Pages: 1 2 3 4 5 6 7 8 9 10 20 |
221. What have you done with your SP? - in General Discussions [original thread]
I've wasted(?) my 13.5 Mil on Proto Heavy Frames, Complex Armor Modules, Max Shield/Armor/Fitting skills, Forge Guns(w/ Level 4 Proficiency), HMGs(w/ Level 4 Proficiency), Swarm Launchers(w/ Level 4 Proficiency), Prototype AV Grenades, and ADV Ama...
- by Kekklian Noobatronic - at 2013.07.29 13:44:00
|
222. NERF NOW! - in General Discussions [original thread]
bear90211 wrote: forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dose...
- by Kekklian Noobatronic - at 2013.07.29 13:37:00
|
223. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
I (in a Heavy, 1133 HP) went toe to toe wit a Medium Amarr Assault (ADV Version). He had a GEK, I had a MLR-A Burst HMG(Level 4 Proficency, 1 Complex Damage mod). We both stood still firing at each other from 15 meters. I put 2 bursts in him(~3....
- by Kekklian Noobatronic - at 2013.07.29 10:12:00
|
224. SP Capped - What Do You Usually Do? - in General Discussions [original thread]
As I tell my Wife.. "The sooner I cap out my SP, the more time I can spend with you."
- by Kekklian Noobatronic - at 2013.07.29 10:00:00
|
225. Reduce the iskunkone assault forge gun dmg - in General Discussions [original thread]
negative49er wrote: Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun I use the Breach Forge Gun.. TBH, I don't use any other variant nowadays. Once you Breach, the enemy wil...
- by Kekklian Noobatronic - at 2013.07.29 09:39:00
|
226. Aur Gear and being falsly advertized ,... - in General Discussions [original thread]
True Adamance wrote: Wow you sir are the epitomy of ..... well whatever is running the game..... I have no sympathy for you. Couldn't have said it better myself.
- by Kekklian Noobatronic - at 2013.07.29 09:35:00
|
227. If you didn't spam so many tanks... - in General Discussions [original thread]
MR TANKIE wrote: all the damn time you wouldn't have so many infantry hating vehicles, and then speccing into proto AV. You wonder why you can get an easy 20+ kills in ambush with your blaster, then you get mad and complain that you got killed,...
- by Kekklian Noobatronic - at 2013.07.28 19:46:00
|
228. A request for those little AV guys - in General Discussions [original thread]
Sgt Buttscratch wrote: I know you have your proto awesomeness, and you want to be the tank destroying barbarian/scrub that you are but, If you see two tanks fighting, a good close fight, could you just let em finish? It's annoying to realise m...
- by Kekklian Noobatronic - at 2013.07.28 18:00:00
|
229. Why do you lonewolf?? - in General Discussions [original thread]
I'm a huge introvert and don't like people. I enjoy my Corp and my Corp mates, but have anxiety issues about joining squads and time commitments. Furthermore, I don't like meeting new people, so going out and getting random pubs does not work for ...
- by Kekklian Noobatronic - at 2013.07.28 15:59:00
|
230. Cast514 Episode 11 - "The British are coming!" - in General Discussions [original thread]
Nova Knife wrote: Musta Tornius wrote: Actually the turn speed restriction that heavy suits suffer from in cqc is being dealt with by removing it all together. Should be interesting to see the turn rates with kbm after this. Not to mention ...
- by Kekklian Noobatronic - at 2013.07.28 15:54:00
|
231. Something I just realized about forge damage numbers. - in General Discussions [original thread]
Damage on the Assault variant has always been higher. For the trade off of being unable to store a charge, it's rewarded with a small bump in damage.
- by Kekklian Noobatronic - at 2013.07.28 09:58:00
|
232. My tank is having trouble holding it own - in General Discussions [original thread]
*sigh* Time to smack down another noob tanker. Look pal, I see you're Unholy Legion of Darkstar. They got some really great tankers in there. I imagine you saw them and looked up and said "Thats so cool, I want to do that!". So you spent a few mi...
- by Kekklian Noobatronic - at 2013.07.28 09:53:00
|
233. Despite forum Tankers 'leaving'... - in General Discussions [original thread]
DeadlyAztec11 wrote: I have noticed relative increase in the amount of HAV's on the battle field. Despite there claims that there departure would leave a void, on which the game would collapse itself. The prediction could not have been more fal...
- by Kekklian Noobatronic - at 2013.07.28 09:39:00
|
234. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Spirit Charm wrote: Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy ...
- by Kekklian Noobatronic - at 2013.07.28 09:33:00
|
235. [Feedback] Thank you for removing free LAVs.... - in Feedback/Requests [original thread]
...Now everyone and their grandmother hovers around mine like vultures trying to steal them! If I don't get to my LAV right away after the RDV drops it, it's stolen. If I do get to it first, I've got a bunch of vultures who hop in and refuse to l...
- by Kekklian Noobatronic - at 2013.07.27 10:27:00
|
236. Remote explosives - in Feedback/Requests [original thread]
Skipper Jones wrote: captainIreland wrote: Why can't I hack the frequency and take control of them the would be nice The same reason you can't hack Nanohives and Uplinks. For now. They've already announced intentions for players to be ...
- by Kekklian Noobatronic - at 2013.07.27 09:55:00
|
237. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: Rotation speed modifiers on dropsuits GÇô we are currently testing the removal of rotation speed modifiers on the dropsuits. This means all suits will be able to aim at the same speed. This really only has significant im...
- by Kekklian Noobatronic - at 2013.07.26 14:42:00
|
238. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Cat Merc wrote: Explosives are TOO effective on a heavy. Spam makes it worse. Either make it one grenade per soldier and no nanohive reffils, or give them resistance to explosives. I still think that it's weird. Light suits have small capaci...
- by Kekklian Noobatronic - at 2013.07.25 22:19:00
|
239. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Zyrus Amalomyn wrote: Let the controller users cripple themselves if they really want to be that lazy and not get a cheap combo deal. I have a home theatre setup, with the ps3 on the receiver. My wife users it alot as well, so I can't just ...
- by Kekklian Noobatronic - at 2013.07.25 19:38:00
|
240. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
When you say mouse turn speed cap was removed completely, do you mean that now mouse users have a raw input in terms of turn speed? I.e. Someone with a mouse can whip around at ultra high speeds of they have very high dpi and max sensitivity set o...
- by Kekklian Noobatronic - at 2013.07.25 19:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |