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181. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Pokey Dravon wrote: So effectively you're trying to normalize most of the stats of the Commando to be between Assaults and Sentinels. I might actually take your proposal and put it into an easier to read spreadsheet if you dont mind. Rattati lo...
- by Kallas Hallytyr - at 2015.04.13 19:07:00
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182. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Pokey Dravon wrote: A very well thought out and presented analysis and set of suggestions. Well done! Aww, thanks Pokey!
- by Kallas Hallytyr - at 2015.04.13 18:38:00
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183. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
So, I've come to some conclusions about Commandos recently, and I think there are some ways we can I prove them to be comparably effective when put beside other roles. I'll outline why I think my conclusions are sound and then I'll provide several...
- by Kallas Hallytyr - at 2015.04.13 18:11:00
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184. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
So what can be done, if you accept the above notion? Proposals I feel there are several solutions to making the Commando a more readily accessible suit: 1) Increased Fitting Since a lot of the Commando's flaws stem from a lack of flexibility ...
- by Kallas Hallytyr - at 2015.04.13 18:11:00
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185. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) - where you spend most of your in match time Public Skirmishes. Top role(s) used since the change - roles you use nearly every battle you're in Gallente Commando and Minmatar Assault. Have you tried the Myofibril Sti...
- by Kallas Hallytyr - at 2015.04.13 15:35:00
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186. Rattati, are you aware that... - in Feedback/Requests [original thread]
DeathwindRising wrote: they forgot that armor reps were changed in 1.7 or whatever. armor reps needs to be changed from hp/s to hp/ 3 or 5 s which would make them more vulnerable to burst damage This would be one of the better change to mak...
- by Kallas Hallytyr - at 2015.04.13 14:18:00
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187. Rattati, are you aware that... - in Feedback/Requests [original thread]
501st Headstrong wrote: Hardeners should not go back to 1.7 levels, however I missed the first month of 1.7 due to internet issues. All I'm saying is the hardeners should be strong enough to be a primary defense vs AV in a proto tank. Isk asset...
- by Kallas Hallytyr - at 2015.04.13 13:25:00
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188. Rattati, are you aware that... - in Feedback/Requests [original thread]
JARREL THOMAS wrote: But really, why don't you guys just wait for the hardeners to go down? I mean it's simple enough were not doing damage why continue shooting at it? Two issues: 1) Vehicles are fast, meaning they can engage/disengage quick...
- by Kallas Hallytyr - at 2015.04.13 03:41:00
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189. Rattati, are you aware that... - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Doc DDD wrote: Gunlogis are garbage now compared to madrugars. Anyone that says otherwise is sitting in the redline (where madrugars would still do the job better). Gunlogis need a buff. Give shields 1.7 hardene...
- by Kallas Hallytyr - at 2015.04.12 16:51:00
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190. [Data Request] CCP Rattati & Swarm Launchers - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: You do know with battlefield awareness and a AB , you can outrun swarm right . I do it and can't understand some of you so called " pilots " in this game . Battlefield awareness is hard when either th...
- by Kallas Hallytyr - at 2015.04.07 23:29:00
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191. Dom, wall structure expliot - in Feedback/Requests [original thread]
So inform. Much clarity. Wow.
- by Kallas Hallytyr - at 2015.04.07 22:44:00
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192. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Great idea, but I cannot condone a range increase. 400m would cover about 70% of most Dom maps. This would cause players to just pre spam the air with missiles regardless of vehicles, and would effectively keep dropships ...
- by Kallas Hallytyr - at 2015.04.05 01:43:00
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193. [Dropship Feature Request] - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: My list: Vector compass: includes 3D arrow showing current direction and speed (in m/s)
Horizon: simple line across a 2D circle that shows the current horizon orientation
Gunner HP values, as requested, as well as amm...
- by Kallas Hallytyr - at 2015.04.04 03:03:00
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194. [Proposal] How to stop ridiculous strafing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Inertia is the best solution but reduced strafe speeds OVERALL will help. I don't think attaching strafe nerfs to modules was a good solution. I concur
- by Kallas Hallytyr - at 2015.04.03 10:58:00
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195. [Dropship Feature Request] - in Feedback/Requests [original thread]
Wondering if any blue tags want to comment/decide to knight Kaeru's, or something. This change would be great - I want... Also bump.
- by Kallas Hallytyr - at 2015.04.03 10:22:00
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196. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'm absolutely positive I made a post exactly like this a while back. That said I support the idea and think that it would be good as it allows swarms to 1) potentially be dumbfired at infantry again (seriously, create ...
- by Kallas Hallytyr - at 2015.04.03 10:20:00
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197. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
TheEnd762 wrote: Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not. This. Sometimes I just cannot stand fighting again...
- by Kallas Hallytyr - at 2015.04.03 10:09:00
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198. Rattati can we please reduce strafing speeds? - in Feedback/Requests [original thread]
CLONE117 wrote: strafing usually involves moving in only one direction whilst firing to try and get in to cover or something like that. thats just my take on it though. Traditionally, yes, but Dust has had dance-strafing where mercs just wigg...
- by Kallas Hallytyr - at 2015.04.03 10:03:00
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199. [Proposal] How to stop ridiculous strafing - in Feedback/Requests [original thread]
Yes. Seriously, walking in a circle at that kind of speed and being able to fire accurately is so incredibly dumb. I'd personally rather that strafe speed was reduced, but reducing accuracy while strafing would remove a lot of the teeth of the st...
- by Kallas Hallytyr - at 2015.04.03 09:59:00
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200. Assault swarms - in Feedback/Requests [original thread]
Text Grant wrote: 1b I can't agree with you here. Dropships currently stay quite stable during swarm impact. Stable enough to fire small rails accurately as 100+ meters back at you. Ahhhh-hahahahahaha! Such sweet, ridiculous lies...
- by Kallas Hallytyr - at 2015.03.29 03:17:00
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