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381. [Dropship Feature Request] - in Feedback/Requests [original thread]
That would be very handy.
- by Kallas Hallytyr - at 2014.12.20 03:09:00
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382. The problem with ADS - in Feedback/Requests [original thread]
You want to make something more accessible, I can applaud that, but I honestly don't see how you can make that a reality. Thing is, there is a limit to the controls possible - controller or M/KB - and as such they will remain difficult to operate....
- by Kallas Hallytyr - at 2014.12.19 13:49:00
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383. [request] new engineering equipment : Dragons Teeth - in Feedback/Requests [original thread]
These would be such an amazing addition to Dust. Cover for infantry and area denial for vehicles such that coordination is king. +1.
- by Kallas Hallytyr - at 2014.12.19 06:07:00
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384. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: The problem with all these proposed SL nerfs, are that they would bring back vehicle 514 as we had it a while ago. And to be honest, the only ones who want that, are vehicle only players. This balance very easily goes to fa...
- by Kallas Hallytyr - at 2014.12.18 22:10:00
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385. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Right now DPS isn't even the only factor with small rails, as you can only get 9~10 shots off before overheating with max skills as a pilot. Adding cool down, reload , charge up time(0.2s unmodifiable between shots) and RoF ...
- by Kallas Hallytyr - at 2014.12.18 21:41:00
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386. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Secondly, about Small Blasters, I have been practicing with them quite a bit and I have come to some conclusions. The small blaster is VERY EFFECTIVE on the gunner side if you stack skills with your gunner. Damage applicatio...
- by Kallas Hallytyr - at 2014.12.18 21:19:00
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387. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: I think that's the most important point, you have to get the swarmer fast, or retreat and try again. The good guys get me on a regular basis, the bad ones don't. I will not say, that using swarms is particularly difficult, bu...
- by Kallas Hallytyr - at 2014.12.18 21:09:00
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388. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Sir Dukey wrote: All I want is my 10% rof back per level. Seriously, even 6% is good, 7% better. As much as I appreciate the bump, that's not useful feedback!. Rattati has said that he wants numbers for alternate turrets, and that the old R...
- by Kallas Hallytyr - at 2014.12.18 20:58:00
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389. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I also want to point out that if I was to step back for a moment and pretend all three of these were available right now, I would probably still pick the current missile launcher over the others as the benefits of focusing w...
- by Kallas Hallytyr - at 2014.12.18 20:52:00
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390. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Thanks for addressing everything as professionally as you always do ! I will try to be more clear, I realize I could have explained better. I was trying to describe those examples comparing them to our current missile launch...
- by Kallas Hallytyr - at 2014.12.18 20:46:00
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391. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: You obviously got the impression, that your DS is supposed to be sitting in one spot and going in and out of cover, that is not the case. The DS as we have it now, and as it was intended by CCP's new vehicle doctrine is more ...
- by Kallas Hallytyr - at 2014.12.18 20:00:00
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392. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Question: would these replace the current missile launcher or coexist with it? My first thought is coexistence, my numbers were based on the normal turret with the intention that any of the three could be used; the standar...
- by Kallas Hallytyr - at 2014.12.18 19:07:00
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393. [Request]How Swarms should work - in Feedback/Requests [original thread]
Mad Syringe wrote: The other thing is the upcoming changes with proto vehicles coming back. These will leave infantry in the dust again, if there is no counter to them, that can be easily fielded. PRO vehicles aren't coming back. If you paid ...
- by Kallas Hallytyr - at 2014.12.18 17:03:00
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394. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
a brackers wrote: Definately +1. However I would recommend 4 or 5 clips, not 3 Thanks for the feedback , considering both you and Vulpes said the same thing I'll bump the total ammo up to 100.
- by Kallas Hallytyr - at 2014.12.18 16:47:00
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395. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Meee One wrote: CCP Rattati wrote: We have contemplated an ammo module. How about an equipment? Assaults could get fitting reduction to it. And it wouldn't harm their tank,just their ability to support. (This could help logistics get more...
- by Kallas Hallytyr - at 2014.12.18 12:50:00
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396. [Request]How Swarms should work - in Feedback/Requests [original thread]
Aeon Amadi wrote: For real. Those dual hardeners are damn near invincible. It's almost as if a weapon designed to destroy armour that's weak against shields suffers immensely when someone fits two limited duration modules and then runs them ...
- by Kallas Hallytyr - at 2014.12.18 12:40:00
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397. Suicide Supply - in Feedback/Requests [original thread]
Interesting idea.
- by Kallas Hallytyr - at 2014.12.18 12:35:00
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398. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Looks really cool. Not much of a RR user, so I'll just leave my comment at that!
- by Kallas Hallytyr - at 2014.12.17 18:31:00
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399. [Request]How Swarms should work - in Feedback/Requests [original thread]
XxBlazikenxX wrote: I think swarms right now are pretty good, if you are a good pilot are a good driver, you don't need to worry much about a swarmer (unless there's more than one of them), but if you're stuck in a corner it's a matter of killi...
- by Kallas Hallytyr - at 2014.12.17 18:03:00
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400. CCP Rattati - Meta Levels of Gameplay - why it won't work - how ... - in Feedback/Requests [original thread]
I agree almost entirely Jadd. Ku: the difference between a PRO skilled player and an unskilled player is very noticeable. Consider that an unskilled player is also likely a new player and thus less versed in the game (ie, non-SP skilled), there i...
- by Kallas Hallytyr - at 2014.12.17 17:57:00
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