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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Anuliadon Gortusk
The Vanguardians
32
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Posted - 2013.07.02 18:33:00 -
[31] - Quote
I am having the hardest time actually finishing somebody now, maybe i am just running up against alot of protos but my kdr is not enjoying this patch although it does feel much smoother. The answer must be i'm bad |
Colonel Killar
DUST CORE DARKSTAR ARMY
85
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Posted - 2013.07.02 18:46:00 -
[32] - Quote
Cosgar wrote:Colonel Killar wrote:Arc is not fixed but still blasts are fixed and the game runs much smoother Well... that sucks. I'd rather have the arc and larger splash radius/damage. It made the MD deadly in skilled hands without making it an "I win button" that all the AR nerds would argue. Hope that comes back one day, it was really useful for flushing out campers. I mean they did a badass job smoothing out gameplay... and you have enugh passive SP to get something other than a MD... and you're rather fun squad up with. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4259
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Posted - 2013.07.02 18:48:00 -
[33] - Quote
So um...did we get the new terrain or just snow? I have yet to see either |
Doyle Reese
OSG Planetary Operations Covert Intervention
215
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Posted - 2013.07.02 18:52:00 -
[34] - Quote
yeah, I just watched a 1.2 video and the headshot sound freaked me out the first time I heard it, lol |
AAA Hellcab
Theia Orpheum
4
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Posted - 2013.07.02 18:52:00 -
[35] - Quote
There is one thing I won't even mention, but I want CCP to know that I forgive you. Tank QQ's were making me pity them also. |
Colonel Killar
DUST CORE DARKSTAR ARMY
85
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Posted - 2013.07.02 18:55:00 -
[36] - Quote
DUST Fiend wrote:So um...did we get the new terrain or just snow? I have yet to see either Tundra too it's grey and a green with blue accents |
Cygnus Almaki
Molon Labe. League of Infamy
24
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Posted - 2013.07.02 19:02:00 -
[37] - Quote
Hawkin P wrote:Headshot noise is really annoying and sounds like a grenade went off next to your ear. So that's what stupid noise was... I couldn't figure it out....
What I've noticed were some major graphics issues. For example, I was watching some players run next to a wall and they disappeared behind it, when they should have been in front of it. I could still shoot them, but it's a confusing glitch. Another involved players spawning in halfway below the ground. Of course my usual graphic gripes are still there... (Not being able to see players/RTV drops across the map, player models not rendering which means they don't get to die.) |
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CCP FoxFour
C C P C C P Alliance
24652
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Posted - 2013.07.02 19:50:00 -
[38] - Quote
Hawkin P wrote:
Local chat appears to have very few people in it, name only show up if they type something.
http://dust514.com/news/blog/2013/06/team-true-grit-for-uprising-1.2/
"Chat channels with more than 50 users -- merc or capsuleer -- will now operate in delayed chat mode. This means that only users who actually speak will appear in the channel's members list, boosting performance when you strategize or just catch up with fellow players."
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oso tiburon
The Generals EoN.
44
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Posted - 2013.07.02 19:53:00 -
[39] - Quote
CCP FoxFour wrote:Hawkin P wrote:
Local chat appears to have very few people in it, name only show up if they type something.
http://dust514.com/news/blog/2013/06/team-true-grit-for-uprising-1.2/"Chat channels with more than 50 users -- merc or capsuleer -- will now operate in delayed chat mode. This means that only users who actually speak will appear in the channel's members list, boosting performance when you strategize or just catch up with fellow players." racial variants plz .. i want my gallente heavy suit right meow
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1725
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Posted - 2013.07.02 21:01:00 -
[40] - Quote
AR recoil seems higher.
End of match screen icons changed. Leave battle icon changed. Repair tool effect changed to two yellow worms |
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Krythor Motrec
Queen ind.
25
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Posted - 2013.07.02 21:05:00 -
[41] - Quote
I like the fact I do not have to quit game to log into a diff character now, Takes you back to the Patch notes screen |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
106
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Posted - 2013.07.02 21:07:00 -
[42] - Quote
They fixed forge guns too. Cooler effect, more feedback on fire. And i swear they feel like they are doing more damage... Wonder if it is a back end damage calculation change or the things I'm shooting at have different health.. |
Green Living
0uter.Heaven League of Infamy
477
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Posted - 2013.07.02 21:10:00 -
[43] - Quote
KrazyEyeKilla wrote:Anyone have any impressions with the laser? Any changes?
Nothing has changed with the laser beside our job getting harder with the increased strafe speed. Good luck holding your beam on a target with the ****** sight and the increase in speeds. |
D legendary hero
Strong-Arm
251
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Posted - 2013.07.02 21:21:00 -
[44] - Quote
is it just me or are people running twice as fast now? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
32
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Posted - 2013.07.02 21:22:00 -
[45] - Quote
I also like the new logout option now you can switch characters without reloading the whole game |
grunt party
BetaMax. CRONOS.
0
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Posted - 2013.07.02 21:42:00 -
[46] - Quote
they also nerfed jumping speed and nerfed scout walking speed
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steadyhand amarr
Royal Uhlans Amarr Empire
747
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Posted - 2013.07.02 21:47:00 -
[47] - Quote
dont touch the headshot sound, its freaking sweet just huh dont ware headphones while your sniping and you should be fine :P |
I-Shayz-I
ZionTCD
360
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Posted - 2013.07.02 22:36:00 -
[48] - Quote
They added the Pilot dropsuit skills, but no pilot dropsuits.
Health repaired is shown in numbers when receiving it from a nanohive.
The MCC's Triangle icon is now inside of the spawn circle for it to be more easily distinguished from other "spawn circles"
Texture and effects can now be lowered under the Display settings tab
LAV Default controls are now set to R2 and L2 for gas and brake instead of the control stick
Flux grenade blast bubble seems different looking with more effects.
AV grenades no longer chase LAV's when thrown behind them (maybe the seek radius has been reduced? I have to throw them in front of the LAV now for them to register the seek if the vehicle is moving quickly past)
Strafing speed has been increased to walking speed
Module switching works the first time, very quick and responsive.
Mass driver does more damage against shields now.
Forge gun charging sound snycs properly with the charging guage so you can release the trigger as soon as you hear it and have it fire reliably.
Stamina doesn't automatically start recharging, you have to wait a second after you stop sprinting, jumping, or melee-ing before it will start to charge again. This is to prevent players from rapidly clicking the sprint button to keep sprinting, and I think the delay is slightly longer if you fully deplete your stamina bar.
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
35
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Posted - 2013.07.03 02:20:00 -
[49] - Quote
I love that the nanite injectors work the bleedout screen now shows how long you have to get revived 20 seconds the icon on a fallen mate flashes when its about to expire (this im assuming) it may flash just due to calling for help also you can call for help on the bleedout screen these are all awesome updates for me being that the medic aspect of this game needed to be greatly improved |
Deluxe Edition
TeamPlayers EoN.
433
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Posted - 2013.07.03 02:34:00 -
[50] - Quote
Stamina decreases at a faster rate, and doesn't regenerate as fast. |
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
36
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Posted - 2013.07.03 02:39:00 -
[51] - Quote
Deluxe Edition wrote:Stamina decreases at a faster rate, and doesn't regenerate as fast. true |
Taeryn Frost
Zumari Force Projection Caldari State
5
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Posted - 2013.07.03 03:07:00 -
[52] - Quote
I-Shayz-I wrote: LAV Default controls are now set to R2 and L2 for gas and brake instead of the control stick
Yeah...that's one I wish I would've realized a few clone deaths earlier. Trying to hop in my jeep and peel off before I got slaughtered. Only to sit there wondering why I wasn't moving while the reds ran upon me to finish me off swiftly. Ah well, live and learn. Good thing we're immortal. |
Thor Odinson42
Molon Labe. League of Infamy
509
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Posted - 2013.07.03 03:53:00 -
[53] - Quote
Colonel Killar wrote:Cosgar wrote:Medic 1879 wrote:Also MD got a slight blast radius buff and the hit detection seems better and the smoke effect appears to be back not sure on screen shake though.
The screen shake has been gone since Chrome, even I said it was OP. Spycrab Potato wrote:Cosgar wrote:Is the Mass Driver still a POS? Nope! They fixed it to *almost* it's former glory! Hope they brought back the arcing trajectory so they could bring back the splash radius. To be honest, there was nothing wrong with the MD in Chrome except for the splash damage glitch. Might have install again and see if the weapon is worthwhile now. Arc is not fixed but still blasts are fixed and the game runs much smoother I had a hard time with it at first w/ the MD. Think I've been compensating.
With better arc its going to great. |
Thor Odinson42
Molon Labe. League of Infamy
509
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Posted - 2013.07.03 03:54:00 -
[54] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Deluxe Edition wrote:Stamina decreases at a faster rate, and doesn't regenerate as fast. true Yeah this sucks, I'm slow as hell with no armor.
BTW I'm a Caldari logis for you haters. |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
36
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Posted - 2013.07.03 03:55:00 -
[55] - Quote
Deluxe Edition wrote:Stamina decreases at a faster rate, and doesn't regenerate as fast. Encourages skilling into biotics. |
Colonel Killar
DUST CORE DARKSTAR ARMY
90
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Posted - 2013.07.03 03:57:00 -
[56] - Quote
Thor Odinson42 wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Deluxe Edition wrote:Stamina decreases at a faster rate, and doesn't regenerate as fast. true Yeah this sucks, I'm slow as hell with no armor. BTW I'm a Caldari logis for you haters. make Cal Logis auto die once on the field, OK just take a low slot and fix the Logi Bounus |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2145
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Posted - 2013.07.03 05:26:00 -
[57] - Quote
Colonel Killar wrote:I mean they did a badass job smoothing out gameplay... and you have enugh passive SP to get something other than a MD... and you're rather fun squad up with. Nah, even after my repec I went back into the MD again and finished capping out nano circuitry even before 1.2. I'm probably going to spec back into stamina and speed in the near future since they "nerfed" sprinting/jumping. Problems aside, it feels like they're reverting back to replication which is a good thing. I probably would have stuck with you guys longer, but I already had plans today and just popped in to check the MD. |
Colonel Killar
DUST CORE DARKSTAR ARMY
93
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Posted - 2013.07.03 05:29:00 -
[58] - Quote
Cosgar wrote:Colonel Killar wrote:I mean they did a badass job smoothing out gameplay... and you have enugh passive SP to get something other than a MD... and you're rather fun squad up with. Nah, even after my repec I went back into the MD again and finished capping out nano circuitry even before 1.2. I'm probably going to spec back into stamina and speed in the near future since they "nerfed" sprinting/jumping. Problems aside, it feels like they're reverting back to replication which is a good thing. I probably would have stuck with you guys longer, but I already had plans today and just popped in to check the MD. Hey don't worry I'll be back tomorrow and check this out Here |
Hellkeizer
The Avutora Complex
2
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Posted - 2013.07.03 05:36:00 -
[59] - Quote
KrazyEyeKilla wrote:Anyone have any impressions with the laser? Any changes? They changed the laser color to white instead if blue still sucks though |
Jadek Menaheim
WarRavens League of Infamy
16
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Posted - 2013.07.03 19:32:00 -
[60] - Quote
Well, there's now this ethereal hum when looking at planets in the starmap. I like it. |
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