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        781. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:  1. First Strike only gets you so far, and First Strike is far from guaranteed. 2. Indeed; 100k suits will beat a 30k scanner provided they fill their Lows with damps.    My point is that evading GalScout scans is: Easy, for ... 
          - by Kallas Hallytyr - at 2014.07.15 18:55:00 
          
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        782. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
            Clone D wrote:    Kallas Hallytyr wrote:   I don't have ammo issues, often because I die.    We could get into the tedium of how the numbers work out, and we could ask CCP to send us battle logs to show what really happens on the battlefield, bu... 
          - by Kallas Hallytyr - at 2014.07.15 18:48:00 
          
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        783. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:  New Problem: 1000HP GalLogi permascanning Scoutly Scouts  New Problem: Scouts now too squishy to combat Heavy Spam <------ (free tip: here's your next FotM)    Scouts too squishy? Yep, that's called a trade off. They do, ... 
          - by Kallas Hallytyr - at 2014.07.15 18:43:00 
          
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        784. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:  Problem: More Brick-Tanked Scouts than Scoutly Scouts  Solution: Equip more Scouts to hunt Brick-Tanked Scouts  Outcome: More Scoutly Scouts than Brick-Tanked Scouts    I get that idea, and great. But a scan precision bonus ... 
          - by Kallas Hallytyr - at 2014.07.15 18:41:00 
          
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        785. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:    Kallas Hallytyr wrote:    Looking over the spreadsheet and something hit me: Gallente precision is essentially pointless -    When you say pointless, do you mean  +1% scan radius per level  pointless or another kind of sli... 
          - by Kallas Hallytyr - at 2014.07.15 18:27:00 
          
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        786. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
            Clone D wrote:  Let's say that I have to face 20 additional heavies per match now, and each of those previously played assaults and so there are approximately 20,000 (20 x 1000) additional HP that I must damage with ballistics if I am not near a... 
          - by Kallas Hallytyr - at 2014.07.15 18:19:00 
          
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        787. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
          Maybe you should actually  present   some numbers instead of simply declaring your stance to be true. My normative stance is still legitimate: no one should have the ammo to run around murdering everyone without concern for logistics. 
          - by Kallas Hallytyr - at 2014.07.15 17:41:00 
          
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        788. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
          Reposted after Aeon/Zaria's beard discussion...   Looking over the spreadsheet and something hit me: Gallente precision is essentially pointless - you're already scanning all Heavies, Logis and Assaults, unless massive sacrifices are made and you'... 
          - by Kallas Hallytyr - at 2014.07.15 17:20:00 
          
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        789. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
          Yes, more HP means more ammo needed: you're supposed to invest in nanohives and/or ammo skills. Even then no one should have enough ammo to last forever. 
          - by Kallas Hallytyr - at 2014.07.15 17:18:00 
          
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        790. Has someone changed the Dropship controls? - in Feedback/Requests [original thread] 
          Erm, I've not noticed any change... 
          - by Kallas Hallytyr - at 2014.07.15 17:17:00 
          
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        791. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
            Clone D wrote:  So instead of spending half of the match tethered to a supply depot, I am requesting some other solution.    Nanohives and Logistics. Ta-daaaa! 
          - by Kallas Hallytyr - at 2014.07.15 16:42:00 
          
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        792. Idea, reward voting - in Feedback/Requests [original thread] 
          I'd get behind that. 
          - by Kallas Hallytyr - at 2014.07.15 16:18:00 
          
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        793. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
            Clone D wrote:  The context of the battlefield has changed. There is now more eHP walking around the field that needs to be reduced to zero. I am letting the developers know that I need a technological solution to a battlefield dilemma.  Histori... 
          - by Kallas Hallytyr - at 2014.07.15 16:05:00 
          
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        794. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread] 
          Looking over the spreadsheet and something hit me: Gallente precision is essentially pointless - you're already scanning all Heavies, Logis and Assaults, unless massive sacrifices are made and you're not scanning any good (ie, EWar dampened Scouts... 
          - by Kallas Hallytyr - at 2014.07.15 15:51:00 
          
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        795. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
            Clone D wrote:  Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left.    1. Then looks like you need to run. 2. Not nearly as muc... 
          - by Kallas Hallytyr - at 2014.07.15 14:04:00 
          
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        796. Swarm launchers - in Feedback/Requests [original thread] 
            Will Driver wrote:  Swarms need a buff. Utterly useless at any level below proto. Even at proto are only marginally effective.    Aaaaaahahahahahahahahahahhahahahahahahahahah!!! ...  ...  Haaaaaahahahhahahaha! You're ******* hilarious. Swarms ar... 
          - by Kallas Hallytyr - at 2014.07.15 00:39:00 
          
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        797. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread] 
          Or a friendly neighbourhood Logi? That's kinda the point of them...  If you aren't running in a squad (a strike against you) with one, then relying on supply depots is exactly what you should be doing. 
          - by Kallas Hallytyr - at 2014.07.15 00:22:00 
          
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        798. Change the Gal Scout bonus! - in Feedback/Requests [original thread] 
            Cody Sietz wrote:    The dark cloud wrote:  Doesnt really matter the skill that unlocks range amplifiers grants up to 50% additional range anyway. Then you get the 5% from gal scouts and you have still a decent scan range.   Soooo 1.5 meters...y... 
          - by Kallas Hallytyr - at 2014.07.15 00:19:00 
          
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        799. Spitballing: Somewhat preventing brick tanked scouts - in Feedback/Requests [original thread] 
            Jack 3enimble wrote:    hfderrtgvcd wrote:  The ewar slot should be universal meaning that either high or low slot modules could go in it. Other than that its a good idea.    As a reference I used 3 low slots to brick tank is a repper and 2 plat... 
          - by Kallas Hallytyr - at 2014.07.15 00:11:00 
          
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        800. /!\ Hotfix Charlie Fail /!\ - in Feedback/Requests [original thread] 
            Scout Hunter II wrote:  Do you know something i dont? Because im solely working with the numbers Rattati & CCP provided. They have shown no intention in changing values for profile dampeners or gal bonus.     Yet again, you don't know that t... 
          - by Kallas Hallytyr - at 2014.07.14 20:32:00 
          
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