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Iron Wolf Saber
Den of Swords
5507
|
Posted - 2013.06.30 22:22:00 -
[31] - Quote
Well there are a few caveats about swarms being unrewarding/unfair to being shot by them as a pilot. Mostly in the case of missiles going through objects they shouldn't. This may be a server related lag issue though and client display not showing the same story.
Reason why I think there is a mismatch and possibly 1.2 fixing this is that as a launcher operator I never seen it exhibit the trait. As a pilot however I have seen it rather frequently. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
124
|
Posted - 2013.06.30 22:29:00 -
[32] - Quote
A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. |
Nelo Angel0
The Nommo Insurance Fraud.
72
|
Posted - 2013.06.30 22:33:00 -
[33] - Quote
*looks at title*
Because shields exist |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:38:00 -
[34] - Quote
Xocoyol Zaraoul wrote:Spkr4theDead wrote:You probably don't run armor vehicles then. So now you see why some people use Forges instead of Swarms, because swarms are terrible against Shield Tanks. This is half the reason why I went shield tank in the first place, because while anti-HAV operations are much harder to do it is made up by me murdering most infantry with substantial ease. More difficult decision between offense and defense, with fewer choice than armor vehicles. Enjoy my compressed particle cannon. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:40:00 -
[35] - Quote
Scheneighnay McBob wrote:Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. LOL Wait for a lock on... 1.2 seconds is not a long time.
EZ Mode against bad drivers... doesn't matter if the driver is intelligent or not, one PRO volley eats half your armor. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
429
|
Posted - 2013.06.30 22:44:00 -
[36] - Quote
Still does not matter how "E-Z" mode they are or are not, to answer your original question: " With EZ-mode swarms, why have forge guns?"
We gave: Shields, better defense against infantry, etc
Now if you want to quibble on if they are too good or not, then that is another matter entirely, but there is no way that Swarms >> Forges in all cases. |
Tectonious Falcon
Phaze O n e
616
|
Posted - 2013.06.30 22:45:00 -
[37] - Quote
I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. |
Nelo Angel0
The Nommo Insurance Fraud.
72
|
Posted - 2013.06.30 22:45:00 -
[38] - Quote
Spkr4theDead wrote:Scheneighnay McBob wrote:Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. LOL Wait for a lock on... 1.2 seconds is not a long time. EZ Mode against bad drivers... doesn't matter if the driver is intelligent or not, one PRO volley eats half your armor.
You realize your putting a PRO SL vs a Armor tank? what else is it suppose to do?
|
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:46:00 -
[39] - Quote
Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit.
There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill.
Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here.
Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:46:00 -
[40] - Quote
Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles. |
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Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:47:00 -
[41] - Quote
Nelo Angel0 wrote:*looks at title*
Because shields exist You probably still lose plenty of shield to PRO swarms and PRO AV grenades. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.06.30 22:48:00 -
[42] - Quote
Nelo Angel0 wrote:Spkr4theDead wrote:Scheneighnay McBob wrote:Swarms are only easy mode against bad drivers.
You have to stand in the open and wait for a lock on- very easy to get sniped or killed by the vehicle itself Once you fire, swarms have very simple and stupid pathing, and are very likely to fly into a wall, so the user has to predict the swarm's flight path, and adjust their position/angle of fire as such. Even then, most good drivers just move into cover where the swarms can reach them. LOL Wait for a lock on... 1.2 seconds is not a long time. EZ Mode against bad drivers... doesn't matter if the driver is intelligent or not, one PRO volley eats half your armor. You realize your putting a PRO SL vs a Armor tank? what else is it suppose to do? Because he's trying to say that swarms are hard to use. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
124
|
Posted - 2013.06.30 23:02:00 -
[43] - Quote
Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon.
To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with. |
Tectonious Falcon
Phaze O n e
616
|
Posted - 2013.06.30 23:03:00 -
[44] - Quote
Spkr4theDead wrote:Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles.
I never said it was good, I just said it takes the most skill. |
Beld Errmon
Internal Error. Negative-Feedback
668
|
Posted - 2013.06.30 23:16:00 -
[45] - Quote
Swarms are the easiest of modes, just hop on a dropship fly to the highest most central point on the map and start spamming volleys at anything you can lock onto, gave this a try the other day killed 34 tanks by the time I was finished capping the character, countless LLAVs, LAVs and dropships destroyed as well, and unless they were looking up at my position they didn't even see it coming thanks to invisible swarms. |
Scheneighnay McBob
Bojo's School of the Trades
1847
|
Posted - 2013.07.01 00:42:00 -
[46] - Quote
Btw, since when were did swarms do complete 180s and go around walls? Mine go out of their way to fly into walls, and a few volleys today DIDN'T EVEN TURN to go after a dropship. They just kept going straight past it! |
Scheneighnay McBob
Bojo's School of the Trades
1847
|
Posted - 2013.07.01 00:44:00 -
[47] - Quote
Beld Errmon wrote:Swarms are the easiest of modes, just hop on a dropship fly to the highest most central point on the map and start spamming volleys at anything you can lock onto, gave this a try the other day killed 34 tanks by the time I was finished capping the character, countless LLAVs, LAVs and dropships destroyed as well, and unless they were looking up at my position they didn't even see it coming thanks to invisible swarms. Swarms aren't invisible- I see enemy swarms all the time, and the super-obvious vapor trail pointing to the shooter, so any sniper with half a brain (Which, admittedly, is pretty rare) can see to shoot them. |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 00:45:00 -
[48] - Quote
Tectonious Falcon wrote:Spkr4theDead wrote:Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles. I never said it was good, I just said it takes the most skill. That doesn't change the fact that they're useless. And what's with this "skill" at a video game? |
Spkr4theDead
Namtar Elite Gallente Federation
227
|
Posted - 2013.07.01 00:47:00 -
[49] - Quote
Aero Yassavi wrote:Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon. To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with. You obviously have never tried playing an instrument in your life. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
116
|
Posted - 2013.07.01 01:01:00 -
[50] - Quote
Spkr4theDead wrote:Aero Yassavi wrote:Spkr4theDead wrote:Aero Yassavi wrote:A popular fallacy in FPS games is that aiming = all the skill. This is simply not true. In all honesty, it's not very hard to aim. I know a lot of people like to pride themselves in how precisely they can move their thumbs, but come on. Especially when you're aiming at a big fat vehicle, it's pretty easy.
The skill in using swarm launchers doesn't come from aiming, it comes from positioning yourself the right way to land a hit. They swarm launchers move slow and have limited range, so unlike the forge you have to get fairly close. When the swarm launchers fire, 4 to 6 bright lights appear right on top of your head revealing yourself to every enemy with a set of eyes, especially snipers. The swarms can be seen coming and give the pilot of the vehicle plenty of time to maneuver behind cover, so you need to take that into consideration.
Honestly your logic is flawed with the simple fact that anyone can tell you its easier to stand far back and destroy a vehicle with the forge gun than hunting one down with swarms. There's a lot more skill to any FPS aside from aiming. "Skill getting into position." Are you really trying to find any argument at all to say that a lock-on fire-and-forget weapon takes any remote amount of intelligence to use? The argument that we've been making is that even noobs that know nothing deep about swarm launchers are effective AV having just militia swarms and the one damage mod on their suit. There's no "skill" involved in knowing to climb a ladder with a fresh nanohive. There's intelligence involved in having to aim a forge gun. Gaming is not a "skill," neither is being "good" at it. Being good at guitar is a skill, for example. Knowing what's wrong with a mid-90s car without needing sensors is a skill. Stop trying to say that swarms are hard to use, because they're not. In fact, they're the easiest AV I've ever seen in any game I've ever played. The Javelin in BF3 takes longer to lock on, and can be defeated by a few different countermeasures. There aren't any countermeasures on here. Oh man, the crying that will take place if CCP ever gives vehicles countermeasures to swarms... Take a swarm launcher up a ladder or hill and start firing is a non-pub match. You'll get killed instantly. Yes, there is some skill involved in not dying when you are using a dead give a way weapon that requires you to get closer than the other AV weapon. To be frank I don't understand your argument. Learning a guitar is harder than playing a videogame? Well, that's some keen insight there buddy. It sounds like your base argument here is that playing a videogame isn't hard. Well of course not, but it's all relative. When you compare the swarm launcher to the forge gun in terms of difficulty of use the forge gun is much easier to destroying vehicles with. You obviously have never tried playing an instrument in your life. Y'know actually listening to (or reading) what the other person's trying to say is an instrumental part of any discussion.
I'm a Forge Gunner myself but I'm not going to pretend it ain't easy to use. The skill ceiling leaves lots of room to climb but the entry hurdle for getting good results is still pretty low. |
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
142
|
Posted - 2013.07.01 01:04:00 -
[51] - Quote
Spkr4theDead wrote:It was obvious forethought to have swarms be incredibly powerful against the better vehicles. Why not start up a petition to get rid of the only AV that needs to be aimed? I mean, hell, one volley from a Wiyrkomi swarm does an incredible amount of damage, and the Wiyrkomi breach forge does ~3000 with skills and one damage mod. Why not make it so the only AV in the game is tracking? After that, why use something that requires aim when the game takes care of it for you?
1-Forge guns can hit harder
2-Forge guns work vs infantry too
3-Forge guns are more effective vs Dropships , who can frequently fly away from the Swarm launchers range. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
269
|
Posted - 2013.07.01 01:06:00 -
[52] - Quote
My dropship gets killed wayyyyyy quicker by forge guns (I use Gallente) |
Nelo Angel0
The Nommo Insurance Fraud.
72
|
Posted - 2013.07.01 01:12:00 -
[53] - Quote
Cody Sietz wrote:My dropship gets killed wayyyyyy quicker by forge guns (I use Gallente)
and there's a good reason why. Once you get hit by a SL you know, even at PRO level, you still have 1-2 more shots before it kills you and still have enough leftover to recover armor/shields and get away. But once a FG hits you either you react fast as hell or your going down and you probably won't be able to take more then 2 shots in total.
Basically the difference between FG and SL to drivers is the amount of time you have to react before the next shot gets off. |
ImpureMort
Seykal Expeditionary Group Minmatar Republic
109
|
Posted - 2013.07.01 01:33:00 -
[54] - Quote
wyka swarms fully specced ...330 dmg per missile * 6=1980 *.15(max prof skill) = 297 so 2277 per shot. less than forge although more effective vs armor which are the better vehicles. |
Beld Errmon
Internal Error. Negative-Feedback
668
|
Posted - 2013.07.01 01:39:00 -
[55] - Quote
Scheneighnay McBob wrote:Beld Errmon wrote:Swarms are the easiest of modes, just hop on a dropship fly to the highest most central point on the map and start spamming volleys at anything you can lock onto, gave this a try the other day killed 34 tanks by the time I was finished capping the character, countless LLAVs, LAVs and dropships destroyed as well, and unless they were looking up at my position they didn't even see it coming thanks to invisible swarms. Swarms aren't invisible- I see enemy swarms all the time, and the super-obvious vapor trail pointing to the shooter, so any sniper with half a brain (Which, admittedly, is pretty rare) can see to shoot them.
Well i drive tanks and i've been hit countless times by invisible swarms, knowing where they came from is pretty damn important because it allows you to make a snap decision on whether you will flee or fight, the bug seems to involve where your looking, if you aren't looking in the general direction of the swarmer when he fires, you won't see them in flight. |
loffinator
ZionTCD
0
|
Posted - 2013.07.01 12:37:00 -
[56] - Quote
Takahiro Kashuken wrote:Why would anyone use swarms?
1. They can be invisible so the vehicle driver doesnt see it
2. They can do 270deg turns on the spot and still hit you
3. They cannot be outrun by land vehicles
4. They go around corners
5. They require no aiming
6. They lock on in a second or 2
7. You can jump while locking on or firing
8. Currently beast against armor vehicles
9. Can fire from relative safety without getting killed
+ if you are in a gunners seat sometimes you can see them and other time you cant see the swarm comeing |
loffinator
ZionTCD
0
|
Posted - 2013.07.01 12:43:00 -
[57] - Quote
Dust Project 514 wrote:Spkr4theDead wrote: After that, why use something that requires aim when the game takes care of it for you? Because you can snipe infantry with a forge gun, but not with a swarm launcher.
FORGE GUNS ARE NOT SNIPER RIFLES are only meant for vehicles and and other stuff |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
104
|
Posted - 2013.07.01 12:51:00 -
[58] - Quote
Forge guns are brilliant once you have proficency up there(Forge proficiency V, 2 complex damage mods + proto breach forge can 1-shot stationary turrets).. And are amazing against shielded targets, and flying targets. But, forge is rubbish against fast moving targets and heavily armored targets.
Swarms are better for fast moving targets and heavily armored targets, but horrible against distant targets which can react (Dropships), and shielded targets. And swarms can be outmaneuvered. Swarm launchers by default have only 6 shots(iirc) - 7 if you spec into extra ammo. So you need to also have hives in order to engage for prolonged periods of time.
Each has it's advantages and disadvantages |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
201
|
Posted - 2013.07.01 13:05:00 -
[59] - Quote
Because Gunloggis AND critical hit.
Swarms are badsauce against a well shielded dropship.
Also with decent skill you either two-shot or OHKO most infantry.
... God I miss my heavy. |
Tectonious Falcon
Phaze O n e
619
|
Posted - 2013.07.01 13:33:00 -
[60] - Quote
Spkr4theDead wrote:Tectonious Falcon wrote:Spkr4theDead wrote:Tectonious Falcon wrote:I'd say the lolplasma cannon is the hardest to aim, not the forge gun. Forge gun is quite easy once you practice for a bit. Except it's been confirmed that the plasma cannon is useless by multiple sources skilled into various roles. I never said it was good, I just said it takes the most skill. That doesn't change the fact that they're useless. And what's with this "skill" at a video game?
That doesn't change the fact I never said anything about their effectiveness. It's like talking to a brick wall.
Yes, it takes skill to play video games well, just as it takes skill to play sports, fly jets, play chess etc.
They might be different skills, but they are skills nonetheless |
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