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81. i dont want to play ambush , only skirmish - in General Discussions [original thread]
Technically? The community made the decision. That means you and I. Our player base is so small, that in order to provide fair matches, we have to segregate an already small pool even further. In order to give players a somewhat reasonable queue ...
- by Kekklian Noobatronic - at 2013.09.03 14:52:00
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82. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
Serimos Haeraven wrote: CCP, this is probably the last nail in the coffin for me as a dropship pilot, and I'm here to let you know why. In my first match that i had to wait over 8 minutes for (the estimated wait time was 1:20) the match i got i...
- by Kekklian Noobatronic - at 2013.09.03 14:49:00
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83. New Stuff Not Listed - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: HMG aiming reticule is bigger: both in hipfire, ADS, and fully spun-up. Not sure if thats just the HUD or if the base spread has also been increased. Worth investigating further. Is this at HMG 1 or HMG 5? If it'...
- by Kekklian Noobatronic - at 2013.09.03 14:13:00
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84. Wrestling a Tank - in General Discussions [original thread]
Making up and raising awareness about unrealistic fits, crying that they're OP, ruins the community as a whole. You should feel ashamed. Nobody in their right mind would fit that.
- by Kekklian Noobatronic - at 2013.09.03 10:01:00
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85. Re-balancing the Forge Gun and Rail Guns with one simple step... - in General Discussions [original thread]
Bendaiii Schrodinger wrote: A simple fix for getting rid of Sniper Tanking and Forge Gun Sniping. Long story short, get rid of the splash damage for Rail Guns and Forge Guns. Then people will no longer be able to just shoot near objectives and ...
- by Kekklian Noobatronic - at 2013.09.03 08:07:00
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86. Welcome back, Duvolle TAR! - in General Discussions [original thread]
We sure did miss your horribly unbalanced range and your 100+ damage a shot bullet spam! Great to see you again!
- by Kekklian Noobatronic - at 2013.08.30 18:57:00
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87. The Reasons we use tanks. - in General Discussions [original thread]
Takahiro Kashuken wrote: lol So you skilled into all AV then Well ive skilled into nearly all vehicles and to get them all to 5 will cost at least 20mil SP if not more, i have 17mil into it so far, 6mil SP spare for the pilot dropsuit whic...
- by Kekklian Noobatronic - at 2013.08.29 11:32:00
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88. The Reasons we use tanks. - in General Discussions [original thread]
Lurchasaurus wrote: uh oh......he just did it......now someone has to get all the vehicle skills and this guy ^^^^ might not like how THAT turns out lol hint: vehicles have and will cost more sp. multipliers are simply higher and well, i don...
- by Kekklian Noobatronic - at 2013.08.29 11:14:00
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89. The swarm buff is not needed - in General Discussions [original thread]
You do realize they coupled it with a nerf, right? Why is it so hard for people to read patch notes.. Or, they do, but since they don't actually use the weapon system they start crying wolf.. The overall DPS stays on par, due to the reload betwe...
- by Kekklian Noobatronic - at 2013.08.29 10:57:00
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90. AV Pricing - in General Discussions [original thread]
AV is on-par with hand-held weaponry of it's class. Proto/ADV/STD infantry weapons across the board are on-par with their peers. The community as a whole needs to stop looking at the pricing of infantry weapons, and start attacking the true foe: ...
- by Kekklian Noobatronic - at 2013.08.29 10:53:00
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91. The Reasons we use tanks. - in General Discussions [original thread]
Void Echo wrote: Kekklian Noobatronic wrote: You forgot #12 12) We like to drive OP vehicles with low skillpoint investment, then b!tch when we lose them to people dedicated to AV trolling, also falsifying a fact. if over 10 million S...
- by Kekklian Noobatronic - at 2013.08.29 10:46:00
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92. The Reasons we use tanks. - in General Discussions [original thread]
You forgot #12 12) We like to drive OP vehicles with low skillpoint investment, then b!tch when we lose them to people dedicated to AV
- by Kekklian Noobatronic - at 2013.08.29 09:20:00
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93. I wouldn't QQ about AV - in General Discussions [original thread]
Jason Pearson wrote: Kekklian Noobatronic wrote: Let me just hop in this. Excuse me for removing your ******** post-bloat(AKA your "signature"). So if they re-tune tanks, lower their cost to 2x the cost of a Proto Fit(FYI my Proto AV fit i...
- by Kekklian Noobatronic - at 2013.08.29 07:30:00
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94. Please Refrain From Overkill - in General Discussions [original thread]
DUST is pretty much all about overkill.
- by Kekklian Noobatronic - at 2013.08.29 07:20:00
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95. I wouldn't QQ about AV - in General Discussions [original thread]
Jason Pearson wrote: Nemo Bluntz wrote: Jason Pearson wrote: Nemo Bluntz wrote: Its far easier to kill a guy holding a swarm launcher than it is for a guy to kill a tank with turrets. So shut the **** up. How ******* wrong you are...
- by Kekklian Noobatronic - at 2013.08.29 07:18:00
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96. Tank vs AV - in General Discussions [original thread]
Ted Nugget wrote: As long as AV can get on top of buildings and shoot all the way to the ground there will be no balance. Why stand on the ground and fight a tank when you can just go to the top of a building and spam av from nano hives from th...
- by Kekklian Noobatronic - at 2013.08.29 07:14:00
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97. Tankers do have it pretty hard. - in General Discussions [original thread]
Low skilled tankers have it hard. High skilled tankers just faceroll to victory.
- by Kekklian Noobatronic - at 2013.08.29 07:14:00
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98. Condor Squad Dropship Squadron - in General Discussions [original thread]
Neat! Can't wait to shoot at you with a Breach Forge, but very neat.
- by Kekklian Noobatronic - at 2013.08.28 20:11:00
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99. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Takahiro Kashuken wrote: crazy space 1 wrote: shooting a tank should interrupt it's recall ... **** off Such a bad idea,i bet you are one of the players who wants shield regen to stop when someone fires an AR at it Not going to have a...
- by Kekklian Noobatronic - at 2013.08.28 20:09:00
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100. Finite ammo vehicle questions - in General Discussions [original thread]
The vehicle/Supply Depot interaction has been in the game for a while now.. Go damage a LAV or HAV's armor and then head back to a Depot. You have to roll within about 15M of it, at which time the supply depot will rep your armor. It's an easy jum...
- by Kekklian Noobatronic - at 2013.08.28 14:47:00
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