF but lower damage per shot for a similar level of DPS.
I faintly recall a dev post about switching scopes, although I don't remember as much about that. It would be great if we could change scopes as we liked - putting a scope on in place of ironsights on the ARR if preferred, for example, or adjusting the amount of zoom as seen with the officer SCR's tweaked zoom.
I wonder if weapon skins would be possible under such a design - there are certainly different colourations and patterns existing for the same weapon. Similarly I wonder if the powercore design would work to reduce lag in the case of weapons as well if we had such a design.
It's probably unlikely though.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 12:45:00 -
[105] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Please imagine this scene... HMG sentinel with 2 damage mods in the highs and 2 RoF mods in the lows being repped by a proto Minmatar logi with a proto rep tool. If that doesn't dissuade you from this I'm not certain what will.
Bremen van Equis wrote:Have almost 4mil unallocated SP squirreled away for things like thisGǪ I'm saving up SP for a commando dropsuit. Can't decide which one I want though. Gallente is appealing. I feel like Amarr is damn decent with that extra slot.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Bremen van Equis
Incorruptibles
557
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Posted - 2015.07.10 12:56:00 -
[106] - Quote
Ripley Riley wrote:I'm saving up SP for a commando dropsuit. Can't decide which one I want though. Gallente is appealing. I feel like Amarr is damn decent with that extra slot.
Galmando with stacked dmg mods and a TacAR: Anti-scrambler spam. OhGǪthat PLC? That's for scouts that sneak up behind you and ALL THE TANKS.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 13:04:00 -
[107] - Quote
Bremen van Equis wrote:Galmando with stacked dmg mods and a TacAR: Anti-scrambler spam. OhGǪthat PLC? That's for scouts that sneak up behind you and ALL THE TANKS. I can get behind the idea of having anti-infantry and AV capabilities. That, and the increased mobility is why I am leaning Gallente. I somehow ended up with 3 Gallente heavy SKINs and only 1 Amarr heavy SKIN so... that is a factor.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.10 13:25:00 -
[108] - Quote
Ratatti you should put the rate of fire module into lowslots. That way armor tankers keep their damage mods and shields have something "shiny and new" for them to put into their lowslots.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.10 13:29:00 -
[109] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Will ROF mods effect rep tools and nano hives?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.10 13:39:00 -
[110] - Quote
Meee One wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Will ROF mods effect rep tools and nano hives? Erm what does equipment has to do with that? Stop it with nonsensical arguments, ROF mods affect guns and not any equipment.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Mikel Arias
Challengers 506
136
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Posted - 2015.07.10 13:47:00 -
[111] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
No!!!!!! Please dont!!!!! What about this ROF mods going in the lows? Or even other modules going here? Like magazine extensions or anything else? Please dont take my damage mods away!!!! |
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.10 13:47:00 -
[112] - Quote
Cat Merc wrote:Rattati, my Plasma Cannon, why must you hurt it so? you mean your armor while dmg moding PLC?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.10 13:48:00 -
[113] - Quote
Bright Cloud wrote:Meee One wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Will ROF mods effect rep tools and nano hives? Erm what does equipment has to do with that? Stop it with nonsensical arguments, ROF mods affect guns and not any equipment. <_<
ROF increase would make tools rep faster and hives refill faster.
That's why i was asking.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 13:49:00 -
[114] - Quote
Meee One wrote:<_< ROF increase would make tools rep faster and hives refill faster. No... no it would not. Where do you see a RoF attribute on the repair tool and nanohives?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.10 13:54:00 -
[115] - Quote
Ripley Riley wrote:Meee One wrote:<_< ROF increase would make tools rep faster and hives refill faster. No... no it would not. Where do you see a RoF attribute on the repair tool and nanohives? Hp/s
It would naturally increase it's repair amount by having it 'shoot' nanites out faster.
For example:1 nanite repairs 50 hp. -Rof increase by 100% 2 nanites repair 100 hp.
It wouldn't increase nanites produced just the rate of which they are applied.
And for hives it would make them pulse faster.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Kierkegaard Soren
Eridani Light Horse Battalion
834
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Posted - 2015.07.10 14:07:00 -
[116] - Quote
RoF mods are long overdue, along with heat sinks and stability enhancers perhaps? Regardless, so long as RoF increase kick they'll be balanced. Probably.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 14:28:00 -
[117] - Quote
RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
68
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Posted - 2015.07.10 15:51:00 -
[118] - Quote
And I'm just sitting here with two damage mods a shield rrecharger X2 complex reactive and proto rr and swarms like what are you talking about? Calmando has always been the best mando though. Starting to think these ppl saying they have max skills actually don't. Get those optimizations ppl. Amarr command is a little harder to fit, but big fit it out well enough, over 20 reps a second two dmg mods and scr and lr. Glad to bear they're getting a buff to fit it better though. |
Jakkal Shoobah
Eternal Beings
151
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Posted - 2015.07.10 16:46:00 -
[119] - Quote
Why can't damage mods and this possible Rof mod be universal ? Is it possible to make a module fit on the highs and lows ? I would actually run 1 of each module on whatever slot depending on my suit.
I just want my quafe AR to fire faster than a kalantes. I know that assault rails would be uh. Uh. Oh no I'm going to stop imagining.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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Bremen van Equis
Incorruptibles
559
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Posted - 2015.07.10 17:30:00 -
[120] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Armor tanking and damage mods are the only counter to scramblers (which usually are brandished by armor tanked, dmg modded....OH I GET IT!!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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