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201. Core Flaylock gets nerfed, lolForgeGun you're next - in General Discussions [original thread]
FATPrincess - XOXO wrote: This how the Forge Gun will get nerfed: -1500 damage for the proto. Assault gets 1400 damage and Breach 1700. How a gun has more damage than a cannon is beyond me. Only in Dust 514. -0.5 splash radius. Yep no more in...
- by Kekklian Noobatronic - at 2013.07.11 08:37:00
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202. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Kekklian Noobatronic wrote: I'm so bad at the game I have to resort to scrub tactics to fish for 1-2 kills a game Q_Q BRO DO YOU EVEN LIFT??! COME AT ME B ROW!
- by Kekklian Noobatronic - at 2013.07.10 17:05:00
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203. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
I use it to punish proto pub stomping cry babies - I. E. The OP. It works great for that. Long live the forge gun!
- by Kekklian Noobatronic - at 2013.07.10 15:23:00
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204. Oh My God, CCP, I solved the red-line problem! Checkit - in General Discussions [original thread]
Your heart is in the right place, but if I spawn in with an incorrect fit and need to leave the drop zone to refit, I'd get really pissed that I couldn't pass an imaginary line in the sand to do so.
- by Kekklian Noobatronic - at 2013.07.09 07:48:00
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205. Forge gun over-effective range - in General Discussions [original thread]
Altina McAlterson wrote: Large Rail Guns have a range of 600m while the Forge Gun has a range of 300m with absolute max of 320m. EDIT: Removed incorrect info, my mistake. That. And some of them don't even actually hit to 320.
- by Kekklian Noobatronic - at 2013.07.09 07:46:00
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206. what would you do if you had 800 million Isk on dust - in General Discussions [original thread]
I'd do the same thing I do with my 200M. Absolutely nothing.
- by Kekklian Noobatronic - at 2013.07.09 07:45:00
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207. 5 Minutes out in the open - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: Thats how long i was strafing and holding these scrubs at bay with a Glu, Nanohive, and a simple left right strafe, no circle, no counter, no figure 8, just left and right. To the mass driver: Learn to lead your shots ...
- by Kekklian Noobatronic - at 2013.07.08 14:40:00
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208. If heavies have it so hard, why do I see them all the time? - in General Discussions [original thread]
Phantom Vaxer wrote: Honestly I feel bad for a lot of heavies cause a lot don't feel like they can pack a punch. I'll run a militia fitting with an Exile with no AR training in a Caldari assault suit and just drop heavies quickly. The worst ...
- by Kekklian Noobatronic - at 2013.07.08 09:44:00
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209. If heavies have it so hard, why do I see them all the time? - in General Discussions [original thread]
Asher Night wrote: I think anyone who complains about having a hard time as a heavy is at the pinnacle of "talentless scrubbery". *You already have super health. *You move much faster now compared to scouts since the recent update (believe m...
- by Kekklian Noobatronic - at 2013.07.07 10:52:00
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210. Forge guns are unfair - in General Discussions [original thread]
Shavan D wrote: The most powerful forge gun can do over 3300 damage, the user is also hard to find. There, fixed that for you. :-)
- by Kekklian Noobatronic - at 2013.07.05 09:44:00
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211. Speculation: Amarr Heavy Weapon... - in General Discussions [original thread]
Me wants a souped up version of the laser rifle.. Massive sustained laser for use as AV. Kind of like that protoss ship from Starcraft 2 that does more damage the longer it's on target. Our simply the longer it is being fired whatever. As long as ...
- by Kekklian Noobatronic - at 2013.07.05 09:42:00
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212. With EZ-mode swarms, why have forge guns? - in General Discussions [original thread]
calisk galern wrote: short answer, forge guns are the better av. *Were the better AV. Now they do 90% Shields 110% Armor. They're just crappier version of a Swarm launcher now.
- by Kekklian Noobatronic - at 2013.07.04 10:42:00
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213. Optional Respecs after all New Content - in General Discussions [original thread]
New content under the same paradigm, no respec. However, with the damage profile changes, and shifting in the entire game paradigm? Yea. I think so. But only after all new content is in.
- by Kekklian Noobatronic - at 2013.07.04 00:37:00
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214. Potential Email Address Disclosure - in General Discussions [original thread]
Seems legit. Thanks for the heads up. +1 for OP -1 for CCP not taking this seriously enough to fix sooner.
- by Kekklian Noobatronic - at 2013.07.03 10:09:00
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215. So did 1.2 fix the only things that actually mattered like lag, movement, framer... - in General Discussions [original thread]
Lag, frame rate improvements are in. Aim, not so much.
- by Kekklian Noobatronic - at 2013.07.02 21:08:00
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216. New things in 1.2 that weren't mentioned. Good and Bad. - in General Discussions [original thread]
They fixed forge guns too. Cooler effect, more feedback on fire. And i swear they feel like they are doing more damage... Wonder if it is a back end damage calculation change or the things I'm shooting at have different health..
- by Kekklian Noobatronic - at 2013.07.02 21:07:00
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217. My opinions about 1.2 - First match - in General Discussions [original thread]
Good to hear the game feels better! Sad to hear the nice lady no longer says "ETA - 15 Seconds".. I think it contributed to the whole futuristic feel :(
- by Kekklian Noobatronic - at 2013.07.02 15:27:00
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218. Pilot skills are in... - in General Discussions [original thread]
50%.. Utterly insane.. No other suit in the game has a bonus anywhere near that amount.. These guys are complete crap at balance. Just the absolute worst.
- by Kekklian Noobatronic - at 2013.07.02 14:04:00
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219. With EZ-mode swarms, why have forge guns? - in General Discussions [original thread]
Forge guns are brilliant once you have proficency up there(Forge proficiency V, 2 complex damage mods + proto breach forge can 1-shot stationary turrets).. And are amazing against shielded targets, and flying targets. But, forge is rubbish against...
- by Kekklian Noobatronic - at 2013.07.01 12:51:00
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220. To the people going 0-10 in Ambush - in General Discussions [original thread]
Justin Tymes wrote: Balzich Rotaine wrote: Justin Tymes wrote: Please proceed toward the edge of the map until the match is over. You'll still be useless, but at least you won't be wasting 1/5 of our team's clone supply. Thank you for und...
- by Kekklian Noobatronic - at 2013.07.01 11:55:00
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