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61. PC: Heavies Will Soon Be Gone... - in General Discussions [original thread]
I'm going to go with the following.. 1) You're wrong 2) Heavies are in a way better place, and FAR more competitive now than pre 1.3 3) I'm absolutely destroying people with far superior gear in CQC and (now, excitingly enough) mid range. Even in...
- by Kekklian Noobatronic - at 2013.09.05 10:46:00
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62. I think we broke Malcanis' Law. - in General Discussions [original thread]
Lurchasaurus wrote: Kekklian Noobatronic wrote: Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there. This is not a bad thing. Good players w...
- by Kekklian Noobatronic - at 2013.09.05 08:46:00
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63. Aimbot? Or Bitter Vets & KBM Users Mad over an Even Playing Field? - in General Discussions [original thread]
KB/M users mad cuz bad. Expecially Exmaple Core.
- by Kekklian Noobatronic - at 2013.09.05 08:39:00
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64. I think we broke Malcanis' Law. - in General Discussions [original thread]
Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there. This is not a bad thing. Good players will be quicker with their reactions, be able to adapt ...
- by Kekklian Noobatronic - at 2013.09.05 07:30:00
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65. people who are skilled at dust do not enjoy the game anymore - in General Discussions [original thread]
I'm skilled and I quite enjoy dust still. Except for one match last night.. Full tryhard team w/ 2-3 constant high-SP tanker support.. That was a mess and a half. You don't speak for the community - stop trying to. You speak for you. P.S. No ma...
- by Kekklian Noobatronic - at 2013.09.05 07:27:00
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66. Get rid of Aim-Assist - in General Discussions [original thread]
Funkmaster Whale wrote: steadyhand amarr wrote: So for last year people have been crying out for it. And now all cool kids are upset the playing field has Been leveled. Tbh expected level of QQ. The fact HD is now working and ur simply get...
- by Kekklian Noobatronic - at 2013.09.04 15:25:00
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67. Tanks vs. AV: A constructive discussion. - in General Discussions [original thread]
Why did you make this thread? Tanks and AV are getting a complete rework from the ground up. The way tanks are in the game now will not be the way tanks are in the game for 1.5. How about waiting until they release more information before making...
- by Kekklian Noobatronic - at 2013.09.04 14:04:00
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68. "Why am I getting owned by "Aim Assist"?" - in General Discussions [original thread]
I wonder if CCP would one day be so kind as to grace us with the actual percentages on who uses what control method..? I'm sure the community at large would be very interested in this information *Hint hint, wink wink, nudge nudge*
- by Kekklian Noobatronic - at 2013.09.04 07:50:00
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69. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
You're taking this one change under isolation. It's not being made by itself. Tanks are likely to get drastically tougher to compensate, and AV is being reworked as well. The vehicles that you use now - hull aside - will not be the vehicles that y...
- by Kekklian Noobatronic - at 2013.09.04 07:47:00
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70. Is Aim Assist required for DS3 players now? - in General Discussions [original thread]
It's not required. You can turn it off. But as a player who had it off for the last couple months, I've seen improvement in my gun game with it on. The choice - effectively - is yours.
- by Kekklian Noobatronic - at 2013.09.04 07:32:00
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71. "Why am I getting owned by "Aim Assist"?" - in General Discussions [original thread]
Lurchasaurus wrote: Lurchasaurus wrote: Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix. HOWEVE...
- by Kekklian Noobatronic - at 2013.09.04 07:30:00
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72. "Why am I getting owned by "Aim Assist"?" - in General Discussions [original thread]
DJINN Marauder wrote: Soo if you're a scout you're ******? Since we survive on bunny hopping and strafing in 1v1s lol. IMO strafing is gungame. The better you out strafe your openents fire and land yours, told how good you were. Now it seems...
- by Kekklian Noobatronic - at 2013.09.04 07:28:00
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73. "Why am I getting owned by "Aim Assist"?" - in General Discussions [original thread]
You are likely getting owned for a couple of reasons. For the last couple months, Aim assist has been so broken that most people just turned it off. This means that people have had months of training and experience putting rounds on target with n...
- by Kekklian Noobatronic - at 2013.09.04 07:19:00
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74. The aimbot+strafe speed reduction has destroyed all gungame - in General Discussions [original thread]
If you're making comparisons between CoD and Dust, you clearly don't understand how Dust is supposed to be played. Cover, large maps for flanking, multiple methods to get into and out of engagement range, regenerating shields, regenerating armor,...
- by Kekklian Noobatronic - at 2013.09.04 07:12:00
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75. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
In reality, there is literally no change in fire rate. If anything, it was nothing more than a nerf. After extensive use of Swarms today, there is still a built in cycle time. I'm launching them no faster than before, only now I have to reload at ...
- by Kekklian Noobatronic - at 2013.09.03 22:00:00
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76. Effects of deactivated "squad vision" - in General Discussions [original thread]
Came expecting sniper tears, left pleasantly surprised (if not with a bit of a headache..)
- by Kekklian Noobatronic - at 2013.09.03 15:07:00
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77. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Serimos Haeraven wrote: I have been flying for a very long time. I was never shot down by this FG, because I know how to keep moving in an ADS, that's standard, and i can't believe you would assume i was just sitting there letting him hit me c...
- by Kekklian Noobatronic - at 2013.09.03 15:05:00
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78. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Jack McReady wrote: Kekklian Noobatronic wrote: How do you know he was MLT? I ran the math - even with 2 10% damage mods, and 12% proficiency (very unlikely), his max damage output is roundabout 1650 per shot. That's before your 10% damage ...
- by Kekklian Noobatronic - at 2013.09.03 15:03:00
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79. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Serimos Haeraven wrote: Okay how many times am i going to have to say this? There were 4 enemies on the other team, and only one had a forge gun. You can do the math all you want on your old statistics of what FG's used to do to shields but I'...
- by Kekklian Noobatronic - at 2013.09.03 14:58:00
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80. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Thumb Green wrote: If he has proficiency up to 5 and was wearing the 'Neo' Heavy ak.0 with 3 complex damage mods he could do ~2106 damage per shot; or if it was just a suit with 2 high slots then it would be ~2004 damage per shot. Heavies on...
- by Kekklian Noobatronic - at 2013.09.03 14:53:00
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