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781. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: 1. First Strike only gets you so far, and First Strike is far from guaranteed. 2. Indeed; 100k suits will beat a 30k scanner provided they fill their Lows with damps. My point is that evading GalScout scans is: Easy, for ...
- by Kallas Hallytyr - at 2014.07.15 18:55:00
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782. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Clone D wrote: Kallas Hallytyr wrote: I don't have ammo issues, often because I die. We could get into the tedium of how the numbers work out, and we could ask CCP to send us battle logs to show what really happens on the battlefield, bu...
- by Kallas Hallytyr - at 2014.07.15 18:48:00
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783. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: New Problem: 1000HP GalLogi permascanning Scoutly Scouts New Problem: Scouts now too squishy to combat Heavy Spam <------ (free tip: here's your next FotM) Scouts too squishy? Yep, that's called a trade off. They do, ...
- by Kallas Hallytyr - at 2014.07.15 18:43:00
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784. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: Problem: More Brick-Tanked Scouts than Scoutly Scouts Solution: Equip more Scouts to hunt Brick-Tanked Scouts Outcome: More Scoutly Scouts than Brick-Tanked Scouts I get that idea, and great. But a scan precision bonus ...
- by Kallas Hallytyr - at 2014.07.15 18:41:00
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785. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kallas Hallytyr wrote: Looking over the spreadsheet and something hit me: Gallente precision is essentially pointless - When you say pointless, do you mean +1% scan radius per level pointless or another kind of sli...
- by Kallas Hallytyr - at 2014.07.15 18:27:00
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786. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Clone D wrote: Let's say that I have to face 20 additional heavies per match now, and each of those previously played assaults and so there are approximately 20,000 (20 x 1000) additional HP that I must damage with ballistics if I am not near a...
- by Kallas Hallytyr - at 2014.07.15 18:19:00
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787. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Maybe you should actually present some numbers instead of simply declaring your stance to be true. My normative stance is still legitimate: no one should have the ammo to run around murdering everyone without concern for logistics.
- by Kallas Hallytyr - at 2014.07.15 17:41:00
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788. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Reposted after Aeon/Zaria's beard discussion... Looking over the spreadsheet and something hit me: Gallente precision is essentially pointless - you're already scanning all Heavies, Logis and Assaults, unless massive sacrifices are made and you'...
- by Kallas Hallytyr - at 2014.07.15 17:20:00
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789. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Yes, more HP means more ammo needed: you're supposed to invest in nanohives and/or ammo skills. Even then no one should have enough ammo to last forever.
- by Kallas Hallytyr - at 2014.07.15 17:18:00
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790. Has someone changed the Dropship controls? - in Feedback/Requests [original thread]
Erm, I've not noticed any change...
- by Kallas Hallytyr - at 2014.07.15 17:17:00
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791. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Clone D wrote: So instead of spending half of the match tethered to a supply depot, I am requesting some other solution. Nanohives and Logistics. Ta-daaaa!
- by Kallas Hallytyr - at 2014.07.15 16:42:00
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792. Idea, reward voting - in Feedback/Requests [original thread]
I'd get behind that.
- by Kallas Hallytyr - at 2014.07.15 16:18:00
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793. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Clone D wrote: The context of the battlefield has changed. There is now more eHP walking around the field that needs to be reduced to zero. I am letting the developers know that I need a technological solution to a battlefield dilemma. Histori...
- by Kallas Hallytyr - at 2014.07.15 16:05:00
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794. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Looking over the spreadsheet and something hit me: Gallente precision is essentially pointless - you're already scanning all Heavies, Logis and Assaults, unless massive sacrifices are made and you're not scanning any good (ie, EWar dampened Scouts...
- by Kallas Hallytyr - at 2014.07.15 15:51:00
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795. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Clone D wrote: Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left. 1. Then looks like you need to run. 2. Not nearly as muc...
- by Kallas Hallytyr - at 2014.07.15 14:04:00
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796. Swarm launchers - in Feedback/Requests [original thread]
Will Driver wrote: Swarms need a buff. Utterly useless at any level below proto. Even at proto are only marginally effective. Aaaaaahahahahahahahahahahhahahahahahahahahah!!! ... ... Haaaaaahahahhahahaha! You're ******* hilarious. Swarms ar...
- by Kallas Hallytyr - at 2014.07.15 00:39:00
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797. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Or a friendly neighbourhood Logi? That's kinda the point of them... If you aren't running in a squad (a strike against you) with one, then relying on supply depots is exactly what you should be doing.
- by Kallas Hallytyr - at 2014.07.15 00:22:00
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798. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
Cody Sietz wrote: The dark cloud wrote: Doesnt really matter the skill that unlocks range amplifiers grants up to 50% additional range anyway. Then you get the 5% from gal scouts and you have still a decent scan range. Soooo 1.5 meters...y...
- by Kallas Hallytyr - at 2014.07.15 00:19:00
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799. Spitballing: Somewhat preventing brick tanked scouts - in Feedback/Requests [original thread]
Jack 3enimble wrote: hfderrtgvcd wrote: The ewar slot should be universal meaning that either high or low slot modules could go in it. Other than that its a good idea. As a reference I used 3 low slots to brick tank is a repper and 2 plat...
- by Kallas Hallytyr - at 2014.07.15 00:11:00
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800. /!\ Hotfix Charlie Fail /!\ - in Feedback/Requests [original thread]
Scout Hunter II wrote: Do you know something i dont? Because im solely working with the numbers Rattati & CCP provided. They have shown no intention in changing values for profile dampeners or gal bonus. Yet again, you don't know that t...
- by Kallas Hallytyr - at 2014.07.14 20:32:00
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