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281. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: 2: Blasters and Rockets won't simply "shoot them down" in their optimals. That only applies to Rails really, and that assumes you're on one of the larger maps, or not flying at max height. Blasters I can understand, but...
- by Kallas Hallytyr - at 2015.02.13 21:48:00
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282. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Jammeh McJam wrote: So the fact that ADS can kill tanks after a minute of shooting and reloading is broken and needs to be stopped? It will take even longer to take down a marauder because they have so much HP, and if the tanker can't escape i...
- by Kallas Hallytyr - at 2015.02.13 15:37:00
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283. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Seeing as all of you have been using pretty much the same three arguments: 1: Have a teammate help you 2: Hop out with AV and deal with it yourself 3: Drive forwards and backwards What about using cover? Forcing the AD...
- by Kallas Hallytyr - at 2015.02.13 04:08:00
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284. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Marauders aren't going to be the only HAV in the game, Enforcers will have even more trouble, and HAV's will still have a hard time dealing with them, and even then, with enough time, ADS will still be able to kill a Mara...
- by Kallas Hallytyr - at 2015.02.13 02:14:00
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285. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: So even though it's the very near future, It's a non issue, since it's not current balance? Considering there are far more changes than simply the Missile turret change, the. yes. HAVs are being changed significantly, ...
- by Kallas Hallytyr - at 2015.02.13 00:36:00
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286. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot should be able to reasonably de...
- by Kallas Hallytyr - at 2015.02.12 22:59:00
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287. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kallas Hallytyr wrote: How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot? I never said that it took a long time to do, I said that it...
- by Kallas Hallytyr - at 2015.02.12 22:05:00
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288. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
I've been flying since ADSs were added. They are faster, I never said they weren't, but the truth is that they aren't so fast as to invalidate the ability for an HAV to escape. Here's a video for you. It's from 1.8 with far more lethal ADSs tha...
- by Kallas Hallytyr - at 2015.02.12 04:27:00
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289. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing. You either don't actually f...
- by Kallas Hallytyr - at 2015.02.12 03:35:00
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290. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to com...
- by Kallas Hallytyr - at 2015.02.12 02:34:00
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291. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kallas Hallytyr wrote: Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who ...
- by Kallas Hallytyr - at 2015.02.12 00:12:00
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292. Suggestion to fix TTK - in Feedback/Requests [original thread]
WHY ARE WE SHOUTING?
- by Kallas Hallytyr - at 2015.02.11 08:13:00
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293. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game.
- by Kallas Hallytyr - at 2015.02.11 06:53:00
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294. Armor Tanks - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: sure, if the CPU cost of armor reps gets increased I'm absolutely copacetic with this change. So then what would be the point of increasing CPU in the first place? Modified PRO suits already have mo...
- by Kallas Hallytyr - at 2015.02.11 05:35:00
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295. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly? That's the thing, you don't . Despite what you keep claiming, it is entirely possible for an HAV, regardless of tur...
- by Kallas Hallytyr - at 2015.02.11 04:12:00
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296. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
killertojo, the redline expansion doesn't actually include the main enemy redline. The aerial redline extends out to the sides somewhat but where ADSs can go chasing a fleeing HAV, so can infantry and HAVs. The only real difference is the effect o...
- by Kallas Hallytyr - at 2015.02.09 16:07:00
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297. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Hull. We need vehicles to have hull like clones have a third 'health' for their bleed-out timers. Deal 200 damage (I think it's 200) past 0 armour? The vehicle explodes. Otherwise, the vehicle is on fire and takes 3-5 seconds to explode, giving p...
- by Kallas Hallytyr - at 2015.02.09 00:17:00
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298. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin, you've been basically telling everyone that you're amazing and that we're all wrong. You 'counter' our points by saying that you've countered them, but the truth is that you're unwilling to have a conversation, let alone a debate. You've de...
- by Kallas Hallytyr - at 2015.02.08 09:51:00
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299. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Spkr4theDead wrote: TooMany Names AlreadyTaken wrote: Logical that High-Explosive shells will do more splash damage than Armor-Piercing ones. It's a golf ball vs a man-sized missile. More like golf ball and head sized charges. And if yo...
- by Kallas Hallytyr - at 2015.02.06 00:34:00
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300. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of trouble (a HAV shooting at...
- by Kallas Hallytyr - at 2015.02.06 00:15:00
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