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Gogo O'Dell
Psygod9 RISE of LEGION
61
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Posted - 2013.07.24 22:28:00 -
[121] - Quote
TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game!
Haha no we don't. We want prototype vehicles that can tank damage properly. |
Killar-12
Intrepidus XI EoN.
319
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Posted - 2013.07.24 22:31:00 -
[122] - Quote
Tankers and Heavies Quit fighting the Medium suit users are the one who are screwing both of you wake up and smell the roses. |
Gogo O'Dell
Psygod9 RISE of LEGION
61
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Posted - 2013.07.24 22:31:00 -
[123] - Quote
The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU.
Yup. The forge gun is the only av that takes any skill to use. When I get led by a forge, I'm OK with that BC they were a good gunner. Swarms and nades on the other hand are fire and forget. The require no skill and any at scrub can get the proto in less than a month. You should be complaining about swarms that can make 180-¦ turns and navigate corners, if anything. Leave forge guns alone BC its all heavies have left. |
Killar-12
Intrepidus XI EoN.
319
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Posted - 2013.07.24 22:33:00 -
[124] - Quote
Make swarms show up on a vehicle user's mini-map and the vehicle mini-map should be increased |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
1
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Posted - 2013.07.25 02:33:00 -
[125] - Quote
Lawl now the forge gun? Before long people are going to say the medic needle is op because it brings back people from the dead It's people like you who are messing up the game by crying about anything that takes you out of your comfort zone. you keep crying saying nerf this nerf that and than the real work like a new game mode or new assets to the game are being neglated by the heavy nerf hammmer. |
The Attorney General
ZionTCD
570
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Posted - 2013.07.25 03:22:00 -
[126] - Quote
Rogatien Merc wrote:
Just 3 Lai Dais against a Madrugar that's lost its shields is enough to destroy the tank. Just 3 stupid grenades.
The dude with 3x Lai Dais also gimped himself due to fitting requirements and lack of AP 'nades against other infantry who can now slay him with abandon. He's also gotta get within blaster range of you... 'thrown over wall' issue comes with the issue that he cannot aim very effectively when he throws and any movement by you away from the killzone will nullify his grenade. Tanks are faster than any infantry. Kind of for a reason.
If you want to wade into the fray at point blank range alone and unsupported and try to farm kills while standing still, well, you get what you pay for.[/quote]
LOL at the idea that a guy with a primary weapon and a sidearm has suddenly become useless at anti-infantry work just because he is packing an AV grenade.
Not that I actually have that much of a problem with proto AV grenades, but damn, don't try and act like not having a locus grenade is instant death for a foot soldier. |
TERMINALANCE
Zumari Force Projection Caldari State
193
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Posted - 2013.07.25 09:34:00 -
[127] - Quote
Gogo O'Dell wrote:TERMINALANCE wrote:If you guys want the direct damage of a breach forge gun, you should have the 6 second charge and the inability to move while charging. I can almost guarantee none of the people complaining would use it on there tank. They just want buffs with out paying the price. Dont forget tanks are immune to sniper fire, can be recalled without a supply depot are immune to infantry small arms, can move really fast around the battlefield and are able to run people over, act as a spawn point either with a CRU or by carrying that **** on the suit inside and just hoping out for a second, are self repping at a huge rate, can provide cover for infantry, act as a bunker for almost dead troops, have a head shot spot that is on the very rear of the tank, can survive OB's. and a tank does have more DPS then a forge gun if they man the 2 small turrets inside!! and have UNLIMITED AMMO!
Also DPS on a tank STACKS FOR ALL mercs INSIDE! so any skill damage you have on the 3 people inside a tank will stack!
When your tank is not immune to 99% of the weapons in the game come complain to me about the 1% that can ******* kill you.
Do tanks need changes? YES
IS the forge gun the problem? no!
Tanks and lavs should give far more ISK per kill and should cost less.
The forge gun is not the issue!
they just want to be immune to 100% of the weapons in game! Haha no we don't. We want prototype vehicles that can tank damage properly.
You can tank damage why should you tank AV? that does not make sense!
You cant tank 99% of the weapons in the game!
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BAMM HAVOC
Carbon 7 CRONOS.
24
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Posted - 2013.07.25 10:40:00 -
[128] - Quote
Gogo O'Dell wrote:The Attorney General wrote:bear90211 wrote:wow, 3 pages worth of replies, and half of them are probably from forge gunners themselfs or people that didnt read what i said, lol Scrub tankers like you give the rest of us a bad name. I enjoy fighting forge gunners, they are my hard counter. They can destroy me almost as quickly as i can destroy them. much more eenjoyable experience than jumping swarmers, or the ever popular 3 guys in an LAV with AV nades. Clearly you are a bad tanker because all of your complaints are invalid. I hate to say it, but HTFU. Yup. The forge gun is the only av that takes any skill to use. When I get led by a forge, I'm OK with that BC they were a good gunner. Swarms and nades on the other hand are fire and forget. The require no skill and any at scrub can get the proto in less than a month. You should be complaining about swarms that can make 180-¦ turns and navigate corners, if anything. Leave forge guns alone BC its all heavies have left.
my thoughts on the nerf hammer.....
Instead of dealing a killer death blow to everything folks have a problem with, why not tweak it so its not the quick and easy answer to a good KD, instead change it slightly to make it competitive and some what skill based. |
Chibi Andy
Forsaken Immortals Top Men.
387
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Posted - 2013.07.25 11:15:00 -
[129] - Quote
i propose CCP nerfs the tanks ammo and falloff dmg.
and while we're at it, make it so that the rail gun tanks ALSO has to stand still to charge the railgun. much like the breach FG variation.
coz we all know those HAV with railguns love to snipe from a distance. make them also have a big ass ball of lightning so we can see them as well. its only fair to the FG if they decide to add in the ball of lightning effect.
lol OP wrote that the the breach FG needs 6 seconds, B-I-T-C-H please you know how long 6 seconds is to a heavy? and remember with a breach FG we can't move we literally stand still just in order to shoot your crappy ass tank. |
SGT Merch
the Tickle Monsters
0
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Posted - 2013.07.29 12:18:00 -
[130] - Quote
Those forge guns need to be nerfed not just to tanks but to infantry as well |
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Witness The End
Edimmu Warfighters Gallente Federation
18
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Posted - 2013.07.29 13:22:00 -
[131] - Quote
Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank. |
Chibi Andy
Forsaken Immortals Top Men.
402
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Posted - 2013.07.29 13:28:00 -
[132] - Quote
Witness The End wrote:Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank.
lol i'll get all our heavies together and all carry a FG and when we see the OP we will destroy his tank |
Anarchide
Greedy Bastards
337
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Posted - 2013.07.29 13:30:00 -
[133] - Quote
Please Nerf all the good players. They're always killing me and that's unfair! |
The Attorney General
ZionTCD
614
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Posted - 2013.07.29 13:35:00 -
[134] - Quote
Chibi Andy wrote:Witness The End wrote:Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank. lol i'll get all our heavies together and all carry a FG and when we see the OP we will destroy his tank
Based on the way he complains, you can probably pop him with packed AV grenades just as easily. You will just have to take a LAV into the redline to do it. |
Kekklian Noobatronic
Goonfeet Top Men.
243
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Posted - 2013.07.29 13:37:00 -
[135] - Quote
bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage.
You're either a bad troll or a complete idiot.
How does a 6 second charge not matter? How does the 10k+ EHP of a tank not make a difference? How does the tank's infinite ammo not make a difference? Why is it a problem that a Breach(It's wrykomi btw) forge gun has to take well over 20 seconds to kill a tank? Why is it the Breach Forge Gunner(or any FGers) problem/fault that the tank did not react?
Tanks are meant to die. Forge guns - expecially the Breach - are meant to facilitate that.
HTFU, get over it, move on. |
Roofer Madness
unkn0wn killers League of Infamy
99
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Posted - 2013.07.29 13:41:00 -
[136] - Quote
Supernus Gigas wrote:bear90211 wrote:
im talking about to tanks, it lights up almost the entire forge gun recticle and it dose an almost insta kill on basics, but the infantry use... any forge gun can insta kill any infantry, so try not to change the subject of matter.
I'm sorry, but I really don't see any problem with a prototype AV weapon doing a considerable amount of damage to a basic level vehicle.
This right here is the problem. Not the forge gun. Come on CCP. I want my proto-dropship!!!!! |
Pje251296
KILL ORDERS
98
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Posted - 2013.07.29 13:43:00 -
[137] - Quote
OP is obviously QQing because he keeps getting killed in his tank and wants to make his tank invincible. |
The Attorney General
ZionTCD
616
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Posted - 2013.07.29 13:47:00 -
[138] - Quote
Pje251296 wrote:OP is obviously QQing because he keeps getting killed in his tank and wants to make his tank invincible.
I don't agree with this, I think he is QQ'ing because the forge can pop his crap fit tank in the redline, whereas swarms have more flight time so he can hide better.
So because the FG ruins his scrub play, it is obviously OP. |
Lorhak Gannarsein
DUST University Ivy League
82
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Posted - 2013.07.29 13:55:00 -
[139] - Quote
I've never seen this posted on the forums; maybe it's common knowledge. But you can actually jump while charging a breach forge :p
You look like a spaz, but hey. Movement = win! |
Kekklian Noobatronic
Goonfeet Top Men.
244
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Posted - 2013.07.29 13:57:00 -
[140] - Quote
Lorhak Gannarsein wrote:I've never seen this posted on the forums; maybe it's common knowledge. But you can actually jump while charging a breach forge :p
You look like a spaz, but hey. Movement = win!
Yea.. It's good for minimal realignment of your position, but damn is it inaccurate! Not to mention the gun wobble.. I find it's much better to just bite the bullet and eat another charge timer once you've relocated to a better location. Jumping around in a heavy with a FG sorta advertises your intentions, and we make for big targets.. Lol. |
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Our Deepest Regret
Algintal Core Gallente Federation
9
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Posted - 2013.07.29 14:23:00 -
[141] - Quote
Forge guns make it interesting when I'm tanking. The only thing I find blatantly unfair about them is that they don't give away the shooter's position. I've turned the tables on a few swarm spammers, but never once have I been able to do the same to a forge sniper. |
Chibi Andy
Forsaken Immortals Top Men.
402
|
Posted - 2013.07.29 14:33:00 -
[142] - Quote
The Attorney General wrote:Chibi Andy wrote:Witness The End wrote:Damn. Gonna have to get out my militia forge gun if i ever see the OP because i'd wager he sends some pretty epic hatemail when you blow up his tank. lol i'll get all our heavies together and all carry a FG and when we see the OP we will destroy his tank Based on the way he complains, you can probably pop him with packed AV grenades just as easily. You will just have to take a LAV into the redline to do it.
or we just kamikaze the LAVs into his tank, it would still **** him off |
Shadow Archeus
OSG Planetary Operations Covert Intervention
107
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Posted - 2013.07.29 14:36:00 -
[143] - Quote
Forge guns are fine......y is it folks I've never seen on the forums or from corps with no kind of reputation complain about the stuff that isn't broken.....go back to cod if u don't like it......a forge has no zoom 4 rounds before a lengthy reload has a hefty charge time and has to be lugged around the field by the slowest thing in the game.......not to mention I have limited ammo......a forge should ohk infantry and should do the amount of damage it does to tanks its called risk vs reward u effing tool......stop wanting your tank to be indestructible and stop thinking ars are the only weapons that should get kills...... |
DildoMcnutz
the Tickle Monsters
158
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Posted - 2013.07.29 14:36:00 -
[144] - Quote
Bear90211 and Sgt Merch, don't you be touching my beautiful Forge Gun or i will have to kill you This has been a friendly announcement from your fellow corp mate.
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DildoMcnutz
the Tickle Monsters
158
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Posted - 2013.07.29 14:39:00 -
[145] - Quote
Shadow Archeus wrote:y is it folks I've never seen on the forums or from corps with no kind of reputation complain about the stuff that isn't broken
Because being in a corp with a reputation is a requirement to post? I think you put extra ****** in your orange juice this morning. oh and by the way, who the hell are you? |
Beld Errmon
D3M3NT3D M1NDZ
757
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Posted - 2013.07.29 15:07:00 -
[146] - Quote
The problem isn't the forge gun, its that your a tickle monster, the most shitastic scrubs on the oceanic servers known for running up to 4 tanks at once and still losing to a single tanker, the fact that one forge gunner can get your panties in a twist just proves my point. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
9
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Posted - 2013.07.29 15:31:00 -
[147] - Quote
GIZMO2606 wrote:bear90211 wrote:forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dosent matter, an entire ishukone breach clip into any tank destroys it, even if it has 10K sheild or armor, pelase make forge guns half damage, and make railguns have a bigger splash radius and or more damage. Can't tell if your srs.... Here is the break down on my Forge damage. Also I didn't do the rounding so yeah. Kaalakiota Forge Gun Base Damage: 1,584.0 Forge Gun Proficiency Lv. 5: 15% Damage buff 1,584.0+15% = 1,821.6 With 2 Complex Damage Mods: 19.56% 2,177.90496 With Forge Gun Operation at Lv. 5 the charge time is 2,625 That is 10.5 second to fire all shots that will do ether 7,286.4 without damage mods or 8711.61984 with 2 of them Ishukone Assault Forge Gun Base Damage: 1,663.2 Forge Gun Proficiency Lv. 5: 15% Damage Buff 1,663.2+15% = 1912.68 If you add in 2 Heavy Complex Damage Mods: 2,286.8 With Forge Gun Operation at Lv. 5 the charge time is 1.875 That is 7.5 seconds to charge and fire all 4 shots. A total of 7,650.72 without damage mods and 9,147.2 with 2 damage mods. Wiyrkomi Breach Forge Gun: 2,772.0+15% = 3,187.8 3,187.8+19.56% = 3,811.33368 Charge time is 6.0 so... 6.0-15%=5.1 4.5*4 = 18 seconds 3,187.8*4 = 12,751.2 3,811.33368*4 = 15,245.3347 I'm not adding in all the officer forge gun info but as you can see the breach forge is the only one that can break 3k damage but at the cost of a lot of time, you're a sitting duck while charging it for the 4.5 seconds and on top of that if you miss that is another 4.5 seconds.
Thank you for putting those calculations. I was gonna do that myself. Most people don't realize that yes, a Wyirkomi can do that much damage, but how many forgers has anyone seen run them? There's a reason they don't. Just as I don't. It's strictly a tank killer and that's it. You're a fricken sitting duck for 5.1 seconds waiting for that sweet shot. If you're using the breach for infantry support you'll be useless cause you'll never get a chance to fire it.
And that splash damage. Does everyone who complains forgets that we have only 4 shots per clip? It takes an average of 2 shots to kill with an Ishukone. That means 2 kills and reload. Unless you're a scout. That's an average of 8 kills per your entire ammo count of 16 before you have to go find ammo to reload. Unless you've always got someone providing nanohives, you've got to go scrounging for ammo or find the nearest supply depot. |
CuuCH Crusher
Commando Perkone Caldari State
171
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Posted - 2013.07.29 16:27:00 -
[148] - Quote
Our Deepest Regret wrote:Forge guns make it interesting when I'm tanking. The only thing I find blatantly unfair about them is that they don't give away the shooter's position. I've turned the tables on a few swarm spammers, but never once have I been able to do the same to a forge sniper.
Forge guns used to glow when we charged them. I don't know why CCP changed them. I rather liked my forge flash light. I would stand behind friendly snipers and give away their position. |
Scheneighnay McBob
Bojo's School of the Trades
2508
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Posted - 2013.07.29 16:28:00 -
[149] - Quote
Proto forge: 3000 damage before having to recharge Proto rail: 9600 before having to recharge
Plus the forge is much slower. I personally think there needs to be more turret variants; for example, a rail that charges slowly like a forge gun. |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
9
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Posted - 2013.07.29 16:32:00 -
[150] - Quote
CuuCH Crusher wrote:Our Deepest Regret wrote:Forge guns make it interesting when I'm tanking. The only thing I find blatantly unfair about them is that they don't give away the shooter's position. I've turned the tables on a few swarm spammers, but never once have I been able to do the same to a forge sniper. Forge guns used to glow when we charged them. I don't know why CCP changed them. I rather liked my forge flash light. I would stand behind friendly snipers and give away their position.
Lol. That's actually funny. I personally didn't like them mainly because when you tried to charge the shot while aiming in a dark area, you literally could not see the target because that bright flashlight obscured your view. It was problematic. And now with these darker maps, it would've been worse. |
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