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161. Active Scanner Falloff - in Feedback/Requests [original thread]
+1 Permascanning is pretty common again, one of the biggest offenders being the GalLogi with PRO Flux AS just lighting up everything always. One idea I've always liked for the AS is for it to function... actively - use the Cloak-style charge/rec...
- by Kallas Hallytyr - at 2015.05.02 00:15:00
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162. Experimental Lab suggestion - in Feedback/Requests [original thread]
Science rarely works to order. Developing a new anti-aging cream? Wow, we discovered something that will improve corn crop yields!
- by Kallas Hallytyr - at 2015.05.01 02:47:00
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163. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
MINA Longstrike wrote: What I would like to see is the swarm functioning like the plasma cannon with a dumbfire round bit a single change of 'if the swarm round gets to within $value meters of target, the projectile homes in like an AV grenad...
- by Kallas Hallytyr - at 2015.04.30 19:51:00
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164. Factional Daily Missions - in Feedback/Requests [original thread]
Factional Missions would be awesome, even if they were ostensibly just reskinned Daily Missions, though more specific ones would be cool.
- by Kallas Hallytyr - at 2015.04.28 21:06:00
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165. Skill Bonus for armor plates not applying correctly. - in Feedback/Requests [original thread]
Numbers?
- by Kallas Hallytyr - at 2015.04.28 14:05:00
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166. Retroactive Vehicle Hardener question - in Feedback/Requests [original thread]
True Adamance wrote: Weird how people forget this has been suggested before........ Not forgotten, just supporting the renewal of the suggestion.
- by Kallas Hallytyr - at 2015.04.28 00:07:00
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167. Retroactive Vehicle Hardener question - in Feedback/Requests [original thread]
Yes. This would help a lot; tech to resist Swarms? Well, those Rails will hurt you. I'd like to see DSs and LAVs getting slots akin to HAVs, however, so that they can actually make half decent fits to survive, but profile specific resistance modu...
- by Kallas Hallytyr - at 2015.04.27 15:22:00
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168. Should forgeguns be buffed? - in Feedback/Requests [original thread]
The PLC is finding a lot of game time in the hands of Super Mario, and Swarms are just insanely effective. Forge Guns do need a buff, and I like your suggestion, as it doesn't immediately screw over every other vehicle chasing after anti-HAV buffs.
- by Kallas Hallytyr - at 2015.04.26 21:22:00
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169. Mordu's vets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Ku Shala wrote: skinweaves came as a set of 4 didnt they? amarr heavy, gallente light frame, caldari medium frame, matari logi suit. its been so long I forget how they ended up in my inventory. they do have a white gr...
- by Kallas Hallytyr - at 2015.04.25 05:10:00
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170. Interactive maps. - in Feedback/Requests [original thread]
+1
- by Kallas Hallytyr - at 2015.04.25 05:10:00
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171. I can only place one drop uplink per battle - in Feedback/Requests [original thread]
X-I Scouts have, what, 6mb/s bandwidth, and X/1 only have about 8. Putting down a million uplinks is for Logistics suits.
- by Kallas Hallytyr - at 2015.04.20 21:26:00
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172. AV lock indicator - in Feedback/Requests [original thread]
Sgt Kirk wrote: Thing is swarms lock on too damn fast to react to a missile lock. By the time you hear it it will have already fired. I guess some reaction time is better than none though. Having that moment to activate your shield hardener(...
- by Kallas Hallytyr - at 2015.04.20 21:22:00
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173. Learning from EVE Valkyrie: First-Person-Immersion - in Feedback/Requests [original thread]
I remember that actually (I have a terrible memory of past iterations...) and it was really good for immersion. If it could be brought back it'd be brilliant.
- by Kallas Hallytyr - at 2015.04.20 17:27:00
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174. Why are blaster installations better than large blaster turrets? - in Feedback/Requests [original thread]
Text Grant wrote: They have unlimited ammo, and no dispersion. Why? Because: - they can't move - they have no active modules or passive modules - they don't protect the user Because they have a bunch if disadvantages that amount to essential...
- by Kallas Hallytyr - at 2015.04.19 21:13:00
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175. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
Cross Atu wrote: - Implementing the proposal should come hand in hand with a price adjustment to ADV and PRO suits as while they would still offer superior function and value the margin of said value would be moderately diminished (by the incre...
- by Kallas Hallytyr - at 2015.04.18 21:32:00
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176. ADS First Person Cam - in Feedback/Requests [original thread]
I like first person view at the moment, because it's very damn useful in a dogfight. I wouldn't be against it being changed to be more new user friendly, just that I've gotten used to it
- by Kallas Hallytyr - at 2015.04.18 12:54:00
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177. 'Tankacide' for Dropsuits - in Feedback/Requests [original thread]
I support this idea. The principle works, generally, for HAVs and I see absolutely no reason to not apply that principle to dropsuits. As you've said it allows far greater flexibility of fits at the lower levels and the tiers can be balanced thro...
- by Kallas Hallytyr - at 2015.04.18 12:49:00
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178. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Pokey Dravon wrote: I figure we can start using this is as a master proposal sheet to compare various proposals that pop up in a fairly easy to understand fashion. There are a few other ideas in this thread so I'll toss those in there when I ge...
- by Kallas Hallytyr - at 2015.04.16 16:03:00
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179. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Just as a clarification, my proposals above are exclusive, I was not suggesting implementing both .
- by Kallas Hallytyr - at 2015.04.13 19:58:00
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180. [Suggestion] Commando Buffs (FAO Cross!) - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I'd also like to bring up the issue of insufficient EWAR capability; being blind to medium frames, too slow to avoid them and big enough themselves to be seen by every other passive scan in the game is a major issue fo...
- by Kallas Hallytyr - at 2015.04.13 19:10:00
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