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141. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
Booby Tuesdays wrote: If a MD user has time to fire all 6 rounds at you, which takes over 6 seconds, what were you doing with your main weapon AND sidearm in the meantime??? MD Explosion and smoke from said explosion makes it very hard to ai...
- by Kekklian Noobatronic - at 2013.07.31 08:34:00
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142. So i'm a Cal Logi, my suit prenerf and post nerf - in General Discussions [original thread]
J0LLY R0G3R wrote: PreNerf http://imgur.com/VAQjcOJ PostNerf http://imgur.com/wKxy6oI Shrug, "fake logi" now. Your pre suit was poorly fit to begin with, and had two damage mods on it (*Cough* Assault Logi *Cough*). The only thing ...
- by Kekklian Noobatronic - at 2013.07.30 21:39:00
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143. Dust memes! - in General Discussions [original thread]
Vickers S Grunt wrote: http://www.quickmeme.com/meme/3vc92n/ http://www.quickmeme.com/meme/3vc949/ http://www.quickmeme.com/meme/3vc93y/ These are also quite #winning
- by Kekklian Noobatronic - at 2013.07.30 18:36:00
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144. Dust memes! - in General Discussions [original thread]
Xender17 wrote: http://t.qkme.me/3ujk2j.jpg That is so me.. Well, was before 1.3. I need to take the 'ol girl out for a spin to see how the new mechanics are. I'm sure I can find ways to pancake unsuspecting infantry still..
- by Kekklian Noobatronic - at 2013.07.30 18:30:00
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145. Official 1.3 "Stealth Nerfs" topic - in General Discussions [original thread]
Jason Pearson wrote: They've removed the ability to call a Tank in on top of the Communication Roof :( **** YOU CCP, I WAS ADAPTING, I WAS A ROOFTOP TURRET AND YOU TOOK THAT AWAY FROM ME AS WELL! Can't tank damage, can't sit on a roof and de...
- by Kekklian Noobatronic - at 2013.07.30 15:30:00
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146. Your DPI and ingame sensitivity. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Knight Soiaire wrote: Kekklian Noobatronic wrote: I use a DS3, like normal console users. Go back to the PC, scrub. Is this why Goonfeet are so bad? Fist bump* A cluster of goons is a horrible blob....
- by Kekklian Noobatronic - at 2013.07.30 14:50:00
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147. Your DPI and ingame sensitivity. - in General Discussions [original thread]
I use a DS3, like normal console users. Go back to the PC, scrub.
- by Kekklian Noobatronic - at 2013.07.30 13:24:00
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148. The Forge Gun trend - in General Discussions [original thread]
You are right. There is a problem with Forge Guns. There's also a problem with Tanks and snipers, and you've already highlighted it: Height Advantages on Maps. The problem is in map designs which have extreme distance height advantages, which can...
- by Kekklian Noobatronic - at 2013.07.30 08:22:00
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149. So are we the only corp... - in General Discussions [original thread]
I've got about 125 mil stored up, but I still refuse to use Prototype suits unless absolutely necessary(very very very very rare). My proto fits run about 285-300k a suit, and I really don't get that much of a boost from ADV to PRO heavy. I can ge...
- by Kekklian Noobatronic - at 2013.07.29 14:28:00
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150. NERF NOW! - in General Discussions [original thread]
Lorhak Gannarsein wrote: I've never seen this posted on the forums; maybe it's common knowledge. But you can actually jump while charging a breach forge :p You look like a spaz, but hey. Movement = win! Yea.. It's good for minimal realignme...
- by Kekklian Noobatronic - at 2013.07.29 13:57:00
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151. What have you done with your SP? - in General Discussions [original thread]
I've wasted(?) my 13.5 Mil on Proto Heavy Frames, Complex Armor Modules, Max Shield/Armor/Fitting skills, Forge Guns(w/ Level 4 Proficiency), HMGs(w/ Level 4 Proficiency), Swarm Launchers(w/ Level 4 Proficiency), Prototype AV Grenades, and ADV Ama...
- by Kekklian Noobatronic - at 2013.07.29 13:44:00
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152. NERF NOW! - in General Discussions [original thread]
bear90211 wrote: forge guns, they do more damage than rail-guns and they're hand held, and then the proficency gets the proto to 3K dmg, a railgun maxed out can only acheive around 2400 CCP, and dont say "well its charge is 6 seconds" that dose...
- by Kekklian Noobatronic - at 2013.07.29 13:37:00
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153. SP Capped - What Do You Usually Do? - in General Discussions [original thread]
As I tell my Wife.. "The sooner I cap out my SP, the more time I can spend with you."
- by Kekklian Noobatronic - at 2013.07.29 10:00:00
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154. Reduce the iskunkone assault forge gun dmg - in General Discussions [original thread]
negative49er wrote: Its suppose to be an assault variation, why is it doing that much dmg, now i see why noone use the breach forge gun I use the Breach Forge Gun.. TBH, I don't use any other variant nowadays. Once you Breach, the enemy wil...
- by Kekklian Noobatronic - at 2013.07.29 09:39:00
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155. Aur Gear and being falsly advertized ,... - in General Discussions [original thread]
True Adamance wrote: Wow you sir are the epitomy of ..... well whatever is running the game..... I have no sympathy for you. Couldn't have said it better myself.
- by Kekklian Noobatronic - at 2013.07.29 09:35:00
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156. If you didn't spam so many tanks... - in General Discussions [original thread]
MR TANKIE wrote: all the damn time you wouldn't have so many infantry hating vehicles, and then speccing into proto AV. You wonder why you can get an easy 20+ kills in ambush with your blaster, then you get mad and complain that you got killed,...
- by Kekklian Noobatronic - at 2013.07.28 19:46:00
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157. A request for those little AV guys - in General Discussions [original thread]
Sgt Buttscratch wrote: I know you have your proto awesomeness, and you want to be the tank destroying barbarian/scrub that you are but, If you see two tanks fighting, a good close fight, could you just let em finish? It's annoying to realise m...
- by Kekklian Noobatronic - at 2013.07.28 18:00:00
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158. Why do you lonewolf?? - in General Discussions [original thread]
I'm a huge introvert and don't like people. I enjoy my Corp and my Corp mates, but have anxiety issues about joining squads and time commitments. Furthermore, I don't like meeting new people, so going out and getting random pubs does not work for ...
- by Kekklian Noobatronic - at 2013.07.28 15:59:00
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159. Cast514 Episode 11 - "The British are coming!" - in General Discussions [original thread]
Nova Knife wrote: Musta Tornius wrote: Actually the turn speed restriction that heavy suits suffer from in cqc is being dealt with by removing it all together. Should be interesting to see the turn rates with kbm after this. Not to mention ...
- by Kekklian Noobatronic - at 2013.07.28 15:54:00
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160. Something I just realized about forge damage numbers. - in General Discussions [original thread]
Damage on the Assault variant has always been higher. For the trade off of being unable to store a charge, it's rewarded with a small bump in damage.
- by Kekklian Noobatronic - at 2013.07.28 09:58:00
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