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81. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kallas Hallytyr wrote: Yes, please. Everything about the proposal is reasonable, though I would say that the scan angle should be smaller base. 60 degrees is quite a large area, I'd probably suggest about 45 degrees ...
- by Kallas Hallytyr - at 2015.07.03 12:41:00
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82. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
Yes, please. Everything about the proposal is reasonable, though I would say that the scan angle should be smaller base. 60 degrees is quite a large area, I'd probably suggest about 45 degrees as a standard.
- by Kallas Hallytyr - at 2015.07.02 22:19:00
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83. Perma Scan - in Feedback/Requests [original thread]
Active scanners need to become active . No more of this snapshot nonsense: have it have a charge like the cloak that depletes as the user scans. Makes the Logi actually vulnerable, since they don't have a gun out, and makes it somewhat more rewar...
- by Kallas Hallytyr - at 2015.07.02 15:27:00
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84. Litte things make Big Dropships - in Feedback/Requests [original thread]
I agree with what Breakin Stuff says: dedicated gunners use Heavies, so HP bonuses would probably make them too resilient to ground fire. If you were suggesting it for LAVs, I'd support the notion. The glow needs to go for the gunners, though, ...
- by Kallas Hallytyr - at 2015.07.02 13:17:00
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85. can we get some mobile supplies - in Feedback/Requests [original thread]
Equipment is a dropsuit's active module, and Sentinels don't get one for a reason: balance. Sentinels are a very focused role: they have the highest HP pools, the most powerful weapons (well,FG needs tinkering,but the HMG does more DPS than any o...
- by Kallas Hallytyr - at 2015.07.02 13:12:00
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86. A different use for squad WP. Miniature CRUs. - in Feedback/Requests [original thread]
Player owned installations of all kinds would be fantastic. +1
- by Kallas Hallytyr - at 2015.07.02 13:06:00
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87. Hey Mr Ratatti ...you stupid Dumb Fudge!!!! (4 really) - in Feedback/Requests [original thread]
4-Merc squads for Pubs, to help curtail dickhead Proto squads stomping over new players. You will be able to have an 8-Merc squad in FW and even Team deploy into PC. So swings and roundabouts, but better for most people in the most common game ar...
- by Kallas Hallytyr - at 2015.07.01 18:40:00
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88. Raiding + New game mode - in Feedback/Requests [original thread]
Yes please. (Sorry 1EK, he spoiled it already.)
- by Kallas Hallytyr - at 2015.06.27 07:37:00
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89. The only way how dropships will be valuable will be.. - in Feedback/Requests [original thread]
korrah silain wrote: Kallas Hallytyr wrote: Yeah...no. Swarms in their current state fired from a DS would basically render vehicles stupidly obsolete. DS with two Swarm/MD Commandos would just murder any enemy DS or LAV and seriously mess ...
- by Kallas Hallytyr - at 2015.06.27 07:31:00
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90. The only way how dropships will be valuable will be.. - in Feedback/Requests [original thread]
Yeah...no. Swarms in their current state fired from a DS would basically render vehicles stupidly obsolete. DS with two Swarm/MD Commandos would just murder any enemy DS or LAV and seriously mess up any HAV while having the manoeuvrability to cha...
- by Kallas Hallytyr - at 2015.06.27 02:02:00
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91. Talos' Swarm Launcher idea. - in Feedback/Requests [original thread]
Silver Strike44 wrote: I honestly dont like the idea much. You are trying to add human factor to the weapon, but then the missiles landing is based on a percent chance that is a result of a factor that is far easier for a vehicle to control tha...
- by Kallas Hallytyr - at 2015.06.27 01:59:00
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92. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Makes too much sense: won't happen
- by Kallas Hallytyr - at 2015.06.26 02:15:00
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93. About Gatsun forge - in Feedback/Requests [original thread]
CommanderBolt wrote: True its damage is not awe inspiring but the ability to hold the charge and have the faster charge up time is quite beneficial I find. Yeah, this. Gastun's has improved charge speed and clip size over the Kaalakiota. All...
- by Kallas Hallytyr - at 2015.06.23 19:50:00
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94. Vehicle SKINs? - in Feedback/Requests [original thread]
CCP Rattati wrote: Not imminently, I have to say. Sorry
- by Kallas Hallytyr - at 2015.06.23 15:00:00
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95. Increase Minmatar Light suit strafe speed before applying new change... - in Feedback/Requests [original thread]
Change it right now, yes, because it's an inconsistency. At the same time, there's an update coming in the next month or so that will be changing every suit's strafe speed down to 70%, so there's very little point. Will it make the four play...
- by Kallas Hallytyr - at 2015.06.21 23:37:00
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96. The most basic buff to ADS which changes everything - in Feedback/Requests [original thread]
It doesn't change everything, nor does it fix the biggest issue facing (A)DS pilots (which is a near completely irrelevant role) it would help.
- by Kallas Hallytyr - at 2015.06.21 23:30:00
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97. [IDEA] weapon meta lvl vs dropsuit - in Feedback/Requests [original thread]
Hahahhahahahahahahhahahahahahahahahhaha!!!! No.
- by Kallas Hallytyr - at 2015.06.14 11:15:00
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98. New Equipment - Energy Neutralizer - in Feedback/Requests [original thread]
Neuts and Webs are something that would greatly increase interactivity, so +1. HAVs, however, need an acceleration reduction overall, and Swarms need their basic modus operandi changed to being less idiot friendly first.
- by Kallas Hallytyr - at 2015.06.09 14:48:00
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99. dropship idea (cloak) - in Feedback/Requests [original thread]
DeathwindRising wrote: I like the idea. alot actually. would definitely give dropships the ability to get from place to place safely and even stay on station to provide quick escapes. why wasnt this thought of before? It has been. Still a re...
- by Kallas Hallytyr - at 2015.06.09 11:53:00
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100. Give heavy suits a 100% module bonus for fitting KinCats - in Feedback/Requests [original thread]
What Pokey said. Sentinels are slow for a reason: they have the greatest firepower available (ie, every weapon possible, with the only access to heavy, obviously); they have the greatest resilience (largest HP pools and also resistances); and the...
- by Kallas Hallytyr - at 2015.06.08 11:18:00
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