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301. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Brought this over here: Godin Thekiller wrote: As for ADS's, it seems that you wnat them to be useful in some sort of wa, and since it isn't supported in its intended role, you think it's fine for it to stay as a Gunship, until it's fixed. Obv...
- by Kallas Hallytyr - at 2015.02.05 23:44:00
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302. T II DS's - in Feedback/Requests [original thread]
Godin Thekiller wrote: For FRDS, 4, seeing as the turrets are removed. I'm not sure how extraction would work however, seeing as they would have to be cloaked for it to be a true one (disappearing people wouldn't make sense). Seems reasonabl...
- by Kallas Hallytyr - at 2015.02.05 22:43:00
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303. T II DS's - in Feedback/Requests [original thread]
Godin Thekiller wrote: SUMMARY : Each DS would get a ship bonus and a passenger bonus Interesting notion. Godin Thekiller wrote: FRDS (Force Recon DS), made to do discreet dropoffs; it's the Black Ops Heli of New Eden. Ship Styling ...
- by Kallas Hallytyr - at 2015.02.05 21:55:00
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304. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: By your biased standards ADS being OP gunships while still being transport albeit not refined is okay. I give zero fucks about your standards. Your entire argument is "I like it being a floating HAV that is neigh impossib...
- by Kallas Hallytyr - at 2015.02.05 21:07:00
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305. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'm trying to have a balanced game. No, you're simply trying to nerf something that isn't, despite your 'refutations' (which are just you saying "No") isn't over performing. That Maddy fit takes a long time to die, a...
- by Kallas Hallytyr - at 2015.02.05 14:27:00
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306. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
Well, I didn't really get the 'satire' of the OP, so I'll just leave it be.
- by Kallas Hallytyr - at 2015.02.05 13:45:00
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307. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
True Adamance wrote: Kallas Hallytyr wrote: Yay, rampant sexism. I think that that should be monetised: every time some ******* talks like that, they have to buy 5000 aurum! I don't know if his desire to see two women make out is sexism a...
- by Kallas Hallytyr - at 2015.02.05 04:18:00
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308. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
Yay, rampant sexism. I think that that should be monetised: every time some ******* talks like that, they have to buy 5000 aurum!
- by Kallas Hallytyr - at 2015.02.05 02:05:00
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309. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. This seems to be the crux of your argument. ADSs are primarily being used to harass and attack gunship-style because they are nig...
- by Kallas Hallytyr - at 2015.02.05 01:35:00
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310. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash. 8 seconds is the time it take to empty a small ...
- by Kallas Hallytyr - at 2015.02.05 01:27:00
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311. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Second, a Gunship is a arial platform that is used to attack ground targets., usually a helicopter, but sometimes being a airplane or jet. And Why I'm not complaining that a DS doesn't get a nerf for transport? 1: That's...
- by Kallas Hallytyr - at 2015.02.04 04:56:00
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312. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Per map, you ******* ****. Can you read? EDIT: Most of those the ADS can easily get into, and are also where AV will have a easy time picking you off. Considering most maps are socket dependant, you can't do per map, ...
- by Kallas Hallytyr - at 2015.02.04 03:52:00
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313. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Lastly, maneuvering doesn't do jack ****, It's so easy to stay on target, and a ADS doesn't have to be right on top of you to shoot you, it's actually easier to be slightly off center as that is much more stable. Name 10...
- by Kallas Hallytyr - at 2015.02.04 03:25:00
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314. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Tak...
- by Kallas Hallytyr - at 2015.02.04 03:24:00
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315. Would 2 different swarm type be easier to balance? - in Feedback/Requests [original thread]
Baal Omniscient wrote: I've got max proficiency and it still always takes me nearly 2 seconds to lock First off, proficiency does nothing for lock-on time, that's operation's job. Second, the base lock-on time is 1.4 (1.65 for the specialist...
- by Kallas Hallytyr - at 2015.01.28 02:33:00
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316. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
+1 Gameplay over graphics any day.
- by Kallas Hallytyr - at 2015.01.25 09:09:00
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317. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Just to point out: numbers for DPS can be balanced at any time, the focus should be on the core mechanics of the weapon and how it functions. The current Swarm Launcher is incredibly easy and rewards neither players' (the pilot's nor the Swarm use...
- by Kallas Hallytyr - at 2015.01.24 08:45:00
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318. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Soraya Xel wrote: Swarms are a lot slower than forge gun blasts though, Kallas. Forge gun blasts are almost instant, they move very fast, so you do not have to lead by much. If swarm speed was kept the same, dumbfiring 400m away would be near i...
- by Kallas Hallytyr - at 2015.01.16 06:34:00
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319. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
Juno Tristan wrote: Whilst hitting at the range limit would be difficult that's true for any gun, it would be effective though if the enemy was heading somewhere obvious, like a rooftop for example Definitely. Similarly, it would allow for th...
- by Kallas Hallytyr - at 2015.01.16 03:51:00
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320. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Asking for anything as a pilot apparently means you're a scrub/only use shitfits/can't fly. Rabble rabble rabble! Seriously though, there is no good reason why we can't get a lock-on warning, at least while Swarms are so insanely simple to use.
- by Kallas Hallytyr - at 2015.01.15 16:43:00
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