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101. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Wolfman, more thoughts: Are there plans to change how Vehicle Recall works? Giving vehicles more EHP is great and all, but if it simply leads to more users just blowing cool downs, popping out, and near-instantly recalling their vehicle just beca...
- by Kekklian Noobatronic - at 2013.08.28 13:33:00
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102. IWS challenged us to make a proto tank! Heres mine - in General Discussions [original thread]
Exmaple Core wrote: Additionally, we have to use "the current environment" to prove people wrong. So, it is apparent in this current environment that vehicals and dropsuits alike receive more slots and fitting when they advance through the ti...
- by Kekklian Noobatronic - at 2013.08.28 11:17:00
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103. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
That's fine. When I spawn in my AV and blow up your supply depot's come 1.5 I'll simply say.. "I didn't want the tankers refilling their ammo supplies."
- by Kekklian Noobatronic - at 2013.08.28 10:58:00
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104. THE FLAYLOCK vs DROPSHIP SITUATION - in General Discussions [original thread]
The Flaylock has a max effective range of 23M. That means the projectile explodes after 23M. Why is your Dropship within 23M of a ground target? Or are you that noob that tried to get me off a tower with his MLT dropship, only to have me gun him...
- by Kekklian Noobatronic - at 2013.08.28 10:54:00
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105. We'll be getting proto modules, transport wps and dropship buffs in 1.5!!! C... - in General Discussions [original thread]
Now that they're introducing Proto modules, the following chart should be referenced: Standard Module = Standard AV Standard Module < Advanced AV Standard Module << Proto AV Advanced Module > Standard AV Advanced Module = Advanced AV...
- by Kekklian Noobatronic - at 2013.08.28 07:56:00
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106. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
CCP Wolfman, You mentioned limited Ammunition and Ammunition Cache's, and also refereed to Supply Depots. How do tanks recover ammunition? Is it self-regenerating, but regenerates faster while around Supply Depot? As an Infantry player, if I remo...
- by Kekklian Noobatronic - at 2013.08.27 18:04:00
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107. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Your personal viewpoints on AV weaponry do not constitute a community viewpoint, and I'm very discouraged and disappointed that a Dev actually bothered to post in this thread.
- by Kekklian Noobatronic - at 2013.08.25 13:38:00
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108. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Now if only we could get a redline fix..
- by Kekklian Noobatronic - at 2013.08.23 13:30:00
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109. 1.4 is the death of the Heavy - in General Discussions [original thread]
Breakin Stuff wrote: Kekklian Noobatronic wrote: The only real problem with 1.4 and heavies is that - despite the increased HP from plates - they refused to increase the Armor Repper amount at all. It takes a painfully long time for an armor...
- by Kekklian Noobatronic - at 2013.08.23 09:07:00
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110. 1.4 is the death of the Heavy - in General Discussions [original thread]
The only real problem with 1.4 and heavies is that - despite the increased HP from plates - they refused to increase the Armor Repper amount at all. It takes a painfully long time for an armor rep to bring a Heavy back up to full, now it'll be eve...
- by Kekklian Noobatronic - at 2013.08.23 08:51:00
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111. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Spkr4theDead wrote: Kekklian Noobatronic wrote: Charlotte O'Dell wrote: Please take into account how at least 4/5 of the pub matches I play have at least 2 guys with proto AV of some type trying to kill me and in PC, EVERYONE HAS EITHER A...
- by Kekklian Noobatronic - at 2013.08.23 08:32:00
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112. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Charlotte O'Dell wrote: Please take into account how at least 4/5 of the pub matches I play have at least 2 guys with proto AV of some type trying to kill me and in PC, EVERYONE HAS EITHER A TANK OR PROTO AV. Just something to consider when do...
- by Kekklian Noobatronic - at 2013.08.23 08:27:00
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113. Mercs earnings - in General Discussions [original thread]
Here's a tip I learned from someone's dust video I watched a long time ago: You have a bunch of slots for suit configuration. Take the time to set up multiple levels of suits, (STD w/ STD Weapon, STD w/ ADV Weapon, ADV w/ ADV Weapon, ADV ...
- by Kekklian Noobatronic - at 2013.08.22 15:12:00
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114. Mass Drivers - The Explanation - in General Discussions [original thread]
Step 1: Throw Flux Grenade Step 2: Fire Mass Driver Grenade(With its OP 18 FT Radius) Step 2a: Remember kiddies, radius is HALF the circle. That means it's actual explosion distance is far greater! Step 3: Laugh as your lolezwpn makes a mockery ou...
- by Kekklian Noobatronic - at 2013.08.22 15:02:00
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115. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Lorhak Gannarsein wrote: Kekklian Noobatronic wrote: From an AVer perspective: I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each othe...
- by Kekklian Noobatronic - at 2013.08.22 12:28:00
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116. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
From an AVer perspective: I *love* this idea. I think it's a very deadly way for tanks to roll, and certainly won't be an easy one if multiple tanks are fitting/using reppers on each other. Great post. My only real concern is that this will dras...
- by Kekklian Noobatronic - at 2013.08.22 11:10:00
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117. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
Been waiting for some HMG love for a loooong time.. I am a little concerned about the overheat, as I use the Burst and can overheat that sucker no problem.. But over all, that's some pretty welcome news. Woo!
- by Kekklian Noobatronic - at 2013.08.21 07:21:00
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118. Infantry Weapons VS AV Weapons - in General Discussions [original thread]
OP: I consider myself one of the deadliest, and likely most outspoken AVers out there, and I have to disagree. "The best HAVs"(and consequently, the best HAV drivers) as you put it are NOT so easily soloable. If anything, they're impossible to sol...
- by Kekklian Noobatronic - at 2013.08.20 12:53:00
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119. Forge gun over-effective range - in General Discussions [original thread]
Destructo Tots wrote: So apparently the forge gun has a range greater than that of a particle cannon. Apparently there's a new bug where forge gunners now sit on top of the tall spires where they are so high up that their player model and red d...
- by Kekklian Noobatronic - at 2013.08.20 09:37:00
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120. Armor Buff 1.4 update is a FAIL - in General Discussions [original thread]
I'm not Gallente(they suck), but I do know this guy has serious issues. Yes, armor tanking has problems that the buff to armor amounts won't fix, yes it has to do with repping, no Gallente are not the only ones affected, and please go get counsel...
- by Kekklian Noobatronic - at 2013.08.20 08:11:00
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