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Void Echo
Internal Error. Negative-Feedback
854
|
Posted - 2013.07.28 05:15:00 -
[31] - Quote
DeadlyAztec11 wrote:Void Echo wrote:you guys seem to be forgetting that all earth technology is lost in new eden...... A yes, you mean like the lightbulb, gun powder, the wheel, blade... Tell me more about how all was lost listen to the lore about the story of this game then come talk to me |
Xocoyol Zaraoul
Superior Genetics
964
|
Posted - 2013.07.28 05:17:00 -
[32] - Quote
CoD isAIDS wrote:And I'm sure all were terrible pilots. It'd be a different story if you were trying to take me out.
Actually the Maddie was smart and a tough bugger to kill, but yes the Aurum Gunnie was an idiot, he even let me get behind him once. As for the Militia HAVs, well... It was a skill-less challenge seeing as I was using a proto compressed even though they came in pairs.
Note in my previous post I did say "Idiot HAV operators." |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1702
|
Posted - 2013.07.28 05:19:00 -
[33] - Quote
Void Echo wrote:DeadlyAztec11 wrote:Void Echo wrote:you guys seem to be forgetting that all earth technology is lost in new eden...... A yes, you mean like the lightbulb, gun powder, the wheel, blade... Tell me more about how all was lost listen to the lore about the story of this game then come talk to me Yeah, practically the Joves have all the Earth technology and cloaked the rest of the ships filled with It. Your point? |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2013.07.28 05:25:00 -
[34] - Quote
Karazantor wrote:Charlotte O'Dell wrote:wait...so you're counting newberry scrubs who dont have free lavs anymore as tankers? omg. no. there are no tankers left. no good ones anyhow. notice how all of them are solo'd by a good aver? In the real world, unsupported armoured vehicles are never solo'd by anti-vehicle weapons. I can't belive the game would be so unbalanced that this would be possible - just another of CCP's failing i'm afraid. Yeah, because there are NO tank defense systems available for tanks in real life. Oh wait... Wait... Wait... Yes, there are: https://www.youtube.com/watch?v=-2IqZhonKzU So does that mean tanks are OP in real life?
Also, headshots never kill in one shot in real life. So why would they kill in one shot in a game.
Your sarcastic argument is flawed in so many ways...
If infantry can survive dozens of times the amount of headshots that people can survive in real life, why wouldn't tank drivers be allowed to survive dozens of times the AV that real life tanks survive? Oh wait, because tanks these days are almost unkillable by traditional AV weapons so let's instead make them a lot easier to kill than in real life because that is called balance.
20 Assault Rifle rounds to the head as opposed to 1. 3 "Missiles" on the tank as opposed to dozens (before the tank runs out of countermeasures). Balance. |
Xocoyol Zaraoul
Superior Genetics
965
|
Posted - 2013.07.28 05:29:00 -
[35] - Quote
So what I got out of this thread is that we need nuclear missiles, like the old Widowmaker Cruise Missiles... But for artillery installations.
Yeah... That's all I got out of this thread. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
399
|
Posted - 2013.07.28 05:32:00 -
[36] - Quote
medomai grey wrote:Heathen Bastard wrote:Knightshade Belladonna wrote:no, you can not have a tank immune to swarms Say that to my little jackal. bastard can passively heal through most swarms. The wonders of shield technology. Knightshade Belladonna wrote:[
Rail guns are destructable yes, often by that same ****ing infantry weapon. How does something man-portable outperform something that has to be mounted on a tank? Your kidding right? You can't actually believe that the forge gun is better than a large rail turret? Can you?
FORGE RAILGUN STD: 1200 1107 ADV: 1320 1273 PRO: 1440 1438
so yeah, it gets to be less of a gap at proto. but the handheld weapon still outperforms the tank mounted version. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1703
|
Posted - 2013.07.28 05:33:00 -
[37] - Quote
MarasdF Loron wrote:Karazantor wrote:Charlotte O'Dell wrote:wait...so you're counting newberry scrubs who dont have free lavs anymore as tankers? omg. no. there are no tankers left. no good ones anyhow. notice how all of them are solo'd by a good aver? In the real world, unsupported armoured vehicles are never solo'd by anti-vehicle weapons. I can't belive the game would be so unbalanced that this would be possible - just another of CCP's failing i'm afraid. Yeah, because there are NO tank defense systems available for tanks in real life. Oh wait... Wait... Wait... Yes, there are: https://www.youtube.com/watch?v=-2IqZhonKzUSo does that mean tanks are OP in real life? Also, headshots never kill in one shot in real life. So why would they kill in one shot in a game. Your sarcastic argument is flawed in so many ways... If infantry can survive dozens of times the amount of headshots that people can survive in real life, why wouldn't tank drivers be allowed to survive dozens of times the AV that real life tanks survive? Oh wait, because tanks these days are almost unkillable by traditional AV weapons so let's instead make them a lot easier to kill than in real life because that is called balance. 20 Assault Rifle rounds to the head as opposed to 1. 3 "Missiles" on the tank as opposed to dozens (before the tank runs out of countermeasures). Balance. You seem to have missed my earlier post that noted that the RPG-30 can defeat the Trophy System and reactive armor. So it would most likely take 1-2 shots to kill a tank. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
68
|
Posted - 2013.07.28 05:37:00 -
[38] - Quote
DeadlyAztec11 wrote:MarasdF Loron wrote:Karazantor wrote:Charlotte O'Dell wrote:wait...so you're counting newberry scrubs who dont have free lavs anymore as tankers? omg. no. there are no tankers left. no good ones anyhow. notice how all of them are solo'd by a good aver? In the real world, unsupported armoured vehicles are never solo'd by anti-vehicle weapons. I can't belive the game would be so unbalanced that this would be possible - just another of CCP's failing i'm afraid. Yeah, because there are NO tank defense systems available for tanks in real life. Oh wait... Wait... Wait... Yes, there are: https://www.youtube.com/watch?v=-2IqZhonKzUSo does that mean tanks are OP in real life? Also, headshots never kill in one shot in real life. So why would they kill in one shot in a game. Your sarcastic argument is flawed in so many ways... If infantry can survive dozens of times the amount of headshots that people can survive in real life, why wouldn't tank drivers be allowed to survive dozens of times the AV that real life tanks survive? Oh wait, because tanks these days are almost unkillable by traditional AV weapons so let's instead make them a lot easier to kill than in real life because that is called balance. 20 Assault Rifle rounds to the head as opposed to 1. 3 "Missiles" on the tank as opposed to dozens (before the tank runs out of countermeasures). Balance. You seem to have missed my earlier post that noted that the RPG-30 can defeat the Trophy System and reactive armor. So it would most likely take 1-2 shots to kill a tank. Is your post supported by the US military announcing that? Because if it's not supported by the military, that Ali Jihad could destroy an M1A1 Abrams or Bradley Fighting Vehicle with two 30 year old Russian RPG warheads, then I don't believe you at all. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2013.07.28 05:38:00 -
[39] - Quote
DeadlyAztec11 wrote:You seem to have missed my earlier post that noted that the RPG-30 can defeat the Trophy System and reactive armor. So it would most likely take 1-2 shots to kill a tank. I did notice your post. But since we are after all talking about real life here; how often do you think that such sophisticated AV weapons will be used against tanks? And how long do you think that it takes for them to come up with a countermeasure to the counter? If they haven't already. Who knows? |
medomai grey
WarRavens League of Infamy
92
|
Posted - 2013.07.28 05:46:00 -
[40] - Quote
Heathen Bastard wrote:
FORGE RAILGUN STD: 1200 1107 ADV: 1320 1273 PRO: 1440 1438
so yeah, it gets to be less of a gap at proto. but the handheld weapon still outperforms the tank mounted version.
Well... those are lovely numbers you threw at me. How about you throw some more. Get back to me after you factor in DPS, ammo, range, and ADS.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1703
|
Posted - 2013.07.28 05:49:00 -
[41] - Quote
CoD isAIDS wrote:DeadlyAztec11 wrote:MarasdF Loron wrote:Karazantor wrote:Charlotte O'Dell wrote:wait...so you're counting newberry scrubs who dont have free lavs anymore as tankers? omg. no. there are no tankers left. no good ones anyhow. notice how all of them are solo'd by a good aver? In the real world, unsupported armoured vehicles are never solo'd by anti-vehicle weapons. I can't belive the game would be so unbalanced that this would be possible - just another of CCP's failing i'm afraid. Yeah, because there are NO tank defense systems available for tanks in real life. Oh wait... Wait... Wait... Yes, there are: https://www.youtube.com/watch?v=-2IqZhonKzUSo does that mean tanks are OP in real life? Also, headshots never kill in one shot in real life. So why would they kill in one shot in a game. Your sarcastic argument is flawed in so many ways... If infantry can survive dozens of times the amount of headshots that people can survive in real life, why wouldn't tank drivers be allowed to survive dozens of times the AV that real life tanks survive? Oh wait, because tanks these days are almost unkillable by traditional AV weapons so let's instead make them a lot easier to kill than in real life because that is called balance. 20 Assault Rifle rounds to the head as opposed to 1. 3 "Missiles" on the tank as opposed to dozens (before the tank runs out of countermeasures). Balance. You seem to have missed my earlier post that noted that the RPG-30 can defeat the Trophy System and reactive armor. So it would most likely take 1-2 shots to kill a tank. Is your post supported by the US military announcing that? Because if it's not supported by the military, that Ali Jihad could destroy an M1A1 Abrams or Bradley Fighting Vehicle with two 30 year old Russian RPG warheads, then I don't believe you at all. Fool, the RPG-30 was designed in 2008. Also I'm not from the U.S.A... I'M MEXICAN!!! |
Xocoyol Zaraoul
Superior Genetics
965
|
Posted - 2013.07.28 05:50:00 -
[42] - Quote
Waaaaaaaaaaaat did they change forges or something? A proto forge can throw out more then three thousand damage, or are you only listing the normal forges and not the Breach ones?
Anywho, Forges and Rails both have pros and cons. *shrugs* |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1703
|
Posted - 2013.07.28 05:56:00 -
[43] - Quote
MarasdF Loron wrote:DeadlyAztec11 wrote:You seem to have missed my earlier post that noted that the RPG-30 can defeat the Trophy System and reactive armor. So it would most likely take 1-2 shots to kill a tank. I did notice your post. But since we are after all talking about real life here; how often do you think that such sophisticated AV weapons will be used against tanks? And how long do you think that it takes for them to come up with a countermeasure to the counter? If they haven't already. Who knows? If the U.S ever fights an equally sophisticated enemy, such as another first world nation. Then we would witness the use of such weapons. Until then, we will most likely see the U.S fight illiterate insurgent with dated weapons. Not exactly the best way to prove your worth.
Imagine a race between a kid's tricycle and a Harley Davidson. Should the Davidson really brag about that victory? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
399
|
Posted - 2013.07.28 06:05:00 -
[44] - Quote
medomai grey wrote:Heathen Bastard wrote:
FORGE RAILGUN STD: 1200 1107 ADV: 1320 1273 PRO: 1440 1438
so yeah, it gets to be less of a gap at proto. but the handheld weapon still outperforms the tank mounted version.
Well... those are lovely numbers you threw at me. How about you throw some more. Get back to me after you factor in DPS, ammo, range, and ADS.
firing intervals. same formatting as before( FORGES then RAILGUNS)
3.5 second charge, approximate 2 second interval. .3 second charge, 1.8 interval
DPS is lower initially for the forge gun.
firing interval stays the same across all tiers(note, skills have been disregarded here).
4 shots. 5 shots.
again, same across all tiers.
reload time
4 seconds. overheat time 6.
range
infinite(exception: assault forge gun. 300 meters) technically 600 meters, really, it's whatever the render distance decides for the match. pop in and disappearing targets frequently occurring issue.
ADS: Forge guns can angle up enough to hit them, tanks can't.
Forge gun has no ADS function. the railgun's reticule regularly lies about whether a shot will hit at ranges greater than 150 meters.
the forge gun's intended target is approximately 10x the size of a suit, and usually rendered from any distance.
so yeah, without skills factoring in, the Railgun gets a slight edge until it overheats, then it drops out of the running. and at significant range, the railgun has a 50/50 shot of even rendering the forge gunner, then dealing with the reticule, and finally, you deal with having been dead for the last 5 seconds because the forge gunner killed you already.
raw numbers, they're about even. slight edge to the railgun. Which is still bullshit.
Xocoyol Zaraoul wrote:Waaaaaaaaaaaat did they change forges or something? A proto forge can throw out more then three thousand damage, or are you only listing the normal forges and not the Breach ones?
Anywho, Forges and Rails both have pros and cons. *shrugs*
only the "standard" variants were used for raw data. the breach is still leaps and bounds ahead in first shot damage. and no modifications were taken into account so that railguns even stood a chance. |
Cat Merc
BetaMax. CRONOS.
3607
|
Posted - 2013.07.28 06:28:00 -
[45] - Quote
DeadlyAztec11 wrote:Charlotte O'Dell wrote:DeadlyAztec11 wrote:Karazantor wrote:Charlotte O'Dell wrote:wait...so you're counting newberry scrubs who dont have free lavs anymore as tankers? omg. no. there are no tankers left. no good ones anyhow. notice how all of them are solo'd by a good aver? In the real world, unsupported armoured vehicles are never solo'd by anti-vehicle weapons. I can't belive the game would be so unbalanced that this would be possible - just another of CCP's failing i'm afraid. That makes no sense. So you say that vehicles that are supported by infantry are able to be destroyed by a single person? I believe you have mixed yourself up. That said, armored vehicles have frequently been disabled and even destroyed by a single person. As recent as the Iraqi war, an Abrams Tank, complete with reactive armor, was disabled by a tandem warhead fired from an RPG. A single AV personnel. One round. okay...disabled does not mean destroyed. more than likely, it destroyed a tread and was a mobility kill, but short of a 500lbd explosive under the tank, nothing can kill it that isn't dropped from the sky. no abrams crewman has ever been killed in their tank. so yeah, the tanks we have now are like Shermans. Advanced should be m60s, and protos should be abrams. an rpg cannot kill an abrams. it has never happened and never will. Really, you honestly believe that? Has it occurred to you that the weapons that modern tanks face, are relics from the Cold War? Also, the tandem warhead punched through the side armor and flooded the tank with fuel. I would be curious to see how well an Abrams would fair against a modern RPG-30. It is made specifically to deal with these tanks, it even defeats the trophy system. It's nothing short of a miracle that insurgents have not used them. Any countermeasure will always have a counter. Actually, Rafael weapon systems already upgraded the Trophy system and the RPG-30 can no longer avoid it. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2013.07.28 06:34:00 -
[46] - Quote
DeadlyAztec11 wrote:MarasdF Loron wrote:DeadlyAztec11 wrote:You seem to have missed my earlier post that noted that the RPG-30 can defeat the Trophy System and reactive armor. So it would most likely take 1-2 shots to kill a tank. I did notice your post. But since we are after all talking about real life here; how often do you think that such sophisticated AV weapons will be used against tanks? And how long do you think that it takes for them to come up with a countermeasure to the counter? If they haven't already. Who knows? If the U.S ever fights an equally sophisticated enemy, such as another first world nation. Then we would witness the use of such weapons. Until then, we will most likely see the U.S fight illiterate insurgent with dated weapons. Not exactly the best way to prove your worth. Imagine a race between a kid's tricycle and a Harley Davidson. Should the Davidson really brag about that victory? First of all, I don't give a **** about U.S... That's the reason I didn't bring up any U.S. tech. And second, comparing tricycle and Harley Davidson is like comparing apples and oranges. They both have wheels and you sit on them but that's where the similarities end. |
Our Deepest Regret
Algintal Core Gallente Federation
1
|
Posted - 2013.07.28 06:45:00 -
[47] - Quote
Charlotte O'Dell wrote:wait...so you're counting newberry scrubs who dont have free lavs anymore as tankers? omg. no. there are no tankers left. no good ones anyhow. notice how all of them are solo'd by a good aver?
Oh, come on. I paid the fun tax getting to my first million SP, by getting destroyed by anyone who looked at me funny, in my crappy starter assault gear, all so I could field my first decent tank. My blaster maddy is slow, handles like a station wagon, and I'm a coward who runs away a lot, but I'm not getting taken down single-handed by militia punks. Whenever I've lost a tank tonight, it's because I've pissed people off enough to make a concerted effort to blow me up. It's a good feeling.
Am I going 20-0? Hell no, I'm a tank noob. But I've been playing turret sidekick to a bunch of good tankers all week, watching every single youtube video I could find, and hanging back in the red zone, practicing how to move my HAV. Today is the first night I tried going out in my own machine. I had fun! I lost three tanks, over six hours of play, didn't keep track of my k/d ratio, probably not a bunch of kills but a lot of assists. Tanking is FUN. If it wasn't fun, I wouldn't do it.
Anyway, I don't think it's fair to call those of us working diligently to improve our skills out of love of the tanking game, scrubs. Easy kills for cagey vets, probably, but we'll catch up. |
ladwar
Dead Six Initiative Lokun Listamenn
995
|
Posted - 2013.07.28 08:41:00 -
[48] - Quote
Heathen Bastard wrote:medomai grey wrote:Heathen Bastard wrote:
FORGE RAILGUN STD: 1200 1107 ADV: 1320 1273 PRO: 1440 1438
so yeah, it gets to be less of a gap at proto. but the handheld weapon still outperforms the tank mounted version.
Well... those are lovely numbers you threw at me. How about you throw some more. Get back to me after you factor in DPS, ammo, range, and ADS. firing intervals. same formatting as before( FORGES then RAILGUNS) 3.5 second charge, approximate 2 second interval. .3 second charge, 1.8 interval DPS is lower initially for the forge gun. firing interval stays the same across all tiers(note, skills have been disregarded here). 4 shots. 5 shots. again, same across all tiers. reload time 4 seconds. overheat time 6. range infinite(exception: assault forge gun. 300 meters) technically 600 meters, really, it's whatever the render distance decides for the match. pop in and disappearing targets frequently occurring issue. ADS: Forge guns can angle up enough to hit them, tanks can't. Forge gun has no ADS function. the railgun's reticule regularly lies about whether a shot will hit at ranges greater than 150 meters. the forge gun's intended target is approximately 10x the size of a suit, and usually rendered from any distance. so yeah, without skills factoring in, the Railgun gets a slight edge until it overheats, then it drops out of the running. and at significant range, the railgun has a 50/50 shot of even rendering the forge gunner, then dealing with the reticule, and finally, you deal with having been dead for the last 5 seconds because the forge gunner killed you already. raw numbers, they're about even. slight edge to the railgun. Which is still bullshit. Xocoyol Zaraoul wrote:Waaaaaaaaaaaat did they change forges or something? A proto forge can throw out more then three thousand damage, or are you only listing the normal forges and not the Breach ones?
Anywho, Forges and Rails both have pros and cons. *shrugs* only the "standard" variants were used for raw data. the breach is still leaps and bounds ahead in first shot damage. and no modifications were taken into account so that railguns even stood a chance. i have actually ran the dps numbers and the assault forge beats all rails for damage vs time. |
Ninjanomyx
One Who Bears Fangs At GOD
118
|
Posted - 2013.07.28 09:29:00 -
[49] - Quote
Assault FG is OP as it has High RoF & Higher DPS Base than Basic, better DPS/Time, more Shot Consistency (Terrain doesn't F**K up Shots), Near 360 LoS,, SP Investment upgrades Multiple Stats, & better AoE. Still.....it's Fatty Only so I can't be mad (But Assault Variant is still Imbalanced.....)
LOLSwarms..... Do I even need to explain??? Same for AV Nades......
IRL Comparisons eh??? Last I checked a simple Cannon was devastating @ Impact Zone & destroys AoE. Do you really want a Trophy Hax AoE Tank??? Didn't think so.... "Balance" = AV Nerf as AV Ingame is more OP than IRL TBH :P
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Duck Drahko
DUST University Ivy League
88
|
Posted - 2013.07.28 09:34:00 -
[50] - Quote
If you want to have tanks that can't be killed by a single infantry, unfortunately it won't be possible to have those in instant battles. Because there is just no incentive to risk your tank against another in an even fight. If people are afraid to bring out their tanks if there is a chance that they will lose it in more than one of ten matches, what makes you think they would bring it out when there is a 50% chance of losing it... And that would leave everyone else completely helpless against that tank, so yeah, it's not like we don't have enough trouble with pub stomping already...
The solution would be, that powerful tanks like that (if not all proto gear, because it actually has a similar issue...) could only be fielded in PC and other team games, where players would be motivated to bring out their counter-tanks to fight for the win, rather than being more concerned about their personal bottom line. |
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Kekklian Noobatronic
Goonfeet Top Men.
229
|
Posted - 2013.07.28 09:39:00 -
[51] - Quote
DeadlyAztec11 wrote:I have noticed relative increase in the amount of HAV's on the battle field. Despite there claims that there departure would leave a void, on which the game would collapse itself. The prediction could not have been more false. I thereby say, good riddance.
Yep, noticing more HAV's as well. Some of them quite good, and most of them willing to throw away lots of tanks.
Even with Proto AV, killing these poor SoBs is a full time gig. Just because someone has proto AV does not mean it's quick or easy(Well, unless they suck at fitting.. Hah).
At least it keeps me employed, lol. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1705
|
Posted - 2013.07.28 14:41:00 -
[52] - Quote
Kekklian Noobatronic wrote:DeadlyAztec11 wrote:I have noticed relative increase in the amount of HAV's on the battle field. Despite there claims that there departure would leave a void, on which the game would collapse itself. The prediction could not have been more false. I thereby say, good riddance. Yep, noticing more HAV's as well. Some of them quite good, and most of them willing to throw away lots of tanks. Even with Proto AV, killing these poor SoBs is a full time gig. Just because someone has proto AV does not mean it's quick or easy(Well, unless they suck at fitting.. Hah). At least it keeps me employed, lol. I here that! |
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