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Andris Kronis
DUST University Ivy League
7
|
Posted - 2013.07.26 03:47:00 -
[91] - Quote
Well done CCP
With people arguing for and against sniper rifles you seem to have gotten the balance right.
Admittedly there are still some minor issues in correctly drawing enemies in the distance and hits being scored correctly but things are turning out pretty good.
;) |
TechMechMeds
Swamp Marines
95
|
Posted - 2013.07.26 17:23:00 -
[92] - Quote
Jathniel wrote:TechMechMeds wrote:Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it. This is just my opinion but the FACT is that sniping is already too ea sy to implement that amount of damage. If public matches were the sole criteria by which sniping could be judged, I would agree with you. But my criteria are high-tier PC battles. Where both teams are working 100% organically. In that context, sniping is highly insufficient as a supporting anti-infantry weapon. When you're on a good team, taking on another good team with skilled experienced players. It's awesome and intense. When I was running my Cal Assault, the snipers weren't there. To my memory.... a sniper has never even killed me in a PC battle when i was running assault. It just will not happen. Challenge Eon to a PC match. Bring your snipers. Watch and see how you get railroaded. Remember the battle. Don't repeat it. The FUNCTION of sniping in Dust IS easy, it's the APPLICATION in significant battles that takes skill. Went 13/1 in the last PC battle I was in. One suicide, just to switch to my Thale's.... its the only sniper that functions well vs. everyone. Locked down my objective and its perimeter using a combination of REs and sniper fire. Changed positions regularly to throw sniper fire at heavy choke points. Again, the practical application of a sniper rifle is what takes skill, not just it's function. Can you finish that hostile off before he kills your buddy? Can you neutralize that hostile squad running out in the open? In high-end proto matches, proto sniper rifles just CANNOT do it. The problem with sniper rifles is that when you get into "True Proto level" (proto suits, proto modules, proto weapons) any sniper rifle short of the Thale's is grossly underpowered. I HAD to switch to the Thale's for my sniper fire to be efficient in that match. Why couldn't the Ishukone do it? Takes 3-4 rounds to drop someone. Too weak. The Kaalakiota? Don't make me laugh. It's RoF means batshit when it shoots only 3 weak rounds. The Charge? Now you're talking, but in heavy fighting, that RoF is very poor for significant support. Proto rifles vs. powerful opponents in meaningful battles have VERY poor TTK. It all boils down to TTK (time to kill). It would be great if Tactical sniper rifles had 5 rounds, and the Charge was a guaranteed OHK (it does about 440 neutral body damage. -10% vs. shields. +10% vs. armor, but it's TTK is still bad.) All this is said with vs. high-end proto in mind. Sniper rifles are balanced fine for your every day pub stomp. But the high-end fights is where they are really suffering a lack.
I used the 48/1 in a pub match as reference to how easy it is to snipe, iv been here since day one of closed beta, I too have played alot of corp battles and planetary conquest battles ALWAYS against the best, an example is facing imps around 23 times in a row lol. A to snipe you don't have to kill to be effective, try softening people up, you had to bring out your thales yeah because as you stated it's s high end organised match. I have been killed in 1 or two shots by a thales in planetary conquest plenty, it just seems you want planetary conquest matches as easy as pub matches for snipers. |
TechMechMeds
Swamp Marines
95
|
Posted - 2013.07.26 17:31:00 -
[93] - Quote
Cat Merc wrote:You joking right? Sniping is the easiest and most efficient profession right now. What's important is how many clones you lose vs how many you kill, because clones = money and respawns. Snipers are the safest and can just point and shoot and deal MASSIVE damage. Especially the charged version.
Snipers need bullet drop and travel time, so it's not just point, shoot, collect free WP.
Agreed, its the easiest thing to do besides shooting someone in the back of the head with a shotgun while they are stood still |
ShinyJay
Destruction Reapers The Superpowers
20
|
Posted - 2013.07.26 19:03:00 -
[94] - Quote
so people want to make the sniper rifle take more skill and possibly ruin the gun? |
TheEnd762
Algintal Core Gallente Federation
100
|
Posted - 2013.07.26 21:12:00 -
[95] - Quote
ShinyJay wrote:so people want to make the sniper rifle take more skill and possibly ruin the gun?
No, they want to outright break it because it annoys them and requires a different strategy than run-around-wildly-spraying-bullets to counter. |
Niuvo
The Phoenix Federation
295
|
Posted - 2013.07.26 21:38:00 -
[96] - Quote
I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. |
Spirit Charm
Bhaalgorn Industries
35
|
Posted - 2013.07.27 00:15:00 -
[97] - Quote
Niuvo wrote:I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. I suggested a Boost to base damage and a better scope with a zoom. as well as lower tier rifles doing less then higher tier rifles. But no one seems to want to judge it if it was good numbers. |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 09:18:00 -
[98] - Quote
TechMechMeds wrote:Jathniel wrote:TechMechMeds wrote:Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it. This is just my opinion but the FACT is that sniping is already too ea sy to implement that amount of damage. If public matches were the sole criteria by which sniping could be judged, I would agree with you. But my criteria are high-tier PC battles. Where both teams are working 100% organically. In that context, sniping is highly insufficient as a supporting anti-infantry weapon. When you're on a good team, taking on another good team with skilled experienced players. It's awesome and intense. When I was running my Cal Assault, the snipers weren't there. To my memory.... a sniper has never even killed me in a PC battle when i was running assault. It just will not happen. Challenge Eon to a PC match. Bring your snipers. Watch and see how you get railroaded. Remember the battle. Don't repeat it. The FUNCTION of sniping in Dust IS easy, it's the APPLICATION in significant battles that takes skill. Went 13/1 in the last PC battle I was in. One suicide, just to switch to my Thale's.... its the only sniper that functions well vs. everyone. Locked down my objective and its perimeter using a combination of REs and sniper fire. Changed positions regularly to throw sniper fire at heavy choke points. Again, the practical application of a sniper rifle is what takes skill, not just it's function. Can you finish that hostile off before he kills your buddy? Can you neutralize that hostile squad running out in the open? In high-end proto matches, proto sniper rifles just CANNOT do it. The problem with sniper rifles is that when you get into "True Proto level" (proto suits, proto modules, proto weapons) any sniper rifle short of the Thale's is grossly underpowered. I HAD to switch to the Thale's for my sniper fire to be efficient in that match. Why couldn't the Ishukone do it? Takes 3-4 rounds to drop someone. Too weak. The Kaalakiota? Don't make me laugh. It's RoF means batshit when it shoots only 3 weak rounds. The Charge? Now you're talking, but in heavy fighting, that RoF is very poor for significant support. Proto rifles vs. powerful opponents in meaningful battles have VERY poor TTK. It all boils down to TTK (time to kill). It would be great if Tactical sniper rifles had 5 rounds, and the Charge was a guaranteed OHK (it does about 440 neutral body damage. -10% vs. shields. +10% vs. armor, but it's TTK is still bad.) All this is said with vs. high-end proto in mind. Sniper rifles are balanced fine for your every day pub stomp. But the high-end fights is where they are really suffering a lack. I used the 48/1 in a pub match as reference to how easy it is to snipe, iv been here since day one of closed beta, I too have played alot of corp battles and planetary conquest battles ALWAYS against the best, an example is facing imps around 23 times in a row lol. A to snipe you don't have to kill to be effective, try softening people up, you had to bring out your thales yeah because as you stated it's s high end organised match. I have been killed in 1 or two shots by a thales in planetary conquest plenty, it just seems you want planetary conquest matches as easy as pub matches for snipers.
And it seems you've missed the difference between sniper rifle functionality and actual sniper role application, again. You claim to have fought the Imperfects 23 times in a row in PC, yet you still can't tell the difference between functionality and application for snipers?
Going 48/1 in a pub match only proves the ease of the sniper rifles functionality, but it by no means guarantees a victory. Behold, you killed people with a sniper rifle. Anyone can do that. (Function) Better to get 15 well-placed kills, to win a match, instead of 48 kills with a loss. If you've been killed plenty by a Thale's in PC, that's because it's the most effective weapon for a sniper to do his job; killing the right person/people at the right time. (Application)
In PC matches, the FUNCTIONALITY is not there, so the APPLICATION cannot be there... with anything short of a Thale's. No Thale's? You better not put that sniper in.
What good is "softening people up"? You don't want to "soften" someone when they are hacking an objective. You don't want to "soften" someone when they are about to kill your team mate. The only thing you want to "soften", is the enemy team and squads as a whole, and you do that by killing. Squad of 6 storming an objective? You "soften" it by cutting it down to a squad of 3. Enemy squad facing your squad? You "soften" them by killing enemy flankers so your guys can push ahead and capture without needing to watch their back.
"To snipe you don't have to kill to be effective." No offense intended, but that's total nonsense. If you want someone to soften a target at range for you, that's what Burst and Tactical ARs are for. |
Kekklian Noobatronic
Goonfeet Top Men.
229
|
Posted - 2013.07.28 09:33:00 -
[99] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
Ok first off, no.
This is not a twitch shooter. If you want 1 shot kills, go back to CoD.
Second, the VAST majority of you sniping noobs sits in the Red Line, where nobody has a chance to come and kill you. This grants you virtual invulnerability from the start. So why in the actual hell would anyone also give you the ability to 1 shot kill any more than you already can? A good sniper can do upwards of 800+ damage on a headshot - enough to drop all Lights, most Mediums, and nearly kill a fully-specced heavy.
If you suck at sniping, pick up a different gun and try something else. It's not the game's fault you can't secure kills. Plenty of snipers do just fine at it. For now, the mere fact that you can sit beind the redline is bad enough. You want a damage buff? Fine. Come back and complain AFTER they force you inside the combat zone, where people can hunt you down. Until then, tough. |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 09:36:00 -
[100] - Quote
Spirit Charm wrote:Niuvo wrote:I'm glad there are smart snipers that see how incompetant sniping is. I have prof. 5 with pro snipers, I got enhanced mods. I hear that the complex mods aren't cutting it either, what a joke. We need a buff and reliable PRO sniper rifles. I suggested a Boost to base damage and a better scope with a zoom. as well as lower tier rifles doing less then higher tier rifles. But no one seems to want to judge it if it was good numbers.
Because the main problem isn't the base damages. The base damages are fine. It's the new Damage Profile screwing sniper rifles right now. -10% damage vs. shields. Against shield heavy targets anything short of a Charge or a Thale's is a nuisance.
People want to make the sniper function require more skill, by adding ballistics, which is fine.
But if that is added to the sniper rifles as they work currently, that will break the sniper rifle completely. It's tricky to snipe targets that a spinning around and running serpentines in a firefight, RIGHT now. So much more if you add Bullet Travel AND Bullet Drop. Couple this with the sniper rifles **** poor RoF, and mediocre damage, and your reward for landing a hit is meaningless and not worth the effort you bothered to put in to get it.
If snipers receive ballistics, they will need variable zoom scopes, and variable bullet drop indicators that adjusts along with the zoom. Sniper Rifles will need a larger clip (10 rounds), and for their RoF to be bumped up (at least 100 RPM). Tactical Sniper Rifles will need a larger clip (15 or 18 rounds) and much faster RoF (at least 300 RPM), but slightly reduced muzzle velocity. Charge Sniper Rifles will need dramatically increased muzzle velocity to cut their Bullet Travel time down.
It's only balance. I've said this before. If you want a sniper in this game to work with ballistics, you better give him the tools to do it.
|
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Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 09:44:00 -
[101] - Quote
I haven't read through this thread, but I just want to chime in with some points.
When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers but that was mostly due to not really having a replacement for them online, and at least one of them was able to switch roles mid-battle if he had to. A sniper used right in PC can be very deadly.
Our snipers, from what I remember, mainly used the Ishukone (they will tell you the Charged is useless in these battles), and not the Thale's. I remember one of them going 23-0 in a highly competitive match, and in a lot of our matches the sniper played a very huge role in securing the victory.
Good snipers are valuable in PC matches. If you're not a top notch sniper, find another role, because bad snipers won't be needed.
Snipers are not meant to solo the entire other team. They're meant to support their team, so you better start doing just that instead of complaining that you need a million shots to kill a heavy on your own. Newsflash, the heavy is supposed to be able to soak up a lot of damage.
Are you guys telling me that almost 350 body damage with the Ishukone is too little? That is around 600 headshot damage? Are you kidding me? Do you have any idea how good that is, if you're just supporting your team instead of trying to solo the other team?
Unless CCP is about to remove the damage mods and/or the proficiency skill, the damage will most certainly not be increased on the snipers. If they increased the base damage on the snipers, they'll become extremely OP with damage mods, which should be taken into account, yes.
If you're complaining that you need to have proficiency 5 and a ton of damage mods to be competitive in PC matches, then get out of here right now. What do you expect? If you're a dedicated sniper, you're exactly expected to get proficiency 5 and use at least 3 damage mods (yes, that's right, you don't necessarily need anymore than that, since the 4th and 5th damage mods don't add that much extra damage anyway). |
Jathniel
G I A N T EoN.
712
|
Posted - 2013.07.28 09:56:00 -
[102] - Quote
Bendtner92 wrote:I haven't read through this thread but I just want to chime in with some points.
When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers but that was mostly due to not really having a replacement for them online, and at least one of them was able to switch roles mid-battle if he had to. A sniper used right in PC can be very deadly.
Our snipers, from what I remember, mainly used the Ishukone (they will tell you the Charged is useless in these battles), and not the Thale's. I remember one of them going 23-0 in a highly competitive match, and in a lot of our matches the sniper played a very huge role in securing the victory.
Good snipers are valuable in PC matches. If you're not a top notch sniper, find another role, because bad snipers won't be needed.
Snipers are not meant to solo the entire other team. They're meant to support their team, so you better start doing just that instead complaining that you need a million shots to kill a heavy on your own. Newsflash, the heavy is supposed to be able to soak up a lot of damage.
Are you guys telling me that almost 350 body damage with the Ishukone is too little? That is around 600 headshot damage? Are you kidding me? Do you have any idea how good that is, if you're just supporting your team instead of trying to solo the other team?
Unless CCP is about to remove the damage mods and/or the proficiency skill, the damage will most certainly not be increased on the snipers. If they increased the base damage on the snipers, they'll become extremely OP with damage mods, which should be taken into account, yes.
If you're complaining that you need to have proficiency 5 and a ton of damage mods to be competitive in PC matches, then get out of here right now. What do you expect? If you're a dedicated sniper, you're exactly expected to get proficiency 5 and use at least 3 damage mods (yes, that's right, you don't necessarily need anymore than that, since the 4th and 5th damage mods don't add that much extra damage anyway).
That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. |
Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 10:07:00 -
[103] - Quote
Jathniel wrote:That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. The sniper is a hybrid railgun weapon and will therefore be a 90/110 weapon. The same with the forge gun, which was fine before the change, and is still fine. The sniper is fine as well.
Everyone and their mother are shield tanked at the moment, which of course makes it harder for the snipers, however that is due to armor being bad. You don't solve this problem by doing anything but balancing shield vs armor.
In an ideal situation infantry would be closer to 50/50 shield/armor tankers, in which case there would be absolutely no problem with snipers.
You also haven't mentioned that since heavies have more armor than shields, this damage profile change (yes, change, not nerf), they're actually easier to kill now?
And just lol at you wanting headshots to be instant kill, would that apply to heavies with 1.2k HP as well? If not, why not? |
Jathniel
G I A N T EoN.
713
|
Posted - 2013.07.28 12:27:00 -
[104] - Quote
Bendtner92 wrote:Jathniel wrote:That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. The sniper is a hybrid railgun weapon and will therefore be a 90/110 weapon. The same with the forge gun, which was fine before the change, and is still fine. The sniper is fine as well. Everyone and their mother are shield tanked at the moment, which of course makes it harder for the snipers, however that is due to armor being bad. You don't solve this problem by doing anything but balancing shield vs armor. In an ideal situation, infantry would be closer to 50/50 shield/armor tankers, in which case there would be absolutely no problem with snipers. You also haven't mentioned that since heavies have more armor than shields, this damage profile change (yes, change, not nerf), have actually made them easier to kill now? And just lol at you wanting headshots to be instant kill. Would that apply to heavies with 1.2k+ HP as well? If not, why not? A headshot is a headshot, I would imagine?
So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. |
Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 13:17:00 -
[105] - Quote
Jathniel wrote:So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. There's no problem with the Sniper doing 90/110 damage to shield/armor since it's a hybrid railgun damage type. I just said that with the current situation with everyone shield tanking the Sniper might seem worse than it would be if infantry were split 50/50 between shields and armor.
Heavies will generally have more armor than shields after modules are applied.
Forge Gun is a heavy weapon which is naturally doing more damage, or are you also complaining about Railguns one-shotting people with direct hits? Forge Gun also has no scope and travel time, so hitting people at extreme ranges is practically impossible (the Sniper also has more range to begin with), plus the shots don't always hit at the center of the reticule. Basically stop comparing the Forge Gun with the Sniper.
What's wrong with a Charged Sniper one-shotting people with headshots if it's doing more damage than the enemy has health? With that said, I think it does a little less than 900 headshot damage, plus heavies have way more health than that. If an enemy has less than 600 health you're welcome to one-shot him with a headshot with the Ishukone, I don't see a problem with that.
There's also no confirmed plans for an anti-shields sniper rifle of any kind (unless the Amarr heavy weapon will act as a sniper, which I doubt as I know it will serve as both AV and AI). There is however a shorter ranged Precision Rifle coming at some point that will be doing 95/110 damage.
Also you still ignored all my other points about supporting your team instead of trying to solo everyone. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
5
|
Posted - 2013.07.28 13:48:00 -
[106] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg. Heres your answer NOT FAIR! if snipers would get a 1 shot kill on a headshot then what do you think EVERYONE is gonna do? yes they all are gonna run to the sniper classes besides i see half my team are snipers and other half are assault and logi i think they should nerf sniper rifles |
Jathniel
G I A N T EoN.
713
|
Posted - 2013.07.28 14:54:00 -
[107] - Quote
Bendtner92 wrote:Jathniel wrote:So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. There's no problem with the Sniper doing 90/110 damage to shield/armor since it's a hybrid railgun damage type. I just said that with the current situation with everyone shield tanking the Sniper might seem worse than it would be if infantry were split 50/50 between shields and armor. Heavies will generally have more armor than shields after modules are applied. Forge Gun is a heavy weapon which is naturally doing more damage, or are you also complaining about Railguns one-shotting people with direct hits? Forge Gun also has no scope and travel time, so hitting people at extreme ranges is practically impossible (the Sniper also has more range to begin with), plus the shots don't always hit at the center of the reticule. Basically stop comparing the Forge Gun with the Sniper. What's wrong with a Charged Sniper one-shotting people with headshots if it's doing more damage than the enemy has health? With that said, I think it does a little less than 900 headshot damage, plus heavies have way more health than that. If an enemy has less than 600 health you're welcome to one-shot him with a headshot with the Ishukone, I don't see a problem with that. There's also no confirmed plans for an anti-shields sniper rifle of any kind (unless the Amarr heavy weapon will act as a sniper, which I doubt as I know it will serve as both AV and AI). There is however a shorter ranged Precision Rifle coming at some point that will be doing 95/110 damage. Also you still ignored all my other points about supporting your team instead of trying to solo everyone.
lol I'M complaining about railguns OHKing? lol... Apparently that went right over your head. I'll ignore that because I like you.
Stop trying to be a social engineer. No amount of repeating "it's fine for sniper rifles to be 90/110" is going to make it any better, when you already KNOW the facts that indicate otherwise, and you sit here and cite them. Especially you. You know better. CCP knew good and well that the majority of players are shield assaults, and deliberate put sniper rifles at a disadvantage. No matter how slight. They also knew armor assaults were already at a disadvantage, and put them at a further disadvantage. That is NOT okay without a balancing caveat of some sort. Stop recognizing that it IS unbalanced, and then saying that unbalance is okay. "Well if everyone had a 50/50 shield/armor balance it would be okay." The point is THEY DON'T, FFS. Who GAF about hypothetical shield/armor balances that DO NOT, and from all indications WILL NOT exist? Snipers are fine vs. Gallente suits, they're fine vs. Amarr suits (which ARE 50/50), it's NOT fine vs. Caldari suits. In fact, idgaf about the Gallente and Amarr suits, they are NEVER a pain in the ass, the Caldari suits ALWAYS are. ALWAYS. Especially when they reach proto. The Caldari suits are the ones that run around with reckless abandon. The Caldari suits are the ones that swarm PC. The Caldari suits are the ones that recover all their defense in an instant (or at least MUCH faster than everyone else). The Caldari suits, because of the functionality of their defense, ARE the majority, and they need to get put DOWN.
Where are the niche weapons that are effective vs. shields? Laser Rifles? Those were OP, but instead of getting balanced, they were nerfed into oblivion. I don't count flux nades, because they aren't lethal (usually).
What ARE CCP's goals for the server? Do their target numbers include a server with an even-greater Caldari suit majority? Is the Caldari suit population supposed to keep itself in check with limited to no natural counters? As long as Caldari suits are as effectively defensively as they are. Those players will never feel much need to skill into and try anything else, for any reason other than boredom. (I played a fully-spec'd, w/ passive skills, caldari assault before my 2nd respec, I would know.)
Your points about a sniper supporting a team and not soloing the enemy shouldn't be directed at me, they should be directed at the dude claiming he went 48/1 in a pub match.
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Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.28 15:29:00 -
[108] - Quote
Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then?
They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG).
If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team.
We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons.
The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to.
I want respecs implemented too |
Jathniel
G I A N T EoN.
715
|
Posted - 2013.07.28 16:14:00 -
[109] - Quote
Bendtner92 wrote:Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then? They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG). If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team. We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons. The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to. I want respecs implemented too
True on that explosive damage.
I've gotten too use to CCP fixing one thing, and then "fixing" something else that didn't need fixing. Then leaving us high and dry afterwards. That's kinda how it felt with the damage profile changes. Or the HMG at the start of Uprising... or you name it.
lol i end up rolling as a sniper against caldari protos, because that's what im spec'd into. lol I'd jump into my Heavy, and try to run Flux/HMG, usually helps. But I don't have much confidence facing proto caldari anything using my gallente logi suit, unless i have decent range with a tactical. I'll win the gun game, provided I don't get too close. The distance helps the armor reps keep up with the damage in a strafe off, and the tactical AR bites holes in caldari shields...
...doesn't change the fact that I would rather rip holes in them with a sniper rifle. :) |
Jathniel
G I A N T EoN.
717
|
Posted - 2013.07.28 19:05:00 -
[110] - Quote
Bendtner92 wrote:Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then? They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG). If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team. We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons. The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to. I want respecs implemented too
Actually on that note... Caldari logis having less shields isn't the issue.... It's the fact that they're shields are going to be going up SO damn fast. They go up fast now, and they'll be going up even faster after the update, even if the capacity comes down.
Sure hope the explosion damage makes a difference.... |
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itsmellslikefish
DIOS X. II Top Men.
150
|
Posted - 2013.07.28 21:07:00 -
[111] - Quote
Godin Thekiller wrote:Your kind doesn't belong here. Best if you just left now. (That means no.) Peace, Godin
Can't spell arse without AR.
-snipers ftw |
Spirit Charm
Bhaalgorn Industries
39
|
Posted - 2013.07.29 05:07:00 -
[112] - Quote
So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG! |
Lynn Beck
Granite Mercenary Division DARKSTAR ARMY
82
|
Posted - 2013.07.29 05:39:00 -
[113] - Quote
Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG!
Do those games have you pay for EACH AND EVERY suit you wear? Or do they come preasseembled out of a box? And, if you had to pay, say, 3000 CoD points per life, wouldn't you be getting upset that the weakestsniper 2 shots you? If the balance is so much better in cod, THEN PLAY COD. Just. Can i has your stuffs? Kinds wanting proto snipers to mess arousnd with |
Bendtner92
Internal Error. Negative-Feedback
818
|
Posted - 2013.07.29 06:19:00 -
[114] - Quote
Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise. Nope, it's stupidly easy to snipe in this game.
Btw I'm all in favor of the Sniper being able to OHK most suits (with headshots) if the sniper was only able to lock down one specific chokepoint at a time. With the current map designs however, the damage is just fine.
I wonder why all the good snipers don't seem to have any significant trouble with dominating. Maybe you aren't a good sniper and should find something else to do? Just a thought. |
ShinyJay
Destruction Reapers The Superpowers
22
|
Posted - 2013.07.29 17:59:00 -
[115] - Quote
Bendtner92 wrote:Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise. Nope, it's stupidly easy to snipe in this game. Btw I'm all in favor of the Sniper being able to OHK most suits (with headshots) if the sniper was only able to lock down one specific chokepoint at a time. With the current map designs however, the damage is just fine. I wonder why all the good snipers don't seem to have any significant trouble with dominating. Maybe you aren't a good sniper and should find something else to do? Just a thought.
it's stupidly easy to do anything with any gun. no gun take any skills and other guns do better then the sniper in terms of damage for the range they have. everything can out damage a sniper in DPS or even burst damage. all guns are point and click "pray and spray" in this game. the assault rifle kills a heavy in about 2-3 seconds, other guns around 2-4 seconds, and a sniper does that in like 4-5 seconds. a small boost in damage, one kill headshot, or a zoom function won't break the game.
but others want to make sniping harder and practically break the gun with bullet travel and drop, and couple that with far unpredictable targets and killing in 2-4 shots depending on the fitting. snipers need something to them that isn't the thales. |
Spirit Charm
Bhaalgorn Industries
40
|
Posted - 2013.07.30 05:45:00 -
[116] - Quote
Lynn Beck wrote:Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise.
I am a born sniper! I have killed thousands in other shooters games. I know the pain and struggles of other snipers. And let me tell you. I shouldnt have to hit a target 4-5 times to kill it. Oh and I do get kills and SUPPORT my team when I am in one. So dont tell me its about supporting your teammates or sht like that. Cause I kno that. I know all points of view from both sides of the field and I still believe that snipers should get either a makeover or a buff to its base damage. BUT if damage wont get buffed up then for the LOVE of ALL that is Holy and Unholy. Give us an enhanced zoom! Then and only then will I be content like the majority of you guys with the damage my sniper is able to dish out. Until then I am waving the FIX SNIPERS FLAG! Do those games have you pay for EACH AND EVERY suit you wear? Or do they come preasseembled out of a box? And, if you had to pay, say, 3000 CoD points per life, wouldn't you be getting upset that the weakestsniper 2 shots you? If the balance is so much better in cod, THEN PLAY COD. Just. Can i has your stuffs? Kinds wanting proto snipers to mess arousnd with I never said Call of duty. wow thanks for reading. I mentioned other games. Dumbarse |
Thurak1
Psygod9 RISE of LEGION
18
|
Posted - 2013.07.30 06:14:00 -
[117] - Quote
Sniping should be more difficult in this game. Since the rifles shoot a projectile there should be all sorts of issues with long range sniping that require skill to compensate for and i dont mean just dumping sp into something. Although perhaps there should be a module and skill called sniper assist that attempts to show where you should aim to accurately hit a target. Factors that should be considered would be gravity / bullet drop and wind. I dont think heart rate should be a factor because the suite should compensate for that and provide for a solid shooting platform. Not sure that a head shot should = instant kill all the time either honestly because of the shields that should protect the head. But if the riffle can do enough damage to penetrate the shields and do say 1/4 armor (because the head would have armor just much less and 1/4 is a guess.) then it should kill because then to me the bullet managed to blow out the shields and small amount of protection and hit a vital organ.
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xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
|
Posted - 2013.07.30 08:29:00 -
[118] - Quote
2100 Angels wrote:I agree, wholeheartedly. It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL takes me 4-5 shots to take down some heavies, and usually 3 for any decently fit proto logi or assault. Lets put this in perspective; this is a prototype weapon with the highest damage of any sniper not an officer in the game. It is comparable to the Thales in damage, and with the charge time it still takes me a minimum of 12 seconds to down a well fit proto player. In terms of sniping, 12 seconds is an absolute eternity in terms of finding cover... let alone 20 seconds that some heavies will have. This hardly makes us a class to be feared by our equals.
Sure, the proto sniper does well against std and adv opponents, but is that really the standard we hold the weapon to to be balanced?
NOTE: times calculated based on 4 sec charge time, though I have not tested this
That means you do over 400dmg a shot times 4 puts you at 1600 and times 5 at 2000. No heavy can get this amount of life so...what the hell are you talking about.
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ShinyJay
Destruction Reapers The Superpowers
22
|
Posted - 2013.07.30 19:24:00 -
[119] - Quote
Thurak1 wrote:Sniping should be more difficult in this game. Since the rifles shoot a projectile there should be all sorts of issues with long range sniping that require skill to compensate for and i dont mean just dumping sp into something. Although perhaps there should be a module and skill called sniper assist that attempts to show where you should aim to accurately hit a target. Factors that should be considered would be gravity / bullet drop and wind. I dont think heart rate should be a factor because the suite should compensate for that and provide for a solid shooting platform. Not sure that a head shot should = instant kill all the time either honestly because of the shields that should protect the head. But if the riffle can do enough damage to penetrate the shields and do say 1/4 armor (because the head would have armor just much less and 1/4 is a guess.) then it should kill because then to me the bullet managed to blow out the shields and small amount of protection and hit a vital organ.
if you want sniping to be more difficult, then using every other weapon should be difficult with bullet travel and gravity and bullet drop. people generally only have issues with red line snipers since you need a sniper for them. and with bullet travel and bullet drop, how would the damage scale with that? and how would i need to aim for the bullet to hit? |
TheEnd762
Algintal Core Gallente Federation
114
|
Posted - 2013.07.30 20:39:00 -
[120] - Quote
If people want to try and break snipers (lets be real here, it's not about balance, it's about people being annoyed by snipers) with constant sway and bullet drop, then ALL guns better have sway and bullet drop. Ever tried aiming an AR while standing, let alone walking, running, from the hip, and/or being shot at? I can guarantee they sway more than crouching and not having bullets whizzing past you. And really ALL bullets have ballistics, not just ones from the weapons that annoy you. And I can tell you that even inside the first 50m they don't travel in a straight line. |
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