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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Croned
C0NTRA UNIT
291
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Posted - 2013.07.09 19:02:00 -
[61] - Quote
When are we looking at for 1.4 then? |
Scheneighnay McBob
Blueberry Gunners
2115
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Posted - 2013.07.09 19:02:00 -
[62] - Quote
The new defense system seems even more carebear than before.
Why should a single failed attack from one corp make a district impervious of attack from other cops for 2 days? |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
25
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Posted - 2013.07.09 19:04:00 -
[63] - Quote
CCP FoxFour wrote:Looking forward to discussing this all with you guys! CCP Nullarbor is around as well to answer questions you guys might have. :D
now THAT is how you write a Dev Blog. good stuff! |
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CCP Nullarbor
C C P C C P Alliance
1734
|
Posted - 2013.07.09 19:07:00 -
[64] - Quote
Ani X wrote:Will Uprising 1.3 also improve technical issues we had in Planetary Conquest battles?
Yes we have teams working on frame rate and stability alongside these changes, you already saw some of that work in 1.2 and more will be rolled out over the next few releases as well. |
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Gigatron Prime
The.Primes
147
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Posted - 2013.07.09 19:08:00 -
[65] - Quote
I approve of this. CCP...there is hope yet. |
Oso Peresoso
RisingSuns
220
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Posted - 2013.07.09 19:14:00 -
[66] - Quote
Here's some feedback. This line from the early part of the post confused the hell out of me. Maybe because it was a typo, maybe because Iceland is Bizzaro world, or maybe because I am not involved in PC and its all going over my head.
"Right now 90% of battles are started because of a clone move rather than a clone starter package."
"People WANT to fight, even if it means using clone starter packs with which they end up losing money."
Is the first sentence messed up, or is 10% starter pack usage way higher than normal and therefore this fact supports the second sentence? |
DeeJay One
BetaMax. CRONOS.
55
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Posted - 2013.07.09 19:14:00 -
[67] - Quote
CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it!
Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that. |
MlDDLE MANGEMENT
lMPurity
83
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Posted - 2013.07.09 19:21:00 -
[68] - Quote
Scheneighnay McBob wrote:The new defense system seems even more carebear than before.
Why should a single failed attack from one corp make a district impervious of attack from other corps for 2 days?
Yes actually winning a fight is carebearish |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
204
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Posted - 2013.07.09 19:22:00 -
[69] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:I'm assuming the minimum clone move has been decreased to 100 as well? No, that is still 150.
Why are clone packs being sold with 100 clones, then? It seems rather pointless if two packs are required every time, IMHO. |
Kain Spero
Internal Error. League of Infamy
1807
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Posted - 2013.07.09 19:22:00 -
[70] - Quote
DeeJay One wrote:CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that.
Yeah, I think we really need to see a way to contract out district battles down the line and also open up Eve-side support to be pilots outside your corp or alliance. If we are going to get mercing going lets make it happen on both ends of the equation. |
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Beren Hurin
OMNI Endeavors
633
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Posted - 2013.07.09 19:23:00 -
[71] - Quote
You spoke in the devblog...
Quote:Basically it means you guys are bad at math, calculating ROI, estimating risk, those kind of things... OR what it means is you just want to have fun... in a video game... Who knew? When balancing the original numbers we had a number for what we thought people would spend on gear during a battle. You guys blew those numbers out of the water, and kept fighting even though you were losing money. Not surprising really, in the moment to moment gameplay you are not thinking "these suits cost me X, I am going to make Y, is this worth it?" The thought process is more of a "WIN WIN WIN! WE WANNA WIN!" This is great! We just under estimated how much you guys would be willing to spend.
I think this really could use some iteration. Awareness could be a big deal in making cost/benefit choices. In order to get the cost of each fit, the current system is a little unweildy as you have to select the fit, then go to restock, and even then it takes a few seconds for the server to run the query. This might mean these suggestions would be tough to implement, unless all fits were cached prior to battle somehow.
I'm wondering how important are RATIONAL cost/benefit decisions on our behalf toward helping balance gameplay?
Suggestions:
1) In the kill screen, upon death, could we possibly see the isk value of the suit that killed you vs. your own suit? 2) In a HUD, like by the bottom near your health, there could be a simple isk value of the current fit. 3) Kills could be more valuable or less valuable in wp based on the cost of the fit that's killed. |
Skipper Jones
ZionTCD
303
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Posted - 2013.07.09 19:23:00 -
[72] - Quote
Sounds cool . It solves some of the problems of PC
1) Reduce player burnout 2) It helps more corporations get into the fight. ( Probably get kicked out but still) 3) GRAPHSSSS
One thing I do see a problem is that with the lower Starter packs cost, won't Bigger alliances be able to buy Molden Heath? |
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CCP FoxFour
C C P C C P Alliance
25404
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Posted - 2013.07.09 19:24:00 -
[73] - Quote
Scheneighnay McBob wrote:The new defense system seems even more carebear than before.
Why should a single failed attack from one corp make a district impervious of attack from other cops for 2 days?
All that happens is that if the attacker loses they lose their exclusivity for re-attack and the promise of a fight the next day. After they lose if they chose to re-attack the same district they will have to wait the same period as if they attacked any other district for the first time. So we are not really giving the district an extra defence, we are removing the attackers buff if they fail. |
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Beren Hurin
OMNI Endeavors
633
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Posted - 2013.07.09 19:25:00 -
[74] - Quote
Kain Spero wrote:DeeJay One wrote:CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that. Yeah, I think we really need to see a way to contract out district battles down the line and also open up Eve-side support to be pilots outside your corp or alliance. If we are going to get mercing going lets make it happen on both ends of the equation.
This isn't that hard right now right? You only need one person from corp to start the battle and invite the mercenary corp, since we can transfer isk to anyone? Unless you want the guarantee of payment up front and a solid contracting system that automates conditional payments. In the latter case, tweaking a contracting system that more than 10% of people completely like would be tough.
That's the kind of thing that once you start, would generate a lot of 'feature creep' demands.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1031
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Posted - 2013.07.09 19:25:00 -
[75] - Quote
DeeJay One wrote:CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that.
Expect to see more inter-corp contracts due to the risks of losing a district in one session. ex. Hellstorm members are all sleeping (it's a lie; we don't sleep), and so we have only 10 people online. Finding ourselves losing twice in a row to some awesome corp we hire a different awesome corp (our alliance is all asleep) to win that last battle for a pile of ISK.
I'm actually very excited for this. It adds urgency to PC battles and encourages meta-gaming. |
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CCP FoxFour
C C P C C P Alliance
25404
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Posted - 2013.07.09 19:25:00 -
[76] - Quote
Skipper Jones wrote:Sounds cool . It solves some of the problems of PC 1) Reduce player burnout 2) It helps more corporations get into the fight. ( Probably get kicked out but still) 3) GRAPHSSSS One thing I do see a problem is that with the lower Starter packs cost, won't Bigger alliances be able to buy Molden Heath?
I guess if they can win the fights yea, but they can lose them just as easily. This is really going to result in us having to watch the results of this very closely and rebalance some more after seeing how this plays out. |
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CCP FoxFour
C C P C C P Alliance
25404
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Posted - 2013.07.09 19:27:00 -
[77] - Quote
BursegSardaukar wrote:CCP FoxFour wrote:BursegSardaukar wrote:I'm assuming the minimum clone move has been decreased to 100 as well? No, that is still 150. Why are clone packs being sold with 100 clones, then? It seems rather pointless if two packs are required every time, IMHO.
You can only buy one per attack. So it means that clone starter pack fights will start with the attacker at 100 clones. |
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Gigatron Prime
The.Primes
148
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Posted - 2013.07.09 19:27:00 -
[78] - Quote
Kain Spero wrote:DeeJay One wrote:CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that. Yeah, I think we really need to see a way to contract out district battles down the line and also open up Eve-side support to be pilots outside your corp or alliance. If we are going to get mercing going lets make it happen on both ends of the equation. I'm surprised that throughout this whole development, I haven't really heard much on a system that emphasizes the fact that we are mercenaries.
PC is fun and all, but what about hiring or being hired to fight battles? A sort of "merc market" to contract people. That can be another source of revenue people can look for. It might even help the smaller corps get into PC battles much more easily too.
There was a channel for such a thing, but I think it died because it had no support, not to mention there weren't that many PC battles going on at the time. |
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CCP FoxFour
C C P C C P Alliance
25526
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Posted - 2013.07.09 19:29:00 -
[79] - Quote
Oso Peresoso wrote:Here's some feedback. This line from the early part of the post confused the hell out of me. Maybe because it was a typo, maybe because Iceland is Bizzaro world, or maybe because I am not involved in PC and its all going over my head.
"Right now 90% of battles are started because of a clone move rather than a clone starter package."
"People WANT to fight, even if it means using clone starter packs with which they end up losing money."
Is the first sentence messed up, or is 10% starter pack usage way higher than normal and therefore this fact supports the second sentence?
It relates more to the decline in number of battles. This is why I showed the graph with the number of clone moves. The number of times clones are moved to start a battle has remained relatively consistent while the number of battles taking place has gone down and so the number of battles being started with clone starter packs has gone down with it.
That make sense? |
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Skipper Jones
ZionTCD
304
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Posted - 2013.07.09 19:31:00 -
[80] - Quote
CCP FoxFour wrote:
You can only buy one per attack. So it means that clone starter pack fights will start with the attacker at 100 clones.
So that means that there won't be another attack (If the attacker wins) until the next reinforcement timer.
With 100 clones going in, (Unless the attacker doesn't lose a clone) The next battle will be at least 23 hours away? |
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reydient
ROGUE SPADES EoN.
31
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Posted - 2013.07.09 19:35:00 -
[81] - Quote
CCP FoxFour wrote:reydient wrote:I think the momentum can be related to this
There are few other underlying issues- 1.) people are still grinding out SP because they feel its required to be better contenders 2.) some people do not under stand the dynamics of PC and politics i.e its just a first person shooter to most 15 year olds 3.) Its really difficult as a merc to see the rewards of PC - now that gaining more isk is an incentive maybe people will petition there corps to open up the wallet for salary based play ( isk ) 3 is a really big one and is why we are working on designing a system in which ISK is earned by members of corporations who own districts actively and corporations can TAX that.
That would be a great IDEA- I have been in a few corps where they tax every member two or three ambushes worth of isk a day, but you have to send it in as a donation, and I know for a fact that I have grinded 6 hours of free suits because other members are not puling weight- I would love to see my isk pocket generating revenue like passive SP- My idea is this, when the corp takes over a territory- they receive a large sum of money per day but from that each person in the corp could receive a small portion from the territories generating isk as well - If the corp needs more money they can "ask " or tax after the fact- This would make PC super exciting because instead of grinding ambush I want to grind the next territory because I love making isk and not having to lift a finger- I have that motivation to push PC and see a " daily " reminder of why I am TAKING OVER NEW EDEN
Also, I think that these changes are nail on the head. I think that the increase volume of PC opportunity is going to curve the SP grinders ( honestly dust is about isk, territory and bragging rights ) at least it has for me!
P.S bring back OMEGA BOOSTERS! |
RKKR
The Southern Legion RISE of LEGION
189
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Posted - 2013.07.09 19:39:00 -
[82] - Quote
I'm looking forward to the new "thing".
PS: You didn't name your Y-axes !
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Beren Hurin
OMNI Endeavors
647
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Posted - 2013.07.09 19:40:00 -
[83] - Quote
I think this still begs a question that was started here about when more districts can get started...
My tldr from that thread started by an Ahrendee Mercs Leader/CEO and continued by some other people was that...
1) There are many corps that either don't care or are ignorant of the math involved with PC and just want territory. They can fund their fun for as long as the size of their corp allows, and their proficiency in battle helps. 2) Because access to territory is limited they want more of it with gradations of difficulty and profit levels. 3) There is some illusion still about how lowsec and highsec work that even alliance leaders seem to not understand.
I think the logistics change will help to make different 'gradations' of space. Some areas will now see more 'battle churn' than other areas.
One thing though...with the longer curve that logistics/clone loss has now, I can't help but think that this is paving the way for more districts being opened. Are there lowsec districts in Molden Heath that are 20 jumps away? And I didn't catch to see you/CCP is adding back the cost of travel through highsec.
I'll be working on a little more math based analysis from this devblog in the future. |
IgniteableAura
Pro Hic Immortalis League of Infamy
50
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Posted - 2013.07.09 19:41:00 -
[84] - Quote
I think you should make clone packs for corps already in PC cost 80mil still and Corps not in PC 10-20 mil. You may worry about people abusing that system by making corps outside of PC just to hit a planet, but perhaps create a timer of a week for corps to enter PC.
Like you said, the barrier for large alliances to pay the 80 mil is not isk. So make them pay to have the "attack anywhere" advantage. I don't see many people utilizing their own districts for initial attacks.
Also attrition distance needs to be lessened a little bit. Like to echo the other guy that said there is no point to the chokes on the map if you can hit within 4 jumps at 100%. Example, those in egbinger can hit audesder at no penalty. So the fortification of your front lines is pointless.
I feel you need to have high attrition to start and higher percentages as you move out. So 80% once you hit outside current system then go 70%, 2nd jump, 65%, 3rd jump and 65%, 65% 65% 60% 60% etc. Allow people to still hit really far out, but at a reasonable clone cost, but still allow the ability to fortify your front lines. |
Hawkin P
Molon Labe. League of Infamy
111
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Posted - 2013.07.09 19:41:00 -
[85] - Quote
I like almost everything you did, but the 5 minute reattack rule, and that is a big butt.
That rule totally voids out all you have done to help out the small corp, because any power corp can now wipe them out of pc in a night. All a corp with a power team has to do now is attack with 300 clones, win 2 battles and good bye small corp. There is no time to analyze the other teams tactics, or go over strategies in 5mins. If you get stomped in the first game, say goodbye to your district.
This 5 minute smackdown, should not be implemented. |
Kain Spero
Internal Error. League of Infamy
1811
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Posted - 2013.07.09 19:42:00 -
[86] - Quote
CCP FoxFour wrote: 3 is a really big one and is why we are working on designing a system in which ISK is earned by members of corporations who own districts actively and corporations can TAX that.
Couldn't agree more. In the long run passive ISK has to change to an active way of generating income that starts with the line soldiers and then filters up to the Corp. |
sammus420
Goonfeet Top Men.
205
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Posted - 2013.07.09 19:43:00 -
[87] - Quote
Dropping the price of clone packs, is in my opinion, a mistake. I would prefer a system where if you don't have a district, then ok, sure, they can be relatively cheap to get you into the fight. But if you do have a district, buying clone packs as reinforcements should come at a much higher cost.
Also, where are the answers to all those questions we asked about the Vita, that we were told we would get answers to by last week? |
reydient
ROGUE SPADES EoN.
31
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Posted - 2013.07.09 19:45:00 -
[88] - Quote
Beren Hurin wrote:I think this still begs a question that was started here about when more districts can get started... My tldr from that thread started by an Ahrendee Mercs Leader/CEO and continued by some other people was that... 1) There are many corps that either don't care or are ignorant of the math involved with PC and just want territory. They can fund their fun for as long as the size of their corp allows, and their proficiency in battle helps. 2) Because access to territory is limited they want more of it with gradations of difficulty and profit levels. 3) There is some illusion still about how lowsec and highsec work that even alliance leaders seem to not understand. I think the logistics change will help to make different 'gradations' of space. Some areas will now see more 'battle churn' than other areas. One thing though...with the longer curve that logistics/clone loss has now, I can't help but think that this is paving the way for more districts being opened. Are there lowsec districts in Molden Heath that are 20 jumps away? And I didn't catch to see you/CCP is adding back the cost of travel through highsec. I'll be working on a little more math based analysis from this devblog in the future.
Good point - its hard to notice that even dust has lowsec and highsec regions- |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1033
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Posted - 2013.07.09 19:45:00 -
[89] - Quote
IgniteableAura wrote:I think you should make clone packs for corps already in PC cost 80mil still and Corps not in PC 10-20 mil. You may worry about people abusing that system by making corps outside of PC just to hit a planet, but perhaps create a timer of a week for corps to enter PC.
Like you said, the barrier for large alliances to pay the 80 mil is not isk. So make them pay to have the "attack anywhere" advantage. I don't see many people utilizing their own districts for initial attacks.
Also attrition distance needs to be lessened a little bit. Like to echo the other guy that said there is no point to the chokes on the map if you can hit within 4 jumps at 100%. Example, those in egbinger can hit audesder at no penalty. So the fortification of your front lines is pointless.
I feel you need to have high attrition to start but then lower percentages as you move out. So 80% once you hit outside current system then go 70%, 2nd jump, 65%, 3rd jump and 65%, 65% 65% 60% 60% etc. Allow people to still hit really far out, but at a high clone cost, but still allow the ability to fortify your front lines.
This is true. I like lower attrition because increases volatility but it also removes the tactical element of holding certain planets, fortifying borders, etc. Putting the attrition rates back to how they were, but lowering clone pack costs might work better.
Basically, now everyone will just put supply depots everywhere and pepper them with research facilities. It doesn't matter what you own, or where, just that you own a lot of it. :/ |
Parson Atreides
Ahrendee Mercenaries
456
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Posted - 2013.07.09 19:48:00 -
[90] - Quote
How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clones (let's say 40), but only have 61 clones left after the battle? Does the 40 I stole get added to 61, thus giving me 101 clones and a chance to attack again right away? |
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