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981. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Ok. After flying around a bit more, I have confirmed that I can survive large rail turret fire with some very fast module usage. I can also survive the second railgun hit, but I have to activate my Booster and my Hardener...
- by Kallas Hallytyr - at 2013.12.29 13:31:00
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982. [Feedback] I thought that we were done with dropships crushing people - in Feedback/Requests [original thread]
I disagree. I landed my Python the other night, a little rough but I've slammed nose-first into buildings much harder, and it just exploded. No enemy interaction, not an especially noteworthy landing but just a straight up death and loss of half a...
- by Kallas Hallytyr - at 2013.12.29 13:22:00
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983. [Request] Swarm missiles travel at a realistic speed - in Feedback/Requests [original thread]
Munin-Frey wrote: While we are on the subject of swarms I think the shock that bounces the vehicle around on impact should be much greater...especially for maxed out proto swarms. Each missile has mass/inertia and the force of the explosion wou...
- by Kallas Hallytyr - at 2013.12.28 12:48:00
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984. Assault rifle variants - in Feedback/Requests [original thread]
TheD1CK wrote: So there are varied opinions about the SR being able to fire without over-heat From my view as long as you don't spam R1 or charge there is absolutely no worry of OH I bolded the part I disagree about: if you're not spamming...
- by Kallas Hallytyr - at 2013.12.26 13:06:00
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985. Feedback: Ambush smart deploy - in Feedback/Requests [original thread]
hurr ure jezt buut hert Had to be done But no, Ambush 'Smart Deploy' is far from it. It used to be much worse...but it's still bad. Perhaps they could simply drop random uplinks for teams, so you can see several options and choose one furt...
- by Kallas Hallytyr - at 2013.12.26 12:22:00
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986. Request: Selfdestruct for vehicles - in Feedback/Requests [original thread]
Remote Explosives. Park vehicle near enemies. ??? Profit.
- by Kallas Hallytyr - at 2013.12.26 12:12:00
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987. Display Scan profile along with other statistics. - in Feedback/Requests [original thread]
Agreed.
- by Kallas Hallytyr - at 2013.12.26 02:23:00
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988. Assault rifle variants - in Feedback/Requests [original thread]
TheD1CK wrote: - SR has near same DMG and clip as old TAC, which needed nerf .... how much of that clip can you fire without overheat if you don't charge??? quite a bit of it and if your not charging it is easy to keep it cool By quite a ...
- by Kallas Hallytyr - at 2013.12.26 02:20:00
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989. Assault rifle variants - in Feedback/Requests [original thread]
TheD1CK wrote: yet the scrambler is as tough as the old TAC with a charge shot capability no overheat mechanic can balance that, unless you get burnt after every shot that is Um...have you tried using the SCR? The old TAR had no overheat and...
- by Kallas Hallytyr - at 2013.12.25 19:40:00
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990. [Suggestion] Change to AV - in Feedback/Requests [original thread]
I think that's an interesting solution to balancing AV. Personally, I'd like to see Swarm Launchers get Optimal and Effective/Absolute Ranges, but not for damage: for lock-on times. Optimal could be reasonably ranged, maybe something like the cur...
- by Kallas Hallytyr - at 2013.12.24 19:07:00
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991. Change timer for OB in FW - in Feedback/Requests [original thread]
There should be secondary objectives in addition to the NULL Cannons: Orbital Relays that improve the connection to the EVE-side orbital satellite based on how many are controlled (if enemies control the relays, timer is lengthened, for example) w...
- by Kallas Hallytyr - at 2013.12.24 12:09:00
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992. Become a god - in Feedback/Requests [original thread]
Wesker The God wrote: Doesn't matter. In less than 5 hours I will fire the virus at the planet where Dust battles take place. Uroboros will be released into the atmosphere, insuring complete, global, saturation... You have a lot of the vir...
- by Kallas Hallytyr - at 2013.12.24 09:34:00
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993. The role of AV gunners Vs Vehicles - in Feedback/Requests [original thread]
Keep the vehicle limit. Increase player count. 32 vs 32 battles allows for more flexible deployment of mercenaries. 4 dedicated AV mercs are a lot less noticeable when they constitute an eighth of your team, instead of a quarter.
- by Kallas Hallytyr - at 2013.12.24 09:30:00
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994. Weapon installations too weak - in Feedback/Requests [original thread]
I agree that Installations need something to make them relevant because as-is, they are simply WP presents for sane vehicle users and bad surprises for unobservant ones. Increasing their health by a large amount would go a long way to making tank...
- by Kallas Hallytyr - at 2013.12.23 22:11:00
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995. Prices-Vehicles - in Feedback/Requests [original thread]
Meee one does not understand what it is to be a Dropship pilot. He likely also believes that all Logistics players should be pack mules for Assaults, who do the "real" work... Simple fact is that Assault Dropships are incredibly expensive for suc...
- by Kallas Hallytyr - at 2013.12.23 11:48:00
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996. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Agent Overkill wrote: You math is wrong, you should use the Dust Vehicle Fitting Tool to calculate how much resistance you get with 2 shield hardeners active, which is 81% resistance. Well, I was working on a single Hardener being active b...
- by Kallas Hallytyr - at 2013.12.18 14:56:00
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997. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Agent Overkill wrote: I was not talking about taking hits from other tanks, just forgegunners. I didn't actually talk about getting attacked by other tanks, just that going from a balanced-fit Python to a tank-fit Sica/Some I noticed that I ...
- by Kallas Hallytyr - at 2013.12.17 23:22:00
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998. Request: 0 wp for kills inside the red line - in Feedback/Requests [original thread]
Meee One wrote: Any kills made by players INSIDE the red line out would get wp as usual. I was with you until this part. We should be discouraging Redline Sniping/Railgunning, not helping it exist.
- by Kallas Hallytyr - at 2013.12.17 22:47:00
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999. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
I will state, before anything else, that I personally feel that the Swarm Launchers have been overly nerfed: I think they should either have significant range with their current damage (to keep Dropships wary) or be more powerful with their short ...
- by Kallas Hallytyr - at 2013.12.17 22:05:00
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1000. Dropship feedback - in Feedback/Requests [original thread]
iceyburnz wrote: a) Artificial horizon in first person mode. Would helk alot to be honest, and would feel more like a high tech flying vehicle. Yeah, would be good to have an alternative view. Not that I mind third person, but would allow an...
- by Kallas Hallytyr - at 2013.12.17 20:18:00
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